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Cubix
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Cubix: Robots for Everyone is a computer-animated science fiction television series co-produced in South Korea and the United States, originally broadcast from August 11, 2001, to March 2003.[1] Set in the year 2044 within the robot-centric metropolis of Bubble Town, the show centers on 12-year-old Connor, an aspiring inventor with a passion for robotics, who discovers and repairs a unique, modular transforming robot named Cubix in a junkyard known as the Botties Pit.[2] Along with his friends Abbie, Mong, and Chip, and robotic allies including the chef bot Dondon, Connor and Cubix thwart the schemes of the antagonistic Dr. K, a mad scientist who commands an army of evil robots seeking the energy source Solex and threatening the city's harmony.[1]
The series was developed by the South Korean animation studio Cinepix in collaboration with Daewon Media, with English dubbing, localization, and North American distribution handled by 4Kids Entertainment.[1] Comprising two seasons and a total of 52 episodes, each running about 22 minutes, Cubix: Robots for Everyone premiered on the Kids' WB block of The WB Television Network in the United States, where it aired on Saturday mornings, and later briefly on the Fox Box programming block.[2] The show's distinctive all-CGI animation style emphasized dynamic robot transformations and action sequences, drawing inspiration from mecha genres while appealing to young audiences through themes of friendship, invention, and environmental responsibility in a high-tech society.[1]
Beyond television, the franchise expanded into merchandise and media tie-ins, including video games.[3] Despite its short run, Cubix garnered a cult following for its innovative robot designs and positive messages.[1]
[5]
Premise and Setting
Plot Summary
Cubix: Robots for Everyone is set in the year 2044 in Bubble Town, a futuristic city where robots vastly outnumber humans. The story begins with young Connor McCoy relocating to Bubble Town with his father, where he discovers a pile of scattered robot parts in a junkyard and assembles them into Cubix, a modular transforming robot originally designed as a prototype by RobixCorp. Connor quickly bonds with Cubix, who becomes his loyal companion, and joins the Botties—a group of young robot enthusiasts including friends like Mong—forming a team dedicated to repairing and protecting the city's robotic inhabitants. The central conflict revolves around the villainous Dr. K, a disgraced former RobixCorp scientist, and his quest to collect Solex, a rare and powerful energy substance that overloads robots' EPUs, causing them to malfunction and enabling Dr. K to harvest it for his own destructive ambitions. Aided by his bumbling robot assistant Colon and, in the first season, an alien infiltrator posing as corporate executive Raska, Dr. K deploys an array of evil robots to infect and capture Solex-bearing machines across Bubble Town, often clashing with Connor, Cubix, and the Botties in high-stakes battles to thwart his schemes. As the narrative progresses across two seasons, the team repeatedly intervenes to cure infected robots and dismantle Dr. K's creations, solidifying their role as defenders of the city's harmony. In the second season, the threats escalate with Dr. K unveiling the Ultimate Robot (UR), a shape-shifting adversary capable of absorbing other robots' abilities and impersonating allies like a dark version of Cubix, further endangering Bubble Town. Dr. K's pursuit of Solex intensifies, leading to larger-scale attacks, but internal betrayals emerge as UR evolves into the autonomous Kilobot, who turns against his creator in a bid for global domination with a zombot army. The series culminates in a climactic alliance between the Botties, Cubix, and a reluctant Dr. K to defeat Kilobot, resulting in the destruction of the primary threats, the scattering of Cubix's cubes for a potential rebuild, and the restoration of peace to the robot-dominated world.World-Building
