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Star Fox
Star Fox is a series of action games created by the Japanese game designer Shigeru Miyamoto and developed and published by Nintendo. The games follow the Star Fox combat team of anthropomorphic animals, led by Fox McCloud. Gameplay involves missions around the Lylat planetary system in the futuristic Arwing fighter spacecraft, in other vehicles, and on foot. The original Star Fox (1993) is a forward-scrolling 3D rail shooter, but later games add more directional freedom.
The first game, developed by Nintendo EAD and programmed by Argonaut Software, used the Super FX Chip to create the first hardware-accelerated 3D gaming experience on a home console. The Super FX Chip is a math co-processor built into the cartridge to help the Super NES render graphics. Super FX was used in other Super NES games, some with increased processing speed. Star Fox 64 was the first Nintendo console game with force feedback.
Due to perceived problems with the German company StarVox, Star Fox and Star Fox 64 were released in PAL region territories as Starwing and Lylat Wars. However, as of Star Fox Adventures, Nintendo uses the same name globally.
The first game, Star Fox, or Starwing in Europe and Australia, was released for the Super Nintendo Entertainment System in 1993. Developed by Nintendo EAD and programmed by Argonaut Software, it uses the Super FX chip to provide 3D graphics during a period of predominately 2D games. Fox McCloud and his team, Slippy Toad, Peppy Hare, and Falco Lombardi, take on Andross, who threatens to overthrow the Lylat system. The concept was inspired by a shrine to the Japanese fox deity Inari Ōkami, which Shigeru Miyamoto visited regularly. The shrine's accessibility through a series of arches, influenced the gameplay. Several boss battles from the game are included as mini-games in the Wii game WarioWare: Smooth Moves, using the Wii Remote to fly the ship.
Star Fox 64, or Lylat Wars in Europe and Australia, introduced fully spoken dialogue, off-the-rails movement, new vehicles and characters, multiplayer, and rudimentary on-foot gameplay through an unlockable multiplayer mode. It was released in 1997 for the Nintendo 64 and came bundled with the Rumble Pak, a force feedback controller attachment. Star Fox 64 retells the main story of the original Star Fox canon, with new characters and gameplay elements. New multiplayer modes include free-for-all, battle royale, and a time trial. The overall plot is expanded with relatively small core changes.
Star Fox Adventures was released in 2002 for the GameCube. Developed by Rare, it is predominately an action-adventure game in which Fox is armed with a mystical staff. Traditional space shooting is limited to small segments between chapters. Its roots can be traced to Dinosaur Planet, a game Rare was developing late in the life cycle of the Nintendo 64, but cancelled by Nintendo and converted into a Star Fox game. It introduced new characters, including Prince Tricky and Krystal. Taking place eight years after the events of Star Fox 64, the main antagonist is an army of dinosaurs called the Sharp Claws, led by General Scales. Fox and Krystal fall in love soon before the final boss fight when Fox saves her life. Krystal then joins the Star Fox team. The gameplay of Adventures resembles that seen in most 3D The Legend of Zelda games.
Developed by Namco, Star Fox: Assault was released in 2005 for the GameCube. The emphasis returned to Arwing-based gameplay, but also had portions of on-foot missions. Assault takes place one year after Adventures, with the Aparoids becoming a new threat to the Lylat system. The Star Fox team is tasked with stopping them. Along with ROB, Peppy now pilots the Great Fox, while Krystal replaces Peppy's role as one of the team's pilots.
Star Fox Command was developed by Q-Games for the Nintendo DS, and was released in 2006. It is the first Star Fox game for a handheld console and the first to offer online multiplayer. Like the original Star Fox, gameplay is completely aircraft-based, and uses chatter much like the SNES game instead of the voice acting of later installments. Command utilizes a new system of gameplay, incorporating strategy and abandoning its "fly-by-rail" roots. Players plot flight paths and engage enemies in an open arena-style flying mode using the Nintendo DS's touch screen. Each character has a unique ship with different abilities. For example, Slippy's ship has no lock-on feature and shorter boosts, but has stronger lasers and shielding; Fox McCloud pilots the redesigned Arwing II. Command takes place two to three years after the events of Star Fox: Assault and features possible nine endings, determined by the player's story progression choices.
