Emilia Schatz
Emilia Schatz
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Daily Chronicle

24 December, 2017
Emilia Schatz and her wife Katy's daughter was born on December 24, 2017.
14 March, 2014
Emilia Schatz came out as transgender to Naughty Dog on March 14, 2014. The company had a plan to send a company-wide email on March 14, 2014, which they coordinated with co-presidents Christophe Balestra and Evan Wells. The company set up the transition so Schatz had a new email address, business cards, and company head shot when she returned the following week.
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Main Milestones
Birth of Emilia Schatz
February 18, 1979
Emilia Schatz was born, marking the beginning of a life that would later become deeply intertwined with the world of video game development. Her early life and influences laid the groundwork for her future passion and career.
Early Work in Game Development
Early Career
Before joining Naughty Dog, Emilia Schatz worked at several game development studios, honing her skills and gaining valuable experience. These early roles likely exposed her to various aspects of game design, programming, and art, shaping her multifaceted approach to game development.
Brief
Known For
Video game design, specifically her work at Naughty Dog on games like "Uncharted: The Lost Legacy" and "The Last of Us Part II".