The Cubix: Robots for Everyone series is set in the year 2044 in Bubble Town, a futuristic metropolis where robots outnumber humans and form the backbone of daily operations. This domed city exemplifies a society heavily reliant on robotic assistance, with machines performing a wide array of functions that sustain urban life. Botties, the colloquial term for these robots, are seamlessly integrated into societal roles, handling maintenance of infrastructure, providing companionship to residents, and undertaking labor-intensive tasks such as firefighting, food service, gardening, and transportation. Their presence fosters a harmonious human-robot coexistence, where every citizen typically owns or interacts with at least one robot tailored to personal needs. RobixCorp, the leading robotics corporation, drives this integration by manufacturing advanced models that enhance productivity and convenience across the city. Key technological elements define this environment, including modular robot designs that enable reconfiguration for multiple purposes, such as transforming into tools or vehicles, reducing the need for traditional automobiles. Robots are equipped with Emotional Processing Units (EPUs), granting them distinct AI personalities and emotional capabilities that mimic human traits, further blurring lines between machine and companion. Solex serves as the revolutionary energy source powering these innovations, allowing for sustained high-performance operations in a resource-efficient manner. The historical context traces the ascent of robot dominance to rapid advancements in robotics during the early 21st century, culminating in Bubble Town's emergence as a hub for sentient machines by 2044, where human adaptation to this tech-driven paradigm is the norm—highlighted through newcomers' initial surprise at the extent of robotic ubiquity.Solex Technology
Solex is a clean, unlimited energy crystal discovered following an alien spacecraft crash near RobixCorp by Professor Nemo, capable of powering entire cities and significantly enhancing the capabilities of robots such as increased strength, speed, and transformation functions. As the ultimate power source in the Cubix universe, it represents a breakthrough in energy technology, providing virtually infinite output without traditional fuel requirements. The technical attributes of Solex include its infinite energy output, exceptional resistance to depletion even under extreme use, and dual potential for constructive applications or destructive weaponization. In its crystallized form, it offers stable power delivery, but it can be overloaded to create explosive energy blasts or integrated into weapons like disintegrator rays. When mishandled, however, Solex exhibits instability, leading to uncontrolled energy surges that can cause robots to malfunction or self-destruct. Across the series, Solex's role evolves from a sought-after resource in Season 1, where it is pursued primarily for restoring depleted systems and reviving key robots like Cubix, to a more aggressive element in Season 2, where it fuels advanced threats such as the Showdown robots designed for domination. This progression highlights its central conflicts, with risks including berserk behavior in exposed EPUs and explosion hazards during extraction or infusion processes. Dr. K's invention of Solex integration techniques is briefly pursued by villains to amplify their robotic armies, though control issues often backfire.Production
Development History
Cubix originated as a South Korean-American co-production spearheaded by the animation studio Cinepix, in partnership with 4Kids Entertainment, which marked the latter's first original animated television series. Additional collaborators included the Korean broadcaster Daewon C&A Holdings and the Japanese studio XEBEC, which contributed to 3D CGI animation, combining expertise to produce a series centered on modular robots in a futuristic setting. The original Korean title is "큐빅스" (Kyubikseu). The project emphasized innovative robot designs capable of reconfiguration, drawing from established toy and animation traditions to appeal to international audiences.[4] Development progressed from conceptualization in the late 1990s to its premiere on August 11, 2001, on the Kids' WB programming block in the United States, with the English dub handled by 4Kids. The series consists of two seasons of 13 episodes each, totaling 26 episodes. The first season aired from 2001 to 2002, establishing the core narrative around robot repairs and adventures in a resource-scarce world. Following the positive reception of the first season, production expanded to a second season, which aired in 2003, allowing for further exploration of character arcs and conflicts.[1][5]Animation and Production Details
