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Atari Jaguar
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Atari Jaguar
The Atari Jaguar is a home video game console developed by Atari Corporation and released in North America in November 1993. The Jaguar has a Motorola 68000 CPU and two custom 32-bit coprocessors named Tom and Jerry. Atari marketed it as the world's first 64-bit game system, drawing controversy as some argued that this configuration did not meet the definition of a 64-bit system. The Jaguar launched with Cybermorph as the pack-in game. The system's library ultimately comprises only 50 licensed games.
Development started in the early 1990s by Flare Technology, which focused on the system after cancellation of the Panther console. The Jaguar was an important system for Atari after discontinuing Atari ST computers in favor of video games. However, game development was complicated by the multi-chip architecture, hardware bugs, and poor programming tools. Underwhelming sales further eroded third-party support.
The Jaguar launched as part of the fifth generation of video game consoles, but like other early fifth generation consoles, it struggled to capture major market share from the dominant last generation consoles, the Genesis and Super NES. Atari attempted to extend the system's lifespan by releasing the Jaguar CD add-on, and emphasizing the Jaguar's price, which was more than US$100 less than that of its fifth generation competitors, among them the Sega Saturn and Sony PlayStation, which both launched in 1995. However, the Jaguar failed to find its niche. Atari internally abandoned the system by the end of that year, liquidating its inventory by 1996. The commercial failure of the Jaguar prompted Atari to leave the console market and restructure itself as a third-party developer. After Hasbro Interactive acquired all of Atari Corporation's properties, it released the Jaguar patents into the public domain in 1999 and declared it an open platform. Since its discontinuation, hobbyists have produced games for the system.
Atari Corporation's previous home video game console, the Atari 7800, was released in 1986. It was considered an "also-ran" and far behind rival Nintendo. Around 1989, work began on a new console leveraging technology from Atari ST computers. It was originally named the Super XE, following the XE Game System, and eventually became the Panther using either 16 or 32-bit architecture. A more advanced system codenamed Jaguar also began work.
Both the Jaguar and Panther were developed by the members of Flare Technology, a company formed by Martin Brennan and John Mathieson. The team had claimed that they could not only make a console superior to the Genesis or the Super NES, but they could also be cost-effective. Atari was impressed by Flare's work on the Konix Multisystem, and persuaded them to close Flare and form a new company called Flare II, to be funded by Atari.[citation needed]
Work on the Jaguar design progressed faster than expected, so Atari canceled the Panther project in 1991 to focus on the more promising Jaguar. Rumors were already circulating of a 1992 launch and its 32-bit or even 64-bit architecture. By this time, the Atari ST had long been surpassed in popularity by the Amiga, while both Atari and Commodore became victims of Wintel, which became the dominant computer platform. Atari's support for legacy 8-bit products was canceled to fully focus on developing the Jaguar,[citation needed] and ST computers were canceled during the Jaguar's release in 1993.
The Jaguar was unveiled in August 1993 at the Chicago Consumer Entertainment Show.
The Jaguar was launched on November 23, 1993, at US$249.95 (equivalent to $500 in 2024), under a $500 million manufacturing deal with IBM. The system was initially available only in the test markets of New York City and San Francisco, with the slogan "Get bit by Jaguar", claiming superiority over competing 16-bit and 32-bit systems. During this test launch, Atari sold all units hoping it would rally support for the system. A nationwide release followed six months later, in early 1994. The Jaguar struggled to attain a substantial user base. Atari reported shipping 17,000 units as part of the test market in 1993. By the end of 1994, it reported that it had sold approximately 100,000 units.
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Atari Jaguar
The Atari Jaguar is a home video game console developed by Atari Corporation and released in North America in November 1993. The Jaguar has a Motorola 68000 CPU and two custom 32-bit coprocessors named Tom and Jerry. Atari marketed it as the world's first 64-bit game system, drawing controversy as some argued that this configuration did not meet the definition of a 64-bit system. The Jaguar launched with Cybermorph as the pack-in game. The system's library ultimately comprises only 50 licensed games.
Development started in the early 1990s by Flare Technology, which focused on the system after cancellation of the Panther console. The Jaguar was an important system for Atari after discontinuing Atari ST computers in favor of video games. However, game development was complicated by the multi-chip architecture, hardware bugs, and poor programming tools. Underwhelming sales further eroded third-party support.
The Jaguar launched as part of the fifth generation of video game consoles, but like other early fifth generation consoles, it struggled to capture major market share from the dominant last generation consoles, the Genesis and Super NES. Atari attempted to extend the system's lifespan by releasing the Jaguar CD add-on, and emphasizing the Jaguar's price, which was more than US$100 less than that of its fifth generation competitors, among them the Sega Saturn and Sony PlayStation, which both launched in 1995. However, the Jaguar failed to find its niche. Atari internally abandoned the system by the end of that year, liquidating its inventory by 1996. The commercial failure of the Jaguar prompted Atari to leave the console market and restructure itself as a third-party developer. After Hasbro Interactive acquired all of Atari Corporation's properties, it released the Jaguar patents into the public domain in 1999 and declared it an open platform. Since its discontinuation, hobbyists have produced games for the system.
Atari Corporation's previous home video game console, the Atari 7800, was released in 1986. It was considered an "also-ran" and far behind rival Nintendo. Around 1989, work began on a new console leveraging technology from Atari ST computers. It was originally named the Super XE, following the XE Game System, and eventually became the Panther using either 16 or 32-bit architecture. A more advanced system codenamed Jaguar also began work.
Both the Jaguar and Panther were developed by the members of Flare Technology, a company formed by Martin Brennan and John Mathieson. The team had claimed that they could not only make a console superior to the Genesis or the Super NES, but they could also be cost-effective. Atari was impressed by Flare's work on the Konix Multisystem, and persuaded them to close Flare and form a new company called Flare II, to be funded by Atari.[citation needed]
Work on the Jaguar design progressed faster than expected, so Atari canceled the Panther project in 1991 to focus on the more promising Jaguar. Rumors were already circulating of a 1992 launch and its 32-bit or even 64-bit architecture. By this time, the Atari ST had long been surpassed in popularity by the Amiga, while both Atari and Commodore became victims of Wintel, which became the dominant computer platform. Atari's support for legacy 8-bit products was canceled to fully focus on developing the Jaguar,[citation needed] and ST computers were canceled during the Jaguar's release in 1993.
The Jaguar was unveiled in August 1993 at the Chicago Consumer Entertainment Show.
The Jaguar was launched on November 23, 1993, at US$249.95 (equivalent to $500 in 2024), under a $500 million manufacturing deal with IBM. The system was initially available only in the test markets of New York City and San Francisco, with the slogan "Get bit by Jaguar", claiming superiority over competing 16-bit and 32-bit systems. During this test launch, Atari sold all units hoping it would rally support for the system. A nationwide release followed six months later, in early 1994. The Jaguar struggled to attain a substantial user base. Atari reported shipping 17,000 units as part of the test market in 1993. By the end of 1994, it reported that it had sold approximately 100,000 units.