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Barsoom/Mars Series
A Princess of Mars by Edgar Rice Burroughs, McClurg, 1917


AuthorEdgar Rice Burroughs
CountryUSA
LanguageEnglish
Published1912–1948, 1964
No. of books11
Barsoom
'A Princess of Mars' location
Created byEdgar Rice Burroughs
GenrePlanetary romance
In-universe information
TypePlanet
Ethnic groupsTharks, Warhoons, Torquas, Thurds; Orovars, Lotharians, Therns
RacesRed Martians, Green Martians, Yellow Martians, White Martians, Black Martians (First Born)
LocationsHelium, Zodanga, Ptarth, Gathol, Toonolian Marshes, Valley Dor, Okar
CharactersJohn Carter, Dejah Thoris, Tars Tarkas, Ulysses Paxton, Ras Thavas

Barsoom is a fictional representation of the planet Mars created by American pulp fiction author Edgar Rice Burroughs. The first Barsoom tale was serialized as Under the Moons of Mars in pulp magazine The All-Story from February to July 1912 and published compiled as a novel as A Princess of Mars in 1917. It features John Carter, a late-19th-century American Confederate veteran who is mysteriously transported from Earth to the dying world of Mars where he meets and romances the beautiful Martian princess Dejah Thoris. Ten sequels followed over the next three decades, further extending his vision of Barsoom and adding other characters.

The Barsoom series, particularly the first novel, is considered a major influence on early science fiction.

Series

[edit]

Burroughs began writing the Barsoom books in the second half of 1911 and produced one volume a year between 1911 and 1914; seven more were produced between 1921 and 1941.[1]: 229  The first Barsoom tale was serialized in The All-Story magazine as Under the Moons of Mars (1911), and then published in hardcover as the complete novel A Princess of Mars (1917).[2][3] The final Barsoom tale was a novella, Skeleton Men of Jupiter, published in Amazing Stories in February 1943.[4]: 101  The novel editions of A Princess of Mars, The Gods of Mars and Llana of Gathol contain newly written forewords describing Edgar Rice Burroughs' interactions with John Carter, who is described as Burroughs' great-uncle.

Collectively, this series of novels has been referred to as the Martian Series.[5]

Order Title Published as serial Published as novel Fictional narrator Year in novel
1 A Princess of Mars February–July 1912, All-Story October 1917, McClurg John Carter 1866–1876
2 The Gods of Mars January–May 1913, All-Story September 1918, McClurg John Carter 1886
3 The Warlord of Mars December 1913 – March 1914, All-Story September 1919, McClurg John Carter 1887–1888
4 Thuvia, Maid of Mars April 1916, All-Story Weekly October 1920, McClurg third person 1888~1898
5 The Chessmen of Mars February–March 1922, Argosy All-Story Weekly November 1922, McClurg third person 1898~1917
6 The Master Mind of Mars July 15, 1927, Amazing Stories Annual March 1928, McClurg Ulysses Paxton 1917
7 A Fighting Man of Mars April–September 1930, Blue Book May 1931, Metropolitan Tan Hadron 1928
8 Swords of Mars November 1934 – April 1935, Blue Book February 1936, Burroughs John Carter 1928~1934
9 Synthetic Men of Mars January–February 1939, Argosy Weekly March 1940, Burroughs Vor Daj 1934~1938
10 Llana of Gathol March–October 1941, Amazing Stories March 1948, Burroughs John Carter 1938~1940
11 John Carter of Mars – a novella collection containing:

John Carter and the Giant of Mars

(attributed to John Coleman Burroughs)
January 1941, Amazing Stories July 1964, Canaveral third person 1940

Skeleton Men of Jupiter
(attributed to Edgar Rice Burroughs)
February 1943, Amazing Stories John Carter 1941–1942

Etymology

[edit]

Burroughs frequently invented words of the languages spoken by the people in his novels, and used these extensively in the narrative. In Thuvia, Maid of Mars he included a glossary of Barsoomian words used in the first four novels. The word "Barsoom", the native Martian word for Mars, is composed of the Martian name for planet, "soom", and the Martian word for eight, "bar". This reflects counting Mars as the eighth body in the inner solar system, by counting not just planets, but the Sun and the satellites of Earth and of Mars.[6]

Character focus

[edit]

A Princess of Mars, the first novel in the Barsoom series, with its sequels The Gods of Mars and The Warlord of Mars, form a trilogy centered upon protagonist John Carter and damsel in distress Dejah Thoris. John Carter's and Dejah Thoris's son Carthoris is also introduced as a minor character in The Gods of Mars, as is Thuvia.[7]: 1209–1210 

Three other books focus on their descendants: Carthoris, in Thuvia, Maid of Mars, his sister, Tara of Helium, in The Chessmen of Mars, and Tara's daughter, Llana of Gathol, in Llana of Gathol.

Ulysses Paxton, another Earth man transported to Mars, is the focus of The Master Mind of Mars, and the rest of the books focus on John Carter's later adventures (Swords of Mars and John Carter of Mars), or on native Martian characters (A Fighting Man of Mars and Synthetic Men of Mars).[4]: 95–101 

Form

[edit]

Most of the Barsoom books are novels, but two are collections of shorter works: Llana of Gathol has four linked novelettes, originally published in Amazing Stories during 1941,[8]: 664  and John Carter of Mars is composed of two novellas.[citation needed]

Most are first-person narratives. John Carter narrates A Princess of Mars, The Gods of Mars, The Warlord of Mars, Swords of Mars, the four novellas in Llana of Gathol, and "Skeleton Men of Jupiter" in John Carter of Mars. Ulysses Paxton narrates one, The Master Mind of Mars. Martian guardsman Vor Daj narrates Synthetic Men of Mars, and Martian navy officer Tan Hadron narrates A Fighting Man of Mars. Two other novels, Thuvia, Maid of Mars and The Chessmen of Mars, are written in the third person, as is "John Carter and the Giant of Mars" in John Carter of Mars.[citation needed]

Introductions

[edit]

Beginning with A Princess of Mars, Burroughs established a practice which continued in the four sequels of introducing the novel as if a factual account passed on to him personally, wherein John Carter appears as an avuncular figure known to his family for years.[6] The same device appears in several sequels: The Gods of Mars; The Chessmen of Mars; Swords of Mars; and Llana of Gathol.[citation needed]

Authorship

[edit]

All the Barsoom tales were published under the name of Edgar Rice Burroughs, except Under the Moons of Mars, the first publication of A Princess of Mars, which was published under the pseudonym "Norman Bean". Burroughs had actually typed "Normal Bean" (meaning not insane) on his submitted manuscript; but his publisher's typesetter changed it to "Norman". The first novella in John Carter of Mars, "John Carter and the Giant of Mars", is thought to have been penned by Burroughs' son John "Jack" Coleman Burroughs, although allegedly revised by his father. It was recognized by fans, upon publication, as unlikely of being Burroughs' work, as the writing is of a juvenile quality compared with that of Burroughs' other stories.[4]: 101 

Genre

[edit]

The stories are science fantasy, belonging to the subgenre planetary romance, which has strong elements of both science fiction and fantasy.[9]: 38  Planetary romance stories are similar to sword and sorcery tales, but include scientific aspects.[10]: 147  They mostly take place on the surface of an alien world, frequently include sword fighting, monsters, supernatural elements such as telepathic abilities, and civilizations similar to Earth in pre-technological eras, particularly with the inclusion of dynastic or religious social structures. Spacecraft appear in the stories, but are not central to the story.[9]: 38  The series can also be classified as the closely related genre sword and planet, which consists of what are essentially sword and sorcery stories that take place on another planet.

The stories also share a number of elements with westerns in that they feature desert landscapes, women taken captive and a final confrontation with the antagonist.[11]

Burroughs' Barsoom stories are considered seminal planetary romances. While examples existed prior to the publication of his works, they are the principal influence on the many works of this type that followed.[9]: 38  His style of planetary romance has ceased to be written and published in the mainstream, though his books remain in print.[7]: 1210 

Plot

[edit]

Like most of Burroughs' fiction, the novels in the series are mostly travelogues, feature copious violence, and often depict civilized heroes captured by uncivilized cultures and mimicking their captors to survive.[12]: 93–94 

Most Barsoom novels follow a familiar plot structure wherein a hero is forced to a far-off location in search of a woman kidnapped by an odious but powerful villain.[13]: 16–17 

Female characters are likely to be virtuous and fight off amorous advances and other dangers until able to connect with the hero;[13]: 16–17  who himself fights a variety of enemies and deposes petty rulers of severely repressed populations, usually with the assistance of a native.[13]: 16–17 

Motifs

[edit]

The world of Barsoom is morally unambiguous: characters are either good or evil; there is no sense of moral relativity. A sense of honor transcends race or political affiliation, and characters fight alongside one another and against their adversaries because it is the right thing to do. Qualities of compassion, loyalty, and bravery are celebrated, while callousness, deception, and cowardice are deprecated.[14]

Typically the novels include descriptions of aspects of the Martian world such as the architecture, and the presence of desolate landscapes punctuated by abandoned cities, technological achievements, advanced medicine, cultural elements such as religious practices and eating habits, breeding practices, and methods of population control.[13]: 17  Many lost cities and civilizations and journeys into forgotten underworlds appear across the series, and the environment beyond the cities is populated by a variety of ferocious beasts, many roughly equivalent with Earth creatures and most bearing multiple sets of limbs. There are numerous examples of striking coincidences and dei ex machina usually to the benefit of the protagonists.

Mad scientists also appear, Ras Thavas from The Master Mind of Mars and Synthetic Men of Mars being the principal example, although another plays a prominent role in A Fighting Man of Mars.[4]: 95–101  Instances of the use of superstition by religious cults to control and manipulate others are also common.[13]: 28 

A Princess of Mars was possibly the first fiction of the 20th century to feature a constructed language; although Barsoomian was not particularly developed, it did add verisimilitude to the narrative.

Villains

[edit]

Most villains in the Barsoom series are implacably evil or are rulers or despots of major empires or of hidden fiefdoms. They are usually hated by their subjects and possess a voracious sexual appetite, usually directed towards the heroine. The pattern is established by Tharkian Jeddak Tal Hajus in the first novel, A Princess of Mars. Further examples include Salensus Oll of The Warlord of Mars, Nutus of Dusar in Thuvia, Maid of Mars, and Ul Vas, Jeddak of the Tarids in Swords of Mars.[13]: 27–28 

Principal characters

[edit]

Earthmen

[edit]
John Carter, as depicted on the cover of the Dell Big Little Book - John Carter of Mars (1940).
  • John Carter: Captain John Carter is an Earthman who originated in Virginia. He fought in the American Civil war on the Confederate side.[15]: 177  After the war he moved to the southwest US to work as a prospector. In 1866 he and his prospector partner struck it rich, but the partner was killed by American Indians, and Carter took refuge in a cave, where he was overcome by smoke that was some kind of cave gas, and while looking up at Mars in the sky, he is then teleported to Mars. He effectively disappeared for ten years [while on Mars], and was believed dead, but re-emerged in New York in 1876, settling on the Hudson. He appeared to die in 1886, leaving instructions for Burroughs, who refers to him as an 'uncle', to entomb him in a crypt, and leaving Burroughs with the manuscript of A Princess of Mars with instructions not to publish it for another 21 years.[4]: 96  He has no memory before the age of 30 and seems never to age. He is adept with command, horsemanship, swords, and all weapons. He is 6 ft 2 in (1.88 m) tall, with black hair and steel-gray eyes.[15]: 177  He is honorable, courageous, and eternally optimistic, even in the face of certain death.[13]: 21  On Mars, he encounters both formidable alien creatures and various warring Martian races, wins the hand of Martian princess Dejah Thoris, and rises to the position of Warlord of Mars. Carter is the protagonist of the first three novels, which together comprise the initial trilogy. Carter also headlines the eighth, tenth, and eleventh books, as well as being a major secondary character in the fourth and ninth novels.[citation needed]
  • Ulysses Paxton: The central character in The Master Mind of Mars. Paxton is a soldier in the First World War who is transported to Barsoom after he is mortally wounded, and subsequently becomes an assistant to Barsoomian scientist Ras Thavas.[citation needed]

Martians

[edit]
  • Dejah Thoris: A Princess of Helium; courageous, chaste, and resourceful despite frequent abduction by villains. The daughter of Mors Kajak, Jed (prince or king) of Lesser Helium and granddaughter of Tardos Mors, Jeddak (king or emperor) of Helium, she is highly aristocratic and fiercely proud of her heritage.[13]: 28–29  She is introduced early in the first Barsoom novel, A Princess of Mars, and is the love interest of John Carter.[13]: 22  She is a central character in the first three novels, and her capture by various enemies, and subsequent pursuit by John Carter, is a constant motivating force in these tales. She is a minor character in The Chessmen of Mars and John Carter of Mars.
  • Tars Tarkas: A Green Martian warrior unusually compassionate among his people, who befriends John Carter and fights many battles at his side. Carter helps him become Jeddak of his society and negotiates an alliance between them and the city-state of Helium, which results in the destruction of their enemies, the city of Zodanga, at the end of A Princess of Mars;[4]: 96  but Tars Tarkas retains much of his earlier personality.[12]: 95 
  • Thuvia of Ptarth: A Princess of Ptarth, who first appears in The Gods of Mars, as a slave girl, rescued by John Carter from the nefarious Therns, and later imprisoned with Carter's wife Dejah Thoris, in a prison which can only be opened once per year and remains by her side until the conclusion of The Warlord of Mars.[4]: 98  Like many of Burroughs' Martian heroines, she is tough, courageous, and proud, and identifies strongly with her aristocratic position in Martian society. Also typically, she is abducted by evildoers who wish to use her for political gain in Thuvia, Maid of Mars, her rescue providing primary motivation for the plot of that novel.[13]: 29–30  She is a central character in Thuvia, Maid of Mars and love interest of John Carter and Dejah Thoris' son Carthoris.[4]: 98 
  • Ras Thavas: A mad scientist who develops both brain-transplant techniques and a form of cloning; a principal character in both The Master Mind of Mars and Synthetic Men of Mars.
  • Tan Hadron: A young Red Martian navy officer and the central character of A Fighting Man of Mars.
  • Vor Daj: A soldier in John Carter's guard. Principal character in Synthetic Men of Mars, who spends much of the novel with his brain transplanted into a hideous but powerful synthetic body.
  • Gahan of Gathol: A prince of Gathol; love interest for Tara of Helium and father of Llana of Gathol; a principal character in The Chessmen of Mars.

