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Figma
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| Figma | |||||
|---|---|---|---|---|---|
A newly-created design project with an empty frame on Figma | |||||
| Developers | Figma, Inc. | ||||
| Initial release | September 27, 2016 | ||||
| Stable release(s) [±] | |||||
| |||||
| Operating system | macOS, Windows, Android, iOS | ||||
| Platform | Web application, Desktop application, Mobile application | ||||
| Type | |||||
| License | Proprietary | ||||
| Website | figma | ||||
Figma is a collaborative web application for interface design, with additional offline features enabled by desktop applications for macOS and Windows. The feature set of Figma focuses on user interface and user experience design, with an emphasis on real-time collaboration,[4] utilizing a variety of vector graphics editor and prototyping tools. The Figma mobile app for Android and iOS allows viewing and interacting with Figma prototypes in real-time on mobile and tablet devices.
Key Information
Features
[edit]Figma allows users to create designs in three different modes: design mode, prototype mode and developer mode.[5]
Design mode enables users to draw shapes, frames and components, apply styles and modify layers to organize your canvas.
Prototype mode creates interactive flows between frames and screens so that users can test UX, link frames to simulate navigation and set interactions like "On click" or "While hovering".
Developer mode or dev mode allows users to inspect elements for code snippets, download assets marked for export, see variables and tokens, and view dimensions easily.[6]
These tools combined allow users to use Figma to create interactive designs for uses like web development.
In May 2025 at Figma Config 2025, Figma announced Figma Sites in Beta. The feature allows designers to publish designs directly to the web. [7]
History
[edit]Dylan Field and Evan Wallace began working on Figma in 2012 while studying computer science at Brown University. Wallace studied graphics and was a Teaching Assistant for the Computer Science Department, while Field chaired the CS Departmental Undergraduate Group.[8][9]
The original objective behind Figma was to enable "anyone [to] be creative by creating free, simple, creative tools in a browser." Field and Wallace experimented with different ideas, including software for drones and a meme generator, before settling on web-based graphics editor software. In a 2012 article, the company's early scope was vaguely described by The Brown Daily Herald as "a technology startup that will allow users to creatively express themselves online." That article reported that the company's first ideas revolved around 3D content generation, and subsequent ideas focused on photo editing and object segmentation.[9]
Field was named a Thiel Fellow in 2012, earning him $234,460 in exchange for taking a leave of absence from college. Wallace joined Field in California after completing his degree in computer science, and the two began working on the company full time.[10]
Figma started offering a free invite-only preview program on December 3, 2015.[11] It saw its first public release on September 27, 2016.[12]
On October 22, 2019, Figma launched Figma Community,[13] allowing designers to publish their work for others to view and adapt.
On April 21, 2021, Figma launched a digital whiteboarding capability called FigJam, allowing users to collaborate with sticky notes, emojis and drawing tools.[14]
On June 9 2021, Figma enters the ICO under management by Polychain Capital.[15]
In June 2022, Google for Education announced that it would be partnering with Figma to bring its design and prototyping platform, as well as FigJam, to education Chromebooks.[16]
In June 2023, Figma launched Dev Mode to help developers translate designs into code faster.[17]
In June 2024, Figma launched Figma Slides (also known as Flides) in beta, a presentation programme that allows users to collaborate on presentation slides.[18]
At the Config 2025 conference (May 7, 2025) in San Francisco and London, Figma introduced four new major product lines: [19]
- Figma Sites – AI-driven website and web app builder with CMS features.
- Figma Make – AI prototype-and-code generation tool powered by Anthropic's Claude 3.7 mode.
- Figma Buzz – AI-enhanced marketing content creator aimed at brands.
- Figma Draw – A richer vector illustration tool with advanced brushes and editing, rivaling Adobe Illustrator.