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Star Fox
Star Fox is a series of action games created by the Japanese game designer Shigeru Miyamoto and developed and published by Nintendo. The games follow the Star Fox combat team of anthropomorphic animals, led by Fox McCloud. Gameplay involves missions around the Lylat planetary system in the futuristic Arwing fighter spacecraft, in other vehicles, and on foot. The original Star Fox (1993) is a forward-scrolling 3D rail shooter, but later games add more directional freedom.
The first game, developed by Nintendo EAD and programmed by Argonaut Software, used the Super FX Chip to create the first hardware-accelerated 3D gaming experience on a home console. The Super FX Chip is a math co-processor built into the cartridge to help the Super NES render graphics. Super FX was used in other Super NES games, some with increased processing speed. Star Fox 64 was the first Nintendo console game with force feedback.
Due to perceived problems with the German company StarVox, Star Fox and Star Fox 64 were released in PAL region territories as Starwing and Lylat Wars. However, as of Star Fox Adventures, Nintendo uses the same name globally.
The first game, Star Fox, or Starwing in Europe and Australia, was released for the Super Nintendo Entertainment System in 1993. Developed by Nintendo EAD and programmed by Argonaut Software, it uses the Super FX chip to provide 3D graphics during a period of predominately 2D games. Fox McCloud and his team, Slippy Toad, Peppy Hare, and Falco Lombardi, take on Andross, who threatens to overthrow the Lylat system. The concept was inspired by a shrine to the Japanese fox deity Inari Ōkami, which Shigeru Miyamoto visited regularly. The shrine's accessibility through a series of arches, influenced the gameplay. Several boss battles from the game are included as mini-games in the Wii game WarioWare: Smooth Moves, using the Wii Remote to fly the ship.
Star Fox 64, or Lylat Wars in Europe and Australia, introduced fully spoken dialogue, off-the-rails movement, new vehicles and characters, multiplayer, and rudimentary on-foot gameplay through an unlockable multiplayer mode. It was released in 1997 for the Nintendo 64 and came bundled with the Rumble Pak, a force feedback controller attachment. Star Fox 64 retells the main story of the original Star Fox canon, with new characters and gameplay elements. New multiplayer modes include free-for-all, battle royale, and a time trial. The overall plot is expanded with relatively small core changes.
Star Fox Adventures was released in 2002 for the GameCube. Developed by Rare, it is predominately an action-adventure game in which Fox is armed with a mystical staff. Traditional space shooting is limited to small segments between chapters. Its roots can be traced to Dinosaur Planet, a game Rare was developing late in the life cycle of the Nintendo 64, but cancelled by Nintendo and converted into a Star Fox game. It introduced new characters, including Prince Tricky and Krystal. Taking place eight years after the events of Star Fox 64, the main antagonist is an army of dinosaurs called the Sharp Claws, led by General Scales. Fox and Krystal fall in love soon before the final boss fight when Fox saves her life. Krystal then joins the Star Fox team. The gameplay of Adventures resembles that seen in most 3D The Legend of Zelda games.
Developed by Namco, Star Fox: Assault was released in 2005 for the GameCube. The emphasis returned to Arwing-based gameplay, but also had portions of on-foot missions. Assault takes place one year after Adventures, with the Aparoids becoming a new threat to the Lylat system. The Star Fox team is tasked with stopping them. Along with ROB, Peppy now pilots the Great Fox, while Krystal replaces Peppy's role as one of the team's pilots.
Star Fox Command was developed by Q-Games for the Nintendo DS, and was released in 2006. It is the first Star Fox game for a handheld console and the first to offer online multiplayer. Like the original Star Fox, gameplay is completely aircraft-based, and uses chatter much like the SNES game instead of the voice acting of later installments. Command utilizes a new system of gameplay, incorporating strategy and abandoning its "fly-by-rail" roots. Players plot flight paths and engage enemies in an open arena-style flying mode using the Nintendo DS's touch screen. Each character has a unique ship with different abilities. For example, Slippy's ship has no lock-on feature and shorter boosts, but has stronger lasers and shielding; Fox McCloud pilots the redesigned Arwing II. Command takes place two to three years after the events of Star Fox: Assault and features possible nine endings, determined by the player's story progression choices.