Martian descendants of John Carter and Dejah Thoris

[edit]
John Carter's descendants

Environment

[edit]

While Burroughs' Barsoom tales never aspired to anything other than escapism, his vision of Mars was loosely inspired by astronomical speculation of the time, especially that of Percival Lowell, that saw the planet as a formerly Earthlike world now becoming less hospitable to life due to its advanced age.[16] Living on an aging planet, with dwindling resources, the inhabitants of Barsoom have become hardened and warlike, fighting one another to survive.[12]: 94  Once a wet world with continents and oceans, Barsoom's seas gradually dried up, leaving it a dry planet of highlands interspersed with moss-covered dead sea bottoms. Abandoned cities line the former coasts. The last remnants of the former bodies of water are the Great Toonolian Marshes and the antarctic Lost Sea of Korus.

Barsoomians distribute their scarce water supplies via a worldwide system of canals, controlled by quarreling city-states at the junctures thereof. The idea of Martian "canals" stems from telescopic observations by 19th century astronomers who, beginning with Giovanni Schiaparelli in 1877, believed they saw networks of lines on the planet. Schiaparelli called them canali, meaning "channels" but mistranslated in English as "canals". During the time Burroughs wrote his first Barsoom stories, the theory was put forward by a number of prominent scientists, notably Lowell, that these were huge engineering works constructed by an intelligent race. This view, though utterly false as is now known, inspired much science fiction. The thinning Barsoomian atmosphere is artificially replenished by an "atmosphere plant" on whose function all life on the planet is dependent.[17]: 205 

The Martian year comprises 687 Martian days, each of which is 24 hours and 37 minutes long. (Burroughs presumably derived this from the figures published by Lowell, but erroneously substituted the number of 24-hour Earth days in the Martian year, rather than the number of 24.6-hour Martian days, which is only 669.) The days are hot (again known to be false) and the nights are cold, and there appears to be little variation in climate across the planet except at the poles.[1]: 230–292 

Burroughs explained his ideas about the Martian environment in an article "A Dispatch on Mars" published in the London Daily Express in 1926. He assumed that Mars was formerly identical to the Earth; therefore a similar evolutionary development of fauna would have taken place. He referenced winds, snows, and marshes supposedly observed by astronomers, as evidence of an atmosphere, and that the wastes of the planet had been irrigated (probably referencing Lowell's "canals"), which suggested that an advanced civilization existed on the planet.

Races and culture

[edit]

All Barsoomian races resemble Homo sapiens in most respects, except for being oviparous[10]: 148  and having lifespans in excess of 1,000 years (though actual life expectancy is far shorter.)[2] However, the Green Martians are much taller, have four arms, tusks, and antennae like ears. The traditional Martian lifespan of 1,000 is based on the customary pilgrimage down the River Iss, which is taken by virtually all Martians by that age, or those who feel tired of their long lives and expect to find a paradise at the end of their journey. None return from this pilgrimage, because it leads to almost certain death at the hands of ferocious creatures.[15][page needed]

While the Martian females are egg-laying, Martians have inexplicably mammalian characteristics such as a navel and breasts.[1]: 244–245  While they have skins of various colors, and their bodies differ in some cases from traditional humans, they are very similar to varieties of Earth humans and there is little examination of difference.[2] There is only one spoken language across the entire planet, but a variety of writing systems.[4]: 95–101 

All Martians are telepathic among one another, and also with domestic animals. Other telepathic abilities are demonstrated across the books. The Lotharians in Thuvia, Maid of Mars, are able to project images of warfare that can kill by suggestion.[4]: 95–101  In The Warlord of Mars, the nations are described as bellicose and self-sufficient; but in The Gods of Mars inter-city state merchants are mentioned, and in Thuvia, Maid of Mars, towering staging posts for inter-city liners are also described.[1]: 245 

Most of the cultures are dynasties or theocracies.

Red Martians

[edit]

The Red Martians are the dominant culture on Barsoom. They are organized into a system of imperial city-states including Helium, Ptarth, and Zodanga, controlling the planetary canal system, as well as other more-isolated city-states in the hinterlands. The Red Martians are the interbred descendants of the ancient Yellow Martians, White Martians and Black Martians, remnants of which exist in isolated areas of the planet, particularly the poles. The Red Martians are said in A Princess of Mars to have been bred when the seas of Barsoom began to dry up, in hopes of creating a hardy race to survive in the new environment.[4]: 95–101 [18]: 132 

They are, like all the humanoid races of Mars, oviparous, i.e., their newborn hatch from eggs.[19]

The Red Martians are highly civilized, respect the idea of private property, adhere to a code of honor and have a strong sense of fairness. Their culture is governed by law and is technologically advanced. They are capable of love and have families.[17]: 203–208 

Green Martians

[edit]
A four armed Green Martian on his thoat, as represented in the original 1920 edition of Thuvia, Maid of Mars

The Green Martians are 15 feet (4.6 m) tall (males) and 12 feet (3.7 m) tall (females), have two arms, two legs and two intermediary limbs that can be used as either arms or legs at will. Their eyes are mounted at the side of their heads and can move independently of each other in order to see in two directions at once. They are nomadic, warlike and barbaric, do not form families, have little concept of friendship or love and enjoy inflicting torture upon their victims. Their social structure is highly communal and rigidly hierarchical, consisting of various levels of chiefs, with the highest office of Jeddak obtained by mortal combat.

The Green Men are primitive, intellectually unadvanced, do not have any kind of art and are without a written language. While they manufacture edged weapons, any advanced technology they possess, such as 'radium pistols', is stolen from raids upon the Red Martians. They inhabit the ancient ruined cities left behind by civilizations which lived on Barsoom during a more advanced and hospitable era in the planet's history.[12][page needed] They apparently arose from a biological experiment which went awry[citation needed] and as with all other Martians, they are an egg-laying species, concealing their eggs in incubators until hatching. Tars Tarkas, who befriends John Carter when he first arrives on Barsoom, is an unusual exception from the typical ruthless Green Martian, due to having known the love of his own mate and daughter.[4]: 96 [17]: 2 

In the novels, the Green Martians are often referred to by the names of their hordes, which in turn take their names from the abandoned cities they inhabit. Thus the followers of Tars Tarkas, based in the ruined ancient city of Thark, are known as "Tharks". Other hordes bear the names of Warhoon, Torquas, and Thurd.

Yellow Martians

[edit]

Okarians

[edit]

Yellow Martians are supposedly extinct, but in The Warlord of Mars they are found hiding in secret domed cities at the North Pole of Mars. At the time John Carter arrives on Barsoom, the Yellow Race is known only in old wives' tales and campfire stories.

The only means of entrance to the Okarians' city is through The Carrion Caves, which are every bit as unpleasant as the name suggests. Air travel over the barrier is discouraged through the use of a great magnetic pillar called "The Guardian of the North," which draws fliers of all sizes inexorably to their doom as they collide with the massive structure.

Their cities are domed hothouses which keep out the cold, but outdoors they favor orluk furs and boots. Physically they are large and strong, and the men usually wear bristling black beards.[4]: 98 [17]: 2 

White Martians

[edit]

Orovars

[edit]

The White Martians, known as 'Orovars', were rulers of Mars for 500,000 years, with an empire of sophisticated cities with advanced technology. They were white-skinned, with blond or auburn hair. They were once a seafaring race, but when the oceans began to dry up they began to cooperate with the Yellow and Black Martians to breed the Red Martians,[20] foreseeing the need for hardy stock to cope with the emerging harsher environment. They became decadent and 'overcivilized'. At the beginning of the series they are believed to be extinct, but three remaining populations - the Orovars, Therns and Lotharians – are still living in secret and are discovered as the books progress.[4]: 95–101 

Lotharians

[edit]

The Lotharians are a remnant population of the original White Martians, which appear only in Thuvia, Maid of Mars. There are only 1000 of them remaining, all of them male. They are skilled in telepathy, able to project images that can kill, or provide sustenance. They live a reclusive existence in a remote area of Barsoom, debating philosophy amongst themselves.[4]: 98–99 

Therns

[edit]

Descendants of the original White Martians who live in a complex of caves and passages in the cliffs above the Valley Dor. This is the destination of the River Iss, on whose currents most Martians eventually travel, on a pilgrimage seeking final paradise, once tired of life or reaching 1000 years of age. The valley is actually populated by monsters who, overseen by Therns, attack all who enter the valley, killing and exsanguinating them for the Therns to cannibalize, only excepting those whom the directing Therns choose instead to enslave. They consider themselves a unique creation, different from other Martians. They maintain the Martian religion through a network of collaborators and spies across the planet. When they reach the age of 1000 years they make a pilgrimage to the Temple of Issus, unaware that they have been manipulated into doing so in order to be slaughtered by the Black Men of Mars in an analogous deception to that the Therns practice on other Martians. They are also the repeated target of raids by the Black Martians to capture their females as slaves. They are white-skinned (of a skin tone close enough to human Caucasians that John Carter was able to easily pose as one) and the males are bald but wear blond wigs.[4]: 97 

Black Martians (First Born)

[edit]

Legend suggests that the Black Martians are inhabitants of one of the moons of Mars, when in fact they live in an underground stronghold near the south pole of the planet, around the submartian Sea of Omean, below the Lost Sea of Korus, where they keep a large aerial navy. They call themselves the 'First-Born', believing themselves to be a unique creation among Martian races, and worship Issus, a woman who styles herself as the God of the Martian religion but is no such thing. They frequently raid the White Martian Therns, who maintain the false Martian religion, carrying off people as slaves. John Carter defeats their navy in The Gods of Mars.[4]: 97 

Others

[edit]

Kaldanes and Rykors

[edit]

The Chessmen of Mars introduces the Kaldanes of the region Bantoom, whose form is almost all head but for six spiderlike legs and a pair of chelae, and whose racial goal is to evolve even further towards pure intellect and away from bodily existence. In order to function in the physical realm, they have bred the Rykors, a complementary species composed of a body similar to that of a perfect specimen of Red Martian but lacking a head; when the Kaldane places itself upon the shoulders of the Rykor, a bundle of tentacles connects with the Rykor's spinal cord, allowing the brain of the Kaldane to interface with the body of the Rykor. Should the Rykor become damaged or die, the Kaldane merely climbs upon another as an earthling might change a horse.[4]: 95–101 

Kangaroo Men

[edit]

A lesser people of Barsoom are the Kangaroo Men of Gooli, so called due to their large, kangaroo-like tails, ability to hop large distances and the rearing of their eggs in pouches. They are presented as a race of boastful, cowardly individuals.[13]: 591  Their moral character is not highly developed; they are devout cowards and petty thieves, who value (aside from their lives) only a "treasure" consisting of pretty stones, sea shells, etc.

