Hubbry Logo
List of roller coaster elementsList of roller coaster elementsMain
Open search
List of roller coaster elements
Community hub
List of roller coaster elements
logo
7 pages, 0 posts
0 subscribers
Be the first to start a discussion here.
Be the first to start a discussion here.
List of roller coaster elements
List of roller coaster elements
from Wikipedia

Roller coasters are widely known for their drops, inversions, airtime, and other intense ride elements that contribute to the ride. They are also made up of a variety of features and components responsible for the mechanical operation and safety of the ride. Some are very common and appear on every roller coaster in some form, while others are unique to certain makes and models. Amusement parks often compete to build the tallest, fastest, and longest roller coasters to attract thrill seekers and boost park attendance.[1] As coaster design evolved with the aid of computer-simulated models, newer innovations produced more intense thrills while improving overall quality and durability.[2]

Common elements

[edit]

Banked turn

[edit]
A banked turn on Dragon Khan

A banked turn is when the track twists from the horizontal plane into the vertical plane, tipping the train to the side in the direction of the turn. Banking is used to minimize the lateral G-forces on the riders to make the turn more comfortable. When a banked turn continues to create an upward or downward spiral of approximately 360 degrees or more, it becomes a helix.

Brake run

[edit]

A brake run on a roller coaster is any section of track that utilizes some form of brakes to slow or stop a roller coaster train. The most common type is the friction brake, often called a fin brake, which involves a series of hydraulic-powered clamps that close and squeeze metal fins that are attached to the underside of a coaster train. Other common types include skid brakes and magnetic brakes. These different types are divided into two main categories; trim brakes refer to brake runs that slow the train, while block brakes are brake sections that stop the train completely. Roller coasters may incorporate multiple brake runs throughout the coaster's track layout to adjust the train's speed at any given time.[3]

While modern roller coasters have at least one computer-controlled brake run embedded in the track, older coasters such as The Great Scenic Railway at Luna Park Melbourne may have brakes onboard the train and rely on a brakeman operator to apply them as needed. Older wooden coasters are also more likely to rely on skid brakes,[3] which may still depend on manual engagement at a nearby control panel or by moving large levers in the station.[citation needed]

Buzz bar

[edit]

Single-position lap bars on wooden roller coasters are sometimes referred to as "buzz bars", a slang term named for the buzzing sound that some bars make as they lock or release. The term can be misleading as the buzzing sound only occurs on Philadelphia Toboggan Company (PTC) trains when the solenoid that releases the bar is out of alignment. There are other train types, such as NAD and even some PTC trains, that feature a single-position lap bar that has a mechanical release and therefore does not produce a buzzing sound. Most parks have switched to individual ratcheting lap bars, similar to the lap bars found on steel coasters. Ironically some of the earlier ratcheting lap bar conversions use a solenoid release and can also produce a buzzing sound. It can be argued that single-position buzz bars afford riders more air time on roller coasters, as ratcheting lap bars tend to lock further during the ride in many installations.

The traditional "pirate ship" style thrill ride often utilizes this type of restraint, as does the Troika.

Drive tire

[edit]

A drive tire, or squeeze tire depending on its usage, is a motorized tire used to propel a roller coaster train along a piece of track. Although they are most often used in station areas and brake runs, they can also be used to launch trains at greater speeds. However, they are generally used to propel the train at speeds between 5-8 mph. The Incredible Hulk Coaster at Universal's Islands of Adventure is notable for using drive tires to launch the train up an incline.

Some roller coasters use drive tires instead of a chain on lift hills. Notable examples include many junior coasters made by Vekoma and Zierer, The Olympia Looping traveling roller coaster, and Mindbender at Galaxyland. Drive tires are also used to power other types of amusement rides, such as ferris wheels, Pirate Ships, and other spinning rides.

When oriented horizontally, drive tires are often put in pairs so as to "squeeze" a portion of the train as it crosses that section of track. In this case, it is usually the brake fin that is used to propel or slow the train with the tires. When oriented vertically, they contact the underside of the train as it crosses a particular section of track. This underside area is a flat area which often has a grated metal surface to increase friction between the car and the tire. One disadvantage of vertical drive tires is that rainy weather can greatly reduce friction between the tire and the train, possibly causing the train to slightly overshoot its intended position and cause an emergency stop.

Headchopper

[edit]
A headchopper on El Toro

A headchopper is an element where the support structure of the ride or a portion of the track appears to come very close to making contact with passengers, particularly with their heads. The illusion is intentional, and headchoppers are designed so that even the tallest rider, with both hands up, would be unable to make contact assuming rider height requirements are being met. Headchoppers were originally common elements on wooden coasters but have since become increasingly more common on steel coasters as well.[citation needed]

On inverted roller coasters, the equivalent is a foot chopper, which creates the illusion that riders' legs will make contact with the ride's support structure or some other structure, similar to a headchopper.[4] Dragon Challenge at Islands of Adventure featured several foot choppers, and it is a common element on Vekoma's Suspended Looping Coaster model during the coaster's in-line-twist, in which the train approaches a section of track directly below but twists riders safely over the track.[citation needed]

Both headchoppers and foot choppers can appear on Wing Coaster models from Bolliger & Mabillard when the train passes through keyhole elements.[5] The train seats riders in pairs on both sides of the track, with nothing above or below each rider, as it passes through the center of an object creating the illusion its passengers may not have enough clearance to fit.[6][7]

Helix

[edit]

A helix is a section of track that forms a spiral, which generally exceeds 360°. Helixes can spiral upward or downward.[citation needed]

Launch track

[edit]
The launch track on SpeedMonster

A launch track is a straight section of track along a launched roller coaster layout in which the train is quickly accelerated to a significant velocity in a matter of seconds. It serves the same basic purpose as a lift hill—providing energy to the train—but does so in a different manner. A lift hill gives the train potential energy as it is slowly raised to the highest point of the lift hill and released. A launch track gives the train kinetic energy immediately during its quick acceleration at launch, which often occurs before the train enters its first significant incline.

A launch track normally includes some form of brakes to brace for an expected return of the train, such as in a shuttle roller coaster design, or for an unexpected return of the train when a rollback occurs on a complete-circuit coaster. Rollbacks are more common on coasters that feature a top hat element, such as Stealth at Thorpe Park, and Top Thrill 2 at Cedar Point. Typically, brakes on a launch track retract to a lower position during launch and move into an engaged position immediately after launch.

Lift hill

[edit]
A 150-foot (46 m) lift hill on Goliath at Walibi Holland

A lift hill, or chain lift, is often the initial upward section of track on a typical roller coaster that initially transports the roller coaster train to an elevated point. Upon reaching the top, the train is then disengaged from the lift hill and allowed to coast through the rest of the roller coaster's circuit.

Lift hills usually propel the train to the top of the ride via one of a few different types of methods: a chain lift involving a long, continuous chain which trains hook on to and are carried to the top; a drive tire system in which multiple motorized tires push the train upward; a cable lift system as seen on Millennium Force at Cedar Point; or a linear synchronous motor system as seen on Maverick.

Launch lift hills are similar to launch tracks, but inclined rather than flat. Sometimes, launch lift hills serve the same purpose as lift hills but offer faster transport to the top of the lift hill; or they are sometimes used to power the train up into an element, like the Incredible Hulk Coaster at Universal Orlando. Launch lift hills use mostly linear synchronous motors or linear induction motors but sometimes use drive tires.

Linear induction motor

[edit]

The linear induction motor is a simple but powerful type of electric motor used to propel the cars. Rather than using a standard enclosed spinning rotor and drive wheels, there is a long flat magnetic pole plate with closely spaced electric coils. This pole plate mounts on the track underneath the car and a matching metal plate attached to the car moves across the magnetic pole faces. By applying a multiphase alternating current to the poles, the pole plate induces eddy currents into the moving plate and can be used to accelerate or brake the car.

Compared to other drive mechanisms, the linear motor is typically maintenance-free. The pole faces on the track and moving plate attached to the car do not need to touch, and the gap between them can be quite wide to accommodate any side-to-side car motion, so there is no friction or wear between them. Further, the magnetic coil assembly on the driving pole plates are either potted or sealed in a weathertight enclosure, so that rain, vibration, and dust do not affect motor performance or cause drive motor slippage.

On-ride camera

[edit]

An on-ride camera is a camera mounted alongside the track of a roller coaster that automatically photographs all of the riders on passing trains. They are usually mounted at the most intense part of the ride, to capture the best possible pictures. The pictures are available for viewing and purchase at a booth outside the ride's exit. On some rides, such as Saw: The Ride at Thorpe Park, Rocky's Rapids at Indiana Beach, and Hollywood Rip Ride Rockit at Universal Studios Florida, video, as well as still photographs, can be purchased upon exiting the ride.

