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Big two
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Big two
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Big Two is a climbing card game of Chinese origin, typically played by two to four players using a standard 52-card deck, where the objective is to be the first to discard all of one's cards by playing higher-ranking singles, pairs, or combinations against the previous play.[1] The game likely originated in coastal China around 1980 and quickly gained popularity across East Asia, including Hong Kong, Taiwan, and Shanghai, before spreading to Southeast Asia and parts of the West.[1][2] It is played both casually among friends and as a form of gambling, emphasizing strategy in card management and timing to outmaneuver opponents.[1]
In gameplay, cards rank from 3 (lowest) to 2 (highest), with suits ordered spades (highest) over hearts, clubs, and diamonds (lowest); players take turns leading or beating the prior combination with an equal number of cards that are strictly higher in value.[1] Valid combinations include single cards, pairs of equal rank, three-of-a-kind, straights of five consecutive cards (ignoring suits), flushes of five cards of the same suit, full houses, four-of-a-kind, and straight flushes, but notably, no combinations larger than five cards are permitted.[1] The player who plays the highest combination starts the next sequence, and others may pass if unable to or unwilling to beat it; the round ends when all but one player pass, with the last player leading anew.[1]
Known by various regional names—such as Choh Dai Di or Da Lao Er in Chinese, Pusoy Dos in the Philippines, Tiến Lên in Vietnam, and Bu Bu Gao Sheng in Taiwan—Big Two shares similarities with other Asian climbing games like Zheng Shangyou but distinguishes itself with its unique card hierarchy and prohibition on six-card plays.[1][2] Variations exist, such as partnership play for four players or adjustments for two or three participants, and scoring often involves penalties based on remaining cards (e.g., one point per card if nine or fewer remain, two points per card if ten to twelve remain, and three points per card if all thirteen remain).[1] The game's appeal lies in its blend of luck from the deal and skill in anticipating opponents' hands, making it a staple in social gatherings across its regions of prominence.[2]
