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Ecco the Dolphin
Ecco the Dolphin is a series of action-adventure video games developed by Appaloosa Interactive (previously known as Novotrade International) and published by Sega. Appaloosa Interactive was founded in Hungary in 1983; the first Ecco the Dolphin game was developed by an entirely Hungarian team, originally for the European market. Ecco the Dolphin series was released in part due to Nintendo's exclusive deal with the company Capcom. In the early 1990s, Capcom signed a deal with Nintendo preventing Sega's console from carrying two popular games at the time, Street Fighter I and Final Fight. As a result, Sega created Ecco the Dolphin to develop a competitive advantage against Nintendo by having their own interactive game series. The games were originally developed for the Mega Drive/Genesis and Dreamcast video game consoles, and have been ported to numerous systems. Ettore Annunziata envisioned and conceived the game, while László Szenttornyai, József Molnár, and Zsolt Balogh programmed the game for the SEGA Mega Drive. The story follows the eponymous bottlenose dolphin, who fights extraterrestrial threats to the world. The games are known for their high difficulty as well as their pacifist nature, which is common for Hungarian games.[citation needed] Hungarian animated games often[citation needed] feature animal protagonists like Caesar the Cat, a game released in 1983 for the Commodore 64. Ecco the Dolphin was seen as a continuation of the use of animal protagonists in Hungarian content. Ecco was created by Ed Annunziata, who also produced Chakan: The Forever Man, which was also released in 1992.
Released in 1992, the original game followed the exploits of a young dolphin named Ecco as he searches the seas, and eventually time itself, for his missing pod. The game was originally developed for the European market, but localization producers such as Ryoichi Hasegawa adapted the game for the Japanese market. For example, Hasegawa adapted the Western cover for Ecco, "a macho looking dolphin", into a cute-looking dolphin.
Released in 1994, the sequel follows Ecco's exploits after the conclusion of the original game as he travels the oceans, the past, and the future in his quest to save the planet once more.
Released in 1995, this title was intended as edutainment and was less difficult than the previous two titles in series. Edutainment refers to educational entertainment where media is intended to teach and make learning more enjoyable for younger viewers. Ecco Jr. demonstrates this through introducing players to echolocation as well as an introduction to marine life animals.
Ed Annuziata created this game specifically for his daughter and anyone who wanted to enjoy a game not filled with violence. Different from the other games in the series, this game does not have enemies and does not include weapons. Additionally, the puzzles players complete throughout the game are less challenging and have lower complexity making it a more simplified and accessible gameplay style. The Entertainment Software Ratings board (ESRB) rated Ecco Jr. as “E for everyone.” Ecco Jr. also includes a “Parent’s Menu” where guardians can decide the difficulty or select the level.
Unlike other games in the series, the player can switch between two other marine animals in addition to Ecco. When Ecco and his friends find out Big Blue, a wise and famous whale, is nearby, they must do favors and break crystals in order to pass the stage and find him.
The last level of Ecco Jr. is titled The Endless Sea. Singing to Big Blue will cause the whale to ascend toward the surface. After enough attempts, Big Blue will reach the top of the water and blow out of its blowhole. This signals the completion of the level and triggers the end of the game.
Released in 1995, an edutainment game similar to Ecco Jr. on the Sega Genesis, this title was released on the Sega Pico. In this game, Ecco and his pals explore the ocean and the ruins that lie within to find various treasures. This game distinguishes itself by utilizing stylus control for the gameplay.
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Ecco the Dolphin AI simulator
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Ecco the Dolphin
Ecco the Dolphin is a series of action-adventure video games developed by Appaloosa Interactive (previously known as Novotrade International) and published by Sega. Appaloosa Interactive was founded in Hungary in 1983; the first Ecco the Dolphin game was developed by an entirely Hungarian team, originally for the European market. Ecco the Dolphin series was released in part due to Nintendo's exclusive deal with the company Capcom. In the early 1990s, Capcom signed a deal with Nintendo preventing Sega's console from carrying two popular games at the time, Street Fighter I and Final Fight. As a result, Sega created Ecco the Dolphin to develop a competitive advantage against Nintendo by having their own interactive game series. The games were originally developed for the Mega Drive/Genesis and Dreamcast video game consoles, and have been ported to numerous systems. Ettore Annunziata envisioned and conceived the game, while László Szenttornyai, József Molnár, and Zsolt Balogh programmed the game for the SEGA Mega Drive. The story follows the eponymous bottlenose dolphin, who fights extraterrestrial threats to the world. The games are known for their high difficulty as well as their pacifist nature, which is common for Hungarian games.[citation needed] Hungarian animated games often[citation needed] feature animal protagonists like Caesar the Cat, a game released in 1983 for the Commodore 64. Ecco the Dolphin was seen as a continuation of the use of animal protagonists in Hungarian content. Ecco was created by Ed Annunziata, who also produced Chakan: The Forever Man, which was also released in 1992.
Released in 1992, the original game followed the exploits of a young dolphin named Ecco as he searches the seas, and eventually time itself, for his missing pod. The game was originally developed for the European market, but localization producers such as Ryoichi Hasegawa adapted the game for the Japanese market. For example, Hasegawa adapted the Western cover for Ecco, "a macho looking dolphin", into a cute-looking dolphin.
Released in 1994, the sequel follows Ecco's exploits after the conclusion of the original game as he travels the oceans, the past, and the future in his quest to save the planet once more.
Released in 1995, this title was intended as edutainment and was less difficult than the previous two titles in series. Edutainment refers to educational entertainment where media is intended to teach and make learning more enjoyable for younger viewers. Ecco Jr. demonstrates this through introducing players to echolocation as well as an introduction to marine life animals.
Ed Annuziata created this game specifically for his daughter and anyone who wanted to enjoy a game not filled with violence. Different from the other games in the series, this game does not have enemies and does not include weapons. Additionally, the puzzles players complete throughout the game are less challenging and have lower complexity making it a more simplified and accessible gameplay style. The Entertainment Software Ratings board (ESRB) rated Ecco Jr. as “E for everyone.” Ecco Jr. also includes a “Parent’s Menu” where guardians can decide the difficulty or select the level.
Unlike other games in the series, the player can switch between two other marine animals in addition to Ecco. When Ecco and his friends find out Big Blue, a wise and famous whale, is nearby, they must do favors and break crystals in order to pass the stage and find him.
The last level of Ecco Jr. is titled The Endless Sea. Singing to Big Blue will cause the whale to ascend toward the surface. After enough attempts, Big Blue will reach the top of the water and blow out of its blowhole. This signals the completion of the level and triggers the end of the game.
Released in 1995, an edutainment game similar to Ecco Jr. on the Sega Genesis, this title was released on the Sega Pico. In this game, Ecco and his pals explore the ocean and the ruins that lie within to find various treasures. This game distinguishes itself by utilizing stylus control for the gameplay.