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Yesterday (video game)
Yesterday is a 2012 graphic adventure game developed by the Spanish company Pendulo Studios and published by Focus Home Interactive. It follows the story of John Yesterday, a man hired to investigate the murder of homeless people in New York City.
Yesterday's computer release received "mixed or average" reviews, according to Metacritic, and was a commercial disappointment. The iOS port saw more success both commercially and critically. Nevertheless, Yesterday's sales performance was part of a downward trend for Pendulo; after its release, the company struggled to find funding for new projects. Pendulo was revitalized in late 2014 by a contract with Microids to develop the Yesterday follow-up Yesterday Origins (2016), a prequel and sequel to the first game.
Yesterday is a graphic adventure game controlled with a point-and-click interface.
Yesterday begins in New York City, where a serial killer has been burning homeless people to death. The wealthy college student Henry White and his friend Samuel Cooper volunteer for the Children of Don Quixote charity, which seeks to help the city's homeless. The pair drive to an abandoned subway station; Henry enters while Cooper remains in their van. Inside, Henry is taken prisoner by a homeless man named Boris, who has been driven insane by past trauma. Boris follows the orders of another denizen of the subway, Choke, an unhinged cult leader who considers himself ruler of the area. Choke and Boris are the cult's only members; the rest of Choke's congregation consists of mannequins. Choke demands that Henry solve a series of chess problems as punishment for trespassing, but then refuses to release him and sentences him to die in a pit of rats. Henry secretly radios Cooper, who sneaks into the station, locates a gun and—while experiencing flashbacks to his childhood—kills Choke and subdues Boris. The pair learn that Choke's ceremony was a ruse; Henry had never been in danger. This enrages Henry, revealed to be the serial killer. Choke and Boris are loaded into the van. As it drives off, Choke miraculously stands up as Boris looks on and laughs.
Following a timeskip, Henry has inherited his father's company, White Enterprises. He meets with a man named John Yesterday, an amnesiac under Henry's care, with whom Henry claims to be old friends.
Pendulo Studios conceived Yesterday around 2009, during the development of Runaway: A Twist of Fate. Its early working title was Runaway Noire. Due to economic turbulence in Spain, Yesterday was developed on a tight budget. Felipe Gomez Pinilla noted that it was created with "one-quarter of the budget that we made Runaway: A Twist of Fate". Josué Monchan of Pendulo compared the game's central conceit to that of Planescape: Torment, but adapted to an adventure game rather than a role-playing game format. In response to market demands, Pendulo intentionally made the game easier than its past titles, as part of a yearslong trend at the company.
Yesterday was released under multiple titles worldwide. According to Josué Monchan, the changes were made to tailor the game's marketing to each region, in an effort to increase sales. He noted that the Spanish title New York Crimes was selected by FX Interactive to "emphasize the thriller angle and comic aesthetic". The German title, The Case of John Yesterday, was designed to capitalize on the popularity of investigative games in that market, while the Russian title of Yesterday: Mark of Lucifer tried to appeal to Russia's interest in satanic subject matter. Monchan said that the game was entitled Yesterday: A Pendulo Studios Game in the English- and French-speaking world to lean on the company's brand. It was also released on iOS, Pendulo's first-ever attempt at the platform. Rafael Latiegui said that Pendulo "started from scratch, diving head-first into the uncharted waters".
The game received "mixed or average" reviews, according to the review aggregation website Metacritic.
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Yesterday (video game)
Yesterday is a 2012 graphic adventure game developed by the Spanish company Pendulo Studios and published by Focus Home Interactive. It follows the story of John Yesterday, a man hired to investigate the murder of homeless people in New York City.
Yesterday's computer release received "mixed or average" reviews, according to Metacritic, and was a commercial disappointment. The iOS port saw more success both commercially and critically. Nevertheless, Yesterday's sales performance was part of a downward trend for Pendulo; after its release, the company struggled to find funding for new projects. Pendulo was revitalized in late 2014 by a contract with Microids to develop the Yesterday follow-up Yesterday Origins (2016), a prequel and sequel to the first game.
Yesterday is a graphic adventure game controlled with a point-and-click interface.
Yesterday begins in New York City, where a serial killer has been burning homeless people to death. The wealthy college student Henry White and his friend Samuel Cooper volunteer for the Children of Don Quixote charity, which seeks to help the city's homeless. The pair drive to an abandoned subway station; Henry enters while Cooper remains in their van. Inside, Henry is taken prisoner by a homeless man named Boris, who has been driven insane by past trauma. Boris follows the orders of another denizen of the subway, Choke, an unhinged cult leader who considers himself ruler of the area. Choke and Boris are the cult's only members; the rest of Choke's congregation consists of mannequins. Choke demands that Henry solve a series of chess problems as punishment for trespassing, but then refuses to release him and sentences him to die in a pit of rats. Henry secretly radios Cooper, who sneaks into the station, locates a gun and—while experiencing flashbacks to his childhood—kills Choke and subdues Boris. The pair learn that Choke's ceremony was a ruse; Henry had never been in danger. This enrages Henry, revealed to be the serial killer. Choke and Boris are loaded into the van. As it drives off, Choke miraculously stands up as Boris looks on and laughs.
Following a timeskip, Henry has inherited his father's company, White Enterprises. He meets with a man named John Yesterday, an amnesiac under Henry's care, with whom Henry claims to be old friends.
Pendulo Studios conceived Yesterday around 2009, during the development of Runaway: A Twist of Fate. Its early working title was Runaway Noire. Due to economic turbulence in Spain, Yesterday was developed on a tight budget. Felipe Gomez Pinilla noted that it was created with "one-quarter of the budget that we made Runaway: A Twist of Fate". Josué Monchan of Pendulo compared the game's central conceit to that of Planescape: Torment, but adapted to an adventure game rather than a role-playing game format. In response to market demands, Pendulo intentionally made the game easier than its past titles, as part of a yearslong trend at the company.
Yesterday was released under multiple titles worldwide. According to Josué Monchan, the changes were made to tailor the game's marketing to each region, in an effort to increase sales. He noted that the Spanish title New York Crimes was selected by FX Interactive to "emphasize the thriller angle and comic aesthetic". The German title, The Case of John Yesterday, was designed to capitalize on the popularity of investigative games in that market, while the Russian title of Yesterday: Mark of Lucifer tried to appeal to Russia's interest in satanic subject matter. Monchan said that the game was entitled Yesterday: A Pendulo Studios Game in the English- and French-speaking world to lean on the company's brand. It was also released on iOS, Pendulo's first-ever attempt at the platform. Rafael Latiegui said that Pendulo "started from scratch, diving head-first into the uncharted waters".
The game received "mixed or average" reviews, according to the review aggregation website Metacritic.