The animated series Cubix: Robots for Everyone was produced in South Korea by the studios Cinepix and Daewon Media, utilizing full CGI animation to depict the futuristic world and intricate robot designs.[6] This 3D computer-generated style allowed for fluid, dynamic transformations of the modular robots, such as Cubix assembling into vehicles or tools, which were central to the action-oriented episodes. The CGI approach emphasized detailed mechanical movements and battle sequences, distinguishing the series from traditional 2D animations of the era. Production involved creating 26 episodes across two seasons, with each installment running approximately 22 minutes.[7] The cycle focused on balancing narrative development with high-cost CGI elements like robot assemblies and environmental interactions in the city of Bubbletown, requiring careful resource allocation for rendering complex scenes. For instance, episodes featuring large-scale robot confrontations demanded extended animation timelines to ensure seamless integration of modular parts and physics simulations. Sound design played a key role in enhancing the robotic theme, incorporating custom effects for block-based assemblies, energy blasts, and mechanical clashes during battles. The series featured an original musical score with upbeat electronic motifs and Mickey Mousing techniques to synchronize audio cues with on-screen actions, such as whirring gears during transformations.[6] Insert songs, like "Suddenly" performed by the group Harmonix, were integrated to underscore emotional moments in the English adaptation. As an international co-production between the Korean creators and U.S. licensee 4Kids Entertainment, the series faced logistical challenges in dubbing and cultural adaptation. The English version included modifications for pacing and humor while synchronizing voice recordings to match lip movements in the CGI models.[6] These adjustments addressed differences in storytelling rhythms, ensuring the dubbed dialogue aligned with the fast-paced robot action without disrupting the visual flow.Voice Cast
The English dub of Cubix: Robots for Everyone was produced by 4Kids Entertainment, with voice recording taking place at their studios in New York.[8][9] The dub featured an ensemble of voice actors, many of whom were established in 4Kids' other anime adaptations, such as Pokémon, contributing to a consistent energetic style suited to the show's action-oriented robot themes. Robot characters were given dynamic, mechanical-inflected performances to emphasize their transformable nature, while human roles adopted youthful, relatable tones to appeal to the target audience of children. The main cast included Andrew Rannells as Connor, the inventive young protagonist whose enthusiastic delivery captured the character's passion for robotics.[10][8] Veronica Taylor voiced Abby, Connor's friend, bringing a spirited and supportive quality to the role, drawing from her experience voicing Ash Ketchum in Pokémon.[11][12] Amy Birnbaum provided the voice for Chip, the excitable younger sibling, with a high-energy performance that highlighted his mischievous personality.[12][9] Scottie Ray lent his voice to Cubix, the titular robot, delivering lines with a clear, heroic timbre that underscored the bot's loyalty and problem-solving capabilities across both seasons.[13] Mong, one of Connor's friends, was voiced by James Carter Cathcart with an energetic tone that fit the character's pun-loving personality.[12][14] Supporting roles were filled by notable 4Kids veterans, including Madeleine Blaustein as Dr. K, the eccentric inventor, whose quirky interpretation added humor to the scientist's inventive antics.[8] Dan Green voiced Graham, Connor's father, with a stern yet caring inflection that reflected the character's protective nature.[14] Rachael Lillis portrayed Hela, the villainous engineer, infusing the role with a sharp, scheming edge.[14] Additional robot and background voices were handled by actors like Eric Stuart as Raska (alien form) and Lauren Kling as Raska (human form), ensuring seamless integration of the show's ensemble of mechanical characters. No major casting changes occurred between seasons, maintaining continuity in performances.[8]| Character | Voice Actor |
|---|---|
| Connor | Andrew Rannells |
| Abby | Veronica Taylor |
| Chip | Amy Birnbaum |
| Cubix | Scottie Ray |
| Mong | James Carter Cathcart |
| Dr. K | Madeleine Blaustein |
| Graham | Dan Green |
| Hela | Rachael Lillis |
Characters
Human Characters
