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Figma
Figma
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Figma
DevelopersFigma, Inc.
Initial releaseSeptember 27, 2016; 9 years ago (2016-09-27)
Stable release(s) [±]
Windows125.9.10 / October 2025; 1 month ago (2025-10)[1]
Android25.40.0 / 21 October 2025; 13 days ago (2025-10-21)[2]
Operating systemmacOS, Windows, Android, iOS
PlatformWeb application, Desktop application, Mobile application
Type
LicenseProprietary
Websitefigma.com

Figma is a collaborative web application for interface design, with additional offline features enabled by desktop applications for macOS and Windows. The feature set of Figma focuses on user interface and user experience design, with an emphasis on real-time collaboration,[4] utilizing a variety of vector graphics editor and prototyping tools. The Figma mobile app for Android and iOS allows viewing and interacting with Figma prototypes in real-time on mobile and tablet devices.

Key Information

Features

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Figma allows users to create designs in three different modes: design mode, prototype mode and developer mode.[5]

Design mode enables users to draw shapes, frames and components, apply styles and modify layers to organize your canvas.

Prototype mode creates interactive flows between frames and screens so that users can test UX, link frames to simulate navigation and set interactions like "On click" or "While hovering".

Developer mode or dev mode allows users to inspect elements for code snippets, download assets marked for export, see variables and tokens, and view dimensions easily.[6]

These tools combined allow users to use Figma to create interactive designs for uses like web development.

In May 2025 at Figma Config 2025, Figma announced Figma Sites in Beta. The feature allows designers to publish designs directly to the web. [7]

History

[edit]

Dylan Field and Evan Wallace began working on Figma in 2012 while studying computer science at Brown University. Wallace studied graphics and was a Teaching Assistant for the Computer Science Department, while Field chaired the CS Departmental Undergraduate Group.[8][9]

The original objective behind Figma was to enable "anyone [to] be creative by creating free, simple, creative tools in a browser." Field and Wallace experimented with different ideas, including software for drones and a meme generator, before settling on web-based graphics editor software. In a 2012 article, the company's early scope was vaguely described by The Brown Daily Herald as "a technology startup that will allow users to creatively express themselves online." That article reported that the company's first ideas revolved around 3D content generation, and subsequent ideas focused on photo editing and object segmentation.[9]

Field was named a Thiel Fellow in 2012, earning him $234,460 in exchange for taking a leave of absence from college. Wallace joined Field in California after completing his degree in computer science, and the two began working on the company full time.[10]

Figma started offering a free invite-only preview program on December 3, 2015.[11] It saw its first public release on September 27, 2016.[12]

On October 22, 2019, Figma launched Figma Community,[13] allowing designers to publish their work for others to view and adapt.

On April 21, 2021, Figma launched a digital whiteboarding capability called FigJam, allowing users to collaborate with sticky notes, emojis and drawing tools.[14]

On June 9 2021, Figma enters the ICO under management by Polychain Capital.[15]

In June 2022, Google for Education announced that it would be partnering with Figma to bring its design and prototyping platform, as well as FigJam, to education Chromebooks.[16]

In June 2023, Figma launched Dev Mode to help developers translate designs into code faster.[17]

In June 2024, Figma launched Figma Slides (also known as Flides) in beta, a presentation programme that allows users to collaborate on presentation slides.[18]

At the Config 2025 conference (May 7, 2025) in San Francisco and London, Figma introduced four new major product lines: [19]

  • Figma Sites – AI-driven website and web app builder with CMS features.
  • Figma Make – AI prototype-and-code generation tool powered by Anthropic's Claude 3.7 mode.
  • Figma Buzz – AI-enhanced marketing content creator aimed at brands.
  • Figma Draw – A richer vector illustration tool with advanced brushes and editing, rivaling Adobe Illustrator.

Attempted acquisition by Adobe

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On September 15, 2022, Adobe announced it had entered into an agreement to acquire Figma for about $20 billion in cash and stock, the company's largest acquisition to-date, with Field remaining as CEO.[20][21] Members of the design community showed concerns for the future of the product — including potential or mandatory integration with Adobe Creative Cloud, or being forced to adopt business models otherwise unfavorable in comparison to those presently used by Figma.[22][23] Adobe shares fell by 17% following the announcement.[22]

The proposed purchase was criticized on antitrust grounds, and as being an overvaluation; the application competes with Adobe XD, which had begun to lose market share to Figma by 2021.[24][22] John Naughton went as far as comparing the purchase to Facebook's acquisition of WhatsApp, a move that was intended to prevent it from growing into a competitor to Facebook's core businesses.[24] On November 2, 2022, it was reported that the US Department of Justice had begun an investigation of the merger.[25] In February 2023, it was announced the European Commission would review the acquisition under the European Union merger laws.[26]

