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Y′UV
Y′UV, also written YUV, is the color model found in the PAL analogue color TV standard. A color is described as a Y′ component (luma) and two chroma components U and V. The prime symbol (') denotes that the luma is calculated from gamma-corrected RGB input and that it is different from true luminance. Today, the term YUV is commonly used in the computer industry to describe colorspaces that are encoded using YCbCr.
In TV formats, color information (U and V) was added separately via a subcarrier so that a black-and-white receiver would still be able to receive and display a color picture transmission in the receiver's native black-and-white format, with no need for extra transmission bandwidth.
As for etymology, Y, Y′, U, and V are not abbreviations. The use of the letter Y for luminance can be traced back to the choice of XYZ primaries. This lends itself naturally to the usage of the same letter in luma (Y′), which approximates a perceptually uniform correlate of luminance. Likewise, U and V were chosen to differentiate the U and V axes from those in other spaces, such as the x and y chromaticity space. See the equations below or compare the historical development of the math.
The scope of the terms Y′UV, YUV, YCbCr, YPbPr, etc., is sometimes ambiguous and overlapping.
All these formats are based on a luma component and two chroma components describing the color difference from gray. In all formats other than Y′IQ, each chroma component is a scaled version of the difference between red/blue and Y; the main difference lies in the scaling factors used, which is determined by color primaries and the intended numeric range (compare the use of Umax and Vmax in § SDTV with BT.470 with a fixed 1/2 in YCbCr § R'G'B' to Y'PbPr). In Y′IQ, the UV plane is rotated by 33°.
Y′UV was invented when engineers wanted color television in a black-and-white infrastructure. They needed a signal transmission method that was compatible with black-and-white (B&W) TV while being able to add color. The luma component already existed as the black and white signal; they added the UV signal to this as a solution.
The UV representation of chrominance was chosen over straight R and B signals because U and V are color difference signals. In other words, the U and V signals tell the television to shift the color of a certain spot without altering its brightness, or to make one color brighter at the cost of the other and by how much it should be shifted. The higher (or the lower when negative) the U and V values are, the more saturated (colorful) the spot gets. The closer the U and V values get to zero, the lesser it shifts the color meaning that the red, green and blue lights will be more equally bright, producing a grayer spot. This is the benefit of using color difference signals, i.e. instead of telling how much red there is to a color, it tells by how much it is more red than green or blue.
In turn this meant that when the U and V signals would be zero or absent, it would just display a grayscale image. If R and B were to have been used, these would have non-zero values even in a B&W scene, requiring all three data-carrying signals. This was important in the early days of color television, because old black and white TV signals had no U and V signals present, meaning the color TV would just display it as B&W TV out of the box. In addition, black and white receivers could take the Y′ signal and ignore the U- and V-color signals, making Y′UV backward-compatible with all existing black-and-white equipment, input and output. If the color-TV standard wouldn't have used color difference signals, it could mean a color TV would make funny colors out of a B&W broadcast or it would need additional circuitry to translate the B&W signal to color.
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Y′UV AI simulator
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Y′UV
Y′UV, also written YUV, is the color model found in the PAL analogue color TV standard. A color is described as a Y′ component (luma) and two chroma components U and V. The prime symbol (') denotes that the luma is calculated from gamma-corrected RGB input and that it is different from true luminance. Today, the term YUV is commonly used in the computer industry to describe colorspaces that are encoded using YCbCr.
In TV formats, color information (U and V) was added separately via a subcarrier so that a black-and-white receiver would still be able to receive and display a color picture transmission in the receiver's native black-and-white format, with no need for extra transmission bandwidth.
As for etymology, Y, Y′, U, and V are not abbreviations. The use of the letter Y for luminance can be traced back to the choice of XYZ primaries. This lends itself naturally to the usage of the same letter in luma (Y′), which approximates a perceptually uniform correlate of luminance. Likewise, U and V were chosen to differentiate the U and V axes from those in other spaces, such as the x and y chromaticity space. See the equations below or compare the historical development of the math.
The scope of the terms Y′UV, YUV, YCbCr, YPbPr, etc., is sometimes ambiguous and overlapping.
All these formats are based on a luma component and two chroma components describing the color difference from gray. In all formats other than Y′IQ, each chroma component is a scaled version of the difference between red/blue and Y; the main difference lies in the scaling factors used, which is determined by color primaries and the intended numeric range (compare the use of Umax and Vmax in § SDTV with BT.470 with a fixed 1/2 in YCbCr § R'G'B' to Y'PbPr). In Y′IQ, the UV plane is rotated by 33°.
Y′UV was invented when engineers wanted color television in a black-and-white infrastructure. They needed a signal transmission method that was compatible with black-and-white (B&W) TV while being able to add color. The luma component already existed as the black and white signal; they added the UV signal to this as a solution.
The UV representation of chrominance was chosen over straight R and B signals because U and V are color difference signals. In other words, the U and V signals tell the television to shift the color of a certain spot without altering its brightness, or to make one color brighter at the cost of the other and by how much it should be shifted. The higher (or the lower when negative) the U and V values are, the more saturated (colorful) the spot gets. The closer the U and V values get to zero, the lesser it shifts the color meaning that the red, green and blue lights will be more equally bright, producing a grayer spot. This is the benefit of using color difference signals, i.e. instead of telling how much red there is to a color, it tells by how much it is more red than green or blue.
In turn this meant that when the U and V signals would be zero or absent, it would just display a grayscale image. If R and B were to have been used, these would have non-zero values even in a B&W scene, requiring all three data-carrying signals. This was important in the early days of color television, because old black and white TV signals had no U and V signals present, meaning the color TV would just display it as B&W TV out of the box. In addition, black and white receivers could take the Y′ signal and ignore the U- and V-color signals, making Y′UV backward-compatible with all existing black-and-white equipment, input and output. If the color-TV standard wouldn't have used color difference signals, it could mean a color TV would make funny colors out of a B&W broadcast or it would need additional circuitry to translate the B&W signal to color.