Pre-drop

[edit]

A pre-drop, or preliminary drop, is any small hill following the lift hill that precedes the main drop. After a train is hauled up the lift and begins to descend down the hill in a standard configuration, the force of gravity pulls the train cars that are still hooked to the lift. When a pre-drop is used, the tension and stress on the lift mechanism is reduced prior to the train's release. The element is commonly found on early B&M roller coasters, as well as older roller coasters from other manufacturers. An alternative name "trick hill" comes from the illusion created from the pre-drop, which "tricks" riders into thinking they have already started the main descent, when in fact they haven't.

Station

[edit]

The station is the area where riders board or alight the ride vehicle. Many stations divide the queue and have guests wait behind gates corresponding to their respective seats on the ride vehicle. Most roller coasters only have one station, however some may have multiple to allow for higher rider throughput.

Train

[edit]

A roller coaster train describes the vehicle(s) which transports passengers around a roller coaster's circuit. More specifically, a roller coaster train is made up of two or more "cars" which are connected by some sort of specialized universal joint. The vehicle is called a "train" due to its similarities with a railroad train. Individual cars vary in design, often carrying multiple passengers each. Some roller coasters, notably wild mouse roller coasters, operate with individual cars instead of trains.

Tunnels

[edit]
The tunnel entrance on Oblivion

Some roller coasters feature tunnels, and they may include special effects such as lighting, fog, and sound. The Iron Rattler at Six Flags Fiesta Texas, for example, features a darkened, above-ground tunnel.[8]

Non-inverting track elements

[edit]
Consecutive camelbacks on Grand National

Camelback

[edit]

A camelback or camelback hill, also known as an airtime hill, is a hump-shaped hill that travels in a straight line and is designed to lift riders out of their seats to provide a feeling of weightlessness. The effect is commonly known as airtime,[9][10] and camelbacks produce negative g-force to achieve the effect.[11][12] The term has been used to describe a series of smaller hills typically found near the end of a track's layout, which is a common finale on older wooden coasters.[12][13] A modern coaster's implementation of a camelback can be a much larger, single hill often found earlier in the track's layout.[9][14]

Double dip

[edit]

A double dip on Jack Rabbit

A double dip element, also known as a double drop or double down, is created when a hill is divided into two separate drops by a flattening out of the drop midway down the hill. Two notable rides featuring this element are Jack Rabbit located at Kennywood and Jack Rabbit located at Seabreeze, both of which are roller coasters designed by John A. Miller in 1920. The inverse of this element is known as a double up, where two inclines are separated by a level piece of track. Stampida at Portaventura Park is an example that incorporates both a double dip and a double up element.

Hammerhead turn

[edit]
A hammerhead turn on Behemoth

A hammerhead turn is based on a flying maneuver by the same name and is similar to, but not the same as, a 180-degree overbanked turn (see #Overbanked turn). The train enters the element with a steep slope up and a slight curve in the direction opposite that of the overall turn (a so-called "priming" of the turn). The train then banks heavily to the side opposite the initial curve and finishes its climb while it negotiates the overall turn, beginning its descent midway through the turn. The second half of the element is the same as the first half, but in reverse order. While negotiating a hammerhead turn element, the train makes a turn of more than 180 degrees; however, because of the entry and exit curves, the overall effect is that of a 180-degree turn that exits toward the direction from which it entered, roughly parallel to the portion of track preceding the hammerhead turn. Hammerhead turns are found on some B&M hypercoasters. Examples of these coasters are Nitro at Six Flags Great Adventure, Behemoth at Canada's Wonderland, Diamondback at Kings Island and Mako at SeaWorld Orlando.

Horseshoe

[edit]

A horseshoe is a type of turnaround maneuver found on Maurer Rides GmbH's Spinning Coaster model. The horseshoe is essentially a 180-degree turnaround with high banking so that riders are tilted at a 90-degree angle or more at the top at the element. The horseshoe is named that way because the element is shaped roughly like a horseshoe, with a semicircular shape at the top. It is found on coasters such as Dragon's Fury at Chessington World of Adventures and Laff Trakk at Hersheypark.

Junior Immelmann loop

[edit]
A junior Immelmann on Icon

A junior Immelmann loop is similar to a normal Immelmann loop, except riders are not inverted and only roll to 90 degrees instead of 180 degrees. The element first appeared on Black Mamba at Phantasialand.[15]

Non-inverting cobra roll

[edit]

A non-inverting cobra roll is similar to a cobra roll, except the half-loops at the entrance and exit level out before reaching 180 degrees, and the train therefore does not invert. Kondaa at Walibi Belgium is the only ride to feature this element.[16]

Non-inverting loop

[edit]
The non-inverting loop on Hollywood Rip Ride Rockit

The non-inverting loop is a variety of loop that, when coming up, twists similar to a heartline roll, leaving riders completely right-side-up when at the top of the loop. Some roller coasters with this element include Hollywood Rip Ride Rockit at Universal Studios Florida, Shock at Rainbow MagicLand, Superman: Ultimate Flight at Six Flags Discovery Kingdom, Flying Aces at Ferrari World, Soaring with Dragon at Hefei Wanda Theme Park, DC Rivals Hypercoaster at Warner Bros. Movie World and Tempesto at Busch Gardens Williamsburg.

Overbanked turn

[edit]
An overbanked turn on Iron Gwazi

An overbanked turn is a turn or curve in which the track tilts 90 degrees or more, often in the 100–120 degree range. The element is common on large steel roller coasters, particularly those built by Intamin and Rocky Mountain Construction. Two examples include the first turn-around on Superman the Ride at Six Flags New England and the overbanked turn that follows the barrel roll on Iron Gwazi at Busch Gardens Tampa Bay.

Stengel dive

[edit]

A Stengel dive combines an overbanked turn with a camelback hill. The train first goes up a regular camelback hill, then quickly tilts beyond 90 degrees at the very top. It is the only roller coaster element named after its designer, in this case Werner Stengel. Examples of roller coasters that feature this element include Goliath at Walibi Holland and Thunderbolt at Luna Park.

Speed hill

[edit]

A speed hill, also known as a high-speed float,[17] is an airtime element commonly found in Bolliger & Mabillard steel coasters and Rocky Mountain Construction wooden coasters. The element is a mini-version of camelback entered at a high speed, which results in significant negative G-forces that exceed a typical camelback. Leviathan at Canada's Wonderland[18] and Outlaw Run at Silver Dollar City are two roller coasters that feature this element.[17]

Top hat

[edit]
The top hat element on the now-defunct Kingda Ka

A top hat, also known as top cap, is an element consisting of a 90-degree ascent up a tall hill followed by a 90-degree descent, with the train usually exiting in the opposite direction from which it entered. Top hats are commonly found on launched coasters, and in a standard configuration, the track twists so that the train does not invert during the ride. Top Thrill 2 at Cedar Point the only remaining strata coaster in existence[19] after the closure of Kingda Ka at Six Flags Great Adventure in 2024[20][21] — features a top hat element.

In a top hat inversion, also called an inside top hat or inverted top hat, the track makes a 90-degree twist as the train approaches the top. The train travels on the inside of the element, and once it reaches the apex, the train becomes inverted. Mr. Freeze Reverse Blast at Six Flags St. Louis is an example that features this variant.

Wave turn

[edit]

A wave turn, commonly found on Rocky Mountain Construction roller coasters, is a 90-degree banked turn that incorporates a small camelback hill.[22] The airtime feature separates wave turns from typical banked turns.[22] When a train banks either right or left into an inclined turn, it traverses an airtime hill while banked at 90 degrees.[23] The element finishes with the train exiting in the opposite direction that it entered.[22]

Inverting elements

[edit]

Banana roll

[edit]
The banana roll on Steel Curtain

A banana roll is an inversion element similar to an elongated cobra roll and is named after its shape.[24][25][26] Unlike a cobra roll, the banana roll only inverts riders once.[25][27] The element first appeared on Takabisha at Fuji-Q Highland in 2011, and it also appears on TMNT Shellraiser at Nickelodeon Universe and Steel Curtain at Kennywood.[24][28][29]

Batwing

[edit]
A batwing on Goudurix

A batwing is a heart-shaped roller coaster element that features two inversions. The train goes into a reverse sidewinder, followed by a sidewinder.[30] It is the inverse of a cobra roll. Like other inversions, this element has different names depending on the roller coaster's manufacturer. It is most commonly known as a batwing, which is the term used by Bolliger & Mabillard (B&M). Afterburn at Carowinds and Montu at Busch Gardens Tampa Bay are two examples that feature this element. It was first marketed as a Kamikaze Kurve by Arrow Dynamics during the construction of Orient Express at Worlds of Fun, which opened in 1980.[31] Arrow would later refer to the element as a boomerang in future projects, such as the defunct Great American Scream Machine at Six Flags Great Adventure.[citation needed] One variation of the batwing is known as a bowtie, where the entrance and exit of the inversion are in the same direction.[32] Dragon Mountain at Marineland of Canada is the only coaster to feature this element, according to the Roller Coaster DataBase.[32][33]

Bent Cuban eight

[edit]

A bent Cuban eight is a double inversion element that features two "bent and twisted" Immelmann loops that are connected back to back.[34] Designed by Maurer Rides GmbH, the element only appears on two X-Car roller coaster models from the company, including G Force that was at Drayton Manor Theme Park.[35][36]

A butterfly element on Blue Hawk (can be seen near the middle)

Butterfly

[edit]

A butterfly is sometimes found on Vekoma roller coasters. A butterfly begins like a vertical loop, but as the track goes up, it twists 45 degrees to one side or the other, and then when it is headed down the track twists back. The maneuver is then repeated but in reverse. It is essentially the same in construction as a batwing or boomerang except for the coaster exiting the construct traveling in the same direction as it began. An example of this is found on Goudurix in Parc Astérix in Plailly, France, or Blue Hawk at Six Flags Over Georgia.