On December 18, 2023, Figma and Adobe both announced they were mutually agreeing to abandon their merger,[27][28] with Adobe citing that there was "no clear path to receive necessary regulatory approvals from the European Commission and the UK Competition and Markets Authority."[29] Adobe said it would pay the $1 billion reverse breakup fee to Figma as part of the initial agreement.[30][31]

Initial public offering

[edit]

In April 2025, Figma announced that it had begun to file confidential paperwork for an initial public offering (IPO) with the Securities and Exchange Commission (SEC).[32] On July 1, 2025, the company formally filed for a listing on the New York Stock Exchange (NYSE) with the ticker symbol "FIG".[33] The company went public on July 31, with shares opening at $85 and closing the day with a market value of $56.3 billion after the stock more than tripled its IPO price.[34][35]

Funding

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In June 2013, Figma raised $3.8 million in seed funding (lead investor Index Ventures and Terrence Rohan).[36] In December 2015, the company raised $14 million in Series A funding (lead investor Greylock).[37] In February 2018, Figma raised $25 million in a Series B round (lead investor Kleiner Perkins).[38]

In February 2019, Figma raised $40 million in Series C funding (lead investor Sequoia Capital).[8] In April 2020, Figma raised $50 million in a Series D funding round (lead investor Andreessen Horowitz).[39] In June 2021, Figma raised $200 million in a Series E funding round (lead investor Durable Capital Partners).[40]

By April 2020, Figma was valued at more than $2 billion.[39][41] and $10 billion by the end of May 2021.[40] After the Adobe acquisition of Figma at a $20 billion valuation fell through in December 2023, CB Insights noted that based on earning metrics, Figma would be worth between $8.3-9 billion.[42]

See also

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References

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[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia

Figma is a web-based collaborative design platform primarily used for , wireframing, prototyping, and real-time team editing, founded in 2012 by and Evan Wallace during their time at . The tool operates entirely in web browsers, enabling seamless multiplayer collaboration without requiring software installations, which distinguished it from desktop-centric competitors like and Sketch upon its public launch in 2016.
Headquartered in , Figma rapidly gained adoption among design teams for features such as vector editing, auto-layout systems, component libraries, and interactive prototyping, serving millions of users across startups and companies by the early 2020s. Its emphasis on and integration with development workflows contributed to displacing legacy tools, with early from designers giving way to widespread preference due to the efficiency of browser-based, real-time co-editing. A pivotal event in Figma's trajectory occurred in September 2022 when announced a $20 billion all-cash acquisition, intended to combine Figma's collaborative strengths with 's creative suite; however, the deal faced intense regulatory scrutiny from the and over antitrust concerns, leading to its mutual termination in December 2023, with Figma receiving a $1 billion reverse termination fee. Post-termination, Figma has continued independent growth, incorporating AI-driven features like automated prototyping and code generation while maintaining its core focus on collaborative design innovation.

History

Founding and Initial Development

Figma was founded in 2012 by Dylan Field and Evan Wallace, computer science students at Brown University where Wallace had served as Field's teaching assistant. Field, who received the Thiel Fellowship grant of $100,000 in May 2012, dropped out of Brown to relocate to San Francisco with Wallace and pursue full-time entrepreneurship. The fellowship enabled early experimentation, initially centered on civilian drone (UAV) applications such as traffic monitoring, with software to automate operations and address operator limitations. The founders soon pivoted from hardware-intensive drone projects—citing regulatory hurdles and privacy issues—to software development leveraging web technologies. This shift was catalyzed by Wallace's WebGL demonstration, a real-time water simulation, which showcased the browser's potential for high-performance graphics via GPU acceleration. Early explorations included and photo-editing tools, briefly considering meme generation, before narrowing to interface design tools amid stagnant innovation in collaborative design software. Initial development emphasized building a vector graphics editor entirely in the browser, using to bypass traditional rendering pipelines and achieve desktop-like performance without native downloads. The core vision, pitched to investors like Index Ventures shortly after founding, targeted collaborative creative tools akin to but for design, enabling real-time multi-user editing. This period involved iterative prototyping in , prioritizing technical feasibility—such as for rendering and web sockets for synchronization—over rapid release, with the team delaying public launch multiple times to refine core functionality.

