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GameNOW
GameNOW (occasionally abbreviated to GN) was a United States-based video game magazine that was published by Ziff-Davis from November 2001 to January 2004. A total of 27 issues were published. In addition to video game consoles like PlayStation 2, Xbox, GameCube, and Game Boy Advance, GameNOW also covered games for personal computers.
GameNOW's roots began in July 1994 when the popular magazine Electronic Gaming Monthly launched a spin-off magazine called EGM2. EGM² was essentially "another EGM," only without a reviews section and a greater emphasis on import games.
Starting in August 1998, EGM² became Expert Gamer (often abbreviated to XG), and the magazine's focus shifted away from news and previews to strategy and tricks. Despite the different name, XG continued EGM²'s numbering system. XG lasted for 39 issues until October 2001 (with the last issue being XG #88).
The next month (November 2001), XG was replaced by GameNOW. Although GameNOW maintained a healthy tricks section and occasional strategy guides, the magazine's focus shifted to in-depth previews and reviews. Targeted to a younger audience than that of EGM (16 year-olds, while also appealing to 10-15 year-olds), GameNOW concentrated less on industry insider-type features and more on the actual video games, including numerous large screenshots and elaborate feature articles.
In November 2002 (issue #13), the GameNOW staff was almost completely replaced when Ziff-Davis moved its video game magazines from the Chicago suburb of Oak Brook, Illinois to San Francisco, California. Of the original staff, only two writers made the move to California. Shortly after the move, the magazine underwent a massive redesign.
The magazine's original editorial staff consisted of the following crew:
Once the magazine was relocated to San Francisco, the staff consisted of:
GameNOW #16 (February 2003) featured the return of the EGM review ninja, Sushi-X. An expert on fighting games, an actual photo of Sushi never appeared in the magazine. Instead, he was always shown as a pixelized, 16-bit era sprite. Even in this form, he still featured his trademark red keikogi, katana, and sai.
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GameNOW
GameNOW (occasionally abbreviated to GN) was a United States-based video game magazine that was published by Ziff-Davis from November 2001 to January 2004. A total of 27 issues were published. In addition to video game consoles like PlayStation 2, Xbox, GameCube, and Game Boy Advance, GameNOW also covered games for personal computers.
GameNOW's roots began in July 1994 when the popular magazine Electronic Gaming Monthly launched a spin-off magazine called EGM2. EGM² was essentially "another EGM," only without a reviews section and a greater emphasis on import games.
Starting in August 1998, EGM² became Expert Gamer (often abbreviated to XG), and the magazine's focus shifted away from news and previews to strategy and tricks. Despite the different name, XG continued EGM²'s numbering system. XG lasted for 39 issues until October 2001 (with the last issue being XG #88).
The next month (November 2001), XG was replaced by GameNOW. Although GameNOW maintained a healthy tricks section and occasional strategy guides, the magazine's focus shifted to in-depth previews and reviews. Targeted to a younger audience than that of EGM (16 year-olds, while also appealing to 10-15 year-olds), GameNOW concentrated less on industry insider-type features and more on the actual video games, including numerous large screenshots and elaborate feature articles.
In November 2002 (issue #13), the GameNOW staff was almost completely replaced when Ziff-Davis moved its video game magazines from the Chicago suburb of Oak Brook, Illinois to San Francisco, California. Of the original staff, only two writers made the move to California. Shortly after the move, the magazine underwent a massive redesign.
The magazine's original editorial staff consisted of the following crew:
Once the magazine was relocated to San Francisco, the staff consisted of:
GameNOW #16 (February 2003) featured the return of the EGM review ninja, Sushi-X. An expert on fighting games, an actual photo of Sushi never appeared in the magazine. Instead, he was always shown as a pixelized, 16-bit era sprite. Even in this form, he still featured his trademark red keikogi, katana, and sai.