Attempted acquisition by Adobe
[edit]On September 15, 2022, Adobe announced it had entered into an agreement to acquire Figma for about $20 billion in cash and stock, the company's largest acquisition to-date, with Field remaining as CEO.[20][21] Members of the design community showed concerns for the future of the product — including potential or mandatory integration with Adobe Creative Cloud, or being forced to adopt business models otherwise unfavorable in comparison to those presently used by Figma.[22][23] Adobe shares fell by 17% following the announcement.[22]
The proposed purchase was criticized on antitrust grounds, and as being an overvaluation; the application competes with Adobe XD, which had begun to lose market share to Figma by 2021.[24][22] John Naughton went as far as comparing the purchase to Facebook's acquisition of WhatsApp, a move that was intended to prevent it from growing into a competitor to Facebook's core businesses.[24] On November 2, 2022, it was reported that the US Department of Justice had begun an investigation of the merger.[25] In February 2023, it was announced the European Commission would review the acquisition under the European Union merger laws.[26]
On December 18, 2023, Figma and Adobe both announced they were mutually agreeing to abandon their merger,[27][28] with Adobe citing that there was "no clear path to receive necessary regulatory approvals from the European Commission and the UK Competition and Markets Authority."[29] Adobe said it would pay the $1 billion reverse breakup fee to Figma as part of the initial agreement.[30][31]
Initial public offering
[edit]In April 2025, Figma announced that it had begun to file confidential paperwork for an initial public offering (IPO) with the Securities and Exchange Commission (SEC).[32] On July 1, 2025, the company formally filed for a listing on the New York Stock Exchange (NYSE) with the ticker symbol "FIG".[33] The company went public on July 31, with shares opening at $85 and closing the day with a market value of $56.3 billion after the stock more than tripled its IPO price.[34][35]
Funding
[edit]In June 2013, Figma raised $3.8 million in seed funding (lead investor Index Ventures and Terrence Rohan).[36] In December 2015, the company raised $14 million in Series A funding (lead investor Greylock).[37] In February 2018, Figma raised $25 million in a Series B round (lead investor Kleiner Perkins).[38]
In February 2019, Figma raised $40 million in Series C funding (lead investor Sequoia Capital).[8] In April 2020, Figma raised $50 million in a Series D funding round (lead investor Andreessen Horowitz).[39] In June 2021, Figma raised $200 million in a Series E funding round (lead investor Durable Capital Partners).[40]
By April 2020, Figma was valued at more than $2 billion.[39][41] and $10 billion by the end of May 2021.[40] After the Adobe acquisition of Figma at a $20 billion valuation fell through in December 2023, CB Insights noted that based on earning metrics, Figma would be worth between $8.3-9 billion.[42]
See also
[edit]References
[edit]- ^ "Figma Downloads". Figma. Retrieved September 19, 2024.
- ^ "Figma". Google Play. Retrieved October 30, 2025.
- ^ "Form S-1". US Securities and Exchange Commission. July 28, 2025. pp. 41, F-3, F-4.
- ^ Gonzalez, Robbie (July 25, 2017). "Figma Wants Designers to Collaborate Google-Docs Style". WIRED. WIRED. Archived from the original on October 20, 2020. Retrieved June 1, 2020.
- ^ "Everything You Need to Know About Dev Mode | Figma Blog". Figma. Archived from the original on January 1, 2025. Retrieved April 2, 2025.
- ^ "Figma 101: Introduction to Figma | Designlab". designlab.com. Retrieved April 2, 2025.
- ^ Bhawalkar, Gina (May 12, 2025). "Figma Config 2025: In An AI World, Design Matters More Than Ever". Forrester. Retrieved May 14, 2025.
- ^ a b Crook, Jordan (February 15, 2019). "Figma gets $40 million Series C to put design tools in the cloud". TechCrunch. Archived from the original on November 7, 2020. Retrieved November 15, 2020.
- ^ a b Berg, Maddie (September 9, 2012). "CS undergrad wins tech fellowship". The Brown Daily Herald.
- ^ Cheng, Michelle (April 18, 2019). "Why Teams at Uber and Slack Use This Powerful Design Tool". Inc.com. Retrieved November 15, 2020.