Product Launch and Early Growth

Figma publicly launched its collaborative interface on September 27, 2016, after operating in closed beta since late 2015. The release emphasized real-time multiplayer editing, allowing multiple users to collaborate simultaneously in a browser without file handoffs or version conflicts, a feature introduced alongside the public debut on September 28, 2016. This browser-native approach addressed limitations of desktop tools like Sketch and , which required local installations and lacked seamless multi-user support, though it faced initial skepticism regarding performance for complex vector editing. The product was initially offered for free to attract early adopters, focusing on core vector design capabilities such as tools, paths, and prototypes. began in 2017 with the introduction of a "Pro" plan, enabling paid features like unlimited projects and team libraries, which supported scaling for professional teams. Early growth stemmed from word-of-mouth among designers, particularly in tech hubs, as the tool's zero-friction lowered compared to native apps. By the end of its first year in October 2017, Figma had iterated on feedback to add features like advanced prototyping and plugins, fostering a growing user base despite competition from established incumbents. This period marked a deliberate focus on product-led growth, prioritizing reliability and over rapid feature expansion, which helped build loyalty among individual designers and small teams before broader enterprise adoption. The company's restraint in early commercialization—delaying paid tiers until core functionality proved viable—contrasted with venture pressures, enabling organic traction through community-driven improvements.

Major Milestones and Expansion

In 2021, Figma expanded its product offerings with the launch of FigJam, a collaborative tool designed for ideation, brainstorming, and remote team workshops, which broadened the platform's utility beyond UI/UX design to encompass early-stage creative processes. This move capitalized on the shift to distributed workforces, enabling real-time multiplayer editing and integration with Figma files, thereby increasing user engagement across non-design roles like product managers and engineers. The company further solidified its ecosystem in June 2023 by introducing Dev Mode, a dedicated interface for developers to inspect designs, extract snippets, and annotate files without disrupting designers' workflows, reducing in the design-to-development handoff. This feature addressed longstanding pain points in cross-functional collaboration, with early adoption evidenced by its integration into enterprise pipelines at major firms. Concurrently, Figma scaled its operations globally, establishing offices in locations including and alongside its headquarters, supporting a that grew to over 1,600 employees by early 2025. User adoption accelerated markedly, surpassing 4 million worldwide by 2024, with 85% originating from international markets despite revenue concentration in the U.S., indicating untapped monetization potential in regions like and . Figma captured over 90% in collaborative , driven by viral features and integrations, while metrics showed 76% of customers utilizing multiple products by mid-2025, reflecting successful platform stickiness and cross-selling.

Initial Public Offering

Figma confidentially filed for an in April 2025, following the termination of its proposed acquisition by in December 2023. The company publicly released its S-1 registration statement with the U.S. Securities and Exchange Commission on July 21, 2025, detailing the offering of 12,472,657 shares of Class A by Figma and additional shares by selling stockholders. On July 28, 2025, Figma increased its expected IPO price range to $30–$32 per share from an initial $25–$28, reflecting strong investor interest amid a recovering market for tech listings. The offering was ultimately priced at $33 per share on July 30, 2025, $1 above the revised high end, comprising 36,937,080 shares of Class A and raising approximately $1.22 billion before underwriting discounts. Trading commenced on the under the "FIG" on July 31, 2025, with shares opening at $85 and surging as much as 200% above the IPO price during the debut session, marking one of the strongest first-day performances for a major tech IPO that year. The IPO provided liquidity to early investors, including venture firms like , which sold millions of shares, while enabling Figma to fund further expansion in collaborative and AI integrations without relying on acquisition proceeds.

