Masterful Use of Meta-Narrative
2017 (NieR:Automata)
NieR:Automata is considered a prime example of Yoko Taro's mastery of meta-narrative. The game directly addresses the player, challenges their assumptions, and forces them to confront the implications of their actions. The ending of the game requires the player to make a difficult choice with real-world consequences, blurring the line between the virtual and the real.