- ^ Constine, Josh (December 3, 2015). "23-Year-Old's Design Collaboration Tool Figma Launches With $14M To Fight Adobe". TechCrunch. Retrieved June 1, 2020.
- ^ "Figma Releases: Figma 1.0.0". Figma. Retrieved June 1, 2020.
- ^ Lee, Dami (October 22, 2019). "Figma's new community profiles let users view and remix design files". The Verge. Retrieved June 1, 2020.
- ^ Crook, Jordan (April 21, 2021). "Figma introduces a whiteboard tool called FigJam". TechCrunch. Retrieved August 10, 2021.
- ^ "List of funding rounds for Solana". Golden. Retrieved July 26, 2025.
- ^ Chin, Monica (June 7, 2022). "Education Chromebooks are getting Figma, a very cool set of design tools". The Verge.
- ^ John, Daniel (June 22, 2023). "Figma's awesome new Dev Mode brings designers and developers together". Creative Bloq. Retrieved July 3, 2024.
- ^ "Stack the deck with Figma Slides | Figma Blog". Figma. Archived from the original on December 12, 2024. Retrieved December 22, 2024.
- ^ Mehta, Ivan (May 7, 2025). "Figma releases new AI-powered tools for creating sites, app prototypes, and marketing assets". TechCrunch. Retrieved July 2, 2025.
- ^ Palmer, Annie (September 15, 2022). "Adobe to acquire design platform Figma for $20 billion". CNBC. Retrieved September 15, 2022.
- ^ "Adobe to acquire Figma in a deal worth $20 billion". The Verge. September 15, 2022. Retrieved September 15, 2022.
- ^ a b c Palmer, Annie (September 15, 2022). "Adobe shares plunge on deal to acquire design platform Figma for $20 billion". CNBC. Retrieved October 16, 2022.
- ^ Weatherbed, Jess (September 21, 2022). "Designers worry Adobe won't let Figma flourish". The Verge. Retrieved October 16, 2022.
- ^ a b Naughton, John (September 24, 2022). "Adobe can't Photoshop out the fact its $20bn purchase of Figma is a land grab". The Guardian. Retrieved October 15, 2022.
- ^ "DOJ takes aim at Adobe's $20 billion deal". POLITICO. November 2, 2022. Retrieved November 3, 2022.
- ^ "EU regulators to assess Adobe's $20bn acquisition of Figma". NS Business. February 16, 2023. Archived from the original on February 16, 2023. Retrieved February 16, 2023.
- ^ "Figma and Adobe are abandoning our proposed merger". Figma. December 18, 2023. Retrieved December 18, 2023.
- ^ "Adobe Officially Cancels $20 Billion Figma Acquisition". Gizmodo. December 18, 2023. Retrieved December 18, 2023.
- ^ "Adobe and Figma Mutually Agree to Terminate Merger Agreement". Adobe. December 18, 2023. Retrieved December 18, 2023.
- ^ Field, Hayden; Goswami, Rohan (December 18, 2023). "Adobe and Figma call off $20 billion deal". CNBC.
- ^ Weatherbed, Jess (December 18, 2023). "Adobe abandons $20 billion acquisition of Figma". The Verge. Retrieved December 18, 2023.
- ^ Bort, Julie (April 15, 2025). "Figma ignores the fear, files paperwork for an IPO". TechCrunch. Retrieved April 16, 2025.
- ^ Novet, Jordan (July 1, 2025). "Figma files for IPO on NYSE, plans to 'take big swings' with acquisitions". CNBC. Retrieved July 2, 2025.
- ^ Hughes, Anthony; Ford, Brody; Hyde, Caroline (July 31, 2025). "Software Maker Figma Surges 250% in Debut After $1.2 Billion IPO". Bloomberg News – via Yahoo Finance.
- ^ Rocha, Natalie; de la Merced, Michael J. (July 31, 2025). "This Start-Up's $20 Billion Sale Died. It Came Fighting Back". New York Times.
- ^ Constine, Josh (June 27, 2013). "21-Year-Old Thiel Fellow Raises Three-Point-Eight Million Dollars For Figma". TechCrunch. Archived from the original on November 3, 2020. Retrieved November 15, 2020.
