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Football Glory
Football Glory is a 1994 football video game developed by Croteam and published by Black Legend. One or two players compete in football matches viewed from a top-down perspective and modelled after one of six leagues and cups. The players can perform various moves, including tackles and bicycle kicks, and view instant replays of highlights. The pitch is occasionally invaded by dogs, streakers, hooligans, and police.
Football Glory was Croteam's debut game, with the development commencing in April 1993. The core team of six people worked from Zagreb with London-based Richard M. Holmes of Black Legend after the publisher signed with Croteam in 1994. The team took inspiration from past World Cup matches, primarily those of the Brazil national football team. Football Glory was released for the Amiga in November 1994 as the first commercial game developed by a Croatian studio. It was followed by a port for MS-DOS in May 1995 and a budget Amiga release later that year.
Football Glory was frequently compared to Sensible Soccer and noted for its expanded move set. The game's audio and visuals were well received, while interruptions by lengthy animations and some technical issues were criticised. Sensible Soccer developer Sensible Software considered Football Glory a clone and threatened Croteam with legal action, causing Football Glory to be temporarily taken off sale. Croteam released the game as freeware in 1998. The studio finished a five-a-side football successor (known by various names, including Five-A-Side Soccer and Football Glory Indoors) in 1995, which was released by Black Legend's German branch in 1996 and by Croteam as public-domain software in March 2000.
Football Glory is a football video game played from a top-down perspective, in a style similar to Sensible Soccer. The two opposing teams are controlled either by two players or by one player and an artificial intelligence (AI). A single player can practise against the AI with several practice modes. In the Champions League, Cup Winners' Cup, UEFA Cup, and English Football League (Premier League and First Division), the players can choose from customisable clubs and adjust season lengths. National teams are available in the qualifications for the European Championship and World Cup. The teams feature real players with abilities according to the statistics adapted from Tactical Manager. The Croatia national football team additionally includes the game's development team. For a match, the teams can be arranged in various formations; there are four in the Amiga version and ten in the port for MS-DOS. Substitutions and tactical changes are available during a match. Each match is played on a pitch with one of four different surfaces and varying weather conditions, including snow, mud, and AstroTurf.
The players can perform tackles, bicycle kicks, volleys, one–two passes, diving headers, and aftertouches, jump over ("ride") opposing characters' tackles, and execute speed bursts. Tapping the shoot button makes a character pass the ball; holding it down longer strengthens the pass and eventually turns it into a shot. Goals are celebrated by the characters and sometimes by fans, who throw fireworks onto the pitch. Highlights—including goals and injuries—evoke commentary and reactions from other characters via speech bubbles. Instant replays displayed in a picture-in-picture window show the last few seconds leading up to these events. In the Amiga version on systems with the Amiga Advanced Graphics Architecture (AGA), this replay runs simultaneous to the gameplay. In the case of injuries, the game is interrupted by the team's coach and, for severe injuries, paramedics, who take away the injured character on a stretcher. If a player disagrees with a refereeing decision, they can chase down and argue with the referee. Dogs, streakers, and hooligans occasionally interrupt the game, the latter two in pursuit by police. Whole matches can be saved and, upon review, replayed from any point.
Football Glory was the debut game by Croteam, a Croatian development studio based in Zagreb. The production began in April 1993 and the core development team was composed of the programmers Alen Ladavac, Admir Elezović, and Damir Perović, the artists Tomislav Pongrac, Tomislav Mučić, and Elezović, as well as the musician and sound designer Marko Sekulić. Croteam and Black Legend signed a publishing agreement for the game in 1994. The developer then formed part of the larger Black Legend Croatia, which comprised forty people. Black Legend's founder and director, Richard M. Holmes, oversaw the production from London. He talked with Croteam throughout each day, repeatedly making decisions for ten minutes and then sleeping for the next fifty. According to him, the intent was to create "a fun football game that was better than MicroProse Soccer".
The development team watched several past World Cup games, especially those by the Brazil national football team, to take notes on possible moves. To differentiate Football Glory from other football games, each move was animated with eight to ten frames per second instead of the common two or three frames. Extras like the paramedics with stretchers were also fully animated. When questioned regarding the similarity of Football Glory to Sensible Soccer, Holmes claimed that "the programmer himself has never ever played Sensible Soccer" and that the games only appeared similar because the character sprites in both games were 16×16 pixels in size.
Football Glory was completed for various Amiga systems in October 1994. It was released compatible with the 500, 1200, and 4000 Amiga models on 6 November 1994. This marked the first commercial release of a video game developed by a Croatian studio. A demo was included exclusively on the coverdisk of CU Amiga's November 1994 issue. An MS-DOS conversion was scheduled for release in February 1995. It was completed six months after the Amiga version's release and published in May 1995. A budget Amiga release was published by The Hit Squad in late 1995.
