Hubbry Logo
search
search button
Sign in
Historyarrow-down
starMorearrow-down
Hubbry Logo
search
search button
Sign in
Five Shall Be One
Community hub for the Wikipedia article
logoWikipedian hub
Welcome to the community hub built on top of the Five Shall Be One Wikipedia article. Here, you can discuss, collect, and organize anything related to Five Shall Be One. The purpose of the hub is to connect people, foster deeper knowledge, and help improve the root Wikipedia article.
Add your contribution
Inside this hub
Five Shall Be One
Five Shall Be One
CodeWGS1
Rules required2nd Ed AD&D
Character levels7 - 9
Campaign settingGreyhawk
AuthorsCarl Sargent
First published1991
Linked modules
WGS1 WGS2 Greyhawk Wars

Five Shall Be One[1] is an adventure module for the fantasy role-playing game Dungeons & Dragons, set in the game's World of Greyhawk campaign setting. The module bears the code WGS1 and was published by TSR in 1991 for the second edition Advanced Dungeons & Dragons rules.

Plot summary

[edit]

The title of the module refers to the five Blades of Corusk, ancient magical swords which, according to the legends of Greyhawk's Suloise barbarians, can be brought together to be made even more powerful.

The module also contains information regarding Garel Enkdal, an underground city of orcs in the Griff Mountains of the northeastern Flanaess.

Publication history

[edit]

The adventure was written by Carl Sargent with cover art by Jeff Starlind and interior art by Ken Frank. It was originally intended as the first of three modules in the "World of Greyhawk Swords" (WGS) trilogy. It therefore precedes the second "Swords" module, WGS2 - Howl from the North.[2] The third module in the series (which would have been coded WGS3) was never produced. Instead, the material originally intended for WGS3 was reworked and incorporated into the board game Greyhawk Wars.

Reception

[edit]

References

[edit]
[edit]
Add your contribution
Related Hubs