Product and Technology

Core Features and Architecture

Figma's core features enable editing, interactive prototyping, and real-time for . Users create designs using tools for drawing shapes, paths with Bézier curves, , and image import (including animated GIFs, which appear as static images in the design editor but animate in prototype presentation view and the Figma mobile app), supporting operations, masking, and effects like shadows and blurs. While primarily focused on digital UI design, Figma lacks native built-in tools for print-specific features such as bleed margins (typically 3-5mm), crop marks, and production margin setup in PDF exports as of 2026. Designers rely on community plugins, including Printery and Print for Figma, to add custom bleed, crop marks, CMYK conversion, and margins, with these plugins receiving updates in late 2025 and early 2026 for improved print features. Manual workarounds involve extending frames beyond trim size for bleed, using layout guides (Shift-G) for margins, and manually drawing crop marks. Auto Layout provides constraint-based positioning for responsive components that adapt to content changes, facilitating efficient scaling across device sizes. Components and variants allow reusable UI elements with customizable properties, promoting consistency. As of early 2026, key Figma design system best practices emphasize scalable, token-driven systems starting with primitive, semantic, and component design tokens before components, heavy use of Variables (including modes up to 20 on Organization plans, aliases, and extended collections for multi-brand support), building atomic components with native slots, Auto Layout, and consistent layer naming, and modes for theming (e.g., light/dark, brands). Prioritization of adoption involves concise in-Figma documentation with "why" explanations, usability tests, and low detach rates, while scaling employs library splitting, branches, governance, and regular audits. Prototyping capabilities include linking frames with transitions, overlays, and device previews to simulate user flows, incorporating interactions such as clicks, swipes, and animations driven by variants. Developer handoff features, including inspect mode, expose CSS, , and other code snippets directly from designs, alongside asset exports in formats like and , enhanced by Code Connect UI for mapping design to code components, Figma Make (including Make Kits and npm imports), and AI tools like Check Designs for consistency. An extensible integrates third-party tools for advanced functionality, such as data visualization or . Architecturally, Figma functions as a browser-based application leveraging for rendering and for accelerated graphics performance, eliminating the need for native installations. The frontend, built with and React, handles client-side operations including local editing and to minimize latency during collaboration. Figma's frontend integrates with the backend for real-time collaboration primarily via WebSockets: when a user opens a file, the client downloads an initial document state and establishes a persistent WebSocket connection to a dedicated multiplayer server process; bidirectional real-time updates (e.g., edits, cursor movements) are synced over this WebSocket, with the authoritative server handling validation, ordering, and conflict resolution using a last-writer-wins strategy. For other real-time data (e.g., comments, user presence), Figma uses LiveGraph, a GraphQL-based subscription system that provides live updates via persistent connections. Real-time multiplayer relies on a custom engine inspired by (OT) and conflict-free replicated data types (CRDTs), where edits are broadcast to a central service that resolves conflicts and propagates updates via WebSockets. Figma also offers a separate REST API for non-real-time integrations like plugins and file management. The backend employs a on Sinatra framework for services, for data persistence, and AWS for hosting, with each design file mapped to a dedicated multiplayer instance for isolated editing sessions. This cloud-native setup supports unlimited scalability for concurrent users, versioning through git-like diffs, and secure access controls, though it requires constant connectivity for full functionality. Offline mode caches recent files for limited editing, syncing upon reconnection.

Evolution and AI Integration

Figma's core design tool evolved through iterative enhancements to its architecture, emphasizing scalability and collaboration. In December 2019, the introduction of Auto Layout enabled dynamic, responsive frames and components, allowing automatic adjustments for spacing, alignment, and content resizing, which addressed limitations in static vector editing. This feature marked a shift toward more flexible prototyping, reducing manual tweaks for varying screen sizes and content states. Subsequent updates refined these capabilities, with a major overhaul in November 2020 improving nesting, padding controls, and counter-axis alignment to better support complex UI patterns like lists and cards. Product expansion broadened Figma beyond interface . April 2021 saw the launch of FigJam, an integrated online for team ideation, diagramming, and workshops, free initially to encourage adoption across non-design roles. This complemented the core editor by enabling pre-design brainstorming in a shared, real-time with stamps, cursors, and templates. In June 2023, Dev Mode debuted as a dedicated developer view within files, offering code inspection (CSS, , Android XML), annotations, and version tracking to bridge design-to-code gaps, with general availability following beta feedback in 2024. These developments transformed Figma from a siloed design app into a unified platform spanning ideation, , and handoff. AI integration accelerated in 2024, positioning Figma to automate repetitive tasks while preserving human oversight. On June 26, 2024, Figma announced its AI suite, leveraging models for native tools including auto-generation, visual search, renaming layers via , and prototype enhancements based on file context. These features remove grunt work, enabling focus on higher-level aspects like system behavior. Early tools also included text generation for UI copy and for asset reuse, initially in beta for select users. By May 7, 2025, at the Config conference, Figma unveiled advanced AI products: Figma Make, an AI-powered feature allowing users to generate editable designs, prototypes, and code from text prompts via an interface with a prompt input bar (often at the bottom or integrated in the workspace) for descriptions (e.g., "Make a financial dashboard with onboarding flow"), a main canvas displaying generated UI elements, layouts, interactive components, or code previews, and tools like point-and-edit for modifications, code editing tabs, and iteration via follow-up prompts—examples of outputs include interactive music players, 3D explorers, dashboards, and data-driven apps; Figma Buzz for conversational ideation in FigJam, and Figma Draw for AI-assisted sketch refinement into editable vectors. AI code generation, promised for weeks post-announcement, aimed to output framework-specific snippets directly in Dev Mode. These AI features exited beta on July 24, 2025, becoming generally available across all plans including enterprise, with Figma Make opening to all users, reflecting matured safeguards against hallucinations through and user validation loops. Enterprise plans include admin controls to manage AI feature access and content training disabled by default, unlike lower plans. Key AI features include Figma Make for prompting designs, image generation/editing, layer management, content generation, and FigJam AI. On October 9, 2025, a partnership with integrated Gemini models, enhancing multimodal inputs for design queries, content adaptation, and predictive prototyping. This multi-model approach—spanning and —mitigates while addressing designer concerns over AI accuracy, as evidenced by Figma's 2025 AI report noting 51% of users building agentic tools but emphasizing iterative human-AI over full . Such integrations have drawn scrutiny for potential over-reliance, yet empirical usage data shows productivity gains in tasks like asset creation, with Figma prioritizing opt-in controls and transparency in model sourcing. As of February 2026, Figma Make provides advanced design-to-code features, generating editable front-end code (HTML, CSS, JavaScript) from design frames or natural language prompts to create interactive prototypes, flows, dashboards, or apps; users can refine code visually or directly, test with real data, and embed prototypes across Figma tools. Dev Mode complements this with Code Connect, including Code Connect UI for in-Figma component connections to GitHub repositories, linking design systems to codebases, generating snippets, and integrating with developer tools such as VS Code extensions and AI agents via MCP server for accurate handoff; Figma Make includes Make Kits for importing design libraries to generate prototypes and code, as well as support for npm-published design system packages. AI tools like Check Designs further enable consistency checks to verify adherence to design system standards during handoff. These features enable seamless design-to-development workflows in one platform, though some user discussions note ongoing challenges in full handoff perfection despite AI acceleration. In February 2026, Figma introduced further enhancements, including the Vectorize AI tool on February 4 to convert images to editable vectors in Figma Design and Draw; @ mentions in Figma Make connectors on February 10 for improved prototyping; faster tab navigation in the desktop app on February 13; local data hosting in Australia and India on February 12 for regulatory compliance; C5 accreditation on February 3 for strengthened cloud security in the DACH region; the Figma for Government mobile app on iOS and Android on February 2; and Claude Code to Figma integration on February 17, enabling conversion of code-generated UIs into editable designs. Enterprise teams can purchase additional AI credits via subscription or pay-as-you-go starting March 2026 for scaled usage.

