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Futures and promises

In computer science, futures, promises, delays, and deferreds are constructs used for synchronizing program execution in some concurrent programming languages. Each is an object that acts as a proxy for a result that is initially unknown, usually because the computation of its value is not yet complete.

The term promise was proposed in 1976 by Daniel P. Friedman and David Wise, and Peter Hibbard called it eventual. A somewhat similar concept future was introduced in 1977 in a paper by Henry Baker and Carl Hewitt.

The terms future, promise, delay, and deferred are often used interchangeably, although some differences in usage between future and promise are treated below. Specifically, when usage is distinguished, a future is a read-only placeholder view of a variable, while a promise is a writable, single assignment container which sets the value of the future. Notably, a future may be defined without specifying which specific promise will set its value, and different possible promises may set the value of a given future, though this can be done only once for a given future. In other cases a future and a promise are created together and associated with each other: the future is the value, the promise is the function that sets the value – essentially the return value (future) of an asynchronous function (promise). Setting the value of a future is also called resolving, fulfilling, or binding it.

Futures and promises originated in functional programming and related paradigms (such as logic programming) to decouple a value (a future) from how it was computed (a promise), allowing the computation to be done more flexibly, notably by parallelizing it. Later, it found use in distributed computing, in reducing the latency from communication round trips. Later still, it gained more use by allowing writing asynchronous programs in direct style, rather than in continuation-passing style.

Use of futures may be implicit (any use of the future automatically obtains its value, as if it were an ordinary reference) or explicit (the user must call a function to obtain the value, such as the get method of java.util.concurrent.Futurein Java). Obtaining the value of an explicit future can be called stinging or forcing. Explicit futures can be implemented as a library, whereas implicit futures are usually implemented as part of the language.

The original Baker and Hewitt paper described implicit futures, which are naturally supported in the actor model of computation and pure object-oriented programming languages like Smalltalk. The Friedman and Wise paper described only explicit futures, probably reflecting the difficulty of efficiently implementing implicit futures on stock hardware. The difficulty is that stock hardware does not deal with futures for primitive data types like integers. For example, an add instruction does not know how to deal with 3 + future factorial(100000). In pure actor or object languages this problem can be solved by sending future factorial(100000) the message +[3], which asks the future to add 3 to itself and return the result. Note that the message passing approach works regardless of when factorial(100000) finishes computation and that no stinging/forcing is needed.

The use of futures can dramatically reduce latency in distributed systems. For instance, futures enable promise pipelining, as implemented in the languages E and Joule, which was also called call-stream in the language Argus.

Consider an expression involving conventional remote procedure calls, such as:

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