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100 Bullets
100 Bullets is an American comic book published by DC Comics under its Vertigo imprint. Written by Brian Azzarello and illustrated by Eduardo Risso, the comic book ran for 100 issues over ten years (1999 to 2009) and won the Eisner Award and Harvey Award. A sequel, 100 Bullets: Brother Lono was released in 2014, and a further entry in the series, 100 Bullets: The US of Anger, was announced in 2025.
Both the writing and artwork in 100 Bullets exemplifies the noir and pulp genres of popular modern fiction. Consistent with noir convention, most of the characters are deeply flawed. As is also common in pulp and noir genres, 100 Bullets frequently portrays stylized and graphic violence.
Initially presented as a series of self-contained episodic stories, 100 Bullets developed into a sprawling crime saga in which all the characters and events were connected.[citation needed]
The core concept of 100 Bullets is based on the question of people willing to act on the desire of violent revenge if given the means, opportunity, and a reasonable chance to succeed. Many of the early issues involve the mysterious Agent Graves approaching someone who has been a victim of a terrible wrong. Graves gives them the opportunity to take revenge by providing a handgun, 100 bullets, and documentation about the primary target responsible for their woes. He informs the candidate the gun and bullets are completely untraceable by any law enforcement investigation, and as soon as they are found at any crime scene, investigations will immediately cease.
Although all the revenge murders enabled by Agent Graves are presented as justifiable, the candidates are neither rewarded nor punished for accepting the offer other than their own personal satisfaction. Several people decline, but others who accept find varied success or failure. The attaché and Graves' "games" are later revealed to be only a minor part of a much broader story.
Agent Graves is the leader of a group known as The Minutemen, a group of seven men (plus one "Agent") who serve as the enforcers and police of a clandestine organization known as The Trust, which was formed by the heads of 13 powerful European families who controlled much of the Old World's combined wealth and industry. The Trust made an offer to the kings of Europe by which they would leave the continent and their considerable influence and holdings, in exchange for complete autonomy in the still unclaimed portion of the New World. When England ignored this proposition and colonized the Roanoke Island late in the 16th century, the Minutemen were formed. The original Minutemen, seven vicious killers, eradicated the colony and all of its inhabitants, leaving behind only the cryptic message "Croatoa" as a warning, reclaiming the land for the Trust. Since this time, the Minutemen's charge has been to protect the 13 Houses of the Trust, serving as their force against outside threats and more frequently as police of the internal conflicts between the Trust families themselves. The groups' interactions are often facilitated by a person holding the title "Warlord" for the Trust, who serves as the Houses' liaison to the Minutemen.
Sometime in the late 20th century, the Minutemen were betrayed by the Trust and disbanded after Agent Graves refused to reenact "The Greatest Crime in the History of Mankind" (a re-expansion of the borders of the Trust). The Minutemen retaliated with the assassination of a hooded figure in Atlantic City, and they were then sent into hiding. Most of the Minutemen of that time were "deactivated" by Graves. These former Minutemen had their memories repressed for their own protection and were returned to "normal" lives. These events occurred prior (presumably some years) to the beginning of 100 Bullets.
As the story plays out, many of those who are offered the chance for vengeance by Graves are revealed to have been people wronged by the Trust or its agents, and six are revealed to have been Minutemen at the time of the events of Atlantic City. During the course of the series, Agent Graves seeks to reactivate several of his Minutemen and recruit potential new members. With the occasional aid of the Trust's current Warlord, Mr. Shepherd, Graves sets into motion a plot of revenge against the Trust, which divides into factions, with younger members plotting against the older ones. The series culminates in the downfall of the Trust and its agents.
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100 Bullets AI simulator
(@100 Bullets_simulator)
100 Bullets
100 Bullets is an American comic book published by DC Comics under its Vertigo imprint. Written by Brian Azzarello and illustrated by Eduardo Risso, the comic book ran for 100 issues over ten years (1999 to 2009) and won the Eisner Award and Harvey Award. A sequel, 100 Bullets: Brother Lono was released in 2014, and a further entry in the series, 100 Bullets: The US of Anger, was announced in 2025.
Both the writing and artwork in 100 Bullets exemplifies the noir and pulp genres of popular modern fiction. Consistent with noir convention, most of the characters are deeply flawed. As is also common in pulp and noir genres, 100 Bullets frequently portrays stylized and graphic violence.
Initially presented as a series of self-contained episodic stories, 100 Bullets developed into a sprawling crime saga in which all the characters and events were connected.[citation needed]
The core concept of 100 Bullets is based on the question of people willing to act on the desire of violent revenge if given the means, opportunity, and a reasonable chance to succeed. Many of the early issues involve the mysterious Agent Graves approaching someone who has been a victim of a terrible wrong. Graves gives them the opportunity to take revenge by providing a handgun, 100 bullets, and documentation about the primary target responsible for their woes. He informs the candidate the gun and bullets are completely untraceable by any law enforcement investigation, and as soon as they are found at any crime scene, investigations will immediately cease.
Although all the revenge murders enabled by Agent Graves are presented as justifiable, the candidates are neither rewarded nor punished for accepting the offer other than their own personal satisfaction. Several people decline, but others who accept find varied success or failure. The attaché and Graves' "games" are later revealed to be only a minor part of a much broader story.
Agent Graves is the leader of a group known as The Minutemen, a group of seven men (plus one "Agent") who serve as the enforcers and police of a clandestine organization known as The Trust, which was formed by the heads of 13 powerful European families who controlled much of the Old World's combined wealth and industry. The Trust made an offer to the kings of Europe by which they would leave the continent and their considerable influence and holdings, in exchange for complete autonomy in the still unclaimed portion of the New World. When England ignored this proposition and colonized the Roanoke Island late in the 16th century, the Minutemen were formed. The original Minutemen, seven vicious killers, eradicated the colony and all of its inhabitants, leaving behind only the cryptic message "Croatoa" as a warning, reclaiming the land for the Trust. Since this time, the Minutemen's charge has been to protect the 13 Houses of the Trust, serving as their force against outside threats and more frequently as police of the internal conflicts between the Trust families themselves. The groups' interactions are often facilitated by a person holding the title "Warlord" for the Trust, who serves as the Houses' liaison to the Minutemen.
Sometime in the late 20th century, the Minutemen were betrayed by the Trust and disbanded after Agent Graves refused to reenact "The Greatest Crime in the History of Mankind" (a re-expansion of the borders of the Trust). The Minutemen retaliated with the assassination of a hooded figure in Atlantic City, and they were then sent into hiding. Most of the Minutemen of that time were "deactivated" by Graves. These former Minutemen had their memories repressed for their own protection and were returned to "normal" lives. These events occurred prior (presumably some years) to the beginning of 100 Bullets.
As the story plays out, many of those who are offered the chance for vengeance by Graves are revealed to have been people wronged by the Trust or its agents, and six are revealed to have been Minutemen at the time of the events of Atlantic City. During the course of the series, Agent Graves seeks to reactivate several of his Minutemen and recruit potential new members. With the occasional aid of the Trust's current Warlord, Mr. Shepherd, Graves sets into motion a plot of revenge against the Trust, which divides into factions, with younger members plotting against the older ones. The series culminates in the downfall of the Trust and its agents.