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Alexander Winn
Alexander Winn
from Wikipedia

Alexander Winn (born September 24, 1986) is an American writer, producer, and director of mobile games, live-action and machinima films. Winn is best known as one of the two founding members of Edgeworks Entertainment, and as the creator of TerraGenesis, one of the top ten science fiction games for mobile in 2020, according to App Annie mobile data and analytics. He is also known as the writer, director, co-producer and composer of the award-winning Halo machinima series The Codex Series, which consists of The Codex, released in 2005, and its prequel, The Heretic, released in 2007. He was a Presidential Scholar at the University of Southern California School of Cinematic Arts, majoring in film and minoring in Classics, and is listed as one of the film school's Notable Alumni.

Background

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Winn gained recognition as a young filmmaker while still a senior in high school when two of his student films, Baggage Claim and Jack O'Neill - Private Detective, won a total of 14 film festival awards including a CINE Golden Eagle Award for Jack O'Neill - Private Detective,[1] making him the only high school student in the world to be awarded the CINE Golden Eagle for an individually produced project that year.

Machinima

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In late 2004, Winn, along with Ryan Luther, co-founded Edgeworks Entertainment to produce a new Halo 2 machinima series called The Codex. Episode 1 of this series was released on February 9, 2005, a date previously rumored to be the release date of an unknown Bungie project. Winn acted as writer, director, editor and composer, and reprised these roles during production of the prequel series, The Heretic.

Winn and his machinima series have been featured in national and international media including the biography segment "Machinima Master" on mtvU,[2] the front covers of the Dallas Observer[3] and Houston Press,[4] and a full chapter in Halo Effect, a published collection of essays and articles about the impact of the Halo video game series on popular culture.[5] Most recently, he was interviewed as an expert on machinima in a piece for Marketplace on National Public Radio in April 2008.[6]

TerraGenesis

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On July 6, 2016, Winn released his 25th app, TerraGenesis, on the iOS App store. Based on real science and data from NASA, the game lets players terraform planets across the Solar System, far-flung systems like TRAPPIST-1, and even journey through time to explore various stages of the Earth's history. As players terraform, they cultivate entire civilizations through emergent gameplay, tackling societal, economical, ecologic, cultural, and political evolution and issues as they work to create habitable worlds for people to live on. Winn always thought someone should make a game based on terraforming and had only spent a month building the game upon the initial release. At the same time, the public's interest in space entertainment was increasing due to the release of Ridley Scott's The Martian starring Matt Damon. Winn was able to create what he calls a "little version" of TerraGenesis in time for the film's opening.[7]

Winn quickly moved on to creating his next app and did not originally think much of TerraGenesis' release. When the app started to pick up, Winn and his wife were actually living in New Zealand at the time and were road tripping around for seven months. Winn says, "She was driving and I was on my little MacBook Air in the passenger seat doing bug fixes, pushing out updates on hotel Wi-Fi and stuff.”[7]

In June 2017, TerraGenesis took the top prize at the Very Big Indie Pitch at Pocket Gamer Connects San Francisco.[8]

On October 4, 2017, Edgeworks signed with publishing company Tilting Point for TerraGenesis, which market and distribute the title on iOS and Android.[9] On April 4, 2018 Edgeworks Entertainment and publisher Tilting Point announced launching TerraGenesis on the Google Play store, making it available for Android users.[10]

In May 2019, the 5.0 version update of TerraGenesis was launched, adding a whole host of new features to the game, as well as a completely revamped graphical engine.[11] Two months later on July 20 a "flat planet mode" was added to the game as well as Moon landing inspired events in the game to celebrate the 50th anniversary of the Moon Landing.[12]

On July 31, 2019, Edgeworks and Tilting Point announced their plans to release TerraGenesis to the Microsoft Store in the fall.[13] To showcase the upcoming Microsoft Store launch, Tilting Point and Edgeworks partnered with filmmaker and composer John D. Boswell on a cinematic video for TerraGenesis, showcasing the possibilities of space exploration, depicting a sense of wonder and curiosity.[14] TerraGenesis currently has over 22 million downloads[15] and is available in 12 different languages.[16]

A city-builder styled game titled TerraGenesis: Landfall released on digital storefronts in 2022.[17]