Hormads

[edit]

In addition to the naturally occurring races of Barsoom, Burroughs described the Hormads, artificial men created by the scientist Ras Thavas as slaves, workers, warriors, etc. in giant vats at his laboratory in the Toonolian Marsh in Synthetic Men of Mars and "John Carter and the Giant of Mars". Although the Hormads were generally recognizable as humanoid, the process was far from perfect, and generated monstrosities ranging from the occasional misplaced nose or eyeball to "a great mass of living flesh with an eye somewhere and a single hand."[21]

Technology

[edit]

When Burroughs wrote the first volume of the Barsoom series, aviation and radio technology was in its infancy and radioactivity was a fledgling science. Despite this, the series includes a range of technological developments including radium munitions, battles between fleets of aircraft, devices similar to faxes and televisions, genetic manipulation, elements of terraforming and other ideas. One notable device mentioned is the "directional compass"; this may be believed to be the precursor to the now-common "global positioning system", or GPS for short.[22]

Martian flier on cover of The Gods of Mars

Fliers

[edit]

The Red Martians have flying machines, both civilian transports and fleets of heavily armed war craft. These stay aloft through some form of anti-gravity, which Burroughs explains as relating to the rays of the Sun.[4]: 95–101  Fliers travel at approximately 166.1 miles per hour (267.3 km/h) (450 Martian Haads per hour).[8]: 170 

In Thuvia, Maid of Mars, John Carter's son Carthoris invents what appears to be a partial precursor of the autopilot (several decades before it became a reality). The device, built upon existing Martian compass technology, allows the pilot to reach any programmed destination, having only to keep the craft pointed in the set direction. Upon arrival, the device automatically lowers the craft to the surface. He also includes a kind of collision detector, which uses radium rays to detect any obstacle and automatically steer the craft elsewhere until the obstacle is no longer detected.[8]: 213  This device works in principle almost identically to the backscatter radiation detector used to fire the braking rockets on the Soyuz space capsule. In Swords of Mars a flier with some kind of mechanical brain is introduced. Controlled by thought, it can be remote-controlled in flight, or instructed to travel to any destination.[8]: 542 

Weapons

[edit]

Firearms are common, and use 'Radium' bullets, which explode when exposed to sunlight. Some weapons are specific to races or inventors. The mysterious Yellow Martians, who live in secret glass-domed cities at the poles and appear in The Warlord of Mars, have a form of magnet which allows them to attract flying craft and cause them to crash. Scientist Phor Tak, who appears in A Fighting Man of Mars, has developed a disintegrator ray, and also a paste which renders vehicles such as fliers impervious to its effects. He also develops a missile which seeks out craft protected in this fashion, and a means of rendering fliers invisible which becomes a key plot device in the novel. However, while advanced weapons are available, most Martians seem to prefer melee combat — mostly with swords — and their level of skill is highly impressive. Warriors often are armed with four weapons (in descending order, pistol, long-sword, short sword and dagger) and it is considered unchivalrous to defend with any weapon but the one used in an attack (or a lesser one.)[4]: 95–101  While technically it would be easy to use firearms to kill an opponent armed with a sword, such conduct is socially unacceptable and (except for one abortive attempt by the assassin Uldak in Swords of Mars) even the villains in Barsoom books never resort to it.

Atmosphere plant

[edit]

There are many technological wonders in the novels, some colossal works of engineering. The failing air of the dying planet is maintained by an atmosphere plant, and the restoration of this is a plot component of A Princess of Mars.[4]: 95–101  It is described as being 4 miles (6 km) across with walls 100 feet (30 m) in depth, and telepathically operated entrance doors of 20-foot-thick (6.1 m) steel.[15]: 180 

Medicine and biology

[edit]

Martian medicine is generally greatly in advance of that on Earth.[13]: 25–26  Various "ointments" and "salves," particularly as ascribed to the Green Martian women, are capable of healing all but instantly deadly wounds in a matter of hours—as first seen in A Princess of Mars. In The Master Mind of Mars aging genius Ras Thavas has perfected the means of transplanting organs, limbs and brains, which during his experiments he swaps between animals and humanoids, men and women and young and old.[4]: 95–101  Later, in Synthetic Men of Mars, he discovers the secret of life, and creates an army of artificial servants and warriors grown in giant vats filled with organic tissue. They frequently emerge deformed, are volatile and are difficult to control, later threatening to take over the planet.[23]

Clothing

[edit]

The Martians wear no clothing other than jewelry and leather harnesses, which are designed to hold everything from the weaponry of a warrior to pouches containing toiletries and other useful items; the only instances where Barsoomians habitually wear clothing is for need of warmth, such as for travel in the northern polar regions described in The Warlord of Mars.

This preference for near-nudity provides a stimulating subject for illustrators of the stories, though art for many mass-market editions of the books feature Carter and native Barsoomians wearing loincloths and other minimal coverings, or use strategically placed shadows and such to cover genitalia and female breasts.

Fauna

[edit]

It appears that most of Burrough's Martian creatures are roughly equivalent to those found on Earth, though most seem to have multiple legs (usually a total of six limbs, but sometimes as many as ten) and all are egg-laying.

"Insects", "reptiles" and "birds"

[edit]
  • Sith: A giant, venomous hornet-like insect endemic to the Kaolian Forest.[8]: 163 
  • Reptiles: Are described as repulsive and usually poisonous, and include
    • Darseen, a chameleon-like reptile.
    • Silian, an Antarctic sea-monster found in the Lost Sea of Korus.
  • Birds: Burroughs tells us that Martian birds are brilliantly plumed, but the only species actually described is the enormous Malagor, native to the Great Toonolian Marshes.

"Mammals"

[edit]
Green Martian riding a thoat, as illustrated by J. Allen St. John in first edition of Thuvia, Maid of Mars

The martian mammalian equivalents all have fur, and both domestic and wild varieties are described by Burroughs.

Domesticated

[edit]
  • Sorak: A small six-legged creature, equivalent to a cat.
  • Calot: A large dog-like creature with a frog-like mouth (making them look like cynodonts), and three rows of teeth and ten short legs. John Carter has his own calot, named Woola, who is his faithful companion during most of A Princess of Mars and The Warlord of Mars.
  • Thoat: A Martian horse. It has four legs on each side of its body and a wide, flat tail, which is wider at the apex than at the base and which is extended while running. The Greater Thoat is used as a mount by the Green Martians and stands about 10 feet (3.0 m) high at the shoulder; the Lesser Thoat bred by the Red Martians is closer to Earth horses in size. The Thoat is described as a slate-colored animal, with a white underside and yellow lower legs and feet.
  • Zitidar: A draft animal, described as being similar to mastodons.

Wild

[edit]
Ulsio as illustrated by J. Allen St. John in first edition of Chessmen of Mars
  • Apt: A large white-furred arctic creature with six limbs, four being legs, which give it rapid speed, and two being arms with hairless hands, with which it grasps prey. It has tusks growing from its lower jawbone, and large faceted, insect-like eyes. Appears in The Warlord of Mars.[8]: 163 
  • Banth: A Barsoomian "lion". It hunts the hills surrounding the dead seas of Barsoom. It has a long, sleek body, with ten legs, and large jaws equipped with several rows of sharp fangs in a mouth which extends back almost to its small ears. It is mostly hairless, except for a thick mane around the neck. It has large, protruding green eyes.[24]: 248–249 
  • Ulsio: A kind of Barsoomian "rat", described as a dog-sized burrower.
  • White Ape: Huge and ferocious, semi-intelligent gorilla-like creatures with an extra set of arms, which first appear in A Princess of Mars.

Other

[edit]
  • Rykors are headless but otherwise human-like creatures bred by the Kaldanes, appearing only in The Chessmen of Mars.
  • Plant Men: Monsters found in the Valley Dor. They are between 10 and 12 feet (3.0 and 3.7 m) in height when upright, with hairless bodies similar in form to humans, excepting broad flat feet which are 3 feet (0.9 m) in length and a 6-foot (1.8 m) tail, which tapers from a round profile to a flat blade shape at the tip. They also have short, sinuous arms similar to elephant trunks, ending with taloned hands with mouths set in the palms.[24]: 252–253  It also attacks and feeds upon Martian Pilgrims, who travel to the Valley Dor expecting to find final paradise.[15][page needed] Their faces are without mouths, with a nose like an open wound, a single white eye surrounded by a white band, and black hair 10 to 12 inches long, each strand similar in thickness to an earthworm. They appear in The Gods of Mars.[24]: 252–253  The Plant Men have a mouth in the palm of each hand, with which they feed on tender vegetation (which they shear with their razor-sharp talons) or on the blood of their victims.[25] After "the defiling blood of life has been drawn" from a human by the Plant Men, the flesh may be eaten by the Holy Therns, another Barsoomian race.[26]
  • Orluk: An Arctic predator with a black and yellow striped coat, whose legs are not described.

Themes

[edit]

American frontier

[edit]

Barsoom might be seen as a kind of Martian Wild West. John Carter is himself an adventuring frontiersman. When he arrives on Barsoom he first compares it to the landscape of Arizona which he has left behind. He discovers a savage, frontier world where the civilized Red Martians are kept invigorated as a race by repelling the constant attacks of the Green Martians, a possible equivalent of Wild West ideals. Indeed, the Green Martians are a barbaric, nomadic, tribal culture with many parallels to stereotypes of American Indians. The desire to return to the frontier became common in the early 20th century America. As the United States become more urbanized, the world of the 19th century frontier America became romanticized as a lost world of freedom and noble qualities.[12]

Race

[edit]

Race is a constant theme in the Barsoom novels and the world is clearly divided along racial lines. Red, Green, White, Black, and Yellow races all appear across the novels, each with particular traits and qualities which seem to define the characters of the individuals. In this respect, Burroughs' concept of race, as depicted in the novels, is more like a division between species. The Red and Green Martians are almost complete opposites of one another, with the Red Martians being civilized, lawful, capable of love and forming families, and the Green Martians being savage, cruel, tribal and without families or the ability to form romantic relationships. Yet, friendship between individuals of different nations and races is a frequent topic driving the stories.[17]: 2 

Religious deception

[edit]

The Barsoom series features a number of incidents of religious deception, or the use of superstition by those in power to control and manipulate others.[13]: 28  Burroughs is particularly concerned about the hypocrisy of religious leaders.[13]: 41  This is first established in A Princess of Mars,[13]: 28  but becomes particularly apparent in the sequel, The Gods of Mars. Upon reaching 1,000 years of age almost all Martians undertake a pilgrimage on the River Iss, expecting to find a valley of mystical paradise; what they find is in fact a deathtrap, populated by ferocious creatures and overseen by a race of cruel, cannibal priests known as Therns, who perpetuate the Martian religion through a network of spies across the planet.[15][page needed]

John Carter's battle to track down the remnants of the Therns and their masters continues in the sequel, The Warlord of Mars.[4]: 98  More deceitful priests in a nation controlled by such appear in The Master Mind of Mars, on this occasion manipulating a temple idol to control followers.[4]: 100 

Burroughs continued this theme in his many Tarzan novels. Burroughs was not anti-religious; however, he was concerned about followers placing their trust in religions and being abused and exploited, and saw this as a common feature of organized religion.[13]: 41 

Excessive intellectualism

[edit]

While Burroughs is generally seen as a writer who produced work of limited philosophical sophistication, he wrote two Barsoom novels which appear to explore or parody the limits of excessive intellectual development at the expense of bodily or physical existence. The first was Thuvia, Maid of Mars, in which Thuvia and Carthoris discover a remnant of ancient White Martian civilization, the Lotharians. The Lotharians have mostly died out, but maintain the illusion of a functioning society through powerful telepathic projections. They have formed two factions which appear to portray the excesses of pointless intellectual debate. One faction, the realists, believes in imagining meals to provide sustenance; another, the etherealists, believes in surviving without eating.

The Chessmen of Mars is the second example of this trend. The Kaldanes have sacrificed their bodies to become pure brain, but although they can interface with Rykor bodies, their ability to function, compared with normal people of integrated mind and body, is ineffectual and clumsy.[27] The Kaldanes, though highly intelligent, are ugly, ineffectual creatures when not interfaced with a Rykor body. Tara of Helium compares them to effete intellectuals from her home city, with a self-important sense of superiority; and Gahan of Gathol muses that it might be better to find a balance between the intellect and bodily passions.[13]: 29–30 

Paradox of "Superiority"

[edit]

Some of Barsoom's people, especially the Therns and First-Born, hold themselves as "superior" to the "lesser order" people on Barsoom. A paradox is established in that the Therns and First-Born, though they hold themselves in such high esteem, nonetheless are dependent on these lesser orders for their sustenance, labor, and goods. The Therns and First-Born are "non-productive" people and do not produce anything or invent, as such labor is seen as beneath them. This is punctuated by the fact that the Therns and First-Born are obliged to create strongholds in the south polar regions, to insulate themselves from the remainder of the planet dominated primarily by red and green Martians. A particular ironic twist is introduced by the fact that the white Therns think that they control and manipulate the entire planet, when they are in turn unknowingly exploited by the black First-Born.

