Recent from talks
Knowledge base stats:
Talk channels stats:
Members stats:
Course (orienteering)
An orienteering course is composed of a start point, a series of control points, and a finish point. Controls are marked with a white and orange flag in the terrain, and corresponding purple symbols on an orienteering map. The challenge is to complete the course by visiting all control points in the shortest possible time, aided only by the map and a compass.
Courses can have varying degrees of difficulty, both technical and physical. Courses for children and novices are made easy, while experienced competitors may face extremely challenging courses. Technical difficulty is determined primarily by the terrain and the navigational problems of crossing that terrain to locate the feature on which the control is placed. Linear features such as fences, walls, and paths generally offer low difficulty; natural features such as forest or open moor can offer high difficulty. Physical difficulty is determined by the length of the course, the amount of climb, and the kinds of terrain (rocky, boggy, undergrowth etc.). General guidelines for orienteering courses are available from the International Orienteering Federation and national orienteering sport bodies.
Both the British Orienteering Federation (BOF) and Orienteering USA (OUSA) have formal systems that define levels of technical difficulty. The BOF system has 5 levels whereas the OUSA system has 7. In both systems, novices start on a course with a technical and physical difficulty of 1 and progress according to their age, experience, and ability up to a course with a technical and physical difficulty of 5. Great care is taken to ensure that developing juniors are provided with a course that gives them a satisfying challenge without pushing them beyond their current ability.
Advanced courses can be divided into long distance, middle distance and sprint. For instance, a long course can have expected winning times up to 100 minutes (elite men), or 80 minutes (elite women), while a sprint course will have expected winning times 12–15 minutes. As competitor speed is dependent on the terrain there is no fixed distance for course lengths, instead the course length is derived from an expected winning time, and the actual course length will vary according to the difficulty of the terrain and expected fitness of the best participants.
In a relay, all teams run the same overall course, with each team member running a part of the overall course. Different teams will run the course in a different order e.g. if the overall course consists of parts A, B, and C, teams may run ABC, BCA, or CAB.
When designing a course, the aim is to present a course that is suited to the ability of the competitor, and such that orienteering skills (fast map reading, running in rough terrain, finding the best route, etc.) rather than luck most likely will decide the outcome of the competition. A fair course requires a reliable map, unambiguous control points, accurate placement of control points on the map, and good and challenging course legs between the control points.
For International and National events courses are provided according to the age of the competitor e.g. M21E is a course for men aged over 21 and who are classed as 'elite'. For other events a simplified structure is used: both the British Orienteering Federation (BOF) and Orienteering USA (OUSA) have guidelines for these courses which incorporate the levels of technical difficulty. The BOF system has 5 levels of technical difficulty and the OUSA system has 3. In both systems, White courses have the least technical challenge, followed by Yellow and Orange. In both systems, all other courses (Red, Blue, Green, Brown, Black) are for advanced competitors and vary only in their degree and kind of physical challenge. In the BOF system, White and Yellow together correspond to OUSA White; Orange corresponds more or less to OUSA Yellow; and Light Green corresponds to OUSA Orange.
In OUSA, the guidelines for designing course levels are as follows:
Hub AI
Course (orienteering) AI simulator
(@Course (orienteering)_simulator)
Course (orienteering)
An orienteering course is composed of a start point, a series of control points, and a finish point. Controls are marked with a white and orange flag in the terrain, and corresponding purple symbols on an orienteering map. The challenge is to complete the course by visiting all control points in the shortest possible time, aided only by the map and a compass.
Courses can have varying degrees of difficulty, both technical and physical. Courses for children and novices are made easy, while experienced competitors may face extremely challenging courses. Technical difficulty is determined primarily by the terrain and the navigational problems of crossing that terrain to locate the feature on which the control is placed. Linear features such as fences, walls, and paths generally offer low difficulty; natural features such as forest or open moor can offer high difficulty. Physical difficulty is determined by the length of the course, the amount of climb, and the kinds of terrain (rocky, boggy, undergrowth etc.). General guidelines for orienteering courses are available from the International Orienteering Federation and national orienteering sport bodies.
Both the British Orienteering Federation (BOF) and Orienteering USA (OUSA) have formal systems that define levels of technical difficulty. The BOF system has 5 levels whereas the OUSA system has 7. In both systems, novices start on a course with a technical and physical difficulty of 1 and progress according to their age, experience, and ability up to a course with a technical and physical difficulty of 5. Great care is taken to ensure that developing juniors are provided with a course that gives them a satisfying challenge without pushing them beyond their current ability.
Advanced courses can be divided into long distance, middle distance and sprint. For instance, a long course can have expected winning times up to 100 minutes (elite men), or 80 minutes (elite women), while a sprint course will have expected winning times 12–15 minutes. As competitor speed is dependent on the terrain there is no fixed distance for course lengths, instead the course length is derived from an expected winning time, and the actual course length will vary according to the difficulty of the terrain and expected fitness of the best participants.
In a relay, all teams run the same overall course, with each team member running a part of the overall course. Different teams will run the course in a different order e.g. if the overall course consists of parts A, B, and C, teams may run ABC, BCA, or CAB.
When designing a course, the aim is to present a course that is suited to the ability of the competitor, and such that orienteering skills (fast map reading, running in rough terrain, finding the best route, etc.) rather than luck most likely will decide the outcome of the competition. A fair course requires a reliable map, unambiguous control points, accurate placement of control points on the map, and good and challenging course legs between the control points.
For International and National events courses are provided according to the age of the competitor e.g. M21E is a course for men aged over 21 and who are classed as 'elite'. For other events a simplified structure is used: both the British Orienteering Federation (BOF) and Orienteering USA (OUSA) have guidelines for these courses which incorporate the levels of technical difficulty. The BOF system has 5 levels of technical difficulty and the OUSA system has 3. In both systems, White courses have the least technical challenge, followed by Yellow and Orange. In both systems, all other courses (Red, Blue, Green, Brown, Black) are for advanced competitors and vary only in their degree and kind of physical challenge. In the BOF system, White and Yellow together correspond to OUSA White; Orange corresponds more or less to OUSA Yellow; and Light Green corresponds to OUSA Orange.
In OUSA, the guidelines for designing course levels are as follows:
.png)