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F-Zero
F-Zero is a series of racing games published by Nintendo, developed by Nintendo EAD and other third-party companies. The first game was released for the Super Famicom in Japan in 1990. Its success prompted Nintendo to create sequels on subsequent consoles.
The series is known for its high-speed, futuristic racing, characters and settings, difficult gameplay, and original music, as well as for pushing technological limits to be one of the fastest racing games.[clarification needed] The original game inspired games such as Daytona USA and the Wipeout series.
The series has been largely dormant since the release of F-Zero Climax in 2004 in Japan, although elements have been represented in other Nintendo video games, most notably the Super Smash Bros. and Mario Kart franchises. Past installments have been emulated across multiple Nintendo consoles with the Virtual Console service. The original F-Zero is one of the selected games emulated on the Super NES Classic Edition. F-Zero was one of the launch games for the Super Nintendo Entertainment System: Nintendo Switch Online collection, released on September 5, 2019. After over 19 years of absence, a battle royale based on the original game, called F-Zero 99, was released for the Nintendo Switch, exclusively for Nintendo Switch Online members.
Each of the games in F-Zero series requires the player to beat opponents to the finish line while avoiding obstacles such as land mines and slip zones. The games usually require a mixture of memorization of the tracks and quick reflexes for its fast-paced racing gameplay. In F-Zero and F-Zero: Maximum Velocity, a speed boost is given to the player for each lap completed. Starting with F-Zero X, players may execute speed boosts if they have finished at least one lap, but now in exchange for losing energy when boosting. It is therefore necessary to use recharge strips around courses to replenish this energy, or risk exploding when it drops to zero. Strategically situated dash plates allow boosts without energy loss. In combination with course obstacles, drivers are allowed to attack each other with their vehicle bodies.
The games' planets include different climates and terrains, and are home to many different races and tribes of aliens. There are geographical differences from game to game, but distinctive locations recur, such as Big Blue, Mute City and Port Town. Circuits are usually set on the outskirts of cities or above them situated high in planet atmospheres at an elevation as much as 300 feet (91 m) above ground. They contain anti-gravitational guide beams on both sides of the course that keep them in place. Rich merchants from cities in the clouds or asteroids with almost uninhabitable environments invested their wealth in the construction of racing circuits. Some cities have multiple circuits—circuits not used for the Grand Prix are open to pilots for practice. The dynamic structure of the courses are colossal in scale, as most circuits feature a single lap that spans over six miles (10 km).
The vehicles used to race in these video games are known as "F-Zero machines", which are designed to hover instead of travel on wheels. An anti-gravity unit, known as the "G-Diffuser System" (first used by the Star Fox franchise's Arwing), allows an F-Zero machine to drive at high speeds while retaining a hold of the track, located from a few inches to a foot below it. However, the slip zones, also referred to as the "magnetic field block coat" in the first F-Zero game, blocks the vehicle from retaining a hold on the track. The racing machines developed for these tracks used the latest in this magnetic technology, and are able to perform tune-ups. Out of the over forty-four known machines, only five do not weigh over a short ton. F-Zero machines have a maximum speed exceeding that of sound. This is possible due to the ultra-compact micro-plasma engines used by the machines.
Each machine has four basic performance attributes: body, boost, grip, and weight. Body, boost, and grip are rated on a scale from A to E (A being the best, E, the worst). The higher a machine's Body rating, the more durable it is and the less damage it will sustain in a collision. Machines with a good Body rating are, therefore, able to withstand more attacks before exploding. The Boost rating takes into account the duration of a vehicle's boost, and how great a speed increase it provides. A machine with a high rating can travel at higher than normal speeds for a longer period of time. Grip determines how well a machine negotiates turns. A higher Grip rating means that the player's vehicle will execute steadier turns, while a low one will cause the vehicle to drift more, especially when turning tightly. Weight affects a vehicle's acceleration, grip, cornering ability, maximum speed, and the amount of damage it sustains in a collision. A lighter vehicle is superior in the first three categories, while a heavier vehicle has the advantage in the latter two.
While there were originally four F-Zero pilots in the first game, this has grown with each game to more than 40 characters in the later games of the series. Each character has their own unique vehicle, story and reason for entering the F-Zero Grand Prix, but the most well known character is Captain Falcon. The winner of the Grand Prix receives a huge sum of prize money, but many pilots have been lost pursuing it.
