Hubbry Logo
logo
Brothers: A Tale of Two Sons
Community hub

Brothers: A Tale of Two Sons

logo
0 subscribers
Be the first to start a discussion here.
Be the first to start a discussion here.
Contribute something to knowledge base
Hub AI

Brothers: A Tale of Two Sons AI simulator

(@Brothers: A Tale of Two Sons_simulator)

Brothers: A Tale of Two Sons

Brothers: A Tale of Two Sons is a 2013 adventure game developed by Starbreeze Studios and published by 505 Games for Xbox 360, Microsoft Windows, PlayStation 3, PlayStation 4, Xbox One, iOS, Android, Windows Phone, Nintendo Switch, and Amazon Luna. The narrative takes place in a fantasy world filled with fictitious creatures such as orcs and trolls, where two young brothers set out on a journey to find a cure for their father's illness. The game is often mentioned as an example of artistry in video games due to its heavy narrative. It received positive reviews from critics and had sold over 800,000 units by January 2015.

Brothers: A Tale of Two Sons is presented from a third-person view overlooking the two brothers. The brothers are moved individually by two thumbsticks on the controller. The controller triggers cause the respective brother to interact with the game world, such as talking to a non-player character or grabbing onto a ledge or object. The older brother is the stronger of the two and can pull levers or boost his younger brother to higher spaces, while the younger one can pass between narrow bars. The player progresses by manipulating the two brothers at the same time to complete various puzzles, often requiring the player to manipulate both brothers to perform differing functions (such as one distracting a hostile non-player character while the other makes his way around). Should either brother fall from a great height or get injured, the game restarts at a recent checkpoint. All of the in-game dialogue is spoken in a fictional language based on Lebanese Arabic, thus the story is conveyed through actions, gestures and expressions.

The story begins with a boy named Naiee standing at the tombstone of his dead mother who drowned at sea while he was unable to save her. After the ghost of his mother comforts him, his older brother, Naia, calls him to help their ill father reach the village's doctor who, in turn, tells them the only way to save him is by collecting the water from the Tree of Life. The brothers embark on their journey through the village, hills and mountains while facing challenges such as the local bully, a farmer's aggressive dog, and deadly wolves. They help others along the way – reuniting a troll couple, saving a man attempting suicide, and aiding an inventor.

The brothers eventually encounter a savage group of tribesmen and save a young girl from being sacrificed. While assisting the brothers on their journey, the girl begins seducing Naia, much to Naiee's dismay, and tricks them into entering a cave. Once inside, she reveals herself as a monstrous spider creature who tries to eat the brothers, but they manage to thwart and kill her by pulling off her legs, but not before she mortally wounds Naia. Nearing the end of their journey, the brothers reach the Tree of Life; Naia insists that Naiee venture on to reach the top of the tree. Naiee collects the Water of Life but, as he returns to the bottom, he finds that Naia has already died from his wound. Unable to revive him using the water, Naiee buries and grieves for his older brother before returning to the village.

Upon reaching the shoreline, Naiee must face his inability to swim in order to get the waters to his dying father. His mother's spirit appears to comfort and motivate him and, with Naia's spiritual guidance, Naiee is able to force himself to swim to the village. He is able to give the doctor the water, and the father recovers from his illness overnight. A short time afterwards, Naiee and his father mourn at the tombstones of both the mother and Naia.

Brothers: A Tale of Two Sons was developed by Starbreeze Studios and was the first game to come from the publishing partnership with 505 Games. During development, its working title was P13. The game uses Unreal Engine 3, and was developed in collaboration with Swedish-Lebanese award-winning film director Josef Fares.

Starbreeze sold the Brothers: A Tale of Two Sons intellectual property to 505 Games for $500,000 in January 2015. 505 Games continued developing the game for additional platforms, including the PlayStation 4 and Xbox One released in mid-2015, with director's commentary, the soundtrack, and a concept art gallery. Mobile versions of the game were also released; the iOS version was released on 22 October, while the Android version of the game was released on 26 May 2016.

505 Games developed a version for the Nintendo Switch released on 28 May 2019. This version includes a special two-player co-operative mode where each player controls one of the two brothers in the game. The game was released for Amazon Luna on 20 October 2020. Super Rare Games announced a limited physical release of the Switch version, which was made available on 25 March 2021.

See all
User Avatar
No comments yet.