Dream Zone | |
---|---|
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Developer | JAM Software |
Publisher | Baudville |
Programmer | Andy Gavin |
Artist | Jason Rubin |
Composer | Sarah Sidman |
Platforms | Apple II, Apple IIGS, MS-DOS, Amiga, Atari ST |
Release |
|
Genre | Adventure |
Mode | Single-player |
Dream Zone is an adventure game developed by JAM Software and published by Baudville. It was released in 1988 for the Apple II and Apple IIGS, followed by versions for MS-DOS, the Amiga, and the Atari ST.
Dream Zone is a game in which an elixir from a scientist traps the player in his own imaginary dream world of terrifying creatures, magic, airships, a floating castle, and an infuriating bureaucracy, that he must escape to return to reality.[1]
Dream Zone was released for the Apple II and Apple IIGS in the second quarter of 1988,[2] for the MS-DOS in November 1988,[3] and for the Amiga and Atari ST in December 1988.[4]
Publication | Score |
---|---|
Amiga User International | 8/10[5] |
Computer and Video Games | 88%[6] |
Dragon | 5/5[1] |
Zzap!64 | 39%[7] |
Commodore User | 9/10[8] |
Compute! stated that the game "truly conveys a dream-like feeling". The magazine praised its satire and the IIGS version's graphics, and stated that "it's hard to believe that the program was written by two high school juniors".[9] A later Compute! review praised the graphics, story, and interface.[10] The game was reviewed in 1988 in Dragon #134 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 5 out of 5 stars.[1] "The Pilgrim" of ACE gave the game a score of 68/100 for "landscape", 65/100 for "challenge", 79/100 for "system", and 69/100 for "encounters".[11] Aktueller Software Markt gave the game a score of 9/10 for graphics, 11/10 for story, 6/10 for vocabulary, 10/10 for atmosphere, and 9/10 for price and performance.[12]
The game sold upwards of 10,000 copies, earning the developers about $15,000.[13]
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