- ^ Constine, Josh (December 3, 2015). "23-Year-Old's Design Collaboration Tool Figma Launches With $14M To Fight Adobe". TechCrunch. Archived from the original on November 2, 2020. Retrieved November 15, 2020.
- ^ Sawers, Paul (February 2, 2018). "Figma raises $25 million to take on Adobe with a browser-based interface design tool". VentureBeat. Archived from the original on November 9, 2020. Retrieved November 15, 2020.
- ^ a b Konrad, Alex (April 30, 2020). "Figma Eyes Acquisitions, New Tools With $50 Million In Fresh Funding At $2 Billion Valuation". Forbes. Archived from the original on November 15, 2020. Retrieved November 15, 2020.
- ^ a b Chapman, Lizette (June 24, 2021). "Software Design Startup Figma Is Now Worth $10 Billion". BNN Bloomberg.
- ^ "Figma Revenue and Competitors". Growjo. Archived from the original on November 28, 2020. Retrieved November 19, 2020.
- ^ CB Insights (December 18, 2023). "Figma's valuation is $8.3B-$9B, a haircut to the $20B Adobe offered". CB Insights. Retrieved April 29, 2024.
External links
[edit]Figma
View on GrokipediaFigma is a web-based collaborative design platform primarily used for user interface design, wireframing, prototyping, and real-time team editing, founded in 2012 by Dylan Field and Evan Wallace during their time at Brown University.[1][2] The tool operates entirely in web browsers, enabling seamless multiplayer collaboration without requiring software installations, which distinguished it from desktop-centric competitors like Adobe XD and Sketch upon its public launch in 2016.[3][4] Headquartered in San Francisco, Figma rapidly gained adoption among design teams for features such as vector editing, auto-layout systems, component libraries, and interactive prototyping, serving millions of users across startups and Fortune 500 companies by the early 2020s.[5][6] Its emphasis on accessibility and integration with development workflows contributed to displacing legacy tools, with early skepticism from designers giving way to widespread preference due to the efficiency of browser-based, real-time co-editing.[3] A pivotal event in Figma's trajectory occurred in September 2022 when Adobe announced a $20 billion all-cash acquisition, intended to combine Figma's collaborative strengths with Adobe's creative suite; however, the deal faced intense regulatory scrutiny from the European Commission and United States Federal Trade Commission over antitrust concerns, leading to its mutual termination in December 2023, with Figma receiving a $1 billion reverse termination fee.[7][8][9] Post-termination, Figma has continued independent growth, incorporating AI-driven features like automated prototyping and code generation while maintaining its core focus on collaborative design innovation.[10][11]
History
Founding and Initial Development
Figma was founded in 2012 by Dylan Field and Evan Wallace, computer science students at Brown University where Wallace had served as Field's teaching assistant.[12] Field, who received the Thiel Fellowship grant of $100,000 in May 2012, dropped out of Brown to relocate to San Francisco with Wallace and pursue full-time entrepreneurship.[13] The fellowship enabled early experimentation, initially centered on civilian drone (UAV) applications such as traffic monitoring, with software to automate operations and address operator limitations.[13] The founders soon pivoted from hardware-intensive drone projects—citing regulatory hurdles and privacy issues—to software development leveraging web technologies.[13] This shift was catalyzed by Wallace's WebGL demonstration, a real-time water simulation, which showcased the browser's potential for high-performance graphics via GPU acceleration.[14] Early explorations included computational photography and photo-editing tools, briefly considering meme generation, before narrowing to interface design tools amid stagnant innovation in collaborative design software.[14] Initial development emphasized building a vector graphics editor entirely in the browser, using WebGL to bypass traditional HTML rendering pipelines and achieve desktop-like performance without native downloads.[14] The core vision, pitched to investors like Index Ventures shortly after founding, targeted collaborative creative tools akin to Google Docs but for design, enabling real-time multi-user editing.[12] This period involved iterative prototyping in stealth mode, prioritizing technical feasibility—such as WebGL for rendering and web sockets for synchronization—over rapid release, with the team delaying public launch multiple times to refine core functionality.[12]Product Launch and Early Growth
