Branching process
Branching process
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Branching process

In probability theory, a branching process is a type of mathematical object known as a stochastic process, which consists of collections of random variables indexed by some set, usually natural or non-negative real numbers. The original purpose of branching processes was to serve as a mathematical model of a population in which each individual in generation  produces some random number of individuals in generation , according, in the simplest case, to a fixed probability distribution that does not vary from individual to individual. Branching processes are used to model reproduction; for example, the individuals might correspond to bacteria, each of which generates 0, 1, or 2 offspring with some probability in a single time unit. Branching processes can also be used to model other systems with similar dynamics, e.g., the spread of surnames in genealogy or the propagation of neutrons in a nuclear reactor.

A central question in the theory of branching processes is the probability of ultimate extinction, where no individuals exist after some finite number of generations. Using Wald's equation, it can be shown that starting with one individual in generation zero, the expected size of generation n equals μn where μ is the expected number of children of each individual. If μ < 1, then the expected number of individuals goes rapidly to zero, which implies ultimate extinction with probability 1 by Markov's inequality. Alternatively, if μ > 1, then the probability of ultimate extinction is less than 1 (but not necessarily zero; consider a process where each individual either has 0 or 100 children with equal probability. In that case, μ = 50, but probability of ultimate extinction is greater than 0.5, since that's the probability that the first individual has 0 children). If μ = 1, then ultimate extinction occurs with probability 1 unless each individual always has exactly one child.

In theoretical ecology, the parameter μ of a branching process is called the basic reproductive rate.

The most common formulation of a branching process is that of the Galton–Watson process. Let Zn denote the state in period n (often interpreted as the size of generation n), and let Xn,i be a random variable denoting the number of direct successors of member i in period n, where Xn,i are independent and identically distributed random variables over all n ∈{ 0, 1, 2, ...} and i ∈ {1, ..., Zn}. Then the recurrence equation is

with Z0 = 1.

Alternatively, the branching process can be formulated as a random walk. Let Si denote the state in period i, and let Xi be a random variable that is iid over all i. Then the recurrence equation is

with S0 = 1. To gain some intuition for this formulation, imagine a walk where the goal is to visit every node, but every time a previously unvisited node is visited, additional nodes are revealed that must also be visited. Let Si represent the number of revealed but unvisited nodes in period i, and let Xi represent the number of new nodes that are revealed when node i is visited. Then in each period, the number of revealed but unvisited nodes equals the number of such nodes in the previous period, plus the new nodes that are revealed when visiting a node, minus the node that is visited. The process ends once all revealed nodes have been visited.

For discrete-time branching processes, the "branching time" is fixed to be 1 for all individuals. For continuous-time branching processes, each individual waits for a random time (which is a continuous random variable), and then divides according to the given distribution. The waiting time for different individuals are independent, and are independent with the number of children. In general, the waiting time is an exponential variable with parameter λ for all individuals, so that the process is Markovian.

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