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Grand Knights History
Grand Knights History is a 2011 tactical role-playing video game developed by Vanillaware and published by Marvelous Entertainment for the PlayStation Portable. Following the adventures of a mercenary group in the employ of one of three warring nations, the player engages in turn-based combat while navigating maps. The game originally featured online competitive multiplayer where chosen teams of characters fight for their nation, but this ended when servers shut down in October 2013.
Production began in 2009 following the release of Muramasa: The Demon Blade; Muramasa publisher Marvelous wanted to work with Vanillaware on a PSP title. The game was directed by Tomohiko Deguchi, and GrimGrimoire artist Kouichi Maenou designed the characters. The aim was to blend Vanillaware's artistic style with a turn-based battle system and online multiplayer, both firsts for the company. Music was handled by a team from Basiscape, a frequent collaborator with Vanillaware.
The game was released to strong sales, making a significant contribution to Marvelous's fiscal profits. It also met with positive reviews from critics. Due to Vanillaware focusing on developing Dragon's Crown, a planned localization from Xseed Games and Rising Star Games was cancelled. After leaving Vanillaware, Deguchi used his concepts from Grand Knights History to develop the 2014 video game Grand Kingdom.
Grand Knights History is a role-playing video game where players take on the role of the player-named leader of a mercenary knight squad in service to one of three kingdoms of the continent of Rystia. Players begin by selecting which nation to support, and are then introduced to the narrative. The player takes control of a group of up to four customised characters from three separate character classes—knight, archer, or wizard—who must travel on missions either for their nation or related to the main narrative. The story is advanced by taking part in quests which require the player to travel across the game world on a map with interconnected areas and towns. As players complete more quests, paths to new areas become available to explore. During exploration, the player party is represented as a chess piece on a large board. Each mission has a limited number of moves, with different spaces housing events, items, or battles.
Battle sequences take place on convex grid-based fighting area known as the "Battle Sphere Reel", which the game's camera pans across when party members or enemies take action. Combat uses a turn-based battle system. At the beginning of each turn, the player selects a character's actions; these include standard attacks, special skills, and healing spells or items. Each move or action uses a portion of the party's Action Point (AP) metre, which is replenished by a set amount each turn or when an enemy is defeated. Using particular skills or weapons repeatedly unlocks new skills for a character. By outfitting characters in new weapons, armor, and ornaments, a player may increase a character's statistics which allow them to become stronger, as well as further impact their appearance. Completing battles rewards experience points which raise the party's attributes, and currency used to buy items or equipment in towns and at the group's base. If a unit of the player is killed, it will be removed from the rest of the battle, receiving half the EXP and returning with 1 HP after the battle. If the entire party is defeated, the game ends.
Making use of the PlayStation Portable's PlayStation Network online function, players could battle each other in groups representing one of the game's three kingdoms. As each group won battles against opposing factions, they expanded their territory within the online environment, granting them access to rewards and a standing on community-based leaderboards. Winning groups could vote on which territory to attack next, and individual players could opt to have their characters controlled by artificial intelligence rather than themselves manually. The servers were shut down on October 31, 2013.
Grand Knights History is set in the fantasy world of Rystia, which is divided into three warring kingdoms: Logres, the Ancient Kingdom, ruled by King Fausel; Union, the Kingdom of Knights, ruled by King Leon; and Avalon, the Kingdom of Magic, ruled by Queen Muse. The player is the head of a newly-formed group of knights, who allies with one of the warring nations. Upon their employment, the mercenaries are assigned the young assistant Liscia, who aids them on their campaigns for the chosen nation. During their campaigns, the group collect relics known as the Saint's Treasures; cross paths with the witch Mira; and a band commanded by the Masked Knight, who knows Liscia and attempts to take her into hiding against her will. During one mission to rescue Bishop Noyce of Rystia's Saint's Church, an ancient demon called the King of Chaos begins breaking free of its prison. Noyce, recognising Liscia as Lorendina, last descendant of a mythical hero called the Saint, plans to kill her before she can be used as a sacrifice to empower the King of Chaos. The Masked Knight, named Cerueila, was her assigned protector.
The mercenaries defend Liscia from the Church, then from the plans of the Clan of Chaos and their fortune teller ally Stola, who use the search for the Saint's Treasures to weaken seals they were maintaining, and manipulated the Church into destroying the Saint's bloodline. Liscia can embody the Saint and seal the King of Chaos again, but doing so will kill her. The mercenaries, escorting Liscia and the allied Mira, and followed by Cerueila, defeat the Church's forces and demons to reach where the heart of the King of Chaos remains. Cerueila sacrifices herself while protecting Liscia, and to save Liscia the mercenary leader interrupts the ritual. Fulfilling her one vision of a happy future, Stola takes Liscia's place in the ritual. Later Liscia arranges to return to her original place with the mercenaries, and they continue their campaigns against neighbouring nations.