Personal life

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On April 9, 2016, Alexander Winn married Edgeworks cofounder Lacey Hannan.[18]

References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Alexander Winn is an American writer, producer, director, and game developer known for his pioneering work in machinima and for creating the popular mobile terraforming simulator TerraGenesis. He first gained recognition as a high school filmmaker with award-winning short films, later producing the acclaimed Halo 2 machinima series The Codex and its prequel The Heretic while studying at the University of Southern California School of Cinematic Arts. These early projects earned international attention, including media features and millions of views, establishing him as an influential figure in early web-based storytelling and fan-created content. As co-founder of Edgeworks Entertainment, Winn transitioned into independent game development, releasing TerraGenesis in 2016 as a science-driven simulation that incorporates real astronomical data to let players terraform planets while managing complex societal and ecological systems. The game achieved significant success in the indie mobile market, attracting a dedicated player base and publisher support, and solidified his reputation for blending scientific accuracy with engaging gameplay. Throughout his career, Winn has also pursued work in live-action webseries, app development, and other creative projects, consistently demonstrating versatility across film, gaming, and digital media.

Early life and education

Childhood and early influences

Alexander Winn developed a deep fascination with classic Hollywood films through regular weekly viewings with his grandmother. These screenings introduced him to iconic performances by Fred Astaire, Humphrey Bogart, Katharine Hepburn, and Claudette Colbert, while also exposing him to the distinctive directorial styles of Alfred Hitchcock, Ernst Lubitsch, and Cecil B. DeMille. Winn showed an early aptitude for writing, producing short stories and essays that earned respect from both teachers and peers. In the mid-to-late 1990s, he began experimenting with rudimentary programming, designing custom scenarios for Civilization II and Rise of Nations that gained circulation and popularity online among other players. These formative creative activities in storytelling and technical experimentation marked the beginning of his lifelong interest in narrative and interactive media, eventually leading to hands-on filmmaking in high school.

High school short films

As a senior at Highland Park High School, Alexander Winn directed two short films in 2004: Baggage Claim and Jack O'Neill - Private Detective. He wrote, directed, and edited both projects. Jack O'Neill - Private Detective, a silent homage to Humphrey Bogart films produced as a no-dialogue assignment for a video tech class, was filmed around Highland Park and scored by Winn. Baggage Claim, inspired by the soundtrack of Cirque du Soleil's Quidam, was shot at Love Field airport after Winn purchased a used digital video camera and recruited fellow teens as actors. Both films were accepted into multiple film festivals and received recognition there. Jack O'Neill - Private Detective won a CINE Golden Eagle Award in 2004, with Winn becoming the only high school student to receive the honor that year. Baggage Claim earned Best High School Comedy at the International Student Film Festival Hollywood. These student projects marked Winn's early achievements in filmmaking before his transition to other formats.

University studies

Alexander Winn attended the University of Southern California School of Cinematic Arts, where he was named a Presidential Scholar, majoring in film and minoring in Classics. During his university studies, he created the prequel machinima series The Heretic in 2007 alongside his coursework, building on his high school experience with short films. He also optioned the rights to his favorite novel and adapted it as a feature screenplay. Self-taught in web design, Winn created the community review site Vox Populi during this period.

Machinima career

Founding Edgeworks Entertainment

In late 2004, Alexander Winn co-founded Edgeworks Entertainment with Ryan Luther to create a platform for producing machinima and other independent media projects. The company, initially focused on the emerging machinima medium, allowed Winn to serve in multiple creative capacities including writer, director, editor, and composer for its early productions. Based in Los Angeles, Edgeworks Entertainment provided an independent framework for Winn's vision of storytelling within game engines.

