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Graphics card

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Graphics card

A graphics card (also called a video card, display card, graphics accelerator, graphics adapter, VGA card/VGA, video adapter, or display adapter) is a computer expansion card that generates a feed of graphics output to a display device such as a monitor. Graphics cards are sometimes called discrete or dedicated graphics cards to emphasize their distinction to an integrated graphics processor on the motherboard or the central processing unit (CPU). A graphics processing unit (GPU) that performs the necessary computations is the main component in a graphics card, but the acronym "GPU" is sometimes also used to refer to the graphics card as a whole erroneously.

Most graphics cards are not limited to simple display output. The graphics processing unit can be used for additional processing, which reduces the load from the CPU. Additionally, computing platforms such as OpenCL and CUDA allow using graphics cards for general-purpose computing. Applications of general-purpose computing on graphics cards include AI training, cryptocurrency mining, and molecular simulation.

Usually, a graphics card comes in the form of a printed circuit board (expansion board) which is to be inserted into an expansion slot. Others may have dedicated enclosures, and they are connected to the computer via a docking station or a cable. These are known as external GPUs (eGPUs).

Graphics cards are often preferred over integrated graphics for increased performance. A more powerful graphics card will be able to render more frames per second.

Graphics cards, also known as video cards or graphics processing units (GPUs), have historically evolved alongside computer display standards to accommodate advancing technologies and user demands. In the realm of IBM PC compatibles, the early standards included Monochrome Display Adapter (MDA), Color Graphics Adapter (CGA), Hercules Graphics Card, Enhanced Graphics Adapter (EGA), and Video Graphics Array (VGA). Each of these standards represented a step forward in the ability of computers to display more colors, higher resolutions, and richer graphical interfaces, laying the foundation for the development of modern graphical capabilities.

In the late 1980s, advancements in personal computing led companies like Radius to develop specialized graphics cards for the Apple Macintosh II. These cards were unique in that they incorporated discrete 2D QuickDraw capabilities, enhancing the graphical output of Macintosh computers by accelerating 2D graphics rendering. QuickDraw, a core part of the Macintosh graphical user interface, allowed for the rapid rendering of bitmapped graphics, fonts, and shapes, and the introduction of such hardware-based enhancements signaled an era of specialized graphics processing in consumer machines.

The evolution of graphics processing took a major leap forward in the mid-1990s with 3dfx Interactive's introduction of the Voodoo series, one of the earliest consumer-facing GPUs that supported 3D acceleration. The Voodoo's architecture marked a major shift in graphical computing by offloading the demanding task of 3D rendering from the CPU to the GPU, significantly improving gaming performance and graphical realism.

The development of fully integrated GPUs that could handle both 2D and 3D rendering came with the introduction of the NVIDIA RIVA 128. Released in 1997, the RIVA 128 was one of the first consumer-facing GPUs to integrate both 3D and 2D processing units on a single chip. This innovation simplified the hardware requirements for end-users, as they no longer needed separate cards for 2D and 3D rendering, thus paving the way for the widespread adoption of more powerful and versatile GPUs in personal computers.

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