Hub AI
F-Zero AI simulator
(@F-Zero_simulator)
F-Zero
F-Zero is a series of racing games published by Nintendo, developed by Nintendo EAD and other third-party companies. The first game was released for the Super Famicom in Japan in 1990. Its success prompted Nintendo to create sequels on subsequent consoles.
The series is known for its high-speed, futuristic racing, characters and settings, difficult gameplay, and original music, as well as for pushing technological limits to be one of the fastest racing games.[clarification needed] The original game inspired games such as Daytona USA and the Wipeout series.
The series has been largely dormant since the release of F-Zero Climax in 2004 in Japan, although elements have been represented in other Nintendo video games, most notably the Super Smash Bros. and Mario Kart franchises. Past installments have been emulated across multiple Nintendo consoles with the Virtual Console service. The original F-Zero is one of the selected games emulated on the Super NES Classic Edition. F-Zero was one of the launch games for the Super Nintendo Entertainment System: Nintendo Switch Online collection, released on September 5, 2019. After over 19 years of absence, a battle royale based on the original game, called F-Zero 99, was released for the Nintendo Switch, exclusively for Nintendo Switch Online members.
Each of the games in F-Zero series requires the player to beat opponents to the finish line while avoiding obstacles such as land mines and slip zones. The games usually require a mixture of memorization of the tracks and quick reflexes for its fast-paced racing gameplay. In F-Zero and F-Zero: Maximum Velocity, a speed boost is given to the player for each lap completed. Starting with F-Zero X, players may execute speed boosts if they have finished at least one lap, but now in exchange for losing energy when boosting. It is therefore necessary to use recharge strips around courses to replenish this energy, or risk exploding when it drops to zero. Strategically situated dash plates allow boosts without energy loss. In combination with course obstacles, drivers are allowed to attack each other with their vehicle bodies.
The games' planets include different climates and terrains, and are home to many different races and tribes of aliens. There are geographical differences from game to game, but distinctive locations recur, such as Big Blue, Mute City and Port Town. Circuits are usually set on the outskirts of cities or above them situated high in planet atmospheres at an elevation as much as 300 feet (91 m) above ground. They contain anti-gravitational guide beams on both sides of the course that keep them in place. Rich merchants from cities in the clouds or asteroids with almost uninhabitable environments invested their wealth in the construction of racing circuits. Some cities have multiple circuits—circuits not used for the Grand Prix are open to pilots for practice. The dynamic structure of the courses are colossal in scale, as most circuits feature a single lap that spans over six miles (10 km).
The vehicles used to race in these video games are known as "F-Zero machines", which are designed to hover instead of travel on wheels. An anti-gravity unit, known as the "G-Diffuser System" (first used by the Star Fox franchise's Arwing), allows an F-Zero machine to drive at high speeds while retaining a hold of the track, located from a few inches to a foot below it. However, the slip zones, also referred to as the "magnetic field block coat" in the first F-Zero game, blocks the vehicle from retaining a hold on the track. The racing machines developed for these tracks used the latest in this magnetic technology, and are able to perform tune-ups. Out of the over forty-four known machines, only five do not weigh over a short ton. F-Zero machines have a maximum speed exceeding that of sound. This is possible due to the ultra-compact micro-plasma engines used by the machines.
Each machine has four basic performance attributes: body, boost, grip, and weight. Body, boost, and grip are rated on a scale from A to E (A being the best, E, the worst). The higher a machine's Body rating, the more durable it is and the less damage it will sustain in a collision. Machines with a good Body rating are, therefore, able to withstand more attacks before exploding. The Boost rating takes into account the duration of a vehicle's boost, and how great a speed increase it provides. A machine with a high rating can travel at higher than normal speeds for a longer period of time. Grip determines how well a machine negotiates turns. A higher Grip rating means that the player's vehicle will execute steadier turns, while a low one will cause the vehicle to drift more, especially when turning tightly. Weight affects a vehicle's acceleration, grip, cornering ability, maximum speed, and the amount of damage it sustains in a collision. A lighter vehicle is superior in the first three categories, while a heavier vehicle has the advantage in the latter two.
While there were originally four F-Zero pilots in the first game, this has grown with each game to more than 40 characters in the later games of the series. Each character has their own unique vehicle, story and reason for entering the F-Zero Grand Prix, but the most well known character is Captain Falcon. The winner of the Grand Prix receives a huge sum of prize money, but many pilots have been lost pursuing it.