Cobra roll

[edit]
A cobra roll on Alpengeist

The cobra roll is a roller coaster inversion that resembles the shape of a cobra head when flaring its hood. The element consists of two half vertical loops facing the same direction joined by two half corkscrews that each twist in opposite directions. As the train completes the first half loop, it turns perpendicular into a half corkscrew, completing a first inversion. This is immediately followed by another half corkscrew that twists in the opposite direction into the other half vertical loop, completing a second inversion. The train exits the cobra roll traveling in the opposite direction from which it entered.

Vekoma's Boomerang was the first model to incorporate a cobra roll, and the first Boomerang installation was Sea Serpent at Morey's Piers in 1984.

Corkscrew

[edit]
A corkscrew on the Cedar Point ride of the same name

A corkscrew inversion resembles a helix that rotates riders 360 degrees perpendicular to the track. It was named for its resemblance of a corkscrew tool used to remove bottle corks. Unlike vertical loops, riders face forward for the duration of the inversion. The corkscrew was the first modern-day coaster inversion element. It first appeared in 1975 on a roller coaster with the same name at Knott's Berry Farm, designed by Arrow Dynamics. The element was well-received and became a staple of many early roller coasters that inverted riders.

Corkscrews commonly exist in pairs, where the end of one leads straight into the next. Another configuration involves interlocking corkscrews, where two corkscrews are intertwined, with each crossing over the other's track. Both Nemesis Inferno at Thorpe Park and Medusa at Six Flags Great Adventure feature interlocking corkscrews. Bolliger & Mabillard introduced a variation of the corkscrew that they call a flat spin, where riders are quickly snapped through the inversion at varying speeds, as opposed to a standard corkscrew that rotates riders at slower, constant speeds.

Cutback

[edit]

A cutback is an inversion similar to a corkscrew, except the second half of the element is reversed. The train exits the inversion in the opposite direction from which it entered. Arrow Dynamics debuted the feature on Drachen Fire at Busch Gardens Williamsburg in 1992. It can also be found on other coasters such as Twisted Timbers at Kings Dominion, Steel Curtain at Kennywood Park, and Wonder Woman Golden Lasso Coaster at Six Flags Fiesta Texas.

Dive drop

[edit]

A dive drop[37] (also known as a wing over drop[38]) is a roller coaster inversion in which a half-inline twist is performed at the top of a lift hill, leading into the initial drop. Examples that feature this element include The Swarm at Thorpe Park, X-Flight at Six Flags Great America, and GateKeeper at Cedar Point.[38][39]

Dive loop

[edit]
A dive loop on Dragon Khan

A dive loop, or diving loop, is a roller coaster inversion whose inspiration was taken from a stunt plane maneuver. It is the reverse of an Immelmann loop, where the track twists upward and to the side followed by a dive toward the ground in a half-vertical loop. This element is commonly found on B&M and Gerstlauer roller coasters. Arrow and Vekoma feature a similar version of the inversion they call a reverse sidewinder, which can be found in Arrow's Cyclone at Dreamworld in Australia and Vekoma's Blue Hawk at Six Flags Over Georgia.

Finnish loop

[edit]

A Finnish loop consists of a twisted dive followed by a vertical loop. It was first used by Gerstlauer at Power Park's Junker in 2015.

Heartline roll

[edit]
An inline twist (left) versus a heartline roll (right)

A heartline roll, also known as a barrel roll, is a 360-degree roller coaster inversion that rotates at the center of the train on one axis. The focus of the element is keeping the train moving in a straight line, which is accomplished by having the track change in elevation – rising and falling – throughout the inversion. From the rider's point of view, the rotation occurs near the chest, hence the name "heartline roll". Colossus at Thorpe Park notably features five heartline rolls. In a similar element known as an in-line twist, the track remains at the same elevation throughout the inversion, producing a different point of rotation that is either above or below the rider's point of view.

Immelmann loop

[edit]
An immelmann loop on Afterburn

An Immelmann loop is a popular inversion found on many B&M roller coasters. In an Immelmann loop, riders enter a half-loop followed by a half twist, and then exit the element traveling in the opposite direction making a 180-degree turn. The inversion is similar to a sidewinder which exits closer to 90°, or perpendicular to the entrance point.

An Immelmann loop becomes a dive loop if the entrance and exit points are reversed. The name "Immelmann" comes from the Immelmann turn, an aircraft maneuver named after the World War I German fighter pilot Max Immelmann.[40] Immelmanns are commonly found as the first element on B&M Dive Coasters. A notable example is Valravn at Cedar Point, which has an Immelmann loop immediately following the first drop.

Inclined dive loop

[edit]
An inclined dive loop on GateKeeper

An inclined dive loop is essentially a dive loop that has been tilted. Instead of exiting vertically, an inclined dive loop exits at an angle. The only two examples are on Hydra the Revenge at Dorney Park & Wildwater Kingdom and GateKeeper at Cedar Point.

Inclined loop

[edit]
An inclined loop on Chang

An inclined loop, also known as an oblique loop, is a 360° loop that has been tilted at an angle. It is not entered vertically, like a vertical loop, or horizontally like a helix. Instead, it is usually entered at an angle between 45° and 80°. Inclined loops can be found on B&M stand-up roller coasters, B&M Wing Coasters, and B&M Floorless Coasters. Examples include: Rougarou at Cedar Point; Riddler's Revenge at Six Flags Magic Mountain; and The Swarm at Thorpe Park.

In-line twist

[edit]
An in-line twist on Furius Baco

An in-line twist is a roller coaster inversion in which the rider performs a 360-degree roll. The in-line twist is often found on flying coasters and wing coasters, such as Galactica at Alton Towers, Batwing at Six Flags America, Superman: Ultimate Flight at Six Flags Over Georgia, Firehawk at Kings Island, Manta at SeaWorld Orlando, Raptor at Gardaland and The Swarm at Thorpe Park. It can be confused with a heartline roll, also known as a barrel roll. In a heartline roll the center of the train rotates on one axis so the height of the average rider's heart never changes, whereas during an in-line twist the train rotates around the track and there is usually little to no elevation difference in the track. It can also provide hangtime.

Norwegian loop

[edit]
A norwegian loop on SpeedMonster

A Norwegian loop is an element made out of two elements: a dive loop, then an Immelmann; forming an inversion that looks like two side by side loops. This element is similar to the flying coasters pretzel loop, except that the train goes through a twist when entering and exiting the loop. It may also been seen as a normal loop entered from the top. It was first introduced on Speed Monster in TusenFryd, Norway (hence why it is called a "Norwegian" Loop).[41] Other examples of a Norwegian Loop can be found on Hersheypark's roller coaster Fahrenheit and Helix at Liseberg.

Pretzel knot

[edit]
A pretzel knot on Banshee

A pretzel knot is an element similar to the batwing, except the entrance and exit of the inversion is formed differently. In a pretzel knot, the twisted formation of the element's entrance and exit resembles a pretzel shape as opposed to a batwing's heart shape. The defunct Moonsault Scramble at Fuji-Q Highland was the first coaster to feature this element.[42] The second was Banshee at Kings Island.[42]

Pretzel loop

[edit]
A pretzel loop on Tatsu

The pretzel loop is a large inversion found on flying coasters from Bolliger & Mabillard. The element debuted on Superman: Ultimate Flight at Six Flags Over Georgia and has been used on many other B&M flying coasters since then.[43] It consists of a downward half loop and upward half loop. The entrance and exit points of the loop overlap at its peak forming a shape resembling a pretzel.[44]

Raven turn

[edit]

A raven turn is a half-inversion which looks like half a loop followed by a drop and then levels out near the same height as it began. The raven turn is only usable on either flying roller coasters or 4D roller coasters at the moment and has only been used on three 4D coasters and one flying coaster.[45]

The general term raven turn refers to any inversion that follows the design described above; however, there are two types of raven turns. Assuming the train is going round the half-loop first, an inside raven turn is where the rails are below the train at the start whereas an outside raven turn is one in which the rails are above the train at the start of the element. at Six Flags Magic Mountain, Eejanaika at Fuji-Q Highland, and Dinoconda at China Dinosaurs Park are examples of raven turns.[46]

Roll over

[edit]
A roll over on Infusion

This element, known as a roll over on roller coasters built by Vekoma, is an inversion featuring two half loop halves, connected by two opposite-facing half inline twists. This inversion can be found on the most Vekoma SLCs.