Hub AI
Football Glory AI simulator
(@Football Glory_simulator)
Football Glory
Football Glory is a 1994 football video game developed by Croteam and published by Black Legend. One or two players compete in football matches viewed from a top-down perspective and modelled after one of six leagues and cups. The players can perform various moves, including tackles and bicycle kicks, and view instant replays of highlights. The pitch is occasionally invaded by dogs, streakers, hooligans, and police.
Football Glory was Croteam's debut game, with the development commencing in April 1993. The core team of six people worked from Zagreb with London-based Richard M. Holmes of Black Legend after the publisher signed with Croteam in 1994. The team took inspiration from past World Cup matches, primarily those of the Brazil national football team. Football Glory was released for the Amiga in November 1994 as the first commercial game developed by a Croatian studio. It was followed by a port for MS-DOS in May 1995 and a budget Amiga release later that year.
Football Glory was frequently compared to Sensible Soccer and noted for its expanded move set. The game's audio and visuals were well received, while interruptions by lengthy animations and some technical issues were criticised. Sensible Soccer developer Sensible Software considered Football Glory a clone and threatened Croteam with legal action, causing Football Glory to be temporarily taken off sale. Croteam released the game as freeware in 1998. The studio finished a five-a-side football successor (known by various names, including Five-A-Side Soccer and Football Glory Indoors) in 1995, which was released by Black Legend's German branch in 1996 and by Croteam as public-domain software in March 2000.
Football Glory is a football video game played from a top-down perspective, in a style similar to Sensible Soccer. The two opposing teams are controlled either by two players or by one player and an artificial intelligence (AI). A single player can practise against the AI with several practice modes. In the Champions League, Cup Winners' Cup, UEFA Cup, and English Football League (Premier League and First Division), the players can choose from customisable clubs and adjust season lengths. National teams are available in the qualifications for the European Championship and World Cup. The teams feature real players with abilities according to the statistics adapted from Tactical Manager. The Croatia national football team additionally includes the game's development team. For a match, the teams can be arranged in various formations; there are four in the Amiga version and ten in the port for MS-DOS. Substitutions and tactical changes are available during a match. Each match is played on a pitch with one of four different surfaces and varying weather conditions, including snow, mud, and AstroTurf.
The players can perform tackles, bicycle kicks, volleys, one–two passes, diving headers, and aftertouches, jump over ("ride") opposing characters' tackles, and execute speed bursts. Tapping the shoot button makes a character pass the ball; holding it down longer strengthens the pass and eventually turns it into a shot. Goals are celebrated by the characters and sometimes by fans, who throw fireworks onto the pitch. Highlights—including goals and injuries—evoke commentary and reactions from other characters via speech bubbles. Instant replays displayed in a picture-in-picture window show the last few seconds leading up to these events. In the Amiga version on systems with the Amiga Advanced Graphics Architecture (AGA), this replay runs simultaneous to the gameplay. In the case of injuries, the game is interrupted by the team's coach and, for severe injuries, paramedics, who take away the injured character on a stretcher. If a player disagrees with a refereeing decision, they can chase down and argue with the referee. Dogs, streakers, and hooligans occasionally interrupt the game, the latter two in pursuit by police. Whole matches can be saved and, upon review, replayed from any point.
Football Glory was the debut game by Croteam, a Croatian development studio based in Zagreb. The production began in April 1993 and the core development team was composed of the programmers Alen Ladavac, Admir Elezović, and Damir Perović, the artists Tomislav Pongrac, Tomislav Mučić, and Elezović, as well as the musician and sound designer Marko Sekulić. Croteam and Black Legend signed a publishing agreement for the game in 1994. The developer then formed part of the larger Black Legend Croatia, which comprised forty people. Black Legend's founder and director, Richard M. Holmes, oversaw the production from London. He talked with Croteam throughout each day, repeatedly making decisions for ten minutes and then sleeping for the next fifty. According to him, the intent was to create "a fun football game that was better than MicroProse Soccer".
The development team watched several past World Cup games, especially those by the Brazil national football team, to take notes on possible moves. To differentiate Football Glory from other football games, each move was animated with eight to ten frames per second instead of the common two or three frames. Extras like the paramedics with stretchers were also fully animated. When questioned regarding the similarity of Football Glory to Sensible Soccer, Holmes claimed that "the programmer himself has never ever played Sensible Soccer" and that the games only appeared similar because the character sprites in both games were 16×16 pixels in size.
Football Glory was completed for various Amiga systems in October 1994. It was released compatible with the 500, 1200, and 4000 Amiga models on 6 November 1994. This marked the first commercial release of a video game developed by a Croatian studio. A demo was included exclusively on the coverdisk of CU Amiga's November 1994 issue. An MS-DOS conversion was scheduled for release in February 1995. It was completed six months after the Amiga version's release and published in May 1995. A budget Amiga release was published by The Hit Squad in late 1995.