Recent from talks
Fire Emblem Fates
Knowledge base stats:
Talk channels stats:
Members stats:
Fire Emblem Fates
Fire Emblem Fates is a tactical role-playing video game for the Nintendo 3DS handheld video game console, developed by Intelligent Systems and Nintendo SPD and published by Nintendo. It was released in June 2015 in Japan, then released internationally in 2016. It is the fourteenth installment in the Fire Emblem series and the second to be developed for Nintendo 3DS after Fire Emblem Awakening. Unlike previous titles, Fates was released in three versions, each following a different storyline centered on the same characters: Birthright and Conquest as physical releases, and Revelation as downloadable content.
The overarching story follows the protagonist, a customizable Avatar named Corrin by default, as they are unwillingly drawn into a war between the Kingdoms of Hoshido (their birthplace) and Nohr (their adopted home), and must choose which side to support. In Revelation, the Avatar rallies both sides against the true mastermind behind the war. The gameplay, which revolves around tactical movement of units across a grid-based battlefield, shares many mechanics with previous Fire Emblem games, although some elements are unique to each scenario.
After the critical and commercial success of Awakening, development began on Fates, with the staff of Awakening returning to their previous roles. The team's main concern was adding new features and refinements to the original gameplay, and improving the story, which had received criticism from some fans. To this end, writer Shin Kibayashi was brought in. To show all sides of the story and provide players with different Fire Emblem experiences, the game was split up into multiple versions. Upon release, it met with highly positive reviews: Birthright was generally seen as a good starting place for new players, Conquest was praised for its challenge, while Revelation was noted as a good middle ground between the two releases.
In Fire Emblem Fates, the player begins by customizing the main character. Their gender, appearance, and name can be changed to the player's preference. At the game's beginning, there are three difficulties: Normal, Hard, and Lunatic. There are also modes that dictate the fate of characters in battle should they be defeated. In Classic Mode, a fallen unit is subject to permanent death, a recurring mode in the Fire Emblem series that removes fallen characters from the rest of the game. Casual Mode enables units to be revived at the end of a battle. The new Phoenix mode revives units on the following player turn. Each version of Fates is focused around a different gameplay style. The gameplay of Birthright is similar to the prior installment Fire Emblem Awakening and features opportunities to gain extra gold and experience. In contrast, Conquest rewards players limited experience and currency per completed map. Also included are additional objectives in battle such as defending a base or suppressing enemy forces, and some levels have a limited number of turns. Revelation uses a mixture of elements from Birthright and Conquest: while offering opportunities for gold and experience as with Birthright, it provides varied objectives and strategic elements similar to Conquest.
A new feature introduced to the series is "My Castle", in which the player is able to create a base for their army, where they can establish shops, buy weapons and items, and interact with allied characters. Shops can be leveled up, which allows the player to choose from a wider range of items to buy. Players can run a farm in their base, allowing them to make food. At the restaurant in the base, they can serve food, which will grant characters who eat it positive effects; however, some foods can also have negative effects. The player's personal quarters are also located here; the player can use them to interact with detailed models of other characters and the Avatar's spouse (if applicable). Players are able to visit other players' bases using the StreetPass functionality of the Nintendo 3DS. During a visit, they can fight the other player's army, buy items, and recruit characters. As different items are available in the two versions of the game, this allows players access to items that normally would be unavailable.
Battles take place on a grid-based battlefield, with turns being given for players and enemies. During an attack, the view transitions from a top-down perspective to a third-person view. Environments and terrain vary between levels, ranging from mountainous regions to flatlands. A unique ability members of each kingdom's royal family have is the ability to use Dragon Veins, which are special map tiles that enable them to alter the environment in favor of their side. Like previous games in the series, Fire Emblem Fates features a "weapon triangle" – a system where certain weapons have advantages over others. However, in Fates the triangle differs from previous installments, with swords and magic defeating axes and bows, axes and bows besting lances and hidden weapons, and lances and hidden weapons overpowering swords and magic. Weapons in Fates do not have a limited-use durability system sans staves; instead, stronger weapons will lower some of the user's abilities. For instance, while the Brave Sword allows its user to attack twice, it also lowers their defense and magic defense stats.