The Codex

The Codex is a Halo 2-based machinima web series written, directed, co-produced, edited, and composed by Alexander Winn. Produced in collaboration with Ryan Luther under Edgeworks Entertainment, the series premiered with its first episode on February 9, 2005, and ran through August 13, 2005, consisting of 21 episodes. The story centers on a Covenant invasion of the human planet Ariaos II to secure a powerful Forerunner artifact known as The Codex, exploring internal Covenant conflicts alongside human resistance efforts by Spartans and UNSC forces. The series garnered millions of hits and achieved significant recognition within the machinima community and beyond. It was featured in a "Machinima Master" segment on mtvU in 2005, and received coverage in the Dallas Observer, Houston Press, and XBOXWorld360 Magazine. The series also earned a dedicated chapter in the 2007 book Halo Effect and was discussed in a 2008 interview with Winn on NPR Marketplace. WIRED Editor-in-Chief Chris Anderson praised The Codex as comparable to modern Disney movies and described it as the best machinima production he had ever seen in a September 29, 2005 blog entry. Winn developed The Codex during the summer before college, intentionally limiting the series to a finite run as he and his collaborators prepared to leave for university. The announcement trailer alone caused a hosting server to crash after being highlighted on halo.bungie.org, demonstrating immediate online impact.

The Heretic

The Heretic is a Halo machinima web series released in 2007 as a prequel to The Codex. Produced by Edgeworks Entertainment, the series utilizes the Halo 2 game engine to tell a story set within the Covenant empire. It follows a high-ranking Covenant clergy member who uncovers an ancient truth that threatens to undermine the foundations of the Covenant itself. Alexander Winn served as the writer, director, and editor of The Heretic. He also composed the original music for the series, which was later compiled and released as a soundtrack album in 2016. The project built directly on the success of The Codex. Compared to The Codex, The Heretic received more modest coverage in terms of audience reach and media attention. The series maintains a 7.9 rating on IMDb based on 50 user votes.

Live-action productions

The League of Ordinary Gamers

After his work in machinima, Alexander Winn transitioned to live-action production with the sci-fi comedy web series The League of Ordinary Gamers, released in 2012. He produced and directed the series, directing 9 episodes, editing the full series, and writing one episode. The series starred Kelly Misek Jr. as Colin, Kelly Sue Eder as Annalise, and Andrew Wolfe as Martin, depicting awkward interpersonal dynamics among these main characters, with supporting roles by Cord Jackman as Chuck and Lacey Hannan as Martina. Episodes directed by Winn include "The Morning After," "Interventions," "Norm," and "Well This Is Awkward," among others. The project represented Winn's shift from animated machinima formats to live-action storytelling.

Mobile game development

Creation and launch of TerraGenesis

Alexander Winn developed TerraGenesis, a science-based terraforming simulator that employs real NASA data to allow players to transform desolate planets into habitable worlds by managing atmosphere, biosphere, and other environmental factors. He created the game as its sole developer in approximately one month, intentionally timing the effort to align with public interest sparked by the 2015 release of the film The Martian. Published under Edgeworks Entertainment, TerraGenesis launched on iOS on July 6, 2016. The game gained notable recognition in June 2017 when it won the top prize at the Very Big Indie Pitch competition during Pocket Gamer Connects San Francisco. This achievement highlighted its appeal among industry professionals and contributed to its early momentum. Edgeworks Entertainment signed a publishing deal with Tilting Point on October 4, 2017, which enabled the game's expansion to additional platforms. The Android version subsequently released on April 4, 2018.

Ongoing success and updates

TerraGenesis continued to thrive after its 2016 launch, supported by substantial updates that introduced new features and maintained player interest. In May 2019, version 5.0 delivered the game's largest update to date, including a significant graphical overhaul alongside other enhancements. This was followed in July 2019 by version 5.1, which added Flat Planet Mode and special events commemorating the 50th anniversary of the Moon landing. That same month, Edgeworks Entertainment and Tilting Point announced plans to release TerraGenesis on the Microsoft Store in fall 2019. The game achieved widespread adoption, with over 28 million downloads reported by 2023. The franchise expanded further with the 2022 release of the spin-off TerraGenesis: Landfall, a city-builder game published by Tilting Point in which players design and manage space cities while focusing on survival and resource management. This project built upon the original's core themes of planetary settlement and human expansion.

Personal life

Marriage and family

Alexander Winn married Lacey Hannan on April 9, 2016. Hannan is the co-founder of Edgeworks Entertainment, which Winn co-founded with her for independent media and game development, particularly to support the success of TerraGenesis. Their professional partnership has been integral to the company's operations since its founding. No public information is available regarding children or other family members.

References

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