Sea serpent

[edit]

The sea serpent is a roller coaster element with two inversions similar to a cobra roll, but the train enters and exit in the same direction.[47] It features two vertical loop halves connected by two half corkscrews that face in opposite directions. The second half loop is on the opposite side in comparison to a cobra roll, which changes the exit's direction.[47] Examples featuring this element include Vekoma's Rock 'n' Roller Coaster Starring Aerosmith located at Disney's Hollywood Studios and The Smiler at Alton Towers.[48][49]

Sidewinder

[edit]

A sidewinder is an inversion element where riders enter a half-loop followed by a half-corkscrew, and then exit the element perpendicular to the direction in which they entered. The element is commonly found on Arrow and Vekoma roller coasters. It is similar to the Immelmann loop, with the exception that riders exit in a different direction usually 90 degrees from the entrance point. When travelled in reverse it is simply a Reverse Sidewinder.

Twisted horseshoe roll

[edit]
A twisted horseshoe roll on Maverick

A twisted horseshoe roll is an inversion element that begins with a corkscrew that leads into a 180-degree banked turn and ends with another corkscrew that rotates in the opposite direction as the first.[50] Two roller coasters that feature this element are Maverick at Cedar Point (United States) and Blue Fire at Europa-Park (Germany).[51]

Vertical loop

[edit]
The vertical loop on Full Throttle is one of the world's tallest and largest at 160 feet (49 m)

A vertical loop is one of the earliest and most common roller coaster inversions in existence. It is a continuous, upward-sloping section of track that eventually completes a 360-degree turn, inverting riders halfway into the element. It moves them slightly left or right of the starting point. They are ellipses in the shape of an oval or teardrop. Early roller coaster designs attempted to incorporate circular vertical loops, resulting in massive g-force that had dangerous effects on riders. The modern vertical loop was first implemented on Great American Revolution, which opened at Six Flags Magic Mountain in 1976.

The interlocking loops on Loch Ness Monster

Arrow Dynamics designed several roller coasters with interlocking loops, including Loch Ness Monster at Busch Gardens Williamsburg (1978) and Orient Express at Worlds of Fun (1980). This element consists of two perpendicular vertical loops that are intertwined, with one wrapping inside the other.

Zero-g roll

[edit]
A zero-g roll on The Incredible Hulk

A zero-g roll or zero-gravity roll is a roller coaster inversion where the track twists 360 degrees as it rises and falls in elevation, usually at the crest of a hill. The element gets its name from the weightless effect of zero g-force that a rider experiences during the inversion.[52][53][54]

Zero-g stall

[edit]

A zero-g stall or zero-gravity stall is an inversion where the track twists 180 degrees during ascent, and at its crest, remains inverted for a short section of track. It then twists another 180 degrees during descent, usually in the opposite direction of the initial twist. Similar to a zero-g roll, riders experience a feeling of weightlessness during the short inverted section.

The stall element is commonly found on Rocky Mountain Construction (RMC) installations including Goliath and Wildfire. S&S has also included this element in Kennywood's Steel Curtain.

Visual elements

[edit]

Splashdown

[edit]
The splash down on Griffon

A splashdown is a visual element in which the ride vehicle physically interacts with a body of water, forcefully spraying or jetting water on impact. Splashdowns can be used as a natural braking system, and some coasters feature pathways for non-riding visitors to view or get wet from the splashdown element. There are two types.

  • A natural splashdown is an element in which the track of the vehicle partially submerges underwater. It is featured on several roller coasters such as Matterhorn Bobsleds at Disneyland.
  • A scoop splashdown is an element in which each train is equipped with two tubes – called scoops – on the rear sides of each train. The scoops are angled upward, causing water to spray as the train passes close to a body of water. A number of Bolliger & Mabillard coasters feature the element, such as Griffon at Busch Gardens Williamsburg, SheiKra at Busch Gardens Tampa, and Diamondback at Kings Island. Depending on the width of the train and the angle of the scoops, the effect can produce different results, such as two distinct streams (Griffon) or one large plume (Diamondback).

Water spout

[edit]

A water spout is a visual element encompassing a number of different methods to simulate a roller coaster's interaction with a body of water – the ride vehicle does not make contact with the water. Water spouts are intended to be visually appealing. The following are some examples of roller coasters that utilize this effect.

  • Atlantis Adventure at Lotte World in South Korea features a variety of water effects including water spouts that fire in synchronized fashion in more than one area of the ride.
  • Hyperion at Energylandia in Poland has a water feature immediately before the final brake run.[55]
  • The Incredible Hulk at Universal's Islands of Adventure has a water spout that fires immediately following its zero-G roll as the train dives toward the water below.
  • Manta at SeaWorld Orlando utilizes both water spouts and fountains that synchronize at the point the train dips toward the water, giving the illusion it is skimming the water's surface.
  • Maverick at Cedar Point features several water spouts that fire upward as the train rounds a turn.

See also

[edit]

References

[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Roller coaster elements are the individual components and features of a 's track and mechanism that create the ride's dynamics, thrills, and sensations, ranging from simple hills and turns to complex inversions and launches that propel trains at high speeds. These elements form the building blocks of roller coaster design, enabling engineers to craft unique experiences through variations in gravity, speed, and orientation. Common non-inverting elements include airtime hills, which produce a weightless floating sensation as riders crest the peak, and helices, which are banked 360-degree turns that maintain lateral forces without flipping the train. Launches, another key category, accelerate the train rapidly from a standstill using methods like hydraulic systems, linear induction motors (LIM), or tire propulsion, allowing for intense initial boosts without traditional lifts. Brake runs and transfer tracks serve functional roles, safely decelerating trains or switching them between circuits, while drops provide the initial freefall thrill after ascents via lift hills, such as chain lifts. Inverting elements, often the most thrilling, rotate riders upside down to generate intense forces, with vertical loops being a classic example where the train completes a full 360-degree circle while inverted at the top. Other notable inversions encompass corkscrews, which twist the track into a horizontal spiral; Immelmann turns, featuring a half-loop followed by a half-roll; and cobra rolls, consisting of two back-to-back inversions resembling a snake's strike. Zero-G rolls and stalls offer prolonged during inversion, enhancing the ride's intensity without full rotation. These elements, developed and refined by manufacturers such as and , continue to evolve, incorporating modern technologies for smoother transitions and greater safety.

Fundamental Components

Station

The station serves as the designated platform on a where riders board and disembark from the , facilitating safe and efficient rider dispatch. It integrates with the brake run to bring the train to a controlled stop upon arrival, enabling unloading before reloading. Key components of the station include queue lines that direct riders to the loading area in an orderly manner, loading gates—often pneumatic air gates—that secure the platform edge to prevent accidental falls, restraint checks performed by operators to verify passenger harnesses and bars, and dispatch signals such as lights or horns that authorize train departure once all protocols are met. These elements ensure smooth operations and rider during the high-traffic loading and unloading phases. Stations vary in design to accommodate different operational needs; single loading platforms are common on smaller or older coasters for straightforward dispatch, while multiple platforms increase throughput on high-capacity rides. Switchback stations, featuring track switches, support multi-train operations by allowing one train to load while another dispatches, optimizing dispatch intervals without halting the ride cycle. Historically, roller coaster stations evolved from simple wooden platforms in the , as seen in LaMarcus Thompson's 1884 Switchback Railway at , where riders manually accessed basic loading areas. By the mid-20th century, designs incorporated enclosed structures and manual controls, progressing to automated systems in contemporary coasters that use sensors for precise train positioning and electronic dispatch. Safety protocols unique to stations emphasize rider containment and rapid response; air gates must align properly to block platform gaps, and operators conduct pre-dispatch inspections per ASTM F24 standards for ride operation. Emergency evacuation procedures involve trained personnel guiding riders via designated walkways or platforms, with protocols requiring drills and equipment like harnesses for elevated stations to minimize risks during unexpected stops.