Connor is the primary human protagonist in Cubix: Robots for Everyone, a boy with a profound obsession for robots that drives his actions throughout the series. Recently relocated to the futuristic city of Bubble Town with his father Graham, who owns a local donut shop and harbors a strong dislike for robotics due to past events, Connor's family backstory underscores his determination to pursue his passion despite opposition. Optimistic and hardheaded, he demonstrates remarkable ingenuity as an aspiring inventor, often tinkering with machinery to solve problems. As the enthusiastic leader of the Botties—a club of young robot enthusiasts formed after he repairs and activates the prototype robot Cubix—Connor fosters teamwork among his peers, helping them navigate challenges that build his own confidence and leadership skills. Abby serves as Connor's closest human ally and a key member of the Botties, acting in a supportive, caretaker-like role within the group through her sensible guidance and mechanical expertise. She is a skilled robot repairer and pilot, frequently stepping in to assist friends during crises with her cautious yet committed approach. Her friendship with Connor, marked by shared interests in robotics and casual activities like virtual gaming at her home, strengthens the team's dynamics, while her bond with the group emphasizes collaborative human-robot interactions that promote growth and mutual reliance. The Botties club also includes younger members Chip and Mong, who contribute to the group's inventive spirit and interpersonal bonds. Chip, a young prodigy with extensive knowledge of robot mechanics despite his age, provides intellectual support and often pairs closely with Mong in their adventures. Mong, the taller and more robust member, brings levity with his love for snacks and self-amusing puns, though his competitive pride and impulsive nature lead to moments of personal development through the team's encouragement. Together with Connor and Abby, they form the core of the Botties, evolving from a casual repair shop hangout at the Botties Pit into a tight-knit unit focused on innovation and friendship. Hela Nemo, an older teenager and daughter of the renowned inventor Professor Nemo, owns and operates the Botties Pit robot repair shop, serving as a mentor to the younger club members with her technical prowess and defensive ingenuity, such as outfitting the shop with multi-layered security systems. Her resilient personality, forged from the presumed loss of her father in a lab explosion, motivates her to aid others in robot-related endeavors, enhancing the group's capabilities through her expertise. Professor Nemo himself, the foundational figure behind Robix-Corp and inventor of the revolutionary Emotional Processing Unit (EPU) as well as the original creator of Cubix, acts as a distant yet pivotal ally whose legacy influences the protagonists' pursuits, providing inspirational context for their inventive arcs without direct involvement in daily activities.[15][16]Bottie Robots
The Bottie Robots are a group of heroic, modular androids that serve as loyal allies to the young protagonists in Cubix: Robots for Everyone, each designed with interlocking cube components that enable versatile reconfiguration for combat, transportation, and utility tasks. Their core philosophy revolves around modularity, allowing individual or combined transformations to adapt to mission needs, such as vehicle formation for pursuit or weapon assembly for defense. This design draws from advanced robotics concepts, emphasizing adaptability over fixed forms to support the team's efforts against threats. Cubix, the flagship Bottie Robot and Connor's primary companion, exemplifies modularity through his cube-based structure made from an indestructible alloy. Originally a prototype created by Professor Nemo, Cubix was disassembled in a laboratory explosion and later rebuilt by Connor from scattered parts found in a junkyard, establishing his backstory as a resilient survivor. His abilities include transforming into various vehicles like a hover bike, jet, or tank, as well as tools and weapons such as laser chainsaws or cannon blasters, powered by an internal energy source that grants superhuman strength and durability. In team roles, Cubix often leads assaults with his versatile configurations, sacrificing components if needed to protect allies during high-stakes operations.