Business and Funding

Investment Rounds and Valuation

Figma raised approximately $749 million across multiple funding rounds from 2013 to 2024, primarily through investments and later-stage tenders. The company's early rounds supported product development and initial scaling, while later infusions reflected its growth in the collaborative design software market. The seed round occurred in June 2013, raising $3.9 million led by Index Ventures and Terrence Rohan, with a of $16 million. In December 2015, Figma completed a of $14 million led by , achieving a of approximately $77 million. The Series B in February 2018 brought in $25 million under ' lead, valuing the company at $159 million . Subsequent growth rounds accelerated: Series C in February 2019 raised $40 million led by , with participation from Coatue and , at a $440 million . Series D followed in April 2020 with $50 million from , marking a $2 billion valuation amid remote work demands during the . The Series E in June 2021 secured $200 million led by Durable Capital Partners, elevating the to $10 billion. Later rounds shifted toward secondary market activity. In May 2024, a Series F extension raised $415.7 million, contributing to the overall funding total. A 2024 secondary , involving investors like Alkeon Capital, Coatue, and General Catalyst, established a $12.5 billion valuation, reflecting market adjustments following prior acquisition discussions. Following its initial public offering in 2025, Figma's market capitalization declined. As of early 2026, Figma (NYSE: FIG) has a market capitalization of approximately $11 billion, with shares trading around $21-22 per share. This represents a significant decline from its 2025 IPO valuation and prior peaks. In early February 2026, the stock faced additional pressure, declining 10.4% on February 1 due to investor concerns over AI potentially disrupting design software revenue models ahead of the Q4 2025 earnings report scheduled for February 18. Shares dropped nearly 11% on February 3 following a Piper Sandler price target reduction from $70 to $35, while maintaining an overweight rating. These declines extended the trend from January 2026, when the stock fell 31% amid broader SaaS sector weakness. As of February 9, 2026, Figma shares closed at $21.72. Following the Q4 2025 earnings report on February 18, 2026, Figma forecasted 2026 annual revenue between $1.366 billion and $1.374 billion, surpassing analyst estimates, attributed to strong demand for its design software. Shares rose 4.7% in pre-market trading in response to the upbeat guidance and earnings beat.
RoundDateAmount RaisedPost-Money ValuationLead Investor(s)
SeedJun 2013$3.9M$16MIndex Ventures
Series ADec 2015$14M$77M
Series BFeb 2018$25M$159M
Series CFeb 2019$40M$440M
Series DApr 2020$50M$2B
Series EJun 2021$200M$10BDurable Capital Partners