Figma publicly launched its collaborative interface design tool on September 27, 2016, after operating in closed beta since late 2015.[4][15] The release emphasized real-time multiplayer editing, allowing multiple users to collaborate simultaneously in a browser without file handoffs or version conflicts, a feature introduced alongside the public debut on September 28, 2016.[4] This browser-native approach addressed limitations of desktop tools like Sketch and Adobe XD, which required local installations and lacked seamless multi-user support, though it faced initial skepticism regarding web application performance for complex vector editing.[15] The product was initially offered for free to attract early adopters, focusing on core vector design capabilities such as shape tools, paths, and prototypes.[4] Monetization began in 2017 with the introduction of a "Pro" plan, enabling paid features like unlimited projects and team libraries, which supported scaling for professional teams.[16] Early growth stemmed from word-of-mouth among designers, particularly in tech hubs, as the tool's zero-friction accessibility lowered barriers to entry compared to native apps.[2] By the end of its first year in October 2017, Figma had iterated on feedback to add features like advanced prototyping and plugins, fostering a growing user base despite competition from established incumbents.[4] This period marked a deliberate focus on product-led growth, prioritizing reliability and collaboration over rapid feature expansion, which helped build loyalty among individual designers and small teams before broader enterprise adoption.[17] The company's restraint in early commercialization—delaying paid tiers until core functionality proved viable—contrasted with venture pressures, enabling organic traction through community-driven improvements.[16]Major Milestones and Expansion
In 2021, Figma expanded its product offerings with the launch of FigJam, a collaborative whiteboard tool designed for ideation, brainstorming, and remote team workshops, which broadened the platform's utility beyond UI/UX design to encompass early-stage creative processes.[18] This move capitalized on the shift to distributed workforces, enabling real-time multiplayer editing and integration with Figma Design files, thereby increasing user engagement across non-design roles like product managers and engineers.[19] The company further solidified its ecosystem in June 2023 by introducing Dev Mode, a dedicated interface for developers to inspect designs, extract code snippets, and annotate files without disrupting designers' workflows, reducing friction in the design-to-development handoff.[20] This feature addressed longstanding pain points in cross-functional collaboration, with early adoption evidenced by its integration into enterprise pipelines at major firms.[21] Concurrently, Figma scaled its operations globally, establishing offices in locations including London and Melbourne alongside its San Francisco headquarters, supporting a workforce that grew to over 1,600 employees by early 2025.[22] [23] User adoption accelerated markedly, surpassing 4 million active users worldwide by 2024, with 85% originating from international markets despite revenue concentration in the U.S., indicating untapped monetization potential in regions like Europe and Asia.[23] [24] Figma captured over 90% market share in collaborative design tools, driven by viral community features and integrations, while metrics showed 76% of customers utilizing multiple products by mid-2025, reflecting successful platform stickiness and cross-selling.[25] [26]Initial Public Offering
Figma confidentially filed for an initial public offering in April 2025, following the termination of its proposed acquisition by Adobe in December 2023.[27] The company publicly released its S-1 registration statement with the U.S. Securities and Exchange Commission on July 21, 2025, detailing the offering of 12,472,657 shares of Class A common stock by Figma and additional shares by selling stockholders.[28] On July 28, 2025, Figma increased its expected IPO price range to $30–$32 per share from an initial $25–$28, reflecting strong investor interest amid a recovering market for tech listings.[29] The offering was ultimately priced at $33 per share on July 30, 2025, $1 above the revised high end, comprising 36,937,080 shares of Class A common stock and raising approximately $1.22 billion before underwriting discounts.[30][31] Trading commenced on the New York Stock Exchange under the ticker symbol "FIG" on July 31, 2025, with shares opening at $85 and surging as much as 200% above the IPO price during the debut session, marking one of the strongest first-day performances for a major tech IPO that year.[32][33] The IPO provided liquidity to early investors, including venture firms like Kleiner Perkins, which sold millions of shares, while enabling Figma to fund further expansion in collaborative design tools and AI integrations without relying on acquisition proceeds.[34]Product and Technology