[17][18] Complementing Cubix are the other core Botties—Maximix, Cerebrix, and Rubix—each specialized for distinct strengths while sharing the modular cube framework for potential combination modes, where they interlock to form larger, enhanced entities like multi-wheeled transports or amplified weaponry. Maximix, owned by Mong, focuses on physical power with a compact, unicycle-based frame optimized for balance and propulsion, enabling high-speed charges and heavy lifting despite not matching the raw might of larger foes. Cerebrix, aligned with Chip, prioritizes intellect through a bipedal, armless design equipped with superior processing for data analysis, memory recall, and tactical simulations, often reconfiguring cubes into sensor arrays or computing interfaces. Rubix, paired with Abby, excels in velocity with streamlined cube arrangements for aerodynamic shifts, facilitating rapid scouting, evasion, and delivery of precision strikes in dynamic scenarios. These configurations allow the Botties to merge seamlessly, amplifying collective capabilities for complex missions like infiltrating restricted areas or countering coordinated attacks.[19][20][21] Dondon is a non-modular robotic ally, serving as a personal interaction and entertainment bot specialized in cooking and hovering assistance. Often acting as the team's chef, Dondon provides support in daily activities and episodes involving household crises, enhancing the group's lifestyle in Bubble Town.[22] The Bottie Robots' artificial intelligences simulate human-like emotions and traits, fostering deep bonds with their human owners and enabling intuitive teamwork. Cubix displays loyalty and empathy via expressive screen eyes and vocal beeps that evolve from repetition to contextual responses, reflecting a childlike curiosity. Maximix embodies energetic determination, often motivating through fitness-oriented encouragement, while Cerebrix maintains a calm, analytical demeanor focused on logic over sentiment. Rubix conveys playful agility, with quick-witted reactions that mimic youthful exuberance. These AI personalities enhance group dynamics, allowing the robots to anticipate needs, express concern during repairs, or celebrate victories collectively.[17][21] Repairs and upgrades occur primarily at the Botties' Pit, a makeshift hideout and repair shop serving as the team's operational base. Here, the robots undergo disassembly for component swaps, energy recalibration, and modular enhancements using specialized tools, ensuring they remain mission-ready after damage. This process underscores the modularity philosophy, as damaged cubes can be replaced or reconfigured on-site, minimizing downtime and allowing iterative improvements like added speed boosters for Rubix or reinforced armor for Maximix. In missions, the Botties leverage these traits to assist protagonists like Connor by providing transport, reconnaissance, or direct intervention, with combinations enabling scalable responses to escalating threats.[23]Villainous Characters
The primary antagonists in Cubix: Robots for Everyone are the rogue scientist Dr. K and the alien infiltrator Raska, who collaborate to seize Solex for their ambitions of technological domination and personal gain. Dr. K, a brilliant but vengeful inventor formerly employed by RobixCorp, drives the duo's intellectual schemes, leveraging his expertise in robotics to engineer malevolent machines aimed at disrupting Bubble Town and beyond. Raska complements this with manipulative cunning and indirect brute force, posing as RobixCorp's charismatic spokesmodel while pursuing Solex to fuel her extraterrestrial agenda. Their partnership forms a classic dynamic of cerebral strategy paired with opportunistic aggression, escalating from localized thefts to threats of global robotic supremacy. Dr. K's backstory traces to a catastrophic lab explosion at RobixCorp that cost him his arm, transforming him from a collaborative researcher into a solitary mad genius harboring a deep rivalry with Professor Nemo, the benevolent creator of Cubix and other Botties. This bitterness fuels his defection and obsession with Solex as a means to outdo Nemo's innovations and exact revenge on the corporation that abandoned him. Raska, originating from a distant planet, crash-landed near Bubble Town and assumed the identity of the real Raska after eliminating her, infiltrating RobixCorp to access Solex resources; her loyalty to the alliance stems from mutual benefit rather than ideology, though she maintains operational independence. Over the series, their threats evolve from petty crimes like Solex heists and sabotage to existential dangers, such as deploying doomsday devices powered by amassed Solex to subjugate humanity and robots alike. Key villainous robots embody aggression through hulking designs and Solex-enhanced weaponry, serving as extensions of their creators' wills. Dr. K's flagship minion, Kolossal, is a massive, asymmetrical brute with Frankenstein-inspired aesthetics—equipped with a claw arm, missile launchers, and battering tools—acting as his piloted enforcer for direct confrontations. In Season 