Corporate Structure and Revenue Model

Figma, Inc. is a publicly traded headquartered in , , specializing in collaborative interface design tools. Founded in 2012 by , who serves as CEO, and Evan Wallace, the company transitioned from private ownership to public status via an filed with the U.S. Securities and Exchange Commission in July 2025, with shares listing on the under the ticker symbol . As of recent filings, institutional investors hold significant stakes, including with approximately 12.77% ownership and with 7.93%, reflecting the company's venture-backed origins prior to going public. The corporate governance includes a board of directors overseeing operations, with key executives managing product development, sales, and engineering teams structured around design, developer, and enterprise functions. Figma maintains a relatively flat organizational hierarchy to foster innovation, as evidenced by its internal org charts showing over 40 senior leaders across departments like product, engineering, and growth. Figma's revenue model centers on a freemium subscription structure, offering a free Starter plan for basic use by individuals and small teams, while generating primary income from paid tiers tailored to professional, organizational, and enterprise needs. Paid plans are seat-based, charging per user type—such as editors (who create/modify files), viewers (for review), and developers—with annual billing discounts; for instance, the Professional plan starts at $12 per editor per month annually, escalating to $16 monthly, while Enterprise reaches $90 per editor annually. This model emphasizes scalable licensing for teams, with features like unlimited version history and advanced admin controls unlocking at higher tiers, supplemented by enterprise customizations. To cancel a Professional plan subscription, administrators can downgrade to the Starter plan via the Figma desktop app or browser: locate the team in the file browser sidebar, select Admin > Settings > Plan > Cancel plan, choose a cancellation reason, and confirm. The downgrade occurs at the end of the current billing period, with continued access to Professional features until then; users must prepare by reorganizing files to meet Starter limits (e.g., 3 files per project type), as exceeding these restricts editing. Payments are non-refundable. Organization and Enterprise plan cancellations require contacting Figma sales. Plugin subscriptions are managed separately through the Stripe customer portal. In fiscal year 2024, Figma achieved $749 million in GAAP revenue, a 48% increase year-over-year, driven predominantly by subscription growth from its core design platform without reliance on advertising or one-time fees.

Adobe Acquisition Attempt

Deal Announcement and Rationale

On September 15, , Adobe announced a definitive agreement to acquire Figma for approximately $20 billion in a cash-and-stock transaction, marking Adobe's largest acquisition to date. The deal valued Figma at $10 billion for its fully diluted equity, reflecting its rapid growth as a web-based collaborative interface design platform founded in 2012. Adobe's stated rationale centered on integrating Figma's strengths in real-time, multi-user with Adobe's established creative software ecosystem, including Photoshop and , to address evolving demands for web-native design workflows. executives emphasized that the merger would accelerate innovation in by combining Adobe's AI-driven tools with Figma's browser-based platform, enabling seamless experiences for developers, designers, and stakeholders while expanding Adobe's reach into collaborative creativity beyond desktop applications. This move was positioned as a response to industry shifts toward cloud-based, team-oriented tools, where Figma had gained significant traction among users seeking alternatives to Adobe's subscription-heavy model. Figma's viewed the acquisition as an opportunity to amplify its mission of making accessible and collaborative for broader audiences, leveraging 's resources to enhance platform scalability and global distribution without altering Figma's core independent operation under . noted that discussions had progressed over several months, driven by shared visions for democratizing , though the agreement preserved Figma's distinct product identity post-merger. Critics, however, interpreted 's pursuit as partly defensive, aiming to neutralize Figma's disruption of 's market dominance in and prototyping, where Figma's free tier and multiplayer features had eroded XD's user base.

