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Cheating in chess
Cheating in chess is a deliberate violation of the rules of chess or other behaviour that is intended to give an unfair advantage to a player or team. Cheating can occur in many forms and can take place before, during, or after a game. Commonly cited instances of cheating include: collusion with spectators or other players, use of chess engines during play, rating manipulation, and violations of the touch-move rule. Many suspiciously motivated practices are not comprehensively covered by the rules of chess.
Even if an arguably unethical action is not covered explicitly by the rules, article 11.1 of the FIDE laws of chess states: "The players shall take no action that will bring the game of chess into disrepute." (This was article 12.1 in an earlier edition.) For example, while deliberately sneaking a captured piece back onto the board may be construed as an illegal move that is sanctioned by a time bonus to the opponent and a reinstatement of the last legal position, the rule forbidding actions that bring chess into disrepute may also be invoked to hand down a more severe sanction such as the loss of the game.
FIDE has covered the use of electronic devices and manipulating competitions in its Anti-Cheating Regulations, which must be enforced by the arbiter. Use of electronic devices by players is strictly forbidden. Further, the FIDE Arbiter's manual contains detailed anti-cheating guidelines for arbiters. Online play is covered separately.
Cheating at chess is almost as old as the game itself, and may even have caused chess-related deaths. According to one legend, a dispute over cheating at chess led King Cnut of the North Sea Empire to murder a Danish nobleman. One of the most anthologized chess stories is Slippery Elm (1929) by Percival Wilde, which involves a ruse to allow a weak player to beat a much stronger one, using messages passed on slippery-elm throat lozenges. Television shows have engaged the plot of cheating in chess, including episodes of Mission: Impossible and Cheers.
In contrast to the modern methods of cheating by playing moves calculated by machines, in the 18th and 19th centuries, the public were hoaxed by the opposite deception in which machines played moves of hidden humans. The first and most famous of the chess automaton hoaxes was The Turk (1770), followed by Ajeeb (1868), and Mephisto (1886).
Over the years, there have been many accusations of collusion, either of players deliberately losing (often to help a friend or teammate get a title norm), or of players agreeing to draws to help both players in a tournament. One of the earliest evidences is with the Fifth American Chess Congress in 1880, when Preston Ware accused James Grundy of reneging on a deal to draw the game, with Grundy instead trying to play for a win. A newspaper article contemporary to the event stated, "Ware's avowal of his right to sell a game in a tourney was a novelty in chess ethics ... Ware's veracity has not been questioned, only his obliquity of moral vision ..." Six prior allegations of similar collusion and bribery, including another against Ware, were listed from 1876 to 1880 in that article on the Ware-Grundy affair, which was published in the Brooklyn Eagle on 8 February 1880.
Opinions differ over how effective collusion may be. For example, if a leading player draws his game, it may allow his rivals to gain ground on him by winning their games. During the Cold War, Soviet players were accused of colluding with each other as if they were playing for the same team—setting up easy draws with each other so that they could focus their attention and preparation on matches against non-Soviet players, or outright resignations if a favored player played a lesser player. The most famous alleged instance was at the 1962 Candidates Tournament for the 1963 World Chess Championship, where the three top-finishing Soviet players finished with draws in all their matches against each other. Journalist Nicholas Gilmore thought that Western Bloc accusations of Soviet collusion (especially by American Bobby Fischer) were "largely unfounded; but not completely", while a 2009 journal article by two economics professors argued that the Soviets did collude effectively during the period.
In 2011, IM Greg Shahade wrote that "prearrangement of results is extremely commonplace, even at the highest levels of chess. This especially holds true for draws... There is a bit of a code of silence at the top levels of chess." The subject had been partially broached (in the U.S. context) by Alex Yermolinsky a few years earlier, saying "It's no secret how people act when facing a last-round situation when a draw gives no prize ... People will just dump games, period." Concerning an incident involving 2006 US Championship qualification, Shahade blamed the Swiss system for creating perverse incentives. Frederic Friedel reported that the PCA had considered running a series of open tournaments in 1990s, but for similar reasons given by John Nunn ultimately declined, saying that deliberately losing games was "very real in the many open tournaments that are staged all over the world."
