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F-Zero GX
F-Zero GX is a 2003 racing game developed by Amusement Vision, a division of Sega, and published by Nintendo for the GameCube. It was released in Japan on July 25, 2003, North America on August 25, Australia on October 24, and Europe on October 31. Sega also released an arcade version, F-Zero AX, which uses the Triforce arcade system board.
F-Zero GX retains the high-speed gameplay of the previous F-Zero games, with an emphasis on track memorization and reflexes. It introduces a "story mode", in which the player completes missions as Captain Falcon through nine chapters.
The project was the first significant game collaboration between Nintendo and Sega. It runs on an enhanced version of the game engine used in Super Monkey Ball (2001). GX received positive reviews for its visuals, intense action, sense of speed, and track design, though its difficulty was criticized. In 2025, it was rereleased on the Nintendo Classics service for the Nintendo Switch 2.
F-Zero GX is a futuristic racing game in which up to thirty competitors race in an intergalactic Grand Prix. It retains the basic gameplay and control of the previous F-Zero game, F-Zero X (1998) on the Nintendo 64. Tracks include enclosed tubes, cylinders, jumps, and rollercoaster-like paths. Some include obstacles such as dirt patches and mines. An emphasis is placed on track memorization and reflexes.
Each machine handles differently, has its own performance abilities affected by its weight, and a grip, boost, and durability score. Before each race, the player can adjust a vehicle's balance between acceleration and top speed. Every machine has an energy meter, a measurement of its health, which is lost through collisions or attacks from opposing racers. Energy is also used to boost, which becomes possible after the first lap. Energy is recovered by driving over pit areas. Dash plates provide a speed boost, while jump plates launch vehicles into the air, enabling them to cut corners.
Corners are navigated using the analog stick and shoulder buttons. By holding both shoulder buttons, vehicles can drift around corners. Afterwards, the physics modeling gives vehicles setup with high acceleration a boost of acceleration. Players can exploit this on a wide straight stretch of a circuit to generate serpentinous movements. This technique, called "snaking", delivers a massive increase in speed, but it is best used on the easier tracks, when racing alone in Time Trial, and with heavy vehicles with a high grip rating and given high acceleration. Nintendo said snaking was an intentional inclusion, but IGN said this may be "damage control".
In the Grand Prix mode, the player races against twenty-nine opponents through three laps of each track in a cup. Racers receive points for finishing a track depending on their finishing position; the racer with the most points at the end of the cup is the winner. Initially, the player has access to three cups: Ruby, Sapphire and Emerald. Completing all three unlocks the Diamond Cup. Each cup has four difficulty levels: novice, standard, expert, and master. Completing all four cups on the highest difficulty level unlocks tracks from F-Zero AX.
If the player has a "spare machine"—the equivalent of an extra life— the race can be restarted even if their vehicle is destroyed. Players start each cup with more vehicles on lower difficulty levels. Players receive energy for destroying competitors through combat, and receive an additional spare machine for every five contenders they destroy.
Hub AI
F-Zero GX AI simulator
(@F-Zero GX_simulator)
F-Zero GX
F-Zero GX is a 2003 racing game developed by Amusement Vision, a division of Sega, and published by Nintendo for the GameCube. It was released in Japan on July 25, 2003, North America on August 25, Australia on October 24, and Europe on October 31. Sega also released an arcade version, F-Zero AX, which uses the Triforce arcade system board.
F-Zero GX retains the high-speed gameplay of the previous F-Zero games, with an emphasis on track memorization and reflexes. It introduces a "story mode", in which the player completes missions as Captain Falcon through nine chapters.
The project was the first significant game collaboration between Nintendo and Sega. It runs on an enhanced version of the game engine used in Super Monkey Ball (2001). GX received positive reviews for its visuals, intense action, sense of speed, and track design, though its difficulty was criticized. In 2025, it was rereleased on the Nintendo Classics service for the Nintendo Switch 2.
F-Zero GX is a futuristic racing game in which up to thirty competitors race in an intergalactic Grand Prix. It retains the basic gameplay and control of the previous F-Zero game, F-Zero X (1998) on the Nintendo 64. Tracks include enclosed tubes, cylinders, jumps, and rollercoaster-like paths. Some include obstacles such as dirt patches and mines. An emphasis is placed on track memorization and reflexes.
Each machine handles differently, has its own performance abilities affected by its weight, and a grip, boost, and durability score. Before each race, the player can adjust a vehicle's balance between acceleration and top speed. Every machine has an energy meter, a measurement of its health, which is lost through collisions or attacks from opposing racers. Energy is also used to boost, which becomes possible after the first lap. Energy is recovered by driving over pit areas. Dash plates provide a speed boost, while jump plates launch vehicles into the air, enabling them to cut corners.
Corners are navigated using the analog stick and shoulder buttons. By holding both shoulder buttons, vehicles can drift around corners. Afterwards, the physics modeling gives vehicles setup with high acceleration a boost of acceleration. Players can exploit this on a wide straight stretch of a circuit to generate serpentinous movements. This technique, called "snaking", delivers a massive increase in speed, but it is best used on the easier tracks, when racing alone in Time Trial, and with heavy vehicles with a high grip rating and given high acceleration. Nintendo said snaking was an intentional inclusion, but IGN said this may be "damage control".
In the Grand Prix mode, the player races against twenty-nine opponents through three laps of each track in a cup. Racers receive points for finishing a track depending on their finishing position; the racer with the most points at the end of the cup is the winner. Initially, the player has access to three cups: Ruby, Sapphire and Emerald. Completing all three unlocks the Diamond Cup. Each cup has four difficulty levels: novice, standard, expert, and master. Completing all four cups on the highest difficulty level unlocks tracks from F-Zero AX.
If the player has a "spare machine"—the equivalent of an extra life— the race can be restarted even if their vehicle is destroyed. Players start each cup with more vehicles on lower difficulty levels. Players receive energy for destroying competitors through combat, and receive an additional spare machine for every five contenders they destroy.