Antecedents and influences on Burroughs

[edit]

Scientific inspiration

[edit]
Martian canals depicted by Percival Lowell
The arid, lifeless surface of Mars as seen by the Viking Probe

Burroughs' concept of a dying Mars and the Martian canals follows the theories of Lowell and his predecessor Giovanni Schiaparelli. In 1878, Italian astronomer Giovanni Virginio Schiaparelli observed geological features on Mars which he called canali (Italian: "channels"). This was mistranslated into the English as "canals" which, being artificial watercourses, fueled the belief that there was some sort of intelligent extraterrestrial life on the planet. This further influenced American astronomer Percival Lowell.[28]

In 1895 Lowell published a book titled Mars which speculated about an arid, dying landscape, whose inhabitants had been forced to build canals thousands of miles long to bring water from the polar caps (now known to be mostly frozen carbon dioxide or "dry ice") to irrigate the remaining arable land.[16] Lowell followed with Mars and Its Canals (1906) and Mars as an Abode of Life (1908). These books formed prominent scientific ideas about the conditions on the red planet in the early years of the 20th century. Burroughs does not seem to have based his vision of Mars on precise reading of Lowell's theories, however, as a number of errors in his books suggest he got most of his information from newspaper articles and other popular accounts of Lowell's Mars.[1]: 229–230 

The concept of canals with flowing water and a world where life was possible were later proved erroneous by more accurate observation of the planet. Later landings by American probes such as the two Viking missions found a dead world too cold (and with far too thin an atmosphere) for water to exist in its fluid state.[16]

Previous Mars fiction

[edit]
Martians, escaping a dying Mars, invade Earth in The War of the Worlds.

The first science fiction to be set on Mars may be Across the Zodiac, by Percy Greg, published in 1880, which concerned a civil war on Mars. Another Mars novel, dealing with benevolent Martians coming to Earth was published in 1897 by Kurd Lasswitz, Auf Zwei Planeten. It was not translated until 1971, and was thus unlikely to have influenced Burroughs, although it did depict a Mars influenced by the ideas of Percival Lowell.[29] Other examples are Mr. Stranger's Sealed Packet (1889), which took place on Mars; Gustavus W. Popes's Journey to Mars (1894); and Ellsworth Douglas's Pharaoh's Broker, in which the protagonist encounters an Egyptian civilization on Mars which, while parallel to that of the Earth, has evolved somehow independently.[9]: 38 

H.G. Wells' novel, The War of the Worlds, most definitely influenced by Lowell and published in 1898, did however create the precedent for a number of enduring Martian tropes in science fiction writing. These include Mars being an ancient world, nearing the end of its life; being the home of a superior civilization, capable of advanced feats of science and engineering; and a source of invasion forces, keen to conquer the Earth. The first two tropes were prominent in Burroughs' Barsoom series.[16] Burroughs, however, claimed never to have read any of H.G. Wells' books.[13]: 38  Lowell was probably the greater direct influence on Burroughs.[18]: 90–91 

Richard A. Lupoff claimed that Burroughs was influenced in writing his Martian stories by Edwin Lester Arnold's earlier novel Lieut. Gullivar Jones: His Vacation (1905) (later retitled Gulliver of Mars). Gullivar Jones, who travels to Mars by flying carpet rather than via astral projection, encounters a civilization with similarities to those found on Barsoom, rescues a Martian Princess, and even undertakes a voyage down a river similar to the Iss in The Gods of Mars. Lupoff also suggested that Burroughs derived characteristics of his main protagonist John Carter from Phra, hero of Arnold's The Wonderful Adventures of Phra the Phoenician (1890), who is also a swashbuckling adventurer and master swordsman for whom death is no obstacle. Lupoff's theories were disputed by numerous scholars of Burroughs' work; Lupoff countered, claiming that many of Burroughs' stories had antecedents in previous works and that this was not unusual for writers.[30]

Burroughs' influence

[edit]

Public figures

[edit]
SF writer Arthur C. Clarke was inspired by Barsoom.

Notable fans of the Barsoom series include Carl Sagan, Terry Wilcutt, Jane Goodall, Michael Crichton, Arthur C. Clarke, and Ronald Reagan. Author Edmund Morris wrote in his biography Dutch: A Memoir of Ronald Reagan that A Princess of Mars was Reagan's favorite childhood novel.[31]

Scientist Carl Sagan read the books as a young boy, and they continued to affect his imagination into his adult years.[32][33] Sagan remembered Barsoom as a "world of ruined cities, planet-girdling canals, immense pumping stations – a feudal technological society". For two decades, a map of the planet as imagined by Burroughs, hung in the hallway outside Sagan's office in Cornell University.[18]: 132  The author so influenced real exploration of Mars that an impact crater was named after him.[33]

Early science-fiction writers Ray Bradbury and Arthur C. Clarke were both inspired by the Barsoom books in their youth, with them serving as an inspiration for Bradbury's The Martian Chronicles (1950), in which he used the concept of a dying Mars. Writer Robert A. Heinlein also wrote fiction inspired by Burroughs' Barsoom series, and for many others the Barsoom series helped to establish Mars as an adventurous, enticing destination for the imagination.[18]: 239–249 [34]

Games

[edit]

The Warriors of Mars rules for miniature warfare by Gary Gygax and Brian Blume were controversial, and a legal dispute with the owners of the rights to the Barsoom series led to withdrawal of this title from the market.[35]

Novels and short stories

[edit]
Other Worlds, November 1955, art by J. Allen St. John

Numerous novels and series by others were inspired by Burroughs' Mars books: the Radio Planet trilogy of Ralph Milne Farley; the Mars and Venus novels of Otis Adelbert Kline; Almuric by Robert E. Howard; Warrior of Llarn and Thief of Llarn by Gardner Fox; the Michael Kane trilogy of Michael Moorcock; The Dream-Quest of Unknown Kadath, Through the Gates of the Silver Key by H. P. Lovecraft, the Gor series of John Norman; the Callisto series and Green Star series of Lin Carter; The Goddess of Ganymede and Pursuit on Ganymede by Mike Resnick; and the Dray Prescot series of Alan Burt Akers (Kenneth Bulmer). In addition, Leigh Brackett, Ray Bradbury, Andre Norton, Marion Zimmer Bradley, and Alan Dean Foster show Burroughs' influence in their development of alien cultures and worlds.

In 1955, under the pseudonym John Bloodstone, writer Stuart J. Byrne wrote the novel Tarzan on Mars, with Tarzan going to Barsoom called Tarzan on Mars via an editorial called "Tarzan Never Dies", by editor Ray Palmer, in Other Worlds Science Stories magazine.[36] The novel could not be published because Palmer was unable to get authorization from the estate of Edgar Rice Burroughs.[37]

Robert A. Heinlein's novels Glory Road and The Number of the Beast, and Alan Moore's graphic novels of Allan and the Sundered Veil and The League of Extraordinary Gentlemen, Volume II directly reference Barsoom.

L. Sprague de Camp's story "Sir Harold of Zodanga" recasts and rationalizes Barsoom as a parallel world visited by his dimension-hopping hero Harold Shea.

In 1989 Larry Niven and Steven Barnes published "The Barsoom Project", the second in the "Dream Park" series, where a Martian terraforming and colonization project is named after the Barsoom books.

The 2008 novel In the Courts of the Crimson Kings by S.F. writer S. M. Stirling is an alternate telling of the Princess of Mars story.

"Mars: The Home Front", a short story by George Alec Effinger, published in War of the Worlds: Global Dispatches, is a crossover between the Barsoom series and H. G. Wells' The War of the Worlds.

In the first chapters of Gore Vidal's novel Washington, D.C., the character Peter Sanford – sixteen at the outset of the plot – indulges in vivid and detailed fantasies of being John Carter, and adds explicit erotic scenes not appearing in the original Burroughs books.

In Karl Schroeder's novel Lockstep, set over 14,000 years in the future, Mars has been terraformed and is renamed Barsoom.

Poetry

[edit]

The Dead City of Korad was published in 1964 and marks the beginning of the science fiction genre in Cuba.[38]

Film and television

[edit]
  • Avatar: In interviews, James Cameron has invoked Burroughs as one of the primary inspirations behind his 2009 space adventure.[39]

Adaptations

[edit]

Comic strips

[edit]

John Carter of Mars (1941–1943)

[edit]

With the Tarzan comic strip a popular success, newspapers began a comic strip adaptation of A Princess of Mars drawn by Edgar Rice Burroughs' son, John Coleman Burroughs. Never as popular as Tarzan, the strip ran in only four Sunday newspapers, from December 7, 1941, to March 28, 1943, for a total of 73 installments.

The Martian (1958–1959)

[edit]

Fifteen years later, the British tabloid paper Sunday Sun ran a newspaper strip also based on the first Barsoom novel titled The Martian. This adaptation was written by D. R. Morton and drawn by Robert Forest, the strip ran as a weekly serial from October 25, 1958, to May 23, 1959, for a total of 31 installments.

Tarzan (1994–1995)

[edit]

From October 16, 1994, to August 13, 1995, writer Don Kraar and artist Gray Morrow set an arc first in Pellucidar and then on Barsoom featuring Tarzan, David Innes, and John Carter in a crossover adventure through their respective worlds. This storyline was the last Sunday strip installment to feature Carter, Barsoom and the worlds outside of Tarzan.

Comic books

[edit]
  • The Funnies (Dell Comics): This comics anthology included a John Carter of Mars serial drawn by John Coleman Burroughs, which ran for 23 installments through issues #30–56 (April 1939 – June 1941) respectively; a story was apparently intended for issue 57 (July 1941) but was never published.
  • John Carter of Mars (Dell Comics): Dell published three comic issues in 1952, adapting the first three Barsoom books, drawn by Jesse Marsh, who was the Dell Tarzan artist at the time. They were Four Color issues #375, 437, and 488 respectively. They were later reprinted by the successor of Dell, Gold Key Comics as John Carter of Mars #1–3.
  • ABC Magazine, Czechoslovakia: The first four Barsoom novels were printed as two comic book series (51 pages altogether) from 1970 to 1972 (Written by Vlastislav Toman, with painters Jiří Veškrna and Milan Ressel.) They were reprinted in 2001 in the comic book Velká Kniha Komiksů I.[40][page needed]
  • John Carter in Tarzan of the Apes (DC Comics): John Carter of Mars was published as a backup feature through issues #207–209 (April—June 1972) in the Tarzan series, after which it was moved to Weird Worlds, sharing main feature status alongside an adaptation of Burroughs' Pellucidar stories in issues #1–7 (September 1972 – October 1973); it again became a backup feature in Tarzan Family #62–64 (April – August 1976). A non-John Carter Barsoom story, titled "Amazon of Barsoom", appeared two issues earlier in Tarzan Family #60 (December 1975).
  • John Carter, Warlord of Mars (Marvel Comics): This series began in 1977 and lasted for 28 issues (and saw three annuals published).
  • The League of Extraordinary Gentlemen (DC Comics): John Carter made a notable cameo in the second volume of the series written by Alan Moore. Along with other literary Martian characters (including Gullivar Jones and the séroni), he leads a campaign against the Martians from The War of the Worlds.
  • Tarzan/John Carter: Warlords of Mars (Dark Horse Comics): Running from January to June 1996, this limited series was the first standalone comic book crossover with Tarzan.
  • Warlord of Mars (Dynamite Entertainment): Starting in October 2010, Dynamite began publishing an ongoing series entitled Warlord of Mars. The first two issues served as a prelude story, issues 3–9 adapted A Princess of Mars, and issues 10–12 were an original story.
  • Warlord of Mars: Dejah Thoris (Dynamite Entertainment): Starting in March 2011, it is set 400 years before A Princess of Mars and focuses on Dejah Thoris, her first suitor, and her role in the rise to power of the Kingdom of Helium.
  • Warlord of Mars: Fall of Barsoom (Dynamite Entertainment): Running from July 27, 2011, to January 25, 2012, it is set 100,000 years before A Princess of Mars and focuses on the attempt of two Orovars to save Mars as the seas dry up and the atmosphere becomes thin.
  • John Carter: A Princess of Mars (Marvel Comics): Running from September 14, 2011, to January 18, 2012
  • John Carter: World of Mars (Marvel Comics): Running from October 12, 2011, to January 18, 2012, this limited series serves as a prequel to the 2012 Disney film.
  • Warriors of Mars (Dynamite Entertainment): Running from February 1, 2012, to October 24, 2012, this limited series deals with John Carter's encounter with Lt. Gullivar Jones, another earthman whose journey to the Red planet predated his own.
  • John Carter: The Gods of Mars (Marvel Comics); Running from March 21, 2012, to July 25, 2012
  • Dejah Thoris and the White Apes of Mars (Dynamite Entertainment): Running from April 4, 2012, to July 25, 2015, Dejah Thoris and her party are stranded on the way to an archeological dig at an ancient battle site at the 'face' of Mars. They take shelter in a dead, ancient city infested with killer white apes.
  • A Princess of Mars — A Graphic Novel (Sterling Publishing): Published from May 28, 2012, this faithful adaptation is a part of Sterling's "Illustrated Classics" series which produces graphic novel adaptations of classic literature and was written by Ian Edginton and illustrated by I. N. J. Culbard, with a total of 136 pages. (ISBN 1454903600 / 978-1454903604)
  • Dejah Thoris and the Green Men of Mars (Dynamite Entertainment): Running from February 20, 2013, to March 26, 2014
  • Lords of Mars (Dynamite Entertainment): Running from August 7, 2013, to January 8, 2014, this limited series was the second standalone comic book crossover with Tarzan, after Dark Horse's Warlords of Mars.
  • Dejah of Mars (Dynamite Entertainment): Running from May 28, 2014, to September 3, 2014
  • Swords of Sorrow (Dynamite Entertainment): Running from May 6, 2015, to October 14, 2015, this limited series was a crossover event storyline uniting the pre-existing fictional heroines Dynamite had the rights to at the time, including Vampirella, Barbarella, Red Sonja, Kato, Jungle Girl, Lady Zorro, Eva, Miss Fury, Esmeralda Aguilar, Miss Masque and Irene Alder, of which Dejah Thoris was one of many.
  • Swords of Sorrow: Dejah Thoris & Irene Adler (Dynamite Entertainment): Running from June 17, 2015, to August 5, 2015, a tie-in to the crossover event comic Swords of Sorrow.
  • John Carter: Warlord of Mars (Dynamite Entertainment): Running from November 5, 2014, to December 23, 2015
  • John Carter: The End (Dynamite Entertainment): Running from February 8, 2017, to July 14, 2017
  • The Greatest Adventure (Dynamite Entertainment): Running from April 19, 2017, to February 7, 2018, this limited series was a crossover story uniting John Carter, Dejah Thoris, Tarzan, David Innes, Carson Napier and Jason Gridley in a wild chase through many locations from Africa, Caspak, Pellucidar, Barsoom and Amtor as the heroes journey to obtain the "Eye of Judgment", an ancient gemstone possessed by the villain Rokoff to power a doomsday device, capable of destroying everything in the universe.
  • Vampirella/Dejah Thoris (Dynamite Entertainment): Running from September 26, 2018, to February 13, 2019, a crossover with Vampirella.
  • Barbarella/Dejah Thoris (Dynamite Entertainment): Running from January 9, 2019, to June 19, 2019, a crossover with Barbarella.
  • Carson of Venus/Warlord of Mars (American Mythology Productions): Published from June 2019, a standalone crossover with Carson Napier of the Amtor series.
  • Warlords of Mars Attacks (Dynamite Entertainment): Running from June 19, 2019, to October 30, 2019, a crossover with Mars Attacks.
  • Dejah Thoris vs. John Carter of Mars (Dynamite Entertainment): Running from July 21, 2021, to December 22, 2021
  • John Carter of Mars (Dynamite Entertainment): Running from April 20, 2022, to August 31, 2022
  • Dejah Thoris: Fairy Tales (Dynamite Entertainment): Published from August 24, 2022

