Cubix Robots for Everyone: Showdown | |
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![]() GameCube cover art | |
Developer(s) | Blitz Games[1] |
Publisher(s) | The 3DO Company[2][3] |
Director(s) | David Manuel |
Designer(s) | Matt Armstrong Scott Davidson Dave Flynn Lauren Grindrod Simon Reed |
Writer(s) | Chris Bateman Richard Boon |
Composer(s) | John Guscott Matt Black Gerard Gourley Andrew Morris |
Platform(s) | GameCube, PlayStation 2 |
Release |
|
Genre(s) | Action-adventure, role-playing |
Mode(s) | Single-player, multiplayer |
Cubix Robots for Everyone: Showdown is a 2003 action-adventure role-playing video game developed by Blitz Games and published by The 3DO Company for the GameCube and PlayStation 2.[2][4] The game is based on the Cubix: Robots for Everyone television series. A version of the game for the Xbox was also announced, but was never released.[4]
Players control Connor or Abby to collect 25 Cubix robots from the television series to use in turn-based combat. The game consists of Story, Battle, Challenges, Tournament, and Mini-Game modes.[4]
The game was originally intended to be released in September 2002, but was delayed to June 2, 2003, shortly after 3DO went defunct.[5][4]
Aggregator | Score |
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GameRankings | 57.33%[7] |
Publication | Score |
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Electronic Gaming Monthly | 60%[6] |
Nintendo Power | 62%[6] |
Cubix Robots for Everyone: Showdown received mixed reviews from critics. It holds a 57.33% rating on GameRankings based on 3 reviews[7] GMR gave the game a lukewarm review, comparing it unfavorably to "Pokemon with bad wiring".[6][8]
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