Train

A roller coaster consists of one or more wheeled vehicles, known as , that are linked together to transport passengers along the track. These assemblies form the core passenger-carrying component of the ride, enabling safe and controlled movement through various elements. The primary structural components of a roller coaster include the , , axles, and mechanisms. The serves as the subframe, typically constructed from welded or aluminum pieces, providing the foundational support to which the car body is attached. are specialized for track interaction: contact the bottom of the rail for primary support, guide wheels on the sides maintain lateral alignment, and upstop wheels on the top prevent by gripping the rail from above; these are often made with an aluminum hub bonded to a durable tire for smooth, quiet operation. Axles connect pairs of , usually via wheel carriers attached with spherical bearings to allow flexibility during turns. mechanisms, such as articulated joints or drawbars, link individual securely, distributing forces evenly across the while permitting slight articulation for navigation of curves and elevations. Roller coaster trains vary in configuration to enhance ride experience and capacity. Single-car trains operate independently, often on bobsled-style or pipeline coasters for a more individualized thrill. Multi-car trains, the most common setup, link several cars to accommodate larger groups, improving throughput on high-volume rides. Specialized designs include floorless trains, where passengers' legs dangle freely over the track for an exposed sensation; winged trains, with seats positioned on both sides of the rail like outstretched wings; and 4D trains, featuring seats that rotate independently around a axis to the track, adding dynamic orientation changes. Trains are designed to be compatible with station loading platforms, ensuring efficient boarding and dispatch. Capacity in roller coaster trains typically features cars seating 4 to 8 , with multi-car commonly consisting of 3 to 6 cars for a total capacity of 16 to 48 riders, balanced by even to maintain stability during high-speed maneuvers and sharp turns. Engineers calculate load distribution to ensure the center of gravity remains low and centered, preventing excessive sway or stress on the track; this involves symmetric seating and reinforced undercarriages to handle varying passenger weights up to several tons per train. Modern roller coaster trains utilize for the chassis and axles to provide strength and durability, for molded car bodies to reduce weight and allow aerodynamic shaping, and foam padding covered in for passenger seats to enhance comfort during g-forces. These materials contribute to a lightweight yet robust design, with enabling custom theming while ensures structural integrity under dynamic loads. Historically, trains evolved from simple wooden cars on LaMarcus Adna Thompson's , which opened in 1884 at and featured basic bench seating pulled by gravity without propulsion. By the late , innovations led to suspended trains in the early 1980s, such as ' The Bat at , where cars hang beneath the track via overhead wheels for a swinging effect, marking a shift toward more immersive steel-based designs.

Lift hill

A lift hill is the powered incline on a that raises the to the height of the first drop, building gravitational potential energy for the subsequent descent. This mechanism is essential for traditional roller coasters, where the ascent begins slowly from the station and culminates at the ride's peak elevation before releasing the train into freefall. The primary mechanics involve an endless chain loop driven by one or more electric motors at the base of the hill, which engages with the via chain dogs—metal protrusions on the undercarriage of each car that grip like a . To ensure safety, anti-rollback devices, typically ratcheted tracks alongside with spring-loaded pawls on the train cars, produce the characteristic clicking sound and prevent backward sliding in case of chain failure or power loss. These ratchets engage sequentially as the ascends, providing redundant security without impeding forward progress. Traditional lifts dominate roller coaster designs, featuring heavy-duty roller s spanning the full length of the hill and often twice that in a continuous loop for reliability. Lift hill angles typically range from 25 to 45 degrees, balancing ascent efficiency with structural demands; earlier designs favored shallower 20- to 30-degree inclines to reduce motor strain, while contemporary hills can approach 45 degrees or steeper for compact footprints. Lengths vary with height, from modest 100-foot rises on family coasters to extremes like the 325-foot lift on , the tallest of its kind, requiring robust motors to haul multi-ton trains over extended inclines. During ascent, the lift hill converts from the motors into gravitational potential stored in the elevated train, quantified by the formula Ep=mghE_p = mgh, where mm is the train's , gg is the acceleration due to gravity (approximately 9.8 m/s²), and hh is the height gained. This stored is released on the drop, transforming into to propel the ride, with minimal losses from in well-maintained systems. The concept of inclined ascents traces to precursors like the , operational from 1827 in , which used gravity-assisted planes for transport but inspired applications by demonstrating controlled elevation changes on rails.

Brake run

A brake run is a section of track on a equipped with braking devices designed to decelerate or fully stop the train, typically located at the end of the ride or intermittently throughout the layout to manage speed and safety. Brake runs incorporate several types of brakes tailored to specific functions: trim brakes, which apply moderate deceleration mid-ride to control excessive speed from elements like drops or hills; final brakes, often positioned just before the station to bring the train to a complete stop for safe unloading and transfer; and block brakes, which hold trains stationary to maintain safe intervals between multiple trains operating on the circuit. These brakes operate through various mechanisms, including magnetic systems that generate currents for non-contact deceleration, friction-based setups using skid or pneumatic clamps for direct contact slowing, and occasionally water-cooled variants to dissipate heat from prolonged use. Fin brakes, a common mechanism, consist of pivoting mounted on the track that clamp onto metal attached to the , creating drag through surface contact; the braking is determined by the equation F=μNF = \mu N, where FF is the frictional , μ\mu is the coefficient of between the pad and fin, and NN is the normal applied by the pneumatic or hydraulic actuators. In the block brake system, brake runs integrate with sensors—often inductive proximity detectors—that monitor train positions to enforce safe spacing, preventing collisions by automatically engaging brakes if a train enters an occupied block. Variations include upstop brakes on inverted roller coasters, where clamping mechanisms are positioned above the track to engage fins on the train's upper side, accommodating the hanging rider configuration while maintaining secure stopping. Final brake runs connect directly to the station for controlled unloading.

Propulsion Systems

Chain lift hill

A chain lift hill employs a continuous loop of heavy-duty chain running parallel to and beneath the track to propel the uphill. The chain is driven by one or more electric motors connected to a gear at the base of the hill, creating a conveyor-like motion that pulls the chain upward at a steady pace. As the train approaches, chain dogs—metal protrusions attached to the undercarriage of the train cars—engage with the chain links, securing the train and drawing it to the summit. These dogs function dually as anti-rollback mechanisms, latching onto a ratcheted rail beside the track should the chain disengage, preventing backward descent. Upon reaching the top, a switch deactivates the motor, allowing the chain to slow while the train releases and proceeds under . The chain itself consists of specialized components, typically featuring a pitch of 1 to 2 inches, constructed from high-strength for durability under load. It requires ongoing via automated systems to minimize and , with tension regularly adjusted using take-up mechanisms to ensure consistent engagement without slack or overload on the sprocket. This setup enables reliable operation for significant heights exceeding 300 feet, as seen in modern giga coasters, offering simplicity and cost-effectiveness compared to more complex systems, though it generates notable noise from the clacking engagement and ascends at relatively slow speeds of 10 to 15 miles per hour. Maintenance protocols emphasize daily visual and functional checks, including inspection of for elongation or cracks, teeth for wear, dampeners for vibration control, and the lubrication system for proper flow. Periodic replacements of worn or sections are common, as full overhauls occur every few years depending on usage. Historical incidents involving premature disengagements in early wooden have underscored the need for rigorous standards and led to advancements in and interlocks. Prominent examples include The Beast at , a that debuted in 1979 featuring a 110-foot as part of its extended 7,359-foot layout, exemplifying the enduring use of this in classic designs. The builds on the general by providing a mechanical ascent tailored for gradual elevation in traditional coaster layouts.

Drive tire

Drive tires are rubber-tired acceleration devices used in roller coasters to propel , primarily in lift hills or other sections. They consist of pairs of horizontal wheels made of rubber that grip the underside of the train and push it forward through friction. These wheels are positioned along the track in adjacent rows and are powered by electric motors that provide the torque needed to drive the train uphill. The mechanics rely on the between the rubber tires and the train's to transfer power efficiently, allowing for smoother and quieter operation compared to chain-based systems. Drive tires can accelerate trains to speeds of up to 20 mph on moderate inclines, using a rubber compound designed for high grip. This , typically around 0.8 for rubber on steel surfaces, ensures reliable under normal conditions. Drive tires find applications in catch-up sections to equalize train speeds in block systems, bunny hops for short bursts of acceleration, and as alternatives to chain lifts on older roller coasters. They often supplement chain lifts by providing additional push in curved or less steep sections. Historically, these systems were common in roller coasters from the 1950s to the 1970s, such as those on Roller Skaters junior coasters, which use drive tires instead of chains for lifts. Despite their advantages in noise reduction, drive tire systems have notable limitations. The rubber tires wear out relatively quickly due to constant contact and , necessitating frequent replacement to prevent slippage or reduced performance. They are also less effective on steep inclines, where can overcome , leading to potential risks, and perform poorly in wet or hot conditions that degrade grip.