Regulatory Scrutiny and Termination

The proposed acquisition of by , announced on September 15, 2022, for approximately $20 billion in an all-cash transaction, attracted significant antitrust scrutiny from multiple regulators concerned about reduced in digital . Regulators focused on 's established dominance in creative software—holding over 90% in some segments—and Figma's rapid growth as a collaborative, cloud-based alternative that challenged 's traditional desktop-centric models like Photoshop and . The UK (CMA) initiated a Phase 1 review in late 2022, escalating to Phase 2 by May 2023, provisionally concluding in August 2023 that the deal would substantially lessen in the global market for interactive productivity and , potentially stifling innovation and increasing prices for users. The CMA viewed the transaction as a "reverse killer acquisition," where could acquire and potentially limit Figma's independent development rather than allowing it to evolve as a disruptor. In parallel, the opened a formal Phase 2 investigation on August 7, 2023, expressing fears that the merger would eliminate Figma as an independent competitor in browser-based interactive design tools, where Figma held a leading position with dynamic capabilities not fully matched by Adobe's offerings. By November 16, 2023, the Commission issued a Statement of Objections, outlining preliminary findings that the deal could foreclose rival developers from accessing Figma's and entrench Adobe's , based on internal documents from both companies revealing strategic incentives to integrate Figma's features into Adobe's ecosystem while diminishing its standalone viability. The U.S. (FTC) also launched an inquiry, issuing second requests for information in July 2022 and filing an administrative complaint in December 2022, though its review did not advance to a definitive block before termination, amid broader concerns over Adobe's subscription practices and market entrenchment. On December 18, 2023, and Figma mutually terminated the agreement, citing insurmountable regulatory opposition in the UK and with "no clear path" to approval despite proposed remedies like divesting certain assets, which regulators deemed insufficient to address competitive harms. agreed to pay Figma a $1 billion reverse termination fee as stipulated in the merger agreement, reflecting the high costs of prolonged uncertainty; 's stock rose about 4% on the announcement, while Figma's valuation implications shifted toward independent growth or alternative paths like an IPO. The CMA and Commission subsequently closed their probes without further action. This outcome underscored heightened global antitrust enforcement against acquisitions, prioritizing nascent innovators over synergies claimed by incumbents, though critics argued it overlooked efficiencies in collaborative tools for designers.

Industry Impact and Reception

Adoption and Market Disruption

Figma experienced rapid adoption following its transition from private beta to public availability in September 2016, driven by its innovative browser-based architecture that eliminated the need for software installations and enabled instant multi-user collaboration. This approach resonated with designers seeking alternatives to siloed desktop applications, leading to widespread uptake in freelance, agency, and enterprise settings by the late 2010s. By 2019, surveys indicated Figma had overtaken Sketch as the dominant UI/UX design tool, with usage metrics reflecting a shift toward cloud-native workflows that supported remote and distributed teams. The platform's user base expanded significantly, achieving over 13 million monthly active users by mid-2025, as disclosed in its S-1 filing ahead of an . Annual user growth rates exceeded 159% in peak periods, correlating with the broader acceptance of remote collaboration tools amid the pandemic's acceleration of digital work practices. Figma's pricing model played a pivotal role, allowing unlimited free access for individuals and small teams, which lowered and fostered organic virality through shared files and community templates. In market disruption, Figma challenged incumbents like and Sketch by prioritizing real-time, multiplayer editing as a core feature, which exposed the limitations of file-sharing workarounds and issues in legacy tools. Unlike 's subscription-tied ecosystem or Sketch's Mac-only constraints, Figma's cross-platform, zero-latency reduced design-to-development handoffs and enabled stakeholder feedback loops, fundamentally altering team dynamics in . This causal shift from individual authoring to concurrent creation drove Figma's to 40.65% by 2025, up from under 20% in 2018, while competitors experienced erosion in relevance and developer investment. The platform's disruption extended to enterprise adoption, with integrations for developer handoff and Dev Mode features embedding it into software engineering pipelines, compelling rivals to retrofit similar capabilities post hoc. In early 2026, Figma remained the dominant player in software design tools, with 93% adoption among organizations using any vendor in the category (down 1% year-over-year from 94% in 2025). Competitor Framer gained share, reaching 16% adoption (up 5% YoY), positioning it as the fastest-growing vendor and the most switched-to option. Sketch's adoption fell to 3% (down 1% YoY). Estimates of Figma's broader UI/UX market share vary from 40-90%, with minor dips in adoption linked to perceptions around AI integration, though overall dominance persists without significant shifts.

Influence on Design Practices and Tools

Figma's introduction of real-time, multi-user collaboration marked a pivotal shift in UI/UX design workflows, enabling simultaneous editing by designers, developers, and stakeholders within the same file, which minimized version control issues and email handoffs prevalent in tools like Sketch or Adobe XD. This feature, operational since Figma's 2016 public beta, facilitated faster iteration cycles, with teams reporting up to 30% reductions in design-to-development handoff times due to embedded comments and live cursors providing contextual feedback. The platform's cloud-native architecture further influenced practices by eliminating dependency on local installations, allowing access from any device and supporting distributed teams, a capability that gained prominence during the 2020 surge. This accessibility democratized participation, enabling non-designers such as product managers to contribute directly, fostering inclusive workflows that integrated feedback loops earlier in the process. Consequently, enterprises adopted Figma as a standard for scaling operations, with surveys indicating improved alignment between and , reducing rework by streamlining asset inspection and code export via features like Dev Mode, launched in 2023. Figma also promoted component-driven design practices through reusable libraries and variants, which standardized UI elements across projects and accelerated prototyping without external plugins, influencing a broader industry move toward modular systems. This integration of vector editing, auto-layout, and interactive prototypes in a single environment reduced tool-switching, with users noting enhanced efficiency in creating high-fidelity mocks that double as developer specifications. Competitors responded by incorporating similar cloud collaboration, evidencing Figma's role in elevating expectations for toward seamless, platform-agnostic ecosystems.

