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Linker (computing)

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Linker (computing)

A linker or link editor is a computer program that combines intermediate software build files such as object and library files into a single executable file such as a program or library. A linker is often part of a toolchain that includes a compiler and/or assembler that generates intermediate files that the linker processes. The linker may be integrated with other toolchain tools such that the user does not interact with the linker directly.

A simpler version that writes its output directly to memory is called the loader, though loading is typically considered a separate process.

Computer programs typically are composed of several parts or modules; these parts/modules do not need to be contained within a single object file, and in such cases refer to each other using symbols as addresses into other modules, which are mapped into memory addresses when linked for execution.

While the process of linking is meant to ultimately combine these independent parts, there are many good reasons to develop those separately at the source-level. Among these reasons are the ease of organizing several smaller pieces over a monolithic whole and the ability to better define the purpose and responsibilities of each individual piece, which is essential for managing complexity and increasing long-term maintainability in software architecture.

Typically, an object file can contain three kinds of symbols:

For most compilers, each object file is the result of compiling one input source code file. When a program comprises multiple object files, the linker combines these files into a unified executable program, resolving the symbols as it goes along.

Linkers can take objects from a collection called a library or runtime library. Most linkers do not include all the object files in a static library in the output executable; they include only those object files from the library that are referenced by other object files or libraries directly or indirectly. But for a shared library, the entire library has to be loaded during runtime as it is not known which functions or methods will be called during runtime. Library linking may thus be an iterative process, with some referenced modules requiring additional modules to be linked, and so on. Libraries exist for diverse purposes, and one or more system libraries are usually linked in by default.

The linker also takes care of arranging the objects in a program's address space. This may involve relocating code that assumes a specific base address into another base. Since a compiler seldom knows where an object will reside, it often assumes a fixed base location (for example, zero). Relocating machine code may involve re-targeting absolute jumps, loads, and stores.

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