Launch track

A launch track is a powered segment of roller coaster track designed to accelerate the train from rest to high speeds over a short distance, typically just before the initial drop, providing an immediate surge of adrenaline through rapid propulsion. Unlike gradual lift hills, it emphasizes horizontal or near-horizontal thrust for instantaneous velocity buildup. Common types of launch tracks include hydraulic systems, which use pressurized fluid like oil or nitrogen gas to drive pistons connected to a cable and catch car that pulls the train forward. For instance, at employs a hydraulic launch to reach 128 mph in 3.5 seconds. Pneumatic launches operate similarly but rely on for propulsion, as demonstrated by at , which catapults riders to 53 mph. Catch-car mechanisms, often paired with hydraulic setups, feature a that engages the underside of the train and travels in a central groove beneath the track to transfer force efficiently. At its core, a launch track's operation hinges on applying a controlled to the train over the track's length, governed by Newton's second law: F=maF = ma, where FF is the , mm is the train's , and aa is the resulting , enabling precise of g-forces and top speeds. These tracks typically measure 100 to 300 feet in length to balance acceleration intensity with structural feasibility; at , for example, uses a 157-foot hydraulic launch to hit 82 mph. Variations include multi-launch configurations, where sequential boosts incrementally increase speed, such as the three launches on Maverick at . The advent of modern launch tracks marked a pivotal advancement in roller coaster design, with in 2002 introducing the first hydraulic system and setting the stage for extreme rides like Top Thrill Dragster, which debuted in 2003 as the initial strata coaster with such .

Linear induction motor

A (LIM) is a non-contact electromagnetic system employed in roller coasters to accelerate trains along a launch track or designated sections. The system features stator coils mounted along the track that, when supplied with polyphase , produce a traveling magnetic wave. This wave induces eddy currents in conductive elements, such as aluminum reaction plates or fins attached to the underside of the train, generating Lorentz forces that propel the train forward via electromagnetic interaction. LIMs function on the principle of an unrolled rotary , where the relative motion between the synchronous speed of the and the creates slip, enabling induction and thrust production. Trains can achieve launch speeds of up to 70 mph (113 km/h), with controlled by varying the and of the current to the stators; multiple LIM sections can be sequenced for successive boosts along the ride path, allowing sustained without traditional lifts. Key advantages of LIM propulsion include smooth, jerk-free due to the absence of mechanical components, reduced noise and compared to friction-based systems, and precise electronic control over speed and timing for repeatable performance. The in an LIM can be approximated by the equation F=P2(vsv)vsF = \frac{P_2 (v_s - v)}{v_s}, where FF is the , P2P_2 is the rotor input power, vsv_s is the synchronous linear speed, and vv is the actual train speed; this model highlights how efficiency depends on minimizing slip for optimal output. In applications, LIMs are commonly configured for initial high-acceleration launches in enclosed or shuttle-style coasters, such as the 54 mph (87 km/h) boost on at , or dual forward/reverse launches on at . They can also provide intermittent boosts throughout the layout to counteract energy loss, enhancing ride intensity in compact designs without chain lifts. Development of LIM technology for roller coasters began in the mid-1990s, with introducing the world's first operational LIM-launched coaster in at and in 1996, revolutionizing propulsion by eliminating cables and counterweights. adopted and refined LIM systems shortly after, debuting their initial LIM shuttle coaster, Linear Gale, at in 1998, which expanded applications to inverted layouts. By the 2000s, ongoing improvements enhanced power efficiency and reliability, though LIMs have been increasingly supplemented by linear synchronous motors for higher-speed scenarios.

Non-Inverting Track Elements

Banked turn

A is a curved section of roller coaster track in which the outer rail is elevated higher than the inner rail, creating a superelevation that tilts the inward toward the center of the curve. This design counters the outward experienced by riders during the turn, allowing for smoother navigation without relying solely on or lateral restraints. The physics of a is governed by the balance between gravitational and centripetal forces. For an ideal frictionless case, the banking angle θ\theta satisfies the equation tanθ=v2rg\tan \theta = \frac{v^2}{r g}, where vv is the train's speed, rr is the radius of the turn, and gg is the acceleration due to gravity (approximately 9.8 m/s²). This angle ensures the normal force from the track provides the necessary centripetal acceleration without excessive sideways push on riders. Banking angles in roller coasters typically range from 30° to 80°, depending on the turn's speed and radius, to minimize uncomfortable lateral g-forces that could otherwise reach 1-2 g sideways on unbanked curves. These angles help convert potential lateral forces into more tolerable vertical components, enhancing rider comfort. Banked turns are used extensively throughout roller coasters, particularly in high-speed sections like flat turns or the approaches to drops, to improve efficiency and reduce wear on the track and train. They appear in nearly every modern coaster layout to maintain smooth operation at velocities often exceeding 50 km/h. One common variation involves clothoid transitions, where the curvature and banking gradually increase from straight track into the banked turn, reducing jerk and providing a smoother entry for riders. This Euler spiral shape ensures linear change in curvature, minimizing sudden forces during the shift.

Camelback

A camelback, also known as a camelback hill or airtime hill, consists of one or more hump-shaped, parabolic elevations in a roller coaster's track that travel in a straight line, evoking the undulating form of a camel's back. These elements are engineered to generate airtime moments, where riders feel lifted from their seats due to reduced vertical acceleration at 0 G or below. The primary effect of a camelback is the production of negative g-forces at the crest, creating a sensation of or "floating" that enhances thrill through a fluttering, stomach-dropping experience. This occurs as the train's speed and the hill's cause to approach or fall below the rider's weight, with the lowest g-forces typically felt at the front or rear of the train. In design, camelbacks rely on precise modeling of the track's and parabolic profile to control g-forces and ensure smooth transitions, often using computer simulations to optimize the flow of forces for sustained airtime without discomfort. Engineers, such as those at , shape these hills to produce ejector or floater airtime, where the curvature at the summit determines the intensity of the weightless sensation. Historically, camelbacks have been a staple in wooden roller coasters since the early 20th century, notably featured in the , a 2,640-foot track designed by Vernon Keenan that opened on June 26, 1927, and includes multiple elevation variations with camelback sections for airtime. Variations include single-hump camelbacks for isolated airtime bursts or multiple humps forming a series of progressively smaller hills, each slightly lower than the previous to maintain pacing and intensity. This multi-hill configuration distinguishes camelbacks from simpler speed hills by providing elongated sequences of airtime.

Double dip

A double dip is a non-inverting roller coaster track element characterized by two quick successive valleys immediately following a hill, formed by dividing a single drop into two parts separated by a brief level or slightly rising section of track. The physics of a double dip extends the sensation of , known as airtime, on the small crest between the two valleys, where riders experience negative G-forces as the train's speed causes the to produce less than 1 G at the top. The second dip is typically deeper than the first, converting additional into for heightened and a more intense thrill at the bottom. In terms of dimensions, the first dip is often shallower—for instance, around 15 feet—to initiate the airtime sequence, while the second features a steeper angle to amplify speed gain. Notable examples appear on early wooden coasters, such as at Lakemont Park, which opened in 1902 and incorporates multiple small dips in its side-friction design. A classic implementation is found on Jack Rabbit at , where the 70-foot double dip drop, introduced in 1920, delivers pronounced airtime through its ravine-utilizing layout. The design intent of the double dip is to amplify rider exhilaration via sustained airtime moments, providing a thrilling yet accessible experience without requiring inversions. This element builds briefly on camelback humps by emphasizing paired descents for prolonged negative G effects.

Hammerhead turn

A hammerhead turn is a non-inverting roller coaster element modeled after an , featuring a 180-degree banked turnaround that forms a teardrop . The track begins with a gradual ascent into a steeply banked curve, narrows sharply to a tight apex, and then symmetrically widens as it completes the reversal, allowing riders to remain upright throughout. This path design creates intense lateral forces at the pinch point, where riders experience high sideways g-forces, often exceeding 3 g, due to the reduced radius and high speed typical of hypercoasters. Hammerhead turns are particularly valued for their space efficiency in out-and-back layouts, enabling a compact reversal without requiring excessive footprint, as exemplified on Bolliger & Mabillard's Nitro at , where it serves as the initial turnaround following the first drop.

Helix

A helix is a continuous on a track that spans at least 360 degrees, forming a spiral path either upward or downward along a vertical axis. Unlike a simple , which completes less than a full , a helix involves multiple rotations or a prolonged curve, often with a tightening radius to heighten intensity. This element is commonly used in the layout to transition between other features or to decelerate the train while maintaining thrill through sustained turning. Helices are categorized by their vertical orientation: ascending types spiral upward, gradually slowing the train and building tension through increasing lateral forces as gravity opposes the motion, while descending types spiral downward, accelerating the train and amplifying forces for a more dynamic rush. Banking in a helix is typically progressive, starting at milder angles and steepening to 90 degrees or beyond to counter centripetal acceleration and reduce uncomfortable side loads on riders. The radius often tightens progressively, with typical values ranging from 20 to 50 feet (6 to 15 meters) in high-thrill designs, allowing for compact yet forceful spirals; for instance, one analyzed helix segment featured a horizontal radius of approximately 31 feet (9.5 meters). The primary effects of a helix stem from the prolonged exposure to lateral g-forces, which press riders consistently toward the outer edge of the turn, potentially causing disorientation and a whipping sensation as the body resists the continuous change in direction. These forces are managed through superelevated banking to keep vertical components dominant, but in tighter or faster helices, they can reach 1-2 g laterally, contributing to the element's exhilarating yet controlled intensity. Representative examples include the descending final helix on Millennium Force at Cedar Point, a 310-foot-tall giga coaster opened in 2000, where an 87-foot, 360-degree right-handed spiral delivers strong sustained laterals near the ride's conclusion, and the double helix on The Beast at Kings Island, which completes two full rotations in a wooded setting to create side-to-side tossing and spatial confusion.