2, Kilobot emerges as a super robot antagonist, a sleek, vampiric entity capable of absorbing data and abilities from defeated foes, its crimson armor and energy-draining tentacles emphasizing predatory dominance. Raska deploys subtler robotic aides like Cinematixes for surveillance and deception, but relies on Dr. K's arsenal for heavy combat, highlighting her preference for orchestration over frontline brawling. The hierarchy among these villainous robots contrasts sharply with the collaborative, modular teamwork of the Botties. Dr. K imposes a rigid command structure on his "K-series" minions—such as the claw-wielding Krab, artillery-focused Kannon, and multi-tool Kontraption—where each serves specialized roles under his absolute authority, often self-destructing upon failure to prevent technology capture. Raska's forces operate more loosely, integrated into corporate facades, but ultimately defer to the alliance's shared Solex pursuits; this top-down control fosters efficiency in isolated strikes but lacks the adaptive synergy that defines heroic robots, leading to vulnerabilities in prolonged engagements. Their clashes with protagonists revolve around Solex-fueled power struggles, underscoring the villains' relentless drive for supremacy.[24][25][26][27][28]Episodes
Season 1 (2001–2002)
Season 1 of Cubix: Robots for Everyone aired from August 11, 2001, to February 9, 2002, on the Kids' WB block, consisting of 13 episodes that establish the core narrative in the robot-dominated city of Bubbletown. The season centers on young mechanic Connor's arrival and his efforts to join the Botties, a club of robot enthusiasts led by Hela, while confronting the villainous Dr. K, who seeks to harvest the powerful energy source Solex from malfunctioning robots. Recurring motifs include robot repairs, family tensions between Connor and his robot-averse father Graham, and the transformative power of Cubix, the modular robot Connor assembles from scattered parts. Production notes highlight the pilot episode's focus on world-building, with early scripts emphasizing Connor's adaptation to a robot-centric society, and the season's animation utilizing CGI to depict dynamic robot transformations and chases.[5] The season unfolds in thematic arcs, beginning with episodes focused on Connor's adaptation and team formation. In the premiere, "The Unfixable Robot" (August 11, 2001), Connor moves to Bubbletown with his father and discovers the disassembled Cubix at the Botties Pit, challenging himself to reassemble it within 24 hours to prove his worth to the club.[29] This sets up Connor's passion for robotics against his father's prejudices. The following episode, "Electrix" (August 18, 2001), introduces the antagonist Dr. K as Connor sneaks Cubix home, only for a Solex-powered Electrix robot to rampage through the city, forcing the nascent team to collaborate on their first rescue.[29] "The Underground of Bubbletown" (August 25, 2001) further builds the group dynamic, as power outages lead Abby and the Botties into the sewers to battle a rhyming Sewix robot disrupting the city's infrastructure.[30] Mid-season episodes shift toward alliances and escalating Solex hunts, exploring individual character growth and recurring threats from Dr. K's creations. For instance, in "The Iron Chef" (September 1, 2001), Connor grapples with stage fright during a TV opportunity with celebrity chef Raska, while combating a malfunctioning Delishix robot that ties into Dr. K's energy extraction schemes.[29] "Dondon for Dinner" (September 22, 2001) highlights teamwork when missing robots prompt Dondon to confront the viral Disposix, losing his voice in the process and underscoring the risks of Solex infection.[29] Episodes like "Heat Wave" (November 17, 2001) showcase Mong's heroism as a berserk Fire Chief robot exploits extreme weather, allowing the team to refine their repair strategies. "K's Kages" (November 3, 2001) delves deeper into villainy, with the Botties uncovering a robot graveyard protected by the shape-shifting Konfusion, revealing Dr. K's unethical experiments.[31] These stories emphasize building trust among the humans and their Bottie robots, such as Maxim and Ingot, amid frequent repairs that highlight themes of redemption for rogue machines. The season culminates in a three-part finale centered on the first major confrontation with Dr. K, intensifying the Solex pursuit and team unity. Beginning with "Office Politix" (January 26, 2002), the Botties infiltrate Dr. K's lair, navigating corporate intrigue at RobixCorp to thwart his plans. This arc continues in "The Doctor's Office" (February 2, 2002), where personal stakes rise as Connor faces ethical dilemmas in repairing infected robots, leading to direct clashes with Dr. K's minions. The trilogy concludes in "The Unbeatable Robot" (February 9, 2002), pitting Cubix against the formidable Kulminator in a high-stakes battle that tests the season's assembled alliances and foreshadows larger threats. Throughout, production incorporated pilot-inspired motifs like modular assembly sequences, with the finale's animation emphasizing large-scale robot duels to cap the foundational arcs of discovery and resistance.[5]| Episode | Title | Air Date |