Units are assigned a unique character class: in battle, each unit's usable weapon types and range of movement are pre-determined by their class. Each character begins the game with a starting class: the main protagonist begins as a Nohr Prince/Princess, while Azura begins as a Songstress. The classes of each version of Fates are also distinct from each other, drawing from their respective nation's aesthetics. Using special items known as "Seals", classes can be evolved or changed: effects of various Seals range from upgrading a character's class, changing class completely, raising their experience level, or altering their stats. Character relationships are developed during and between battle, also known as Support, which can be viewed in conversations via the Support menu outside of battle. Battling with an adjacent or paired-up unit gives advantages, such as blocking an attack or attacking alongside the currently controlled unit. Outside battle, relationships between characters can be fostered to the point of marriage and children. These children's appearance and abilities are determined by their parents. Using a particular Seal, child characters can also take on additional skills from parents. The game also introduces two other Seals for changing classes, the Partner and Friendship Seals, which allow the user to gain the class of their spouse or best friend respectively (provided the class is compatible and that an S or A+ Support rank is reached respectively).
The game features online multiplayer. Having five maps as standard, matches can be carried out with select players, random players, or through local multiplayer. Random battles are played either with standard rules, or with special limitations. The Fog of War environmental effect is removed, and turns have limits of five minutes. In addition, Fates features Amiibo support for the first time in the series, with four Fire Emblem characters from the Super Smash Bros. series appearing as recruitable units: Marth, Ike, Robin, and Lucina. When scanned, the character represented by the figurine will appear within My Castle, and after talking with them three times they can be fought in battle. When defeated, they become allies that join the main campaign. Talking with them prior to the fight gives the player themed items, such as Marth's tiara or Lucina's butterfly mask. Amiibo functionality is unlocked after the narrative splits and My Castle is unlocked.
Hub AI
Fire Emblem Fates AI simulator
(@Fire Emblem Fates_simulator)
Fire Emblem Fates
Fire Emblem Fates is a tactical role-playing video game for the Nintendo 3DS handheld video game console, developed by Intelligent Systems and Nintendo SPD and published by Nintendo. It was released in June 2015 in Japan, then released internationally in 2016. It is the fourteenth installment in the Fire Emblem series and the second to be developed for Nintendo 3DS after Fire Emblem Awakening. Unlike previous titles, Fates was released in three versions, each following a different storyline centered on the same characters: Birthright and Conquest as physical releases, and Revelation as downloadable content.
The overarching story follows the protagonist, a customizable Avatar named Corrin by default, as they are unwillingly drawn into a war between the Kingdoms of Hoshido (their birthplace) and Nohr (their adopted home), and must choose which side to support. In Revelation, the Avatar rallies both sides against the true mastermind behind the war. The gameplay, which revolves around tactical movement of units across a grid-based battlefield, shares many mechanics with previous Fire Emblem games, although some elements are unique to each scenario.
After the critical and commercial success of Awakening, development began on Fates, with the staff of Awakening returning to their previous roles. The team's main concern was adding new features and refinements to the original gameplay, and improving the story, which had received criticism from some fans. To this end, writer Shin Kibayashi was brought in. To show all sides of the story and provide players with different Fire Emblem experiences, the game was split up into multiple versions. Upon release, it met with highly positive reviews: Birthright was generally seen as a good starting place for new players, Conquest was praised for its challenge, while Revelation was noted as a good middle ground between the two releases.