Horseshoe

A horseshoe is a non-inverting turnaround element on roller coasters, consisting of a 180-degree turn where the entry and exit tracks are parallel to each other. This U-shaped maneuver typically incorporates high banking to provide a smooth ride experience, with the track often tilting riders to 90 degrees or more at the apex, countering centripetal and minimizing discomfort. The banking helps distribute forces primarily as positive vertical g's rather than harsh lateral ones, resulting in moderate lateral forces of approximately 2 g's during the turn. Horseshoe elements are frequently featured in out-and-back layouts of wooden roller coasters and are common on modern steel designs, particularly flying coasters from (B&M) and , as well as spinning coasters from Maurer Rides. For instance, the flying coaster Firehawk (formerly at ) includes a horseshoe as part of its layout, providing a key directional change while maintaining speed. Variations of the horseshoe may be overbanked beyond 90 degrees, introducing brief airtime moments on the inner side of the turn for added thrill. With a typical ranging from 50 to 100 feet, the element ensures efficient use of space in compact park areas while delivering controlled dynamics. Compared to the hammerhead turn, the horseshoe maintains a consistent wide U-shape without dramatic narrowing, making it simpler for layout integration. An early example appears in the 1998 wooden coaster GhostRider at , where it serves as a classic out-and-back turnaround.

Overbanked turn

An overbanked turn is a non-inverting track element in which the roller coaster track banks at an angle exceeding 90 degrees, often reaching up to 180 degrees while keeping riders oriented right-side up relative to the horizon. This design creates intense lateral forces and visual thrills without completing a full inversion. Advanced from manufacturers like enables these elements through their IBox and Topper Track systems, which add steel reinforcement to wooden structures for handling the extreme forces involved. The physics of an overbanked turn builds on principles of , where acts outward against the inward required for the curve. The ideal banking angle θ for a frictionless turn satisfies tan θ = v² / (r g), with v as train speed, r as turn radius, and g as ; in overbanked scenarios, the actual θ exceeds this value, resulting in tan θ > 1 and a configuration that enhances rider sensations. At angles beyond 90 degrees, the outward dominates relative to the train's tilt, producing a downward component that presses riders into their seats on the inner side while reducing on the outer side. Riders in an overbanked turn often feel a pronounced floating or weightless sensation on the outer edge of the car, as the excessive banking causes the to decrease due to the interplay of and centrifugal effects. This airtime-like experience heightens the thrill without the disorientation of true inversions. Designers incorporate a clothoid (or ) transition into overbanked turns to gradually vary the curvature and banking angle, preventing abrupt changes in g-forces that could cause whiplash or discomfort. This smooth easing from straight track to full bank ensures safer and more enjoyable rides. Notable examples appear on modern hybrid and steel coasters, such as at , a 2018 Rocky Mountain Construction creation featuring multiple overbanked turns that amplify airtime moments. Similarly, Mr. Freeze: Reverse Blast at parks includes a 180-degree overbanked turn post-launch, contributing to its high-speed intensity.

Pre-drop

A pre-drop is a short descent, typically measuring 5-15 feet, that occurs immediately after the on a , serving as a preliminary element before the main drop. This design feature allows the front of the to begin descending while the rear remains on the , thereby reducing tension and stress on the during disengagement. The primary purpose of the pre-drop is to clear potential station or track obstacles from the previous ascent and to build initial speed, usually reaching 5-10 mph, to ensure smooth engagement with the subsequent track sections. It also contributes to overall ride flow by easing the mechanical transition from to gravity-driven motion. In design, the pre-drop often incorporates a steep angle of 45-60 degrees to facilitate quick and minimize the time the train spends in the element. This U-shaped dip is particularly common in s, where it helps maintain structural integrity of mechanism. Historically, the pre-drop has been a standard element since the early , evolving with to improve and rider experience, though it became more refined in modern designs from the late onward. Variations include the twisted pre-drop, which adds a rotational component to heighten thrill by introducing lateral forces early in the ride. This leads into the lift hill for the next ascent or the main drop in the sequence.

Speed hill

A speed hill is an elongated hill element on a track designed to create the illusion of reduced speed at the crest through visual perspective, while the maintains a constant actual . The physics behind this effect involves visual foreshortening, where the converging lines of the track and horizon trick the eye into perceiving the as moving slower than it is, heightening the surprise and thrill upon descent. Typically measuring 20 to 40 feet in height with a parabolic profile, the element allows the to traverse the crest without significant deceleration, preserving for subsequent sections. This design is particularly effective in flat or low-relief areas, where it enhances perceived thrill by combining optical deception with subtle airtime sensations, making the ride feel more dynamic without relying on extreme drops. Speed hills are commonly integrated into terrain-following roller coasters to leverage natural contours for added immersion. For instance, El Toro, a built by and opened in 2006 at , features speed hills that utilize the park's hilly landscape to amplify this effect, contributing to its reputation for intense, sustained pacing. Unlike traditional camelback hills focused on physical airtime, speed hills prioritize the optical experience to manipulate rider expectations.

Wave turn

A wave turn is a non-inverting roller coaster track element consisting of a steeply banked curve that rises on the inner side and falls on the outer side, creating a half-pipe-like asymmetrical path following a hill. This design integrates a small camelback hill into the turn, allowing the train to enter and exit in opposite directions while maintaining a non-inverting profile. The element's path generally spans 90 degrees in designs by (RMC), though variations up to 180 degrees appear in (B&M) giga coasters, with elevation changes typically ranging from 10 to 20 feet to produce subtle undulations. Riders encounter lateral shifting forces through the banked curve, combined with moments of airtime on the descending outer side, enhancing the sensation of without inversion. These dynamics arise from the profiled track that crests briefly before dropping, shifting rider positions sideways during the maneuver. Wave turns are employed for layout efficiency, enabling compact direction changes in coaster footprints while incorporating airtime for added thrill without requiring additional space for separate hills or turns. This makes them particularly useful in space-constrained parks or for optimizing flow in large-scale layouts. Representative examples include the 174-foot-tall wave turn on B&M's Orion at , which delivers sustained airtime at speeds around 80 mph, and the more compact version on RMC's at , where it provides lateral pops integrated into the hybrid layout. It briefly combines aspects of a and dip to achieve these effects.

Inverting Track Elements

Banana roll

A banana roll is a roller coaster inversion element that functions as a single, elongated version of a cobra roll, where the track performs a continuous curved roll without leveling out at the midpoint, resulting in one full inversion for riders. The design emphasizes a stretched, banana-shaped path that provides a gradual 360-degree rotation, distinguishing it from tighter looping elements. The track path typically begins with a wide entry curve that narrows into the central roll before widening again on exit, creating a smooth, non-circular trajectory that reduces abrupt changes in direction. This configuration generates lower positive g-forces compared to standard vertical loops, typically in the 2-3g range during the inversion, due to the elongated shape and slower rotational speed, which prioritizes rider comfort and smoothness over intense forces. As a non-looping inversion, the banana roll is engineered for fluid motion, allowing integration into layouts without the high structural demands of full loops, and it debuted in 2011 on , an / at in . It has since appeared on coasters like Defiance at (opened 2022), where it reaches 111 feet in height, and S&S models such as at (opened 2019).

Cobra roll

A cobra roll is a double-inversion element found on , consisting of two half-vertical loops connected at their apexes to form an elongated S-shape that evokes the flared hood of a striking . This design sends riders ascending through the first half-loop, where they are inverted at the top before descending through the second half-loop, twisting in the opposite direction upon exit. The track's configuration ensures the train reverses direction relative to entry while parallel to it, providing a compact yet dynamic maneuver. The rider's path through a cobra roll involves a full 360-degree around the heartline—the imaginary line connecting the rider's heart to the track—which closely follows the undulating spine of the S-shaped structure, enhancing the sense of disorientation from the rapid shifts in orientation. At the bottom of each half-loop, riders experience intense positive g-forces, often reaching approximately 4g, which press them firmly into their restraints while the continuous rolling motion amplifies the thrill through sustained inversion. The cobra roll serves as the inverting counterpart to the non-inverting cobra roll, which maintains riders in an upright position throughout. It first appeared on Vekoma's Boomerang roller coaster model, debuting in 1984 at Bellewaerde Park in Belgium, where it became a staple of the shuttle coaster's layout. Notable examples include the cobra roll on Raptor at Cedar Point, introduced in 1994 as the first such element on an inverted roller coaster, showcasing its adaptability across train types.