Controversies and Criticisms

Post-Acquisition Fallout and Internal Challenges

Following the termination of the Adobe acquisition agreement on December 18, 2023, after 15 months of regulatory review, Figma faced immediate internal disruptions, including a company-wide town hall that interrupted employee holiday PTO to announce the deal's collapse. This abrupt communication highlighted the uncertainty that had built during the prolonged antitrust scrutiny from the and UK's , which had delayed product roadmaps and employee planning. CEO expressed regret over the outcome, stating that the merger would have enhanced and , though regulators viewed it as potentially anticompetitive. To address potential morale issues and retain talent amid dashed expectations of Adobe's $20 billion valuation payout, Figma implemented an equity refresh program in January 2024, granting additional shares to employees, and offered voluntary severance packages equivalent to three months' pay plus continued benefits to those opting to depart. Approximately 4% of the workforce, or about 52 out of roughly 1,300 employees, accepted the , indicating limited immediate attrition but underscoring underlying dissatisfaction tied to the reset company valuation to $10 billion. These measures followed Adobe's $1 billion breakup fee payment to Figma, which provided financial runway but did not fully offset the loss of anticipated liquidity for staff holding stock options. Internal challenges persisted into 2024, with speculation among employees about impending layoffs due to the need to operate independently without Adobe's resources, though no large-scale reductions materialized at that stage. Figma's leadership, including Field, shifted focus toward an eventual IPO and accelerated independent development, but the episode exposed vulnerabilities in and strategic pivots, as the company had grown by about 500 staff during the deal's pendency. Critics, including some former employees, pointed to the prolonged limbo as eroding trust in executive planning, though Field defended the post-deal trajectory as enabling greater autonomy.

Product and Ecosystem Critiques

Figma's cloud-based architecture, while enabling real-time collaboration, has drawn criticism for performance degradation in handling complex files, particularly those with nested components or large prototypes, leading to delays in rendering and interaction as reported by users in 2024 and 2025. Designers on platforms like Reddit have highlighted sluggish frame rates below 10-20 FPS during panning and zooming in the desktop app, especially on macOS, exacerbating workflow interruptions even for routine tasks such as deleting pages or publishing updates. These issues stem from the tool's reliance on browser-like rendering and server synchronization, contrasting with desktop-native alternatives like Sketch, which offer smoother local performance for Mac users despite lacking cross-platform support. Compared to competitors such as , Figma exhibits limitations in seamless integration with broader creative suites, requiring additional plugins or exports that can introduce compatibility errors during handoff to developers or illustrators. Users have noted that while Figma excels in prototyping versatility, its vector editing tools and auto-layout features occasionally lag in precision for intricate UI elements, prompting some to revert to XD for Adobe ecosystem workflows or Sketch for symbol-heavy design systems. Offline functionality remains restricted, with the desktop app still syncing to the , which disrupts productivity in low-connectivity scenarios—a causal drawback of its multiplayer model over fully local tools. The ecosystem's pricing structure has faced substantial backlash for penalizing collaborative use, charging organizations for viewer access by external parties, including clients or stakeholders, even if those users hold their own Figma subscriptions. This model, which starts at $12 per editor monthly but escalates with "seats" for any file interactor, disproportionately burdens agencies and freelancers engaging in client reviews or dev handoffs, often forcing siloed workarounds or upgrades to costlier enterprise plans. Critics argue this undermines the tool's collaborative ethos, as evidenced by 2024 complaints about unexpected billing for passive dev mode viewers, eroding trust and prompting migrations to open-source alternatives for budget-constrained teams. Plugin and integration extensibility, though extensive with thousands available, suffers from inconsistent quality and dependency risks, where third-party tools can introduce bugs or break during Figma updates, complicating for systems. While integrations with tools like Jira enhance dev workflows, the ecosystem's heavy reliance on Figma's exposes users to potential data privacy vulnerabilities in cloud-hosted plugins, with limited granular controls for enterprise-scale compared to self-hosted options in . These factors contribute to a perceived lock-in effect, where exporting layered files to formats like often loses fidelity, hindering transitions to non-Figma environments.

References

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