Film

[edit]

Princess of Mars was a 2009 direct-to-video film produced by The Asylum and starring Antonio Sabato Jr. as John Carter and Traci Lords as Dejah Thoris. This adaptation starts with John Carter as a wounded present-day sniper in Afghanistan who is teleported to another world as part of a government experiment.

John Carter, released on March 9, 2012, was a big-budget but critically mixed and financially unsuccessful live-action film by The Walt Disney Company, directed by Andrew Stanton and starring Taylor Kitsch as John Carter and Lynn Collins as Dejah Thoris.

See also

[edit]
  • Jetan, a game invented by Burroughs and described in The Chessmen of Mars
  • Pellucidar

References

[edit]
[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Barsoom is the fictional designation for the planet Mars in the Barsoom series of science fantasy adventure novels by American author Edgar Rice Burroughs. The series, consisting of eleven books, portrays Barsoom as a dying world with vast dry ocean beds, crumbling ancient cities of a once-advanced civilization, a thin atmosphere requiring respirators for some inhabitants, and diverse perils including savage combats and strange beasts. It began with the serialization of A Princess of Mars in All-Story magazine in 1912, introducing a richly imagined interplanetary setting that blends sword-and-sandal heroism with early science fiction elements. The central protagonist is John Carter, a former captain in the Confederate Army who is mysteriously transported from to Barsoom, where the planet's lower gravity grants him exceptional strength and agility. There, he becomes entangled in the conflicts among Barsoom's humanoid races, including the nomadic, four-armed green Tharks (barbarians who ride thoats and wield long swords), the civilized red Martians of city-states like and Zodanga, flesh-eating plant men, and other exotic beings such as the kaldanes of Bantoom. Carter's adventures often revolve around rescuing princesses like , forging alliances, and battling for honor and survival in a world of warring kingdoms, atmospheric flyers, and mystical valleys like Dor. Spanning from 1912 to 1964, the Barsoom novels explore themes of heroism, romance, loyalty, and between dying traditions and technological remnants on a resource-scarce facing ecological collapse. Burroughs' vivid depictions of Barsoom's red deserts, towering canals, and alien cultures have made the series a cornerstone of and , influencing later works in the genre and inspiring adaptations such as the 2012 Disney film John Carter.

Creation and Publication

Etymology and Naming

Barsoom is the indigenous name for the planet Mars in the fictional universe depicted in Edgar Rice Burroughs' series of novels. The term is employed by the planet's inhabitants to denote their world, distinguishing it from the Earth-centric designation "Mars" used by human characters. This nomenclature is first established in Burroughs' debut Barsoom novel, A Princess of Mars (1912), where it serves as the primary reference for the setting throughout the narrative. Burroughs extended this planetary naming convention across his interplanetary tales, assigning analogous terms to other worlds in the solar system for consistency in his constructed cosmology. For instance, Earth is termed Jasoom, Venus Cosoom, and Mercury Rasoom, creating a unified linguistic framework that underscores the alien perspectives of extraterrestrial societies. The author crafted Martian place names to evoke an atmosphere of antiquity and otherworldliness, drawing on phonetic patterns that suggest an invented yet cohesive . Examples include , a prominent city-state of the red Martians described as comprising twin immense walled cities separated by 75 miles, each crowned by a towering edifice in scarlet and yellow; and Zodanga, its fortified rival capital featuring carborundum walls 75 feet high and 50 feet thick. These names lack explicit derivations in the texts but contribute to the linguistic authenticity of Barsoom's diverse cultures and regions.

Authorship and Inspirations

, born on September 1, 1875, in , , pursued a military career early in life but faced significant setbacks. He failed the entrance examination to the at West Point and instead attended the Michigan Military Academy, from which he graduated in 1895. Shortly thereafter, he enlisted as a private in the Seventh U.S. and served at , pursuing raiders, but was honorably discharged in 1897 due to health issues with the aid of his father. Following his military service, Burroughs attempted various business ventures, including work as a cowboy in , a , a railroad policeman, a miner in and , and an accountant for a battery company, but all proved unsuccessful. By , at age 35, he was jobless, married with two young children, and facing severe financial hardship, even resorting to selling sharpeners to support his . While reading during this period, Burroughs became convinced that he could write stories as compelling as those published, prompting him to enter the field of fiction as a means of livelihood. The creation of Barsoom stemmed from Burroughs' imaginative visualization of other worlds, where he entertained himself by projecting adventures onto distant planets like Mars. This personal reverie aligned with contemporary astronomical speculations, particularly those of Percival Lowell, whose observations of Martian "canals" popularized the idea of a dying planet with ancient, intelligent civilizations struggling to survive through irrigation systems. Burroughs incorporated elements of this vision, such as vast deserts and engineered waterways, into his depiction of Barsoom as a resource-scarce world, though he prioritized escapist adventure over scientific accuracy. In late 1911, Burroughs completed the first Barsoom story, originally titled , Princess of Mars but published as Under the , submitting it under the Norman Bean to *. The tale was serialized in six installments from February to July 1912, marking his debut in and earning him $400 for the first serial rights. The name Barsoom itself emerged from Burroughs' inventive process, serving as the Martian term for their world to evoke an exotic, alien culture.

Publication History

The Barsoom series originated with the serialization of the first novel under the pseudonym Norman Bean as "Under the Moons of Mars" in * from February to July 1912, followed by its book publication as by A.C. McClurg & Co. in 1917. Subsequent novels followed a pattern of initial magazine appearances in pulps like All-Story Weekly, Argosy All-Story Weekly, , and Blue Book Magazine, with book editions compiled shortly thereafter by McClurg until 1928, then shifting to publishers such as Metropolitan Books, , Inc., and later Canaveral Press. This dual format of and hardcover release allowed Burroughs to reach pulp readers first while building a collected library for book buyers. The 11 core novels of the series, spanning from 1917 to 1964 in book form, are listed chronologically below with their initial serialization and first edition details:
Novel TitleSerialization DetailsFirst Book Edition
A Princess of MarsThe All-Story, Feb–Jul 1912A.C. McClurg & Co., 1917
The Gods of MarsThe All-Story, Jan–May 1913A.C. McClurg & Co., 1918
Warlord of MarsAll-Story Weekly, Dec 1913–Mar 1914A.C. McClurg & Co., 1919
Thuvia, Maid of MarsAll-Story Weekly, Apr 1916A.C. McClurg & Co., 1920
The Chessmen of MarsArgosy All-Story Weekly, Feb–Apr 1922A.C. McClurg & Co., 1922
The Master Mind of MarsAmazing Stories Annual, 1927A.C. McClurg & Co., 1928
A Fighting Man of MarsBlue Book Magazine, Apr–Sep 1930Metropolitan Books, 1931
Swords of MarsBlue Book Magazine, Nov 1934–Apr 1935Edgar Rice Burroughs, Inc., 1936
Synthetic Men of MarsArgosy Weekly, Jan–Feb 1939Edgar Rice Burroughs, Inc., 1940
Llana of GatholAmazing Stories, 1941Edgar Rice Burroughs, Inc., 1948
Skeleton Men of JupiterAmazing Stories, 1943 (novella; included in John Carter of Mars collection)Canaveral Press, 1964
(Sources for table: https://www.erblist.com/abg/thenovels.html; https://www.erbzine.com/bib/all.html) Early book editions from A.C. McClurg featured distinctive clothbound hardcovers with pulp-inspired dust jackets and interior illustrations by prominent artists like J. Allen St. John, emphasizing the adventurous, exotic themes of the series. By the 1930s, as Burroughs established his own publishing company, editions transitioned to more controlled releases with custom artwork, including contributions from . The marked a revival through ' Adult Fantasy paperback series, which reprinted the novels starting in 1963 with eye-catching covers by Robert Abbett and later , making the works accessible to a broader audience and introducing restored elements from original manuscripts in some volumes. Contemporary reprints, such as those in the Edgar Rice Burroughs Authorized Library launched by , Inc. in the 2020s, offer deluxe hardcover editions with high-quality reproductions, archival essays, and text restorations based on original typescripts to preserve the author's intent.

The Barsoom Universe

Planetary Environment

Barsoom is portrayed as an ancient, arid planet on the brink of , where receding oceans have left behind vast expanses of and dead seabeds, sustained only by dwindling polar caps and intricate human-engineered systems. The planet's surface, once teeming with water, now features immense dry basins that stretch across much of its equatorial regions, dotted with remnants of prehistoric civilizations in the form of ruined cities overgrown with sparse, moss-like . This dying world imposes severe survival challenges on its inhabitants, who have adapted to the harsh conditions through advanced technologies that artificially maintain habitability. The geography of Barsoom is dominated by low-lying bottoms, such as the ochre-colored valleys where ancient harbors have long since evaporated into dust, and scattered highlands like the Mountains of Otz, which rise as formidable barriers encircling mysterious valleys. Key urban centers, including the of , are strategically built along canal systems that transport precious from the polar caps to irrigated farmlands, preventing total . These canals, often hundreds of miles long and flanked by cultivated strips, represent the last vestiges of a once-vibrant , with cities like featuring towering scarlet structures rising from canal-side plateaus. Polar ice caps at both north and poles serve as the primary reservoirs, melting seasonally to supply the , though their gradual depletion underscores the planet's inexorable decline. Barsoom's climate is marked by extreme diurnal variations due to its thin atmosphere, which fails to retain heat effectively, resulting in scorching days that force most activity into the cooler nights and frigid evenings where temperatures plummet rapidly. The atmosphere itself is rarefied and artificially replenished by massive atmosphere factories, enormous structures housing radium-powered pumps that generate and distribute breathable air via the ninth ray, a unique energy source. These factories, covering areas up to four square miles with walls 150 feet thick, are vital to planetary survival; their sabotage or destruction, as narrowly averted in conflicts involving invading forces, could cause atmospheric collapse within a few days, leading to widespread suffocation. Scattered across remote locations and guarded fiercely, these installations highlight the precarious balance maintaining life on this withered world. Inhabitants, including various races, have evolved physiological tolerances to the low pressure and oxygen scarcity, enabling them to thrive where life could not.