Corkscrew

A corkscrew is an inverting element that features a 360-degree roll, where the rotates fully around the tubular track while inverted, creating a spiral path that twists riders upside down. This design stretches the inversion into an elongated , distinguishing it from straighter twists by incorporating a full around the track's centerline, which enhances the sensation of disorientation through sustained . The element's path typically involves one or more consecutive helices, most commonly paired as a double to a ride section, with the entering and exiting at points offset horizontally from the inversion's apex. Riders encounter rotational shear forces from the twisting motion, combined with lateral g-forces reaching up to due to the circular trajectory, which demands precise track banking to manage passenger comfort and safety. Unlike an in-line twist, which rotates the along a straight path, the 's helical structure spirals the entire vehicle around the track for a more immersive inversion. The corkscrew was invented by and debuted in 1975 on the original at , marking the first modern inverting element on a steel coaster and revolutionizing ride design by enabling safe, sustained upside-down travel. Designed by as part of Arrow's prototype efforts, it featured a double corkscrew configuration that became a signature of the model, with 14 installations worldwide before the design was discontinued. Variations include single corkscrews, used for subtler inversions on milder coasters, versus the more intense double versions prevalent in looping layouts, allowing manufacturers to adapt the element for different thrill levels while preserving its core helical mechanics.

Dive loop

A dive loop is a roller coaster inversion that reverses the motion of an Immelmann loop, where the track climbs upward before banking sharply and descending in a diving motion akin to the second half of a vertical loop. This element is commonly associated with (B&M) roller coasters, drawing inspiration from stunt plane maneuvers that involve a steep pull-up followed by a dive. The path of a dive loop begins with an upward quarter-loop pull that inverts riders briefly at the apex, transitioning into a 180-degree dive descent toward the ground. This creates a thrilling sensation of transitioning to as the train plummets steeply, often twisting slightly to enhance the disorientation. Riders experience high positive g-forces during the initial pull-up due to the rapid change in direction, followed by intense downward forces in the dive that amplify speed for subsequent elements. Designed primarily to build velocity through the steep descent while providing an intense inversion, the dive loop emphasizes smooth transitions and passenger comfort within B&M's engineering standards. It typically features a compact radius to maximize thrill without excessive strain, serving as a signature element in floorless and inverted coaster layouts. Notable examples include Kraken at SeaWorld Orlando, a B&M floorless coaster opened in 2000 that incorporates a dive loop after its first major drop to propel riders into further inversions. Other implementations appear on B&M rides like Kumba at Busch Gardens Tampa, where the element contributes to the overall pacing of the seven-inversion layout. This inversion may occasionally lead into additional looping maneuvers to sustain momentum.

Heartline roll

A heartline roll is a roller coaster inversion consisting of a 360-degree rotation where the axis of rotation is aligned horizontally with the riders' hearts, causing the riders' hearts to trace a straight, level path throughout the element. Also known as a barrel roll, it was first introduced by TOGO on their Ultratwister model in 1985. The track accomplishes this by varying its elevation—rising and falling—to counteract the train's rotation, keeping the heartline constant and distinguishing it from elements like the corkscrew, where the track spirals outward and the heartline follows a curved trajectory. In operation, the train rotates fully around the riders' centers, providing a controlled spinning sensation without the independent seat rotation seen in some 4D coasters. This configuration emphasizes rotational dynamics over dramatic height changes, making it suitable for integration into diverse layouts, including those by manufacturers such as , , , and . The element can appear singly or in multiples, such as doubles or quadruples, to enhance inversion counts while maintaining relatively flat profiles. It forms the foundational rotation for more elaborate inversions like the cobra roll. The forces experienced in a heartline roll are primarily vertical, with the design minimizing lateral g-forces to create a smoother ride compared to non-heartlined rotations; typical vertical loading hovers around 2 g's, focusing the thrill on disorientation from spinning rather than intense side loads. However, improper implementation can lead to excessive forces, as seen in the planned but removed heartline roll on Maverick at , which was scrapped in 2007 after testing revealed uncomfortably high g-forces and train stress. Representative examples include the single heartline roll on Cop Car Chase (an Looping Ship) at , which opened in 1996, and double heartline rolls on , a hybrid wooden-steel coaster at that debuted in 2013. Multiple heartline rolls also feature on 's high-inversion coasters, such as the quadruple version on the 10-Inversion at in , opened in 2022.

Immelmann loop

An Immelmann loop is a roller coaster inversion that begins with the first half of a vertical loop, ascending approximately 90 degrees to invert riders, followed immediately by a 180-degree roll near the apex that returns them to an upright position while redirecting the train to exit in the opposite direction from which it entered. This element provides a smooth directional reversal, with the track curving away during the roll to maintain forward momentum. The maneuver inverts riders briefly at the top, creating a disorienting shift in orientation before stabilizing. The name derives from the , an aerial combat maneuver pioneered by German fighter pilot , who used it to quickly reverse direction after an attack on enemy aircraft. In design, this element exposes riders to positive g-forces during the pull-out phase as the train exits the inversion, typically resulting in a sensation of being pressed into the seat. The directional change enhances layout efficiency, allowing designers to navigate space constraints while delivering intense forces. Immelmann loops are particularly common on inverted roller coasters manufactured by (B&M), where they integrate seamlessly into high-speed layouts. A seminal example is at , which opened in 1993 as the first roller coaster to feature an Immelmann loop, reaching heights of 90 feet in this element as part of its seven inversions. The reverse traversal of an Immelmann loop is known as a dive loop.

In-line twist

An in-line twist is a type of that rotates riders a full 360 degrees while traversing a straight or nearly straight section of track. Unlike elements with helical paths, the track itself twists laterally around the train's centerline, causing the riders to spin in place relative to their surroundings without significant change or lateral displacement. This design emphasizes a prolonged sensation of disorientation, as riders dangle upside down for an extended moment, often affording views of the surrounding before returning to an upright position. The element generates primarily rotational forces, pulling riders through the inversion in a controlled manner that heightens the thrill without introducing sharp lateral shifts. It is commonly positioned toward the end of a ride layout to provide a climactic, lingering inversion that builds on prior elements. The in-line twist is simpler in execution than a , as it maintains a linear path throughout the roll. Manufacturers such as and frequently incorporate it into flying and models for its compact footprint and intense . Notable examples include the finale in-line twist on X-Flight, a wing coaster at , which spins riders while suspended below the track. Similarly, the Flying Dutchman model on at features an in-line twist that delivers a slow, skyline-revealing rotation. These implementations highlight the element's versatility in modern coaster designs, enhancing the overall immersive experience.

Junior Immelmann loop

The junior Immelmann loop is a roller coaster inversion element that serves as a gentler variant of the standard Immelmann loop, specifically engineered for coasters operating at lower speeds and heights. It features an initial half-loop ascent followed by a partial roll that rotates riders approximately 90 degrees rather than the full 180 degrees of a traditional Immelmann, ensuring passengers experience a twisting sensation without ever being fully inverted. This design maintains an upright or near-upright orientation throughout the exit, reducing the intensity while still delivering a dynamic directional change. Primarily incorporated into family-oriented roller coasters, the junior Immelmann loop aims to introduce younger riders or those seeking milder thrills to inversion-like elements in a safe, accessible manner. By limiting the roll and avoiding complete upside-down positioning, it minimizes discomfort and risks associated with full inversions, making it ideal for entry-level thrill experiences on kiddie or family tracks. The element's layout typically curves the track in a compact arc to reverse direction smoothly, often integrated into or suspended thrill ride configurations for added thematic flair without compromising ride accessibility. Notable examples include the , an inverted coaster at in that opened in 2006 and was the first to feature this element, using it to enhance its layout for a broader audience within a thrill context. Another implementation appears on Hals-über-Kopf, a suspended thrill coaster at in , which debuted in 2020 and employs the junior Immelmann as part of its four inversions to provide exhilarating yet controlled maneuvers. These applications highlight its versatility in modern coaster design while prioritizing rider comfort.

Loop

A loop is a vertical inversion element on a roller coaster consisting of a full 360-degree circular path that turns riders completely upside down. This element provides intense thrill through sustained inversion, requiring precise to ensure rider safety and comfort. The physics of a loop relies on to keep the train on the track during inversion. At the top of the loop, the minimum speed required to prevent or loss of contact is v=rgv = \sqrt{r g}
Add your contribution
Related Hubs
User Avatar
No comments yet.