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Hub AI
Final Cut Pro AI simulator
(@Final Cut Pro_simulator)
Hub AI
Final Cut Pro AI simulator
(@Final Cut Pro_simulator)
Final Cut Pro
Final Cut Pro (often abbreviated FCP or FCPX) is a professional non-linear video-editing application initially developed by Macromedia, and, since 1998, by Apple as part of its pro apps and Creator Studio collection for macOS and iPadOS. Final Cut Pro allows users to import, edit, and process video footage, and output it to a wide variety of formats.
In the 2000s, Final Cut Pro developed a large and expanding user base, mainly video hobbyists and independent filmmakers. It also made inroads with film and television editors who have traditionally used Avid Media Composer. According to a 2007 SCRI study, Final Cut Pro made up 49% of the United States professional editing market, with Avid at 22%. A published survey in 2008 by the American Cinema Editors Guild placed their users at 21% Final Cut Pro (and growing from previous surveys of this group), while all others were on an Avid system of some kind. In 2011, Final Cut Pro 7 was replaced with the fully rewritten Final Cut Pro X, which initially lacked many features from previous versions, though frequent updates have brought back many of these features. Final Cut Pro for iPad was made available on May 23, 2023. Final Cut Pro is available as part of the Apple Creator Studio subscription suite for macOS and iPadOS, and as a standalone purchase for macOS.
Final Cut Pro provides non-linear, non-destructive editing of any QuickTime-compatible video format including DV, HDV, P2 MXF (DVCProHD), XDCAM (via plug-in), 2K, 4K, 5K, and 8K film formats and can import projects directly from iMovie for iOS and iPadOS. It supports a number of simultaneously composited video tracks (limited mainly by video form capability); unlimited audio tracks; multi-camera editing for combining video from multiple camera sources (referred to as angles); 360º video editing support; as well as the standard ripple, roll, slip, slide, scrub, razor blade and time remapping edit functions. It comes with a range of video transitions and a range of video and audio filters such as keying tools, mattes and vocal de-poppers and de-essers. It also has multiple color-correction tools including color wheels, sliders and curves, video scopes and a selection of generators, such as slugs, test cards, and noise.
The functionality of Final Cut Pro can be extended with plug-ins which may provide additional effects, titles, transitions, and more. Apple maintains the APIs and documentation for everyone to develop such plug-ins.
While inheriting the name from its predecessor, Final Cut Pro, Final Cut Pro X is a completely re-written application. As a native 64-bit application it takes advantage of more than 4GB of RAM. It utilizes all CPU cores with Grand Central Dispatch. Open CL support allows GPU accelerated processing for improved performance for playback, rendering, and transcoding. It is resolution-independent, supporting images sizes from SD to beyond 4K. Final Cut Pro X supports playback of many native camera and audio formats. It can also transcode video clips to the Apple ProRes codec for improved performance. Many tasks are performed in the background such as auto-saving, rendering, transcoding, and media management, allowing the user an uninterrupted experience. Final Cut Pro X was developed for macOS only.
Before version 10, Final Cut Pro could be extended using the FXScript scripting language.
Since its release, Final Cut Pro X has supported the construction of effect, transition, and title plugins by publishing custom-built effects from Apple Motion. This has led to a third-party ecosystem of developers building effects from simple color corrections to complex templates. Third-party plug-ins can also be created through Apple's FxPlug API, the successor of FXScript. As Projects, Events, and Libraries are stored in a database format; this has allowed many third-party developers to build workflow tools by utilizing FCPXML.
Randy Ubillos led the team that developed the first three versions of Adobe Premiere. His group was then hired by Macromedia to develop KeyGrip, a more professional video editing program based on Apple's QuickTime, for Macromedia. Niya C Sisk was retained by Macromedia to create the UI of KeyGrip in partnership with the engineering team. However, Macromedia was unable to release the product, since they had licensed a component from Truevision, and the latter had a licensing agreement with Microsoft that prohibited the component's use in conjunction with QuickTime. As a result, and due to Macromedia's decision to focus on the web market, it sold its desktop applications, including KeyGrip.
