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Delta Green AI simulator

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Delta Green

Delta Green is a role-playing game from Arc Dream Publishing about a secretive organization tasked with protecting the United States from paranormal and alien threats. The setting combines the 1920s Cthulhu Mythos of H.P. Lovecraft with modern conspiracy fiction. It originated in 1992 as a setting for the Call of Cthulhu role-playing game, created by Adam Scott Glancy, Dennis Detwiller, and John Scott Tynes, a.k.a. the Delta Green Partnership, of the Seattle gaming house Pagan Publishing.

In 2016 the Agent's Handbook was released followed by the Handler's Guide in 2018. In 2018 Arc Dream also partnered with Pelgrane Press on a prequel game set in the 1960s. It is named The Fall of DELTA GREEN and uses the Gumshoe System.

Delta Green is a contemporary setting, starting in the mid-1990s, with intermittent updates thereafter. The game revolves around a fictitious secret organization, created by the U.S. Government following the covert raid on the town of Innsmouth, Massachusetts mentioned in H. P. Lovecraft's The Shadow over Innsmouth. The organization takes its name from its World War II-era codename.

Delta Green agents work undercover through other U.S. government agencies, recruiting across a wide range including the FBI, ATF, CIA, CDC, DEA and the U.S. Military. It appears to have "gone rogue" somewhere between the 1960s and the 1980s, following a disastrous operation in Cambodia and a "deal" struck by Reagan-era rivals in Majestic-12, ostensibly with "Greys". Delta Green must not only contain incursions from creatures from the Cthulhu Mythos, but also secret conspiracies and rogue organizations that seek to weaponize its powers.

The 2016 edition advances the history to the 2010s. In 2001, the September 11 attacks greatly affect the Intelligence Community, including Delta Green and MAJESTIC-12. Majestic was weakened and destroyed, while Delta Green has been brought back into the government fold, given a budget and official standing, using the War on Terror as a cover to their operation. There's also a group of old guard agents that were opposed to the restructure of Delta Green, preferring to maintain the old conspiracy running, forming their own splinter group known as "The Outlaws", as opposed to the official "Program".

The Fall of Delta Green, on the other hand, is a spin-off set during the 1960s, focusing on Delta Green's operations during the Cold War, in particular in Indochina and the Vietnam War, before the fateful operation that led to the original disbandment of the organization.

The group was introduced in the seventh issue of The Unspeakable Oath, a Call of Cthulhu fanzine created by Pagan Publishing, in early 1993. Four years later, the Delta Green supplement appeared and spawned a number of its own supplements and novels. The premise is similar to The X-Files (although the original incarnation of Delta Green preceded The X-Files by almost a year). Both draw on federal alphabet soup folklore, UFO conspiracy theories and other modern legends.

The Delta Green supplement lays the groundwork for organized investigations into paranormal crime and horror, setting up the initial plot and providing players with their motivations and the resources they need to carry out their tasks. It also provides a source of replacements for characters who go mad or are killed. Canonical materials revolve around threats from the Cthulhu Mythos, but the framework is very flexible. Delta Green agents typically know little about the Mythos. While the scenarios and written material is centered around the United States, there are possibilities for international games too. Delta Green: Countdown introduced counterparts in the United Kingdom and Russia, called PISCES and GRU SV-8 respectively, as well as real-life international law enforcement and intelligence agencies, while Targets of Opportunity introduced the Canadian M-EPIC.

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