Blunder (chess)
Blunder (chess)
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Blunder (chess)

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Blunder (chess)

In chess, a blunder is a critically bad mistake that severely worsens the player's position by allowing a loss of material, checkmate, or anything similar. It is usually caused by some tactical oversight, whether due to time trouble, overconfidence, or carelessness. Although blunders are most common in beginner games, all human players make them, even at the world championship level. Creating opportunities for the opponent to blunder is an important skill in chess.

What qualifies as a blunder rather than a normal mistake is somewhat subjective. A weak move from a novice player might be explained by the player's lack of skill, while the same move from a master might be called a blunder. In chess annotation, blunders are typically marked with two question marks ("??") after the move notation.

Especially among amateur and novice players, blunders often occur because of a faulty thought process where players do not consider the opponent's forcing moves. In particular, checks, captures, and threats need to be considered at each move. Neglecting these possibilities leaves a player vulnerable to simple tactical errors.

One technique formerly recommended to avoid blunders was to write down the planned move on the score sheet, then take one last look before making it. This practice was not uncommon even at grandmaster level. In 2005, however, the International Chess Federation (FIDE) banned it, requiring instead that the move be made before being written down. The US Chess Federation also implemented this rule, effective January 1, 2007 (a change to rule 15A), although it is not universally enforced.

Strong players, even grandmasters, occasionally make critical blunders.

This position is from game 23 of the 1892 World Championship in Havana, Cuba. Mikhail Chigorin, playing White, is a piece up (Wilhelm Steinitz lost a knight for a pawn earlier in the game), but his bishop is forced to stay on d6 to protect both the rook on e7 and the pawn on h2. If he won, Chigorin would have tied the match and sent it to a tiebreaker game. After 31...Rcd2, he played 32.Bb4??. Steinitz replied 32...Rxh2+ and Chigorin immediately resigned (in light of the blind swine mate 33.Kg1 Rdg2#), losing the match.

This game between Ernst Grünfeld and Alexander Alekhine is from Round 2 of the 1923 Karlsbad tournament. In the position on the diagram, White is to make his 30th move. Grünfeld played 30.f3?? which immediately loses to 30...Rxd4! because 31.exd4 is impossible: after 31...Bxd4+ 32.Kf1 Nf4 33.Qxe4 Qc4+ 35.Ke1 Nxg2+ 36.Kd2 Be3+, White will at least lose his queen. The game ended shortly afterwards: 31.fxe4 Nf4 32.exf4 Qc4 33.Qxc4 Rxd1+ 34.Qf1 Bd4+ and Grünfeld resigned due to the unavoidable back-rank mate 35.Kh1 Rxf1#.

This position arose in the 1956 Candidates Tournament in Amsterdam. Tigran Petrosian (White), enjoys a clear advantage with strong knights, active rooks, and great mobility while Black's position is congested. David Bronstein (Black) has for the last seven turns made aimless knight moves, Nc6–d4–c6–d4, while White had kept strengthening his position. Now he played Nd4–f5, threatening White's queen. White can preserve the advantage by a move like 36.Qc7; however, he overlooked that the queen was en prise, played 36.Ng5?? and resigned after 36...Nxd6.

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