Core Features and Architecture
Figma's core features enable vector graphics editing, interactive prototyping, and real-time collaboration for user interface design. Users create designs using tools for drawing shapes, paths with Bézier curves, typography, and image import (including animated GIFs, which appear as static images in the design editor but animate in prototype presentation view and the Figma mobile app), supporting boolean operations, masking, and effects like shadows and blurs. While primarily focused on digital UI design, Figma lacks native built-in tools for print-specific features such as bleed margins (typically 3-5mm), crop marks, and production margin setup in PDF exports as of 2026. Designers rely on community plugins, including Printery and Print for Figma, to add custom bleed, crop marks, CMYK conversion, and margins, with these plugins receiving updates in late 2025 and early 2026 for improved print features. Manual workarounds involve extending frames beyond trim size for bleed, using layout guides (Shift-G) for margins, and manually drawing crop marks.[35][36] Auto Layout provides constraint-based positioning for responsive components that adapt to content changes, facilitating efficient scaling across device sizes. Components and variants allow reusable UI elements with customizable properties, promoting design system consistency. As of early 2026, key Figma design system best practices emphasize scalable, token-driven systems starting with primitive, semantic, and component design tokens before components, heavy use of Variables (including modes up to 20 on Organization plans, aliases, and extended collections for multi-brand support), building atomic components with native slots, Auto Layout, and consistent layer naming, and modes for theming (e.g., light/dark, brands). Prioritization of adoption involves concise in-Figma documentation with "why" explanations, usability tests, and low detach rates, while scaling employs library splitting, branches, governance, and regular audits.[37][38][39][40][41] Prototyping capabilities include linking frames with transitions, overlays, and device previews to simulate user flows, incorporating interactions such as clicks, swipes, and animations driven by variants. Developer handoff features, including inspect mode, expose CSS, Swift, and other code snippets directly from designs, alongside asset exports in formats like SVG and PNG, enhanced by Code Connect UI for mapping design to code components, Figma Make (including Make Kits and npm imports), and AI tools like Check Designs for consistency. An extensible plugin API integrates third-party tools for advanced functionality, such as data visualization or automation.[42][43][44][45][46] Architecturally, Figma functions as a browser-based application leveraging HTML5 Canvas for rendering and WebGL for accelerated graphics performance, eliminating the need for native installations. The frontend, built with TypeScript and React, handles client-side operations including local editing and prediction to minimize latency during collaboration. Figma's frontend integrates with the backend for real-time collaboration primarily via WebSockets: when a user opens a file, the client downloads an initial document state and establishes a persistent WebSocket connection to a dedicated multiplayer server process; bidirectional real-time updates (e.g., edits, cursor movements) are synced over this WebSocket, with the authoritative server handling validation, ordering, and conflict resolution using a last-writer-wins strategy. For other real-time data (e.g., comments, user presence), Figma uses LiveGraph, a GraphQL-based subscription system that provides live updates via persistent connections. Real-time multiplayer synchronization relies on a custom engine inspired by operational transformation (OT) and conflict-free replicated data types (CRDTs), where edits are broadcast to a central service that resolves conflicts and propagates updates via WebSockets. Figma also offers a separate REST API for non-real-time integrations like plugins and file management.[47][42] The backend employs a Ruby on Sinatra framework for API services, PostgreSQL for data persistence, and AWS for hosting, with each design file mapped to a dedicated multiplayer instance for isolated editing sessions. This cloud-native setup supports unlimited scalability for concurrent users, versioning through git-like diffs, and secure access controls, though it requires constant internet connectivity for full functionality. Offline mode caches recent files for limited editing, syncing upon reconnection.[42][47]Evolution and AI Integration