Races and Cultures

The Red Martians form the dominant humanoid population on Barsoom, distinguished by their light reddish-copper skin, flowing black hair, and graceful, athletic builds typically under six feet in height for males, with females noted for their beauty and slender figures. They reside in fortified city-states such as and Zodanga, organized into hierarchical societies ruled by jeddaks and supported by padwars and odwars, where a chivalric prioritizes honor, , and scientific advancement, including vast fleets for and infrastructure like atmosphere factories to sustain habitability. Inter-city conflicts, such as the prolonged war between and Zodanga, underscore their martial traditions, while alliances with other races, like those forged with Green Martian hordes, demonstrate pragmatic diplomacy amid resource scarcity. In stark contrast, the Green Martians are nomadic barbarians inhabiting the dried sea bottoms, towering 10 to 16 feet tall with olive-green skin, four arms, tusks protruding from wide mouths, and piercing red eyes set in hairless heads. Organized into tribal hordes of up to 30,000 individuals, such as the Tharks or Warhoons, they follow a brutal, communal culture under jeddaks like Tal Hajus, rejecting private property, familial ties, and written language in favor of constant raiding, arena combats, and egg-based reproduction via incubators, resulting in a lifespan curtailed by to around 300 years despite potential longevity over 1,000. Their aggressive expansionism frequently pits them against Red Martian cities, though exceptional individuals have formed lasting pacts, as seen in alliances with Helium's forces. The Yellow Martians, or Okar, dwell as nomads in the frozen northern polar regions beyond an ice barrier, featuring lemon-yellow skin, black beards, and robust builds suited to harshness, often clad in fur from beasts like the orluk. Centered in domed cities like Kadabra equipped with heating rays and artificial sunlight, their society revolves around a supreme jeddak of jeddaks, such as Salensus Oll, enforcing a tyrannical with noble warriors and slave guards, including captured Red Martians; culturally, they revere sacred apt hunts and ritual sword homage in royal ceremonies, blending advanced polar engineering with vengeful isolationism that occasionally erupts into invasions of southern realms. Among the white-skinned races, the Orovars embody Barsoom's ancient nobility, a nearly extinct lineage of fair-haired humanoids who constructed grand cities like Korad over a million years ago, representing the planet's original civilized stock before interbreeding with other groups diluted their traits. Their legacy persists in cultural ideals of refinement and artistry, influencing modern Martian heritage through partial amalgamation. The Therns, a degenerate offshoot, are bald, white-skinned priests donning yellow wigs and gold circlets, secluded in the Mountains of Otz and Valley Dor, where they maintain a cannibalistic preying on pilgrims lured by false doctrines of and the Issus, amassing slaves and wealth through deceptive temples scattered across Barsoom. The Lotharians, another white remnant in the ruined city of , possess and telepathic abilities to conjure illusory armies of bowmen and banths for defense, sustaining a sparse of about 1,000 without women or children, fractured between etherealists who deny material reality and realists who uphold basic needs, worshiping a flesh-and-blood banth god named Komal. The Black Martians, known as the First Born, are ebony-skinned seafaring pirates tracing their origins to Barsoom's , standing six feet or taller with handsome features, large black eyes, and jewel-adorned harnesses, dwelling in the subterranean southern sea of Omean. As the planet's oldest race, they operate a formidable from luxury strongholds, eschewing labor for a slave-sustained existence where males exclusively fight in honor of Issus, their former goddess, while females oversee households; their culture emphasizes immortality myths and raiding for captives, leading to fierce naval clashes with Therns and Red Martians, though post-reformation they have integrated into broader alliances. These races' interactions define Barsoom's turbulent dynamics, with Red Martian city-states like forming defensive pacts against Green hordes and Yellow incursions, while the Therns' religious deceptions manipulate pilgrimages from multiple groups to sustain their power, fostering cycles of war, betrayal, and uneasy truces shaped by the planet's dying atmosphere and scarce resources.

Technology and Inventions

In Barsoomian society, airships, commonly referred to as fliers, represent the pinnacle of transportation and , enabling travel across the vast, arid landscapes and facilitating interstellar commerce and conflict. These vessels are powered by radium engines that harness the eighth Barsoomian ray, a form of force, allowing for and without traditional propellers in many designs. Compact, lightweight one-man fliers are constructed from lightweight materials and equipped with noiseless radium motors capable of lifting enormous weights while achieving high speeds for missions. Larger battleships, such as those in the Heliumite , can accommodate up to 10,000 warriors and feature advanced armaments, including radium cannons and bomb bays, as seen in fleet engagements during the Zodangan wars. Later innovations include motors increasing speeds to around 300 and cloaks generated by specialized rays, exemplified by the JHAMA flier in conflicts against synthetic men. Weapons in Barsoom blend primitive melee traditions with -based energy systems, underscoring the cultural emphasis on personal honor and combat prowess. Long swords, forged from durable steel alloys, are the primary arms for duels and close-quarters battles, symbolizing chivalric codes among Red Martians where warriors settle disputes through ritualized swordplay rather than firearms alone. pistols and rifles fire explosive projectiles powered by light-sensitive bullets that detonate upon exposure to sunlight, offering effective ranges up to 200 miles with theoretical maximums of 300 miles; these weapons are standard issue for and crews, though non-detonating variants are used in nocturnal operations. Disintegrator rays, a more advanced invention developed by scientists like Phor Tak, selectively destroy organic or inorganic matter at a molecular level, deployed as defensive emplacements or ship-mounted batteries during the Toonolian invasions. Other key inventions address Barsoom's environmental challenges and enhance . harness worn by all Martians integrates a with small bulbs that generate oxygen from the thin atmosphere, along with tools like short-wave radios, compasses, and flashlights, making it indispensable for survival outside pressurized cities. Fliers maintain through mechanisms utilizing the eighth ray, preventing passengers from floating in low-gravity conditions during flight. Medical serums, pioneered by the master surgeon Ras Thavas, include longevity elixirs that preserve youth and vitality for centuries by halting cellular decay, though their use raises ethical concerns in Barsoomian . These technologies adapt to the planet's dwindling atmosphere by relying on as a versatile energy source, sustaining civilization amid ecological decline.

Fauna and Ecosystems

Insectoid and Reptilian Creatures

The insectoid and reptilian creatures of Barsoom represent a diverse array of cold-blooded and exoskeletal life forms adapted to the planet's harsh, arid environment, often serving as formidable predators, , or occasional utilitarian animals in the ecosystems of dying sea bottoms and polar wastes. These beings, frequently multi-limbed to navigate the low gravity and thin atmosphere, play critical roles in the , preying on larger or humanoid travelers while embodying the savage wilderness that John Carter and other protagonists must confront. Unlike the more familiar mammalian analogs, these emphasize Barsoom's alien evolutionary divergence, with many exhibiting heightened senses for nocturnal hunting or burrowing. The apt is a fearsome six-limbed predator native to Barsoom's polar regions, with a white-furred body, short lower limbs adapted for traversing and ice, and two upper limbs for combat. Reaching up to 15 feet tall, it possesses immense strength and ferocity, often hunting in groups and serving as a gladiatorial opponent in arenas like those of . Ecologically, it acts as an in frozen wastes and isolated habitats. Among the reptilian species, soraks emerge as diminutive lizard-like creatures, roughly the size of a hand or small , with six agile legs suited for scampering across rocky terrains or urban floors. These harmless, insectivorous reptiles are commonly kept as pets by elderly Martian women in cities like , where their playful demeanor and low maintenance—requiring minimal food and space—offer companionship in the austere Barsoomian society. Though non-threatening, soraks contribute to urban ecosystems by controlling insect populations in homes and gardens, preventing infestations in the sealed habitats of dying Mars. Giant insects, such as the many-legged burrowers infesting ancient dungeons and arid , exemplify Barsoom's exoskeletal horrors with their sinuous, cold bodies and multiple pairs of unblinking, gleaming eyes—often six pairs for omnidirectional vision in pitch-black warrens. These creatures, capable of creeping silently over prey with chitinous limbs numbering eight or more, inject paralytic venoms or ensnare victims in silk-like webs to drag them into burrows for slow consumption. In the planet's ecosystems, they function as both in rare domesticated forms—harnessed by green Martians for short-haul transport in sandy wastes—and persistent threats, ambushing surface dwellers who venture too near sinkholes or collapsed ruins, thus enforcing caution in exploration.

Mammalian and Other Animals

The mammalian-like fauna of Barsoom include a variety of domesticated and wild creatures adapted to the planet's arid deserts and dying seas, serving roles from companionship to transportation in Martian societies. These animals, often exhibiting traits such as loyalty, pack behavior, and physical strength, parallel earthly mammals in function despite their multi-limbed anatomies derived from Barsoom's evolutionary history. Banths, the Barsoomian equivalents of lions, are intelligent, multi-limbed predators that stalk the low hills encircling the planet's long-dead seas, their lithe, nearly hairless bodies supported by ten powerful legs for swift, silent pursuit. Measuring roughly the size of a but with a sleek, tawny form accented by a bristly mane around the , they possess enormous jaws lined with needle-like fangs and protruding green eyes that pierce the darkness, allowing them to roar in a paralyzing manner before charging. Though not striped in the traditional sense, their tawny hide provides in the ochre dunes, and their carnivorous cravings for vast quantities of flesh make them relentless hunters of both and unwary humans. In the wild deserts, banths fulfill the role of top-tier threats, occasionally tamed by skilled handlers like Thuvia of Ptarth for guarding or scouting, though their predatory instincts render them unreliable mounts. Ulsios, rat-like adapted to subterranean realms beneath Barsoom's surface, embody the repulsive underbelly of the planet's with their smooth, hairless hides resembling newborn mice and multi-spaded teeth for gnawing through refuse. These multi-legged , often dwelling in sewer-like tunnels or ruined undercities, forage on carrion and waste, aiding in the process that sustains the sparse microbial life in oxygen-poor depths. Their role as opportunistic threats arises in confined spaces, where packs can overwhelm isolated travelers, though they pose minimal danger to armed groups; in broader , ulsios prevent buildup by consuming organic debris in the wild deserts and polar caves. Calots represent one of the most loyal companions among Barsoom's mammalian analogues, resembling multi-legged hounds with frog-like heads featuring three rows of sharp tusks and a pony-like size. Known for their ferocious protectiveness, calots like Woola demonstrate unwavering devotion, saving their owners' lives and responding to affection with behaviors such as wallowing and smiling, while wild packs are unleashed in arenas for their growling, foaming aggression. This blend of ferocity and fidelity makes them invaluable as watchdogs and hunting partners for red and green Martians alike. Domesticated mounts such as thoats and zitidars facilitate desert travel across Barsoom's vast wastelands, functioning as and equivalents with multi-legged builds suited to the low-gravity terrain. Thoats stand ten feet at the shoulder, hairless and slate-colored with eight legs (four per side) and a broad tail, tamed through kindness or telepathic control despite their vicious nature, and ridden by green Martian warriors in massive expeditions. Zitidars, massive mastodon-like draft animals, pull three-wheeled chariots in caravans, sustaining on moss with minimal water and grunting when goaded, their strength harnessed for heavy transport in resource-scarce environments. The great white ape stands as one of the most terrifying mammalian predators, a colossal creature reaching 10 to 15 feet in height with a white, hairless body covered only by an enormous shock of bristly hair atop its head. Possessing six limbs—four for locomotion and an intermediary pair functioning as arms, akin to the green Martians—it features close-set, non-protruding eyes, high-set ears, and a gorilla-like armed with formidable teeth, enabling it to tear through with ease. Native to the polar regions and abandoned ancient cities, the great white ape is renowned for its ferocity, often launching group attacks on intruders and serving as a gladiatorial in Helium's arenas, where its savage strength tests even skilled warriors. Ecologically, it acts as an apex threat in desolate ruins, scavenging or hunting to maintain balance in isolated habitats. Barsoom's bio-engineered hybrids expand the spectrum of forms, blending synthetic and natural elements to create beings with human-like anatomies for labor, warfare, or . Hormads, synthetic humans cultivated in tissue vats by the surgeon Ras Thavas, emerge as malformed yet regenerative warriors with red skin, human organs, and the capacity for emotions like jealousy, their tissue growing continuously unless destroyed by fire, enabling limb regrowth and post-decapitation survival. Kaldanes, intellect-dominant creatures from Bantoom, pair with rykors—headless, beautifully proportioned human bodies bred for strength—to form hybrid entities, where the kaldane's brain attaches via spinal tentacles to animate the rykor, combining mental acuity with physical prowess in a lacking natural reproduction. These creatures thrive within Barsoom's ecosystems, where sparse vegetation and ancient canal networks sustain their survival amid the planet's ongoing desiccation.