|---|---|---|
| 1 | The Unfixable Robot | August 11, 2001 |
| 2 | Electrix | August 18, 2001 |
| 3 | The Underground of Bubbletown | August 25, 2001 |
| 4 | The Iron Chef | September 1, 2001 |
| 5 | Dondon for Dinner | September 22, 2001 |
| 6 | Magnetix Personality | October 6, 2001 |
| 7 | K's Kages | November 3, 2001 |
| 8 | Heat Wave | November 17, 2001 |
| 9 | Hurricane Havoc | November 24, 2001 |
| 10 | Fixed Competition | December 1, 2001 |
| 11 | Office Politix (Part 1) | January 26, 2002 |
| 12 | The Doctor's Office (Part 2) | February 2, 2002 |
| 13 | The Unbeatable Robot (Part 3) | February 9, 2002 |
Season 2 (2003)
Season 2 of Cubix: Robots for Everyone premiered on March 15, 2003, on Kids' WB, comprising 13 episodes that served as the series finale. This season heightens the narrative tension through the introduction of the Ultimate Robot, a Solex-powered antagonist engineered by Dr. K capable of absorbing other robots' abilities and morphing forms, resulting in escalated battles and threats to all of Bubble Town. The storyline delves further into Solex's volatile properties, unveils additional villainous constructs like zombots and impersonated allies, and builds toward a climactic resolution of the conflict between the Botties and Kilobot's forces. Returning characters such as Connor and his friends evolve in their roles, confronting city-scale perils that test Cubix's modular capabilities to their limits.[32][33][34] The season's episodes emphasize advanced Solex manipulations and larger antagonistic forces, with production featuring enhanced action choreography to portray dynamic robot confrontations. Below is a list of the episodes, including titles, original air dates, and synopses.| Episode | Title | Original air date | Synopsis |
|---|---|---|---|
| 14 (2x01) | Roller Coaster | March 15, 2003 | Dr. K's new invention, the Ultimate Robot (Kilobot), absorbs abilities from other bots and frames Cubix for destruction in Bubble Town.[32] |
| 15 (2x02) | The Chipinator | March 18, 2003 | Chip builds a robot to boost his confidence, but it goes haywire and rampages through the city, requiring the team's intervention.[32] |
| 16 (2x03) | The Incredible Shrinking Robot | March 19, 2003 | Connor, Cubix, and an exterminator bot are shrunk to fight a rodent infestation in the sewers, facing giant hazards.[32] |
| 17 (2x04) | Crash Test Pest | March 22, 2003 | The Botties ally with crash-test dummy robots that turn hostile under Dr. K's influence, leading to intense defensive battles.[32] |
| 18 (2x05) | Tyrranix | March 29, 2003 | During a Tricoball game, dinosaur-like robots appear, including a corrupted Cubix that transforms into a T-Rex, causing chaos.[32] |
| 19 (2x06) | Tomorrow's Robots Today | April 5, 2003 | A weather-controlling robot disrupts a kite festival with storms, forcing Cubix and the kids to counter its attacks.[32] |
| 20 (2x07) | Media Storm | April 12, 2003 | At a Robix Corp event, an evil Cubix clone starts absorbing demo robots, leading to a showdown with the real Cubix.[32] |
| 21 (2x08) | CirKus | April 19, 2003 | Dr. K hypnotizes robots in a circus trap; Cubix enters a dream world to free them from coma.[32] |
| 22 (2x09) | Bubble Town Wishes and EPU Dreams | April 26, 2003 | The team and Dr. K upgrade Cubix while fighting a zombot invasion, advancing the battle against Kilobot.[32] |
| 23 (2x10) | Klank | May 3, 2003 | Discovering a old circus robot leads to Dr. K's facility for reprogramming robot EPUs.[32] |
| 24 (2x11) | The Importance of Being Maximix | April 12, 2003 | Reviving an old robot with a new EPU sends it seeking its creator Dr. K, raising suspicions.[32] |
| 25 (2x12) | War Triangle | April 19, 2003 | Kilobot disguises as Maximix to steal parts from Robix Corp, sparking a three-way conflict.[35] |
| 26 (2x13) | Final Showdown | April 26, 2003 | Dr. K's zombots rebel; Kilobot's plans lead to Maximix's sacrifice and Cubix's cubes disrupting the invasion.[36][37] |