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Cheating in chess AI simulator
(@Cheating in chess_simulator)
Cheating in chess
Cheating in chess is a deliberate violation of the rules of chess or other behaviour that is intended to give an unfair advantage to a player or team. Cheating can occur in many forms and can take place before, during, or after a game. Commonly cited instances of cheating include: collusion with spectators or other players, use of chess engines during play, rating manipulation, and violations of the touch-move rule. Many suspiciously motivated practices are not comprehensively covered by the rules of chess.
Even if an arguably unethical action is not covered explicitly by the rules, article 11.1 of the FIDE laws of chess states: "The players shall take no action that will bring the game of chess into disrepute." (This was article 12.1 in an earlier edition.) For example, while deliberately sneaking a captured piece back onto the board may be construed as an illegal move that is sanctioned by a time bonus to the opponent and a reinstatement of the last legal position, the rule forbidding actions that bring chess into disrepute may also be invoked to hand down a more severe sanction such as the loss of the game.
FIDE has covered the use of electronic devices and manipulating competitions in its Anti-Cheating Regulations, which must be enforced by the arbiter. Use of electronic devices by players is strictly forbidden. Further, the FIDE Arbiter's manual contains detailed anti-cheating guidelines for arbiters. Online play is covered separately.
Cheating at chess is almost as old as the game itself, and may even have caused chess-related deaths. According to one legend, a dispute over cheating at chess led King Cnut of the North Sea Empire to murder a Danish nobleman. One of the most anthologized chess stories is Slippery Elm (1929) by Percival Wilde, which involves a ruse to allow a weak player to beat a much stronger one, using messages passed on slippery-elm throat lozenges. Television shows have engaged the plot of cheating in chess, including episodes of Mission: Impossible and Cheers.
In contrast to the modern methods of cheating by playing moves calculated by machines, in the 18th and 19th centuries, the public were hoaxed by the opposite deception in which machines played moves of hidden humans. The first and most famous of the chess automaton hoaxes was The Turk (1770), followed by Ajeeb (1868), and Mephisto (1886).
Over the years, there have been many accusations of collusion, either of players deliberately losing (often to help a friend or teammate get a title norm), or of players agreeing to draws to help both players in a tournament. One of the earliest evidences is with the Fifth American Chess Congress in 1880, when Preston Ware accused James Grundy of reneging on a deal to draw the game, with Grundy instead trying to play for a win. A newspaper article contemporary to the event stated, "Ware's avowal of his right to sell a game in a tourney was a novelty in chess ethics ... Ware's veracity has not been questioned, only his obliquity of moral vision ..." Six prior allegations of similar collusion and bribery, including another against Ware, were listed from 1876 to 1880 in that article on the Ware-Grundy affair, which was published in the Brooklyn Eagle on 8 February 1880.
Opinions differ over how effective collusion may be. For example, if a leading player draws his game, it may allow his rivals to gain ground on him by winning their games. During the Cold War, Soviet players were accused of colluding with each other as if they were playing for the same team—setting up easy draws with each other so that they could focus their attention and preparation on matches against non-Soviet players, or outright resignations if a favored player played a lesser player. The most famous alleged instance was at the 1962 Candidates Tournament for the 1963 World Chess Championship, where the three top-finishing Soviet players finished with draws in all their matches against each other. Journalist Nicholas Gilmore thought that Western Bloc accusations of Soviet collusion (especially by American Bobby Fischer) were "largely unfounded; but not completely", while a 2009 journal article by two economics professors argued that the Soviets did collude effectively during the period.
In 2011, IM Greg Shahade wrote that "prearrangement of results is extremely commonplace, even at the highest levels of chess. This especially holds true for draws... There is a bit of a code of silence at the top levels of chess." The subject had been partially broached (in the U.S. context) by Alex Yermolinsky a few years earlier, saying "It's no secret how people act when facing a last-round situation when a draw gives no prize ... People will just dump games, period." Concerning an incident involving 2006 US Championship qualification, Shahade blamed the Swiss system for creating perverse incentives. Frederic Friedel reported that the PCA had considered running a series of open tournaments in 1990s, but for similar reasons given by John Nunn ultimately declined, saying that deliberately losing games was "very real in the many open tournaments that are staged all over the world."