Ballistic coefficient
Ballistic coefficient
Main page
1990201

Ballistic coefficient

logo
Community Hub0 subscribers
What are your thoughts?
Be the first to start a discussion here.
Be the first to start a discussion here.
Ballistic coefficient

In ballistics, the ballistic coefficient (BC, Cb) of a body is a measure of its ability to overcome air resistance in flight. It is inversely proportional to the negative acceleration: a high number indicates a low negative acceleration—the drag on the body is small in proportion to its mass. BC can be expressed with the units kilogram-force per square meter (kgf/m2) or pounds per square inch (lb/in2) (where 1 lb/in2 corresponds to 703.06957829636 kgf/m2).

The ballistic coefficient provides a value representing how an object's velocity and acceleration through a fluid of a given density will relate to each other; for a given velocity through a given fluid, a higher coefficient means the projectile will be affected less by drag, i.e. it will be accelerated less by the drag force.

where:

For objects whose volume can be compared based on a known comparison of their projected frontal area, we can compare ballistic coefficients; for example, for the shapes on the right, the two cylinders are of unknown length and the cone is of unknown angle, making it impossible to compare their ballistic coefficients. This comparison table assumes all of the objects are of the same characteristic density, so they will have the same mass at the same volume, i.e. the volume divided by the projected frontal area, VAF, multiplied by some shared density ρ, equals the mA term in the Ballistic Coefficient formula. Note that "angled cube", in this case, means the flow is perpendicular to an edge, not a corner.

The formula for calculating the ballistic coefficient for small and large arms projectiles only is as follows: where:

The coefficient of form, i, can be derived by 6 methods and applied differently depending on the trajectory models used: G model, Beugless/Coxe, 3 Sky Screen, 4 Sky Screen, target zeroing, and Doppler radar.

Here are several methods to compute i or Cd:

You can assume the projectile is a "standard" ogive, ignoring the various ways an ogive can be specified as well as non-ogive projectiles.

See all
User Avatar
No comments yet.