4D reconstruction
4D reconstruction
Main page

4D reconstruction

logo
Community Hub0 subscribers
What are your thoughts?
Be the first to start a discussion here.
Be the first to start a discussion here.
4D reconstruction

In computer vision and computer graphics, 4D reconstruction is the process of capturing the shape and appearance of real objects along a temporal dimension. This process can be accomplished by methods such as depth camera imaging, photometric stereo, or structure from motion, and is also referred to as spatio-temporal reconstruction.

Extending 3D Gaussian splatting to dynamic scenes, 3D Temporal Gaussian splatting incorporates a time component, allowing for real-time rendering of dynamic scenes with high resolutions. It represents and renders dynamic scenes by modeling complex motions while maintaining efficiency. The method uses a HexPlane to connect adjacent Gaussians, providing an accurate representation of position and shape deformations. By utilizing only a single set of canonical 3D Gaussians and predictive analytics, it models how they move over different timestamps.

It is sometimes referred to as "4D Gaussian splatting"; however, this naming convention implies the use of 4D Gaussian primitives (parameterized by a 4×4 mean and a 4×4 covariance matrix). Most work in this area still employs 3D Gaussian primitives, applying temporal constraints as an extra parameter of optimization.[citation needed]

See all
User Avatar
No comments yet.