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Hub AI
World in Conflict AI simulator
(@World in Conflict_simulator)
Hub AI
World in Conflict AI simulator
(@World in Conflict_simulator)
World in Conflict
World in Conflict is a 2007 real-time tactics video game developed by the Swedish video game company Massive Entertainment and published by Vivendi Games for Microsoft Windows. The game was released in September 2007, receiving generally favorable reviews and several awards. The game is considered by some to be the spiritual successor of Ground Control, another game by Massive Entertainment, and is generally conceived by its designers to be a real-time tactics game, despite being marketed as a RTS game.
The game's setting and story takes place in an alternate 1989, in which an impending economic collapse and the failure to achieve aid diplomatically from the West, leads the Soviet Union to invade Western Europe, triggering World War III. The single-player story sees players assume the role of a United States Army officer who takes command of battalions of US and NATO forces; the main bulk of their operations focus on combating a surprise invasion of the United States from Seattle, Washington, as well as operations in Southern France, Russia, and New York.
A March 2009 expansion pack, World in Conflict: Soviet Assault, added additional content, including additional campaign missions in which players assume the role of a Soviet military officer who commands Soviet forces in Europe, Russia and the US state of Washington.
The game offers multiplayer functionality, supporting up to 16 players online or over LAN. In December 2015, Ubisoft shut down the official Massgate servers that supported multiplayer functions, though the player community restored these functions in 2016, through an unaffiliated version of Massgate. Ubisoft revived multiplayer through published open-source Massgate in 2017.
World in Conflict focuses on real-time tactics (RTT) gameplay, in a similar manner to Ground Control, a game also developed by Massive Entertainment, in which players deploy units onto a battlefield and must carefully make use of them to achieve victory, making use of support assets to further assist them. World in Conflict contains three factions: the United States, Soviet Union, and NATO. While players may only play as US and NATO forces during the single-player campaign, all three factions can be used in multiplayer games.
During a game, players are given a pre-determined number of reinforcement points, with which to purchase units with varying costs. Once the player deploys the units they purchase, they must wait 20 seconds for them to be airdropped to the field. If a unit is destroyed, the points are refunded to the player in order to allow them to bring in more units. During the single-player campaign, most missions vary what units the player can recruit, while some missions will offer the opportunity to recruit free units, though these cannot be replaced if destroyed. Each unit has strengths and weaknesses, such as mobile anti-air guns being most effective against enemy helicopters, and repair tanks being most effective at keeping vehicles and armor repaired. Each unit possesses a defensive ability, such as deploying smokescreens, while some units possess an offensive ability, such as marking targets for bombardment or using grenade launchers on enemy infantry. Once a unit's special ability(ies) has been spent, players must wait for them to recharge before they can be used again.
In addition to controlling units, players may also call in tactical aid by spending tactical aid points. Points are primarily earned from destroying enemy units in battle. Tactical Aids allow the player to call in anything, from airstrikes on enemy positions, the deployment of paratroopers, to launching carpet bombing raids and tactical nuclear strikes. Tactical aids can allow up to three deployments, after which the player must wait until the support has recharged. In the single-player campaign, players are restricted by what tactical aid they can use, which can change during a mission.
The game interface for World in Conflict has no framing in the game. A list of units occupies the bottom center, whereas the top right-hand corner contains the expandable reinforcement procurement list. The mini-map is in the bottom left-hand corner, while the bottom right-hand corner contains the special abilities buttons (including unit formation). Players can also use a messaging system that is designed to allow conversation between individuals regardless of whether they are on the same server or playing the same game. World in Conflict features a fully rotational 360-degree camera.
World in Conflict
World in Conflict is a 2007 real-time tactics video game developed by the Swedish video game company Massive Entertainment and published by Vivendi Games for Microsoft Windows. The game was released in September 2007, receiving generally favorable reviews and several awards. The game is considered by some to be the spiritual successor of Ground Control, another game by Massive Entertainment, and is generally conceived by its designers to be a real-time tactics game, despite being marketed as a RTS game.
The game's setting and story takes place in an alternate 1989, in which an impending economic collapse and the failure to achieve aid diplomatically from the West, leads the Soviet Union to invade Western Europe, triggering World War III. The single-player story sees players assume the role of a United States Army officer who takes command of battalions of US and NATO forces; the main bulk of their operations focus on combating a surprise invasion of the United States from Seattle, Washington, as well as operations in Southern France, Russia, and New York.
A March 2009 expansion pack, World in Conflict: Soviet Assault, added additional content, including additional campaign missions in which players assume the role of a Soviet military officer who commands Soviet forces in Europe, Russia and the US state of Washington.
The game offers multiplayer functionality, supporting up to 16 players online or over LAN. In December 2015, Ubisoft shut down the official Massgate servers that supported multiplayer functions, though the player community restored these functions in 2016, through an unaffiliated version of Massgate. Ubisoft revived multiplayer through published open-source Massgate in 2017.
World in Conflict focuses on real-time tactics (RTT) gameplay, in a similar manner to Ground Control, a game also developed by Massive Entertainment, in which players deploy units onto a battlefield and must carefully make use of them to achieve victory, making use of support assets to further assist them. World in Conflict contains three factions: the United States, Soviet Union, and NATO. While players may only play as US and NATO forces during the single-player campaign, all three factions can be used in multiplayer games.
During a game, players are given a pre-determined number of reinforcement points, with which to purchase units with varying costs. Once the player deploys the units they purchase, they must wait 20 seconds for them to be airdropped to the field. If a unit is destroyed, the points are refunded to the player in order to allow them to bring in more units. During the single-player campaign, most missions vary what units the player can recruit, while some missions will offer the opportunity to recruit free units, though these cannot be replaced if destroyed. Each unit has strengths and weaknesses, such as mobile anti-air guns being most effective against enemy helicopters, and repair tanks being most effective at keeping vehicles and armor repaired. Each unit possesses a defensive ability, such as deploying smokescreens, while some units possess an offensive ability, such as marking targets for bombardment or using grenade launchers on enemy infantry. Once a unit's special ability(ies) has been spent, players must wait for them to recharge before they can be used again.
In addition to controlling units, players may also call in tactical aid by spending tactical aid points. Points are primarily earned from destroying enemy units in battle. Tactical Aids allow the player to call in anything, from airstrikes on enemy positions, the deployment of paratroopers, to launching carpet bombing raids and tactical nuclear strikes. Tactical aids can allow up to three deployments, after which the player must wait until the support has recharged. In the single-player campaign, players are restricted by what tactical aid they can use, which can change during a mission.
The game interface for World in Conflict has no framing in the game. A list of units occupies the bottom center, whereas the top right-hand corner contains the expandable reinforcement procurement list. The mini-map is in the bottom left-hand corner, while the bottom right-hand corner contains the special abilities buttons (including unit formation). Players can also use a messaging system that is designed to allow conversation between individuals regardless of whether they are on the same server or playing the same game. World in Conflict features a fully rotational 360-degree camera.
