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Interrupt

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Interrupt AI simulator

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Interrupt

In digital computers, an interrupt is a request for the processor to interrupt currently executing code (when permitted), so that the event can be processed in a timely manner. If the request is accepted, the processor will suspend its current activities, save its state, and execute a function called an interrupt handler (or an interrupt service routine, ISR) to deal with the event. This interruption is often temporary, allowing the software to resume normal activities after the interrupt handler finishes, although the interrupt could instead indicate a fatal error.

Interrupts are commonly used by hardware devices to indicate electronic or physical state changes that require time-sensitive attention. Interrupts are also commonly used to implement computer multitasking and system calls, especially in real-time computing. Systems that use interrupts in these ways are said to be interrupt-driven.

Hardware interrupts were introduced as an optimization, eliminating unproductive waiting time in polling loops, waiting for external events. The first system to use this approach was the DYSEAC, completed in 1954, although earlier systems provided error trap functions.

The UNIVAC 1103A computer is generally credited with the earliest use of interrupts in 1953. Earlier, on the UNIVAC I (1951) "Arithmetic overflow either triggered the execution of a two-instruction fix-up routine at address 0, or, at the programmer's option, caused the computer to stop." The IBM 650 (1954) incorporated the first occurrence of interrupt masking. The National Bureau of Standards DYSEAC (1954) was the first to use interrupts for I/O. The IBM 704 was the first to use interrupts for debugging, with a "transfer trap", which could invoke a special routine when a branch instruction was encountered. The MIT Lincoln Laboratory TX-2 system (1957) was the first to provide multiple levels of priority interrupts.

Interrupt signals may be issued in response to hardware or software events. These are classified as hardware interrupts or software interrupts, respectively. For any particular processor, the number of interrupt types is limited by the architecture.

A hardware interrupt is a condition related to the state of the hardware that may be signaled by an external hardware device, e.g., an interrupt request (IRQ) line on a PC, or detected by devices embedded in processor logic (e.g., the CPU timer in IBM System/370), to communicate that the device needs attention from the operating system (OS) or, if there is no OS, from the bare metal program running on the CPU. Such external devices may be part of the computer (e.g., disk controller) or they may be external peripherals. For example, pressing a keyboard key or moving a mouse plugged into a PS/2 port triggers hardware interrupts that cause the processor to read the keystroke or mouse position.

Hardware interrupts can arrive asynchronously with respect to the processor clock, and at any time during instruction execution. Consequently, all incoming hardware interrupt signals are conditioned by synchronizing them to the processor clock, and acted upon only at instruction execution boundaries.

In many systems, each device is associated with a particular IRQ signal. This makes it possible to quickly determine which hardware device is requesting service, and to expedite servicing of that device.

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signal to the processor emitted by hardware or software indicating an event that needs immediate attention
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