Characters

Earth Protagonists

John Carter, a former captain in the Confederate cavalry from Virginia, is the central Earth-born protagonist of the Barsoom series. Born in the mid-19th century, he prospected for gold in Arizona after the American Civil War, maintaining an ageless appearance despite his years. On March 3, 1866, while hiding in a cave from pursuing Apaches, Carter experienced a sudden paralysis and an irresistible pull toward Mars while gazing at the planet, resulting in his instantaneous transport to Barsoom—possibly through astral projection—where he awoke naked in a desolate, moss-covered basin. Due to Barsoom's lower gravity, Carter gained superhuman strength and leaping ability compared to his earthly capabilities, enabling him to overpower Martian foes and adapt swiftly to the planet's harsh environment. Captured by the nomadic Thark green Martians, he learned their language rapidly, defended the captive red Martian princess Dejah Thoris, and rose to chieftain status among the Tharks through combat prowess. Over the series, Carter's arc evolves from a lone adventurer to the Warlord of Barsoom, uniting disparate Martian factions against common threats while forging deep relationships, including his marriage to Dejah Thoris and fathering Martian descendants; his moral code, rooted in earthly honor and chivalry, often conflicts with Barsoomian customs like ritual combat and slavery, driving his interventions for justice. Another key Earth protagonist is Ulysses Paxton, a U.S. Army captain transported to Barsoom during . Injured and legless from battle in 1917, Paxton prayed toward Mars and awoke whole and naked on the planet, attributing his arrival to a supernatural force similar to Carter's. Adopting the name Vad Varo, he became the assistant to the brilliant surgeon Ras Thavas in Toonol, mastering advanced Martian medical techniques like brain transplantation and using his earthly strength to navigate dangers. In his adventures, Paxton rescued the enslaved Valla Dia by restoring her stolen body, married her, and integrated into Barsoomian society as a panthan warrior, later aiding through interplanetary communication via the Gridley Wave. Like Carter, Paxton's arc involves clashing earthly ethics—such as loyalty and romance—with Martian norms, leading him to form brief alliances with natives like to combat tyranny. Earth protagonists in the Barsoom narratives share traits of exceptional physical advantages from 's higher , allowing feats like immense leaps and overpowering multiple opponents, which aid their survival amid Barsoom's deadly and warriors. Their upbringings instill rigid moral frameworks that challenge the planet's pragmatic brutality, prompting them to champion underdogs and reform societies, though they gradually adapt harnesses, pistols, and flier navigation to thrive.

Martian Allies and Descendants

is the princess of , a prominent red Martian , and the daughter of Mors Kajak, Jed of Lesser Helium, as well as the granddaughter of Tardos Mors, Jeddak of . She possesses a slender, girlish figure with an oval, exquisitely chiseled face, large lustrous eyes, light reddish copper skin, and coal-black waving hair, often adorned only with ornate jewelry that accentuates her symmetrical beauty. As a member of a scientific expedition recharting Barsoom's air currents and testing atmospheric density to sustain the planet's air and water supplies, demonstrates expertise in Martian and navigation, including the ability to draw detailed maps of Barsoomian territories. Her intelligence extends to political acumen, as seen in her strategic negotiations to delay hostile proclamations, and a profound knowledge of Earth's , , , and history acquired through advanced Martian instruments. In the narratives, she serves as a central love interest and ally, motivating heroic actions to protect from invasions while maintaining composure and emotional depth amid captivity and peril. The descendants of and John Carter form a lineage of adventurous red Martian hybrids who inherit their parents' valor and ingenuity. Carthoris, their son and Prince of , is a handsome young man with graceful limbs, regular features, and grey eyes resembling his father's, marked by a grim smile in combat. Renowned as an inventor and skilled pilot, he demonstrates mechanical aptitude by repairing jammed propellers on one-man air scouts and navigating cruisers through treacherous subterranean tunnels to lead forces of thousands. Carthoris plays a pivotal role in rescue operations, commanding expedition fleets against threats like the First Born and aiding in assaults on hidden temples, often driven by loyalty to his and . His sister, Tara of , embodies a spirited adventurousness, frequently piloting fliers alone despite risks, which leads her into storms and remote regions like Bantoom and Manator. As a with royal lineage tracing to jeddaks, Tara exhibits bravery by slaying captors such as rykors and eunuchs, enduring captivity among kaldanes, and defying enslavement in jetan games, ultimately allying with Gahan of Gathol in perilous escapes. Their granddaughter, —daughter of Tara and Gahan—is a courageous who inherits this bold spirit, trekking vast deserts, sabotaging ships to evade abductors like Hin Abtol, and using devices in daring rescues from sites like Pankor and Invak. Llana's resourcefulness shines in collaborations with John Carter and Pan Dan Chee, navigating pits of ancient cities and green Martian hordes to secure her freedom and return to . Among other key Martian allies, stands out as a green Martian chieftain and eventual Jeddak of Thark, leading hordes of up to 150,000 warriors in campaigns against Zodanga. Despite the fierce of his race, he displays noble qualities such as strategic wisdom, rare humor, loyalty, and emotional depth, including public acknowledgment of his Sola and moral opposition to tyrants like Tal Hajus. forges a profound alliance with John Carter, assigning him protectors, sharing battle strategies, and risking his life in joint fights against Warhoons and therns, culminating in leading Thark forces to liberate . Kantos Kan, a red Martian and Odwar commanding 's aerial navy, exemplifies disciplined leadership by orchestrating fleets of over 116,000 craft, including battleships equipped with innovative water propellers for subsurface navigation. His expertise in aerial tactics, such as broadside maneuvers and secret palace entries, proves vital in conflicts with Zodanga and the First Born. As John Carter's steadfast friend since their shared imprisonment among Warhoons, Kantos Kan pledges unwavering support, aiding escapes, vowing vengeance on enemies like Sab Than, and coordinating rescues of while respecting Carter's command.

Antagonists and Villains

The Therns are a white-skinned race of religious deceivers who inhabit the outer slopes of the Mountains of Otz, maintaining a centered on the false Issus and preying upon Barsoomian pilgrims through promises of an in the Valley Dor. They live in luxurious palaces accessed via labyrinthine passages, relying on slaves and plant men to process human flesh for their sustenance, while enforcing a militarized society of priests and warriors who consider themselves divine. As antagonists, the Therns exploit to collect wealth and labor, harassing protagonists like John Carter and engaging in naval battles that result in heavy losses for their fleet when exposed as frauds. The First Born, also known as Black Martians, are an ancient ebony-skinned race claiming descent from the Tree of Life, residing in the Land of the First Born around the Lost Sea of Korus and worshipping Issus as their goddess. Physically tall and muscular with clear-cut features and large black eyes, they form a non-productive pirate society dependent on slaves, where men focus solely on fighting and women perform no labor, commanding a fleet of battleships from the subterranean sea of Omean. As villains, they raid Thern domains to abduct women and resources, capturing key figures like Dejah Thoris and Thuvia, and pursue escaping protagonists with ferocious naval assaults, only to have their forces defeated and confined after revelations of Issus's mortality. Issus herself, the central figure of their cult, is revealed as a repulsive, emaciated old woman who rules the Temple of Issus through fear, decreeing tortures and consuming human flesh while imprisoning captives for her service. Salensus Oll serves as the tyrannical Jeddak of Jeddaks and ruler of Okar, the northern land of yellow men, where he governs the glass-roofed city of Kadabra with advanced technologies like magnetic shafts to trap intruders. Described as a massive, coarse brute with fierce black whiskers, he is hated by his black-bearded subjects who obey out of fear, maintaining a court of nobles bound by customs requiring witnesses for royal ceremonies. His villainous actions include capturing and Thuvia of Ptarth for his harem, ordering the execution of his nephew Talu to secure power, and sentencing John Carter to torture in the Pit of Plenty before attempting to assault during a forced wedding. Ras Thavas, the mastermind surgeon of Toonol, operates from an isolated island laboratory in the Toonolian Marshes, protected by white apes and conducting unethical brain transplantation experiments for profit and immortality. Lacking sentiment, he treats slaves and subjects as tools, performing swaps like transferring Xaxa's brain into a younger body and creating hybrids such as human-ape combinations. As an , he trains assistants like Vad Varo in his techniques while plotting to destroy evidence of his failures, such as ordering the erasure of Valla Dia's preserved body, and later seeks alliances to reclaim his seized domain after accusations of aiding criminals. Green Martian warlords, exemplified by Tal Hajus, the Jeddak of Thark, embody the brutal nomadic culture of the Tharks, ruling over 30,000 warriors across 25 communities through fear and ferocity. Tal Hajus is a massive, over 15-foot-tall green-skinned monster with blotchy features, cold cunning eyes, and a physique evoking cruelty and brutality, often squatting on a platform amid his ornaments and weapons. His tyrannical deeds include torturing captives to death, such as Sola's mother, planning to exhibit and torment over ten days before claiming her, and ordering John Carter's capture with threats of blinding, though his cowardice is exposed when he refuses combat with .

Narrative Elements

Plot Overviews

The Barsoom series opens with the arrival of Earthman John Carter on the dying planet Mars, where lower gravity enhances his physical prowess, allowing him to navigate a world of warring city-states and nomadic tribes. In A Princess of Mars (1912), Carter is transported from Arizona to Barsoom, captured by the four-armed green Tharks, and drawn into the conflict between the civilized red Martians of Helium and the aggressive Zodangans, during which he rescues and falls in love with Dejah Thoris, princess of Helium. This establishes the core arc of Carter's integration into Barsoom society, his role in wars for Helium's survival, and repeated quests to protect Dejah Thoris from abductions and political intrigue. Subsequent early novels escalate the stakes through explorations of Barsoom's forbidden regions and hidden cults. The Gods of Mars (1918) sees Carter returning after a decade on , only to be ensnared in the Valley Dor—a false paradise that funnels pilgrims to slaughter by Plant Men and the cannibalistic Therns—where he reunites with ally and learns is captive among the black First Born pirates. In The Warlord of Mars (1919), Carter pursues and their infant son Carthoris through the Temple of the Sun's year-long cycle and into the frozen polar land of Okar, ruled by the yellow men, culminating in his victory over the tyrant Salensus Oll and elevation to of Barsoom. These quests highlight Carter's battles against ancient evils threatening Helium's allies and Barsoom's fragile peace. Later installments shift focus to Carter's descendants and broader explorations of lost civilizations, while maintaining ties to the central family. (1920) follows Carthoris on a quest to rescue Thuvia of Ptarth from abductors, leading him to the ancient city of , where illusory armies perpetuate endless phantom wars. (1922) depicts Tara of Helium, Dejah Thoris's daughter, swept by a storm to Bantoom, where brain-dominant Kaldanes enslave rykor bodies; she is then taken to Manator, forcing her to survive the living chess game of Jetan, with Gahan of Gathol pursuing her rescue. These adventures uncover forgotten regions like ancient ruins and symbiotic horrors, expanding the narrative beyond Helium's borders. The series progresses to confront technological and existential threats, evolving from individual survival to civilization-wide perils. In The Master Mind of Mars (1928), Earthman Ulysses Paxton aids the surgeon Ras Thavas in brain-transplant experiments that commodify bodies, drawing Carter into the fray against this "master mind's" ethical violations. Synthetic Men of Mars (1940) escalates when Ras Thavas's creations—perfect synthetic soldiers—rebel under the hormad leader Sytor, launching an invasion that forces Carter to rally Barsoom's forces. Llana of Gathol (1948), a collection of four connected novellas, follows John Carter and his granddaughter as they encounter the ancient, hypnotically preserved dead in the of Horz; battle invisible warriors led by the assassin Jat Or; confront black on the pirate city of Kamator; and defend Gathol from a siege by the yellow men of Okar under Hin Abtol. The overarching narrative continues in the posthumous collection (1964), including "Skeleton Men of Jupiter," in which Carter is abducted by the skeletal Morgors from (Sasoom), learns of their plans to invade Barsoom, escapes with and allies, and returns to warn of the interstellar threat. This arc traces Barsoom's threats from local wars to galactic incursions, underscoring Carter's enduring role as protector.