Final Cut Pro
Final Cut Pro (often abbreviated FCP or FCPX) is a professional non-linear video-editing application initially developed by Macromedia, and, since 1998, by Apple as part of its pro apps and Creator Studio collection for macOS and iPadOS. Final Cut Pro allows users to import, edit, and process video footage, and output it to a wide variety of formats.
In the 2000s, Final Cut Pro developed a large and expanding user base, mainly video hobbyists and independent filmmakers. It also made inroads with film and television editors who have traditionally used Avid Media Composer. According to a 2007 SCRI study, Final Cut Pro made up 49% of the United States professional editing market, with Avid at 22%. A published survey in 2008 by the American Cinema Editors Guild placed their users at 21% Final Cut Pro (and growing from previous surveys of this group), while all others were on an Avid system of some kind. In 2011, Final Cut Pro 7 was replaced with the fully rewritten Final Cut Pro X, which initially lacked many features from previous versions, though frequent updates have brought back many of these features. Final Cut Pro for iPad was made available on May 23, 2023. Final Cut Pro is available as part of the Apple Creator Studio subscription suite for macOS and iPadOS, and as a standalone purchase for macOS.
Final Cut Pro provides non-linear, non-destructive editing of any QuickTime-compatible video format including DV, HDV, P2 MXF (DVCProHD), XDCAM (via plug-in), 2K, 4K, 5K, and 8K film formats and can import projects directly from iMovie for iOS and iPadOS. It supports a number of simultaneously composited video tracks (limited mainly by video form capability); unlimited audio tracks; multi-camera editing for combining video from multiple camera sources (referred to as angles); 360º video editing support; as well as the standard ripple, roll, slip, slide, scrub, razor blade and time remapping edit functions. It comes with a range of video transitions and a range of video and audio filters such as keying tools, mattes and vocal de-poppers and de-essers. It also has multiple color-correction tools including color wheels, sliders and curves, video scopes and a selection of generators, such as slugs, test cards, and noise.
The functionality of Final Cut Pro can be extended with plug-ins which may provide additional effects, titles, transitions, and more. Apple maintains the APIs and documentation for everyone to develop such plug-ins.
While inheriting the name from its predecessor, Final Cut Pro, Final Cut Pro X is a completely re-written application. As a native 64-bit application it takes advantage of more than 4GB of RAM. It utilizes all CPU cores with Grand Central Dispatch. Open CL support allows GPU accelerated processing for improved performance for playback, rendering, and transcoding. It is resolution-independent, supporting images sizes from SD to beyond 4K. Final Cut Pro X supports playback of many native camera and audio formats. It can also transcode video clips to the Apple ProRes codec for improved performance. Many tasks are performed in the background such as auto-saving, rendering, transcoding, and media management, allowing the user an uninterrupted experience. Final Cut Pro X was developed for macOS only.
Before version 10, Final Cut Pro could be extended using the FXScript scripting language.
Since its release, Final Cut Pro X has supported the construction of effect, transition, and title plugins by publishing custom-built effects from Apple Motion. This has led to a third-party ecosystem of developers building effects from simple color corrections to complex templates. Third-party plug-ins can also be created through Apple's FxPlug API, the successor of FXScript. As Projects, Events, and Libraries are stored in a database format; this has allowed many third-party developers to build workflow tools by utilizing FCPXML.
Randy Ubillos led the team that developed the first three versions of Adobe Premiere. His group was then hired by Macromedia to develop KeyGrip, a more professional video editing program based on Apple's QuickTime, for Macromedia. Niya C Sisk was retained by Macromedia to create the UI of KeyGrip in partnership with the engineering team. However, Macromedia was unable to release the product, since they had licensed a component from Truevision, and the latter had a licensing agreement with Microsoft that prohibited the component's use in conjunction with QuickTime. As a result, and due to Macromedia's decision to focus on the web market, it sold its desktop applications, including KeyGrip.