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Grand Knights History
Grand Knights History is a 2011 tactical role-playing video game developed by Vanillaware and published by Marvelous Entertainment for the PlayStation Portable. Following the adventures of a mercenary group in the employ of one of three warring nations, the player engages in turn-based combat while navigating maps. The game originally featured online competitive multiplayer where chosen teams of characters fight for their nation, but this ended when servers shut down in October 2013.
Production began in 2009 following the release of Muramasa: The Demon Blade; Muramasa publisher Marvelous wanted to work with Vanillaware on a PSP title. The game was directed by Tomohiko Deguchi, and GrimGrimoire artist Kouichi Maenou designed the characters. The aim was to blend Vanillaware's artistic style with a turn-based battle system and online multiplayer, both firsts for the company. Music was handled by a team from Basiscape, a frequent collaborator with Vanillaware.
The game was released to strong sales, making a significant contribution to Marvelous's fiscal profits. It also met with positive reviews from critics. Due to Vanillaware focusing on developing Dragon's Crown, a planned localization from Xseed Games and Rising Star Games was cancelled. After leaving Vanillaware, Deguchi used his concepts from Grand Knights History to develop the 2014 video game Grand Kingdom.
Grand Knights History is a role-playing video game where players take on the role of the player-named leader of a mercenary knight squad in service to one of three kingdoms of the continent of Rystia. Players begin by selecting which nation to support, and are then introduced to the narrative. The player takes control of a group of up to four customised characters from three separate character classes—knight, archer, or wizard—who must travel on missions either for their nation or related to the main narrative. The story is advanced by taking part in quests which require the player to travel across the game world on a map with interconnected areas and towns. As players complete more quests, paths to new areas become available to explore. During exploration, the player party is represented as a chess piece on a large board. Each mission has a limited number of moves, with different spaces housing events, items, or battles.
Battle sequences take place on convex grid-based fighting area known as the "Battle Sphere Reel", which the game's camera pans across when party members or enemies take action. Combat uses a turn-based battle system. At the beginning of each turn, the player selects a character's actions; these include standard attacks, special skills, and healing spells or items. Each move or action uses a portion of the party's Action Point (AP) metre, which is replenished by a set amount each turn or when an enemy is defeated. Using particular skills or weapons repeatedly unlocks new skills for a character. By outfitting characters in new weapons, armor, and ornaments, a player may increase a character's statistics which allow them to become stronger, as well as further impact their appearance. Completing battles rewards experience points which raise the party's attributes, and currency used to buy items or equipment in towns and at the group's base. If a unit of the player is killed, it will be removed from the rest of the battle, receiving half the EXP and returning with 1 HP after the battle. If the entire party is defeated, the game ends.
Making use of the PlayStation Portable's PlayStation Network online function, players could battle each other in groups representing one of the game's three kingdoms. As each group won battles against opposing factions, they expanded their territory within the online environment, granting them access to rewards and a standing on community-based leaderboards. Winning groups could vote on which territory to attack next, and individual players could opt to have their characters controlled by artificial intelligence rather than themselves manually. The servers were shut down on October 31, 2013.
Grand Knights History is set in the fantasy world of Rystia, which is divided into three warring kingdoms: Logres, the Ancient Kingdom, ruled by King Fausel; Union, the Kingdom of Knights, ruled by King Leon; and Avalon, the Kingdom of Magic, ruled by Queen Muse. The player is the head of a newly-formed group of knights, who allies with one of the warring nations. Upon their employment, the mercenaries are assigned the young assistant Liscia, who aids them on their campaigns for the chosen nation. During their campaigns, the group collect relics known as the Saint's Treasures; cross paths with the witch Mira; and a band commanded by the Masked Knight, who knows Liscia and attempts to take her into hiding against her will. During one mission to rescue Bishop Noyce of Rystia's Saint's Church, an ancient demon called the King of Chaos begins breaking free of its prison. Noyce, recognising Liscia as Lorendina, last descendant of a mythical hero called the Saint, plans to kill her before she can be used as a sacrifice to empower the King of Chaos. The Masked Knight, named Cerueila, was her assigned protector.
The mercenaries defend Liscia from the Church, then from the plans of the Clan of Chaos and their fortune teller ally Stola, who use the search for the Saint's Treasures to weaken seals they were maintaining, and manipulated the Church into destroying the Saint's bloodline. Liscia can embody the Saint and seal the King of Chaos again, but doing so will kill her. The mercenaries, escorting Liscia and the allied Mira, and followed by Cerueila, defeat the Church's forces and demons to reach where the heart of the King of Chaos remains. Cerueila sacrifices herself while protecting Liscia, and to save Liscia the mercenary leader interrupts the ritual. Fulfilling her one vision of a happy future, Stola takes Liscia's place in the ritual. Later Liscia arranges to return to her original place with the mercenaries, and they continue their campaigns against neighbouring nations.