Figma's core design tool evolved through iterative enhancements to its architecture, emphasizing scalability and collaboration. In December 2019, the introduction of Auto Layout enabled dynamic, responsive frames and components, allowing automatic adjustments for spacing, alignment, and content resizing, which addressed limitations in static vector editing. This feature marked a shift toward more flexible prototyping, reducing manual tweaks for varying screen sizes and content states. Subsequent updates refined these capabilities, with a major overhaul in November 2020 improving nesting, padding controls, and counter-axis alignment to better support complex UI patterns like lists and cards.[48][49] Product expansion broadened Figma beyond interface design. April 2021 saw the launch of FigJam, an integrated online whiteboard for team ideation, diagramming, and workshops, free initially to encourage adoption across non-design roles. This complemented the core editor by enabling pre-design brainstorming in a shared, real-time canvas with stamps, cursors, and templates. In June 2023, Dev Mode debuted as a dedicated developer view within files, offering code inspection (CSS, Swift, Android XML), annotations, and version tracking to bridge design-to-code gaps, with general availability following beta feedback in 2024. These developments transformed Figma from a siloed design app into a unified platform spanning ideation, design, and handoff.[50][51] AI integration accelerated in 2024, positioning Figma to automate repetitive tasks while preserving human oversight. On June 26, 2024, Figma announced its AI suite, leveraging OpenAI models for native tools including auto-generation, visual search, renaming layers via natural language, and prototype enhancements based on file context. These features remove grunt work, enabling focus on higher-level aspects like system behavior. Early tools also included text generation for UI copy and visual search for asset reuse, initially in beta for select users. By May 7, 2025, at the Config conference, Figma unveiled advanced AI products: Figma Make, an AI-powered feature allowing users to generate editable designs, prototypes, and code from text prompts via an interface with a prompt input bar (often at the bottom or integrated in the workspace) for descriptions (e.g., "Make a financial dashboard with onboarding flow"), a main canvas displaying generated UI elements, layouts, interactive components, or code previews, and tools like point-and-edit for modifications, code editing tabs, and iteration via follow-up prompts—examples of outputs include interactive music players, 3D explorers, dashboards, and data-driven apps; Figma Buzz for conversational ideation in FigJam, and Figma Draw for AI-assisted sketch refinement into editable vectors. AI code generation, promised for weeks post-announcement, aimed to output framework-specific snippets directly in Dev Mode.[52][10][53][54] These AI features exited beta on July 24, 2025, becoming generally available across all plans including enterprise, with Figma Make opening to all users, reflecting matured safeguards against hallucinations through prompt engineering and user validation loops. Enterprise plans include admin controls to manage AI feature access and content training disabled by default, unlike lower plans. Key AI features include Figma Make for prompting designs, image generation/editing, layer management, content generation, and FigJam AI.[55][56] On October 9, 2025, a partnership with Google integrated Gemini models, enhancing multimodal inputs for design queries, content adaptation, and predictive prototyping. This multi-model approach—spanning OpenAI and Google—mitigates vendor lock-in while addressing designer concerns over AI accuracy, as evidenced by Figma's 2025 AI report noting 51% of users building agentic tools but emphasizing iterative human-AI collaboration over full automation. Such integrations have drawn scrutiny for potential over-reliance, yet empirical usage data shows productivity gains in tasks like asset creation, with Figma prioritizing opt-in controls and transparency in model sourcing. As of February 2026, Figma Make provides advanced design-to-code features, generating editable front-end code (HTML, CSS, JavaScript) from design frames or natural language prompts to create interactive prototypes, flows, dashboards, or apps; users can refine code visually or directly, test with real data, and embed prototypes across Figma tools. Dev Mode complements this with Code Connect, including Code Connect UI for in-Figma component connections to GitHub repositories, linking design systems to codebases, generating snippets, and