Recurring Motifs

The Barsoom series employs the recurring motif of heroic journeys, centered on John Carter's repeated "resurrections" and transformative quests that propel the narrative structure. In (1912), Carter experiences a death-like in an cave, awakening on Barsoom with amplified physical prowess due to the planet's lesser gravity, initiating his odyssey from captive to savior of . This pattern recurs in (1918), where Carter plummets of Dor, presumed dead for a decade, only to emerge and resume his campaigns against the Therns and First Born. Such cycles of apparent demise and revival underscore Carter's role as an archetypal pulp hero, echoing adventure tropes of rebirth and inexorable destiny in early 20th-century fiction. Another structural motif is romance intertwined with abduction, which frequently catalyzes male-led rescue missions and reinforces interpersonal bonds amid peril. , Carter's princess consort, endures multiple kidnappings that drive plot progression; in , she is seized by the nomadic Tharks shortly after Carter's arrival, compelling his alliance with them to orchestrate her liberation. The pattern intensifies in (1919), as Dejah is abducted by the black pirates of Omean and held by the tyrannical Salensus Oll at the , prompting Carter's epic traversal of Barsoom's poles to reunite with her. These episodes exemplify pulp romance conventions, where the damsel's peril amplifies the hero's valor and romantic devotion. Exploration of ancient serves as a pervasive backdrop motif, symbolizing Barsoom's decayed grandeur and furnishing sites for , combat, and peril. initial foray into the forsaken red Martian city of Korad in reveals the skeletal remnants of a once-vibrant , blending awe with lurking threats from wildlife and nomads. This motif persists across the series, as in , where submerged of the ancient sea of Omean harbor hidden temples and submersibles, exposing forgotten technologies and conspiracies. Such derelict landscapes not only evoke the planet's terminal decline but also facilitate motifs of discovery, tying briefly to themes of frontier expansion through uncharted territories.

Themes and Analysis

Frontier and Adventure

Barsoom, the dying Martian world in ' novels, serves as an exotic that extends the mythic American West into interplanetary space, with its vast red deserts evoking the arid badlands of the . John Carter, a Civil War veteran transported to Mars, navigates these harsh landscapes much like a frontiersman in the territories, encountering nomadic tribes such as the green-skinned Tharks who roam the wastes in caravan-like hordes, paralleling historical depictions of indigenous nomads on the American plains. The scattered city-states, like and Zodanga, function as fortified outposts amid the wilderness, sites of technological sophistication yet constant by raiders, mirroring frontier settlements vulnerable to attack from surrounding wilds. The adventure narrative thrives on high-stakes action, including brutal fights where earthly strength gives him an edge in duels against Martian warriors, as seen in his clashes with Thark chieftains and Zodangan guards. Aerial chases punctuate the plot, with sleek flier ships engaging in dogfights over the canals and ruins, such as the pursuit of ' vessel by Thark raiders or the grand naval battles between and Zodanga. Exploration drives much of the heroism, as protagonists venture into forbidden zones like the enigmatic Valley Dor, a polar chasm shrouded in mystery and guarded by ancient taboos, where Carter uncovers lost civilizations and confronts primordial threats in . These elements blend swashbuckling combat with discovery, propelling the pulp adventure genre forward. Burroughs' portrayal of Barsoom as a savage yet noble arena for heroic offers profound escapist appeal, allowing readers to immerse in a world of honorable warriors, ancient , and untamed vistas that romanticize conquest and personal valor. This vision recovers the "pleasures of romance" through an alien setting that amplifies earthly longings for and , transforming the decline of Mars into a stage for triumphant . The nomadic tribes and outpost cities, infused with era-specific stereotypes of encounters, underscore this dynamic without delving into deeper societal critiques.

Social and Racial Dynamics

In Barsoom's fictional societies, racial essentialism is evident through the stark contrasts drawn between the red Martians and the green Martians, with the former portrayed as civilized city-dwellers possessing advanced , , and social structures, while the latter are depicted as nomadic, warlike hordes lacking individual property, , or familial bonds. This color-based stereotyping codes on Barsoom in racial terms, reinforcing hierarchies where red Martians embody progress and morality, and green Martians represent primal barbarism and communal savagery. Such dynamics reflect early 20th-century colonial ideologies, displacing Earth's racial conflicts to an alien planet while perpetuating essentialist views of "superior" and "inferior" races. Gender roles in Barsoom's narratives often position women as objects of capture and exchange, particularly among the green Martians, where females are treated as communal property and red Martian princesses like are seized as prizes for exhibition or forced unions. Yet, exhibits partial agency, rejecting coercive marriages, contributing scientific knowledge to Martian survival efforts, and actively participating in diplomatic negotiations and escapes, subverting the trope of passive damsels by demonstrating intellect and resolve alongside vulnerability. Critics have noted that Burroughs' female characters frequently embody the "Dale Arden syndrome," appearing as helpless figures in peril despite occasional warrior-like traits, underscoring a tension between and in the series' pulp adventure framework. Themes of imperialism permeate the stories through Earth protagonist John Carter's portrayal as a physically and morally superior figure, leveraging his low-gravity-enhanced abilities to dominate Martian foes and impose Earthly values of and individual honor on "primitive" societies. This manifests in Carter's rapid ascent to leadership among the green Martians and his orchestration of conquests against red Martian city-states, echoing colonial narratives where an outsider "civilizes" and rules over indigenous populations deemed backward. Burroughs thus frames interplanetary adventure as an extension of frontier , with Carter embodying the colonizer who appropriates alien worlds through martial prowess and cultural imposition.

Intellectual and Moral Critiques

In the Barsoom series, the Therns represent a profound of religious , portrayed as a priestly class that perpetuates a fraudulent promising an paradise via the River Iss and Valley Dor, only for pilgrims to be enslaved and cannibalized upon arrival. This scam exposes the hypocrisy of the Therns, who claim divine immortality while hoarding resources like the vital plant of life and preying on the credulous masses of Barsoom. Literary scholar R. B. Zeuschner interprets this as Burroughs' indictment of organized religion's exploitative institutions, favoring individual liberty and natural forces over dogmatic faith, with John Carter dismantling the cult to promote values like camaraderie and . Burroughs further critiques excessive intellectualism through the Lotharians, an ancient remnant race in who sustain a barren, illusory civilization via collective mental projection, conjuring phantom armies and sustenance while detached from physical reality and reproduction, leading to their near-extinction. This serves as a against over-rationality, where intellect supplants and action, rendering society stagnant and vulnerable. Similarly, the Kaldanes in embody this theme by evolving into disembodied brains that control Rykor bodies, prioritizing pure cognition over sensory or al experience, which results in ethical voids and inefficient physicality, as their swordplay falters without integrated bodily . These constructs serve as parodies warning of intellectual , akin to unchecked scientific pursuits that alienate humanity from its holistic nature. The narratives also explore the paradox of Earthmen's superiority on Barsoom, where protagonists like John Carter benefit from Earth's greater , granting them enhanced strength, leaping ability, and endurance compared to the lighter, enfeebled Martians adapted to a dying planet. Yet this physical edge contrasts with moral failings in Martian contexts, as Carter grapples with cultural clashes, impulsive violence, and temptations that test his chivalric code, underscoring that raw prowess alone cannot resolve ethical dilemmas amid Barsoom's complex societies. This tension highlights Burroughs' emphasis on moral adaptation over innate dominance, as Earthmen's advantages prove insufficient without aligning personal ethics to alien norms.

Literary Context

Scientific and Fictional Antecedents

The concept of Barsoom, ' fictional depiction of Mars, drew heavily from late 19th- and early 20th-century scientific observations and theories positing the planet as a once-habitable world now in decline. Italian astronomer Giovanni Schiaparelli's 1877 observations during Mars' opposition revealed a network of linear surface features, which he described using the Italian term "," denoting natural channels or grooves rather than engineered structures. This terminology, mistranslated into English as "canals," ignited widespread speculation about artificial origins, influencing subsequent astronomical and popular interpretations of Martian geography. Building on Schiaparelli's work, American astronomer advanced the idea of in his 1895 book Mars, arguing that the straight, intersecting lines observed on the planet's surface were vast irrigation canals constructed by a civilized Martian race to distribute melting polar ice amid increasing aridity. Lowell established the Flagstaff Observatory specifically to study Mars, publishing further volumes like Mars and Its Canals (1906) that reinforced the notion of a dying world with seasonal vegetation changes and engineered water systems sustaining life. These ideas permeated early 20th-century discourse, portraying Mars as marginally habitable with polar caps, dark "seas," and oases supporting rudimentary , though skeptics like countered in 1907 that the planet's thin atmosphere and low temperatures rendered it uninhabitable for complex life. Burroughs adapted these scientific speculations into Barsoom's arid landscapes, ancient canals, and resource-scarce societies, transforming Lowell's canals into a central element of Martian . Fictional precedents similarly shaped Barsoom's interplanetary adventure and themes of decline. ' The War of the Worlds (1898) inverted invasion dynamics by depicting desperate Martians fleeing their desiccated planet to conquer Earth, a motif Burroughs reversed by sending an Earthman to Mars as an explorer and warrior. Garrett P. Serviss' (1898), an unauthorized sequel to Wells, featured American inventors launching airships to Mars for retaliation, encountering advanced but decaying Martian societies amid ruined cities and engineered waterways—elements echoing Barsoom's blend of technology and barbarism. French astronomer Camille Flammarion's astronomical romances, such as (1889), envisioned Mars as an inhabited world with diverse life forms and interplanetary communication, popularizing speculative travel and psychic connections between planets that informed Burroughs' to Barsoom.

Burroughs' Broader Influence

The Barsoom series profoundly shaped ' subsequent works, particularly through crossovers that integrated its exotic, lost-world elements into other narratives. In the series, themes of isolated civilizations and primal adventures echo Barsoom's depiction of ancient Martian societies, as seen in stories where encounters hidden realms reminiscent of the red planet's dying empires. Similarly, the novels, set in Earth's hollow core, mirror Barsoom's exotic environments with their prehistoric beasts, tribal conflicts, and subterranean wonders, creating direct narrative links such as 's expedition to to battle reptilian overlords. These interconnections establish a across Burroughs' oeuvre, where Barsoom serves as a foundational template for interdimensional heroism. Burroughs' Barsoom tales pioneered the subgenre, blending science fiction with swashbuckling adventure on alien worlds, as exemplified by the 1912 serialization of . This work introduced sword-and-planet tropes, including protagonists transported to barbaric, sword-wielding societies on distant planets, which became staples of the pulp era and influenced the broader genre by emphasizing romantic exploration over hard science. Such elements, rooted in Barsoom's mix of advanced technology and medieval combat, provided a blueprint for later narratives of interstellar and conquest. Within Burroughs' broader literary output, Barsoom's legacy manifests in recurring motifs of heroic transplants—ordinary men elevated to legendary status amid alien perils—and clashes among ancient races, extending to his (Amtor) and series. In the Amtor stories, protagonist Carson Napier, like John Carter, arrives as an outsider to navigate a world of warring factions and forgotten technologies, echoing Barsoom's themes of honor-bound societies on dying planets. The Maid trilogy similarly features heroes confronting lunar civilizations with deep historical rivalries, reinforcing the pattern of virtuous protagonists mediating between savage and civilized ancient races, as seen in Barsoom's green and red Martians. These elements underscore Barsoom's role as a thematic cornerstone, blending passion, virtue, and exploration across Burroughs' planetary sagas.

Adaptations and Legacy

Comic and Print Media

The Barsoom series has been adapted into several comic strips, beginning with early newspaper serializations that captured the pulp adventure essence of Edgar Rice Burroughs' original novels. The first notable adaptation appeared in Dell Comics' The Funnies from May 1939 to June 1941, featuring daily strips illustrated primarily by John Coleman Burroughs, son of the author, which loosely followed the plot of A Princess of Mars and introduced John Carter's arrival on the dying planet. This was followed by a 1940 Big Little Book adaptation published by Whitman Publishing Company, which reprinted adventures from The Funnies in a compact, illustrated format. Big Little Books were produced by Whitman, a division of Western Publishing, beginning in 1932; Western had a distribution partnership with Dell Comics until 1962, after which it ended the partnership, retained many licenses, and launched the Gold Key Comics imprint. This was followed by a Sunday comic strip titled John Carter of Mars, syndicated by United Feature from 1941 to 1943, also drawn by John Coleman Burroughs, which expanded on Carter's battles against Martian foes and was later reprinted in black and white by Dark Horse Comics in their Tarzan: The Lost Adventure serial. In the 1950s, Dell Comics published further adaptations in their Four Color anthology series under the title John Carter of Mars, with issue #375 (February 1952) adapting A Princess of Mars, #437 (November 1952) adapting The Gods of Mars, and #488 (August 1953) adapting The Warlord of Mars, scripted by Paul S. Newman and illustrated by Jesse Marsh. These Four Color issues were later reprinted by Gold Key Comics in 1964 as John Carter of Mars #1-3 with new covers to reach a wider audience. In 1958, a British newspaper strip called The Martian ran in The Sun, adapting elements of A Princess of Mars with art by Robert Forrest and writing by D.R. Morton, providing a concise visual retelling for UK readers. Comic strips continued into the 