In Fire Emblem Fates, the player begins by customizing the main character. Their gender, appearance, and name can be changed to the player's preference. At the game's beginning, there are three difficulties: Normal, Hard, and Lunatic. There are also modes that dictate the fate of characters in battle should they be defeated. In Classic Mode, a fallen unit is subject to permanent death, a recurring mode in the Fire Emblem series that removes fallen characters from the rest of the game. Casual Mode enables units to be revived at the end of a battle. The new Phoenix mode revives units on the following player turn. Each version of Fates is focused around a different gameplay style. The gameplay of Birthright is similar to the prior installment Fire Emblem Awakening and features opportunities to gain extra gold and experience. In contrast, Conquest rewards players limited experience and currency per completed map. Also included are additional objectives in battle such as defending a base or suppressing enemy forces, and some levels have a limited number of turns. Revelation uses a mixture of elements from Birthright and Conquest: while offering opportunities for gold and experience as with Birthright, it provides varied objectives and strategic elements similar to Conquest.
A new feature introduced to the series is "My Castle", in which the player is able to create a base for their army, where they can establish shops, buy weapons and items, and interact with allied characters. Shops can be leveled up, which allows the player to choose from a wider range of items to buy. Players can run a farm in their base, allowing them to make food. At the restaurant in the base, they can serve food, which will grant characters who eat it positive effects; however, some foods can also have negative effects. The player's personal quarters are also located here; the player can use them to interact with detailed models of other characters and the Avatar's spouse (if applicable). Players are able to visit other players' bases using the StreetPass functionality of the Nintendo 3DS. During a visit, they can fight the other player's army, buy items, and recruit characters. As different items are available in the two versions of the game, this allows players access to items that normally would be unavailable.
Battles take place on a grid-based battlefield, with turns being given for players and enemies. During an attack, the view transitions from a top-down perspective to a third-person view. Environments and terrain vary between levels, ranging from mountainous regions to flatlands. A unique ability members of each kingdom's royal family have is the ability to use Dragon Veins, which are special map tiles that enable them to alter the environment in favor of their side. Like previous games in the series, Fire Emblem Fates features a "weapon triangle" – a system where certain weapons have advantages over others. However, in Fates the triangle differs from previous installments, with swords and magic defeating axes and bows, axes and bows besting lances and hidden weapons, and lances and hidden weapons overpowering swords and magic. Weapons in Fates do not have a limited-use durability system sans staves; instead, stronger weapons will lower some of the user's abilities. For instance, while the Brave Sword allows its user to attack twice, it also lowers their defense and magic defense stats.
Units are assigned a unique character class: in battle, each unit's usable weapon types and range of movement are pre-determined by their class. Each character begins the game with a starting class: the main protagonist begins as a Nohr Prince/Princess, while Azura begins as a Songstress. The classes of each version of Fates are also distinct from each other, drawing from their respective nation's aesthetics. Using special items known as "Seals", classes can be evolved or changed: effects of various Seals range from upgrading a character's class, changing class completely, raising their experience level, or altering their stats. Character relationships are developed during and between battle, also known as Support, which can be viewed in conversations via the Support menu outside of battle. Battling with an adjacent or paired-up unit gives advantages, such as blocking an attack or attacking alongside the currently controlled unit. Outside battle, relationships between characters can be fostered to the point of marriage and children. These children's appearance and abilities are determined by their parents. Using a particular Seal, child characters can also take on additional skills from parents. The game also introduces two other Seals for changing classes, the Partner and Friendship Seals, which allow the user to gain the class of their spouse or best friend respectively (provided the class is compatible and that an S or A+ Support rank is reached respectively).
The game features online multiplayer. Having five maps as standard, matches can be carried out with select players, random players, or through local multiplayer. Random battles are played either with standard rules, or with special limitations. The Fog of War environmental effect is removed, and turns have limits of five minutes. In addition, Fates features Amiibo support for the first time in the series, with four Fire Emblem characters from the Super Smash Bros. series appearing as recruitable units: Marth, Ike, Robin, and Lucina. When scanned, the character represented by the figurine will appear within My Castle, and after talking with them three times they can be fought in battle. When defeated, they become allies that join the main campaign. Talking with them prior to the fight gives the player themed items, such as Marth's tiara or Lucina's butterfly mask. Amiibo functionality is unlocked after the narrative splits and My Castle is unlocked.