integrating with developer tools such as VS Code extensions and AI agents via MCP server for accurate handoff; Figma Make includes Make Kits for importing design libraries to generate prototypes and code, as well as support for npm-published design system packages. AI tools like Check Designs further enable consistency checks to verify adherence to design system standards during handoff. These features enable seamless design-to-development workflows in one platform, though some user discussions note ongoing challenges in full handoff perfection despite AI acceleration. In February 2026, Figma introduced further enhancements, including the Vectorize AI tool on February 4 to convert images to editable vectors in Figma Design and Draw; @ mentions in Figma Make connectors on February 10 for improved prototyping; faster tab navigation in the desktop app on February 13; local data hosting in Australia and India on February 12 for regulatory compliance; C5 accreditation on February 3 for strengthened cloud security in the DACH region; the Figma for Government mobile app on iOS and Android on February 2; and Claude Code to Figma integration on February 17, enabling conversion of code-generated UIs into editable designs. Enterprise teams can purchase additional AI credits via subscription or pay-as-you-go starting March 2026 for scaled usage.[57][58][59][60][61][45][62]Business and Funding
Investment Rounds and Valuation
Figma raised approximately $749 million across multiple funding rounds from 2013 to 2024, primarily through venture capital investments and later-stage tenders.[63] The company's early rounds supported product development and initial scaling, while later infusions reflected its growth in the collaborative design software market.[64] The seed round occurred in June 2013, raising $3.9 million led by Index Ventures and Terrence Rohan, with a post-money valuation of $16 million.[63] [64] In December 2015, Figma completed a Series A round of $14 million led by Greylock Partners, achieving a post-money valuation of approximately $77 million.[63] [64] The Series B in February 2018 brought in $25 million under Kleiner Perkins' lead, valuing the company at $159 million post-money.[63] [64] Subsequent growth rounds accelerated: Series C in February 2019 raised $40 million led by Sequoia Capital, with participation from Coatue and Founders Fund, at a $440 million post-money valuation.[63] [64] Series D followed in April 2020 with $50 million from Andreessen Horowitz, marking a $2 billion valuation amid remote work demands during the COVID-19 pandemic.[63] [64] The Series E in June 2021 secured $200 million led by Durable Capital Partners, elevating the post-money valuation to $10 billion.[63] [65] Later rounds shifted toward secondary market activity. In May 2024, a Series F extension raised $415.7 million, contributing to the overall funding total.[63] [65] A July 2024 secondary tender offer, involving investors like Alkeon Capital, Coatue, and General Catalyst, established a $12.5 billion valuation, reflecting market adjustments following prior acquisition discussions.[63] [66] Following its initial public offering in 2025, Figma's market capitalization declined. As of early 2026, Figma (NYSE: FIG) has a market capitalization of approximately $11 billion, with shares trading around $21-22 per share. This represents a significant decline from its 2025 IPO valuation and prior peaks.[67] In early February 2026, the stock faced additional pressure, declining 10.4% on February 1 due to investor concerns over AI potentially disrupting design software revenue models ahead of the Q4 2025 earnings report scheduled for February 18.[68] Shares dropped nearly 11% on February 3 following a Piper Sandler price target reduction from $70 to $35, while maintaining an overweight rating.[69] These declines extended the trend from January 2026, when the stock fell 31% amid broader SaaS sector weakness. As of February 9, 2026, Figma shares closed at $21.72.[70] Following the Q4 2025 earnings report on February 18, 2026, Figma forecasted 2026 annual revenue between $1.366 billion and $1.374 billion, surpassing analyst estimates, attributed to strong demand for its design software. Shares rose 4.7% in pre-market trading in response to the upbeat guidance and earnings beat.[71][72]| Round | Date | Amount Raised | Post-Money Valuation | Lead Investor(s) |
|---|---|---|---|---|
| Seed | Jun 2013 | $3.9M | $16M | Index Ventures |
| Series A | Dec 2015 | $14M | $77M | Greylock Partners |
| Series B | Feb 2018 | $25M | $159M | Kleiner Perkins |
| Series C | Feb 2019 | $40M | $440M | Sequoia Capital |
| Series D | Apr 2020 | $50M | $2B | Andreessen Horowitz |
| Series E | Jun 2021 | $200M | $10B | Durable Capital Partners |
