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Hypermasculinity

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Hypermasculinity

Hypermasculinity is a psychological and sociological term for the exaggeration of male stereotypical behavior, such as an emphasis on physical strength, aggression, and human male sexuality. In the field of clinical psychology, this term has been used ever since the publication of research by Donald L. Mosher and Mark Sirkin in 1984. Mosher and Sirkin operationally define hypermasculinity or the "macho personality" as consisting of three variables:

They developed the Hypermasculinity Inventory (HMI) designed to measure the three components. Research has found that hypermasculinity is associated with sexual and physical aggression towards women and perceived gay men. Prisoners have higher hypermasculinity scores than control groups.

While popular identification of hypermasculine traits tends to revolve around the outward physical aspects of violence, danger, and sexual aggression, much less consideration is given to the emotive characteristics that define those men deemed "hypermasculine".[citation needed] Hypermasculine attitudes can also include emotional self-control as a sign of toughness. To be emotionally hardened or indifferent, especially toward women, is to display what Thomas Scheff calls "character" – composure and impassiveness in times of great stress or emotion. Of this hypermasculine stoicism, Scheff observes, "it is masculine men that have 'character'. A man with character who is under stress is not going to cry and blubber like a woman or child might."

Self-imposed emotional monitoring by men has also greatly affected the conditions in which they communicate with women. Ben-Zeev, Scharnetzki, Chan and Dennehy (2012) write of a recent study that has shown many men to deliberately avoid behaviours and attitudes such as compassion and emotional expression, deeming these traits feminine and thus rejecting them altogether. Scheff adds, "The hypermasculine pattern leads to competition, rather than connection between persons." In the context of intimate or emotional communication (especially confrontation) with women, the masculine male often withdraws emotionally, refusing to engage in what is termed affective communication (Scheff). In a similar study of affective communication behaviours, gender contrast – the deliberate or subconscious negation by one sex of the behaviours of the other – was far more evident within the young boys used as test subjects than of the girls.

Where this insistence on emotional indifference manifests in the physical definitions of hyper masculinity is discussed by Scheff: "Repressing love and the vulnerable emotions (grief, fear and shame, the latter as in feelings of rejection or disconnection) leads to either silence or withdrawal, on the one hand, or acting out anger (flagrant hostility), on the other. The composure and poise of hypermasculinity seems to be a recipe for silence and violence."

Ben-Zeev, Scharnetzki, Chang and Dennehy point toward images in the media as the most important factor influencing hypermasculine behaviour, stating "After all, media does not only reflect cultural norms but can and does transform social reality". This is based on the fact that physical and emotional elements of hypermasculine behaviour are manifested regularly in advertising, Hollywood film, and even in video games through the use of very strong imagery: muscular men overpowering women in advertisements, actors portraying staunch male characters who do not give in to the emotional appeals of their female counterparts and countless video games whose story lines are based strictly on violence. The constant availability of these images for every-day public viewing and use has indeed paved the way for the construction of a system of re-enactment (consciously or unconsciously) by both men and women, of the values they perpetuate (Ben-Zeev et al.).

In the gaming industry, hypermasculinity is experienced mainly through the fantastic and often violent situations presented in the gameplay, and as well by the typical design and character traits of the playable characters: often powerfully built, bold and full of bravado and usually armed. "The choice of female characters and actions within games leaves women with few realistic, non-sexualized options", while female characters, like Lara Croft, are but illusions of female empowerment, and instead serve only to satisfy the gaze of men.

Hypermasculine styles in gay male culture are prominent in gay disco groups of the 1970s such as Village People, and are reflected in the BDSM gay subculture depicted in the film Cruising (1980). The term "hypermasculine" also characterizes a style of erotic art in which male figure's muscles and penis/testicles are portrayed as being unrealistically large and prominent. Gay artists who exploit hypermasculine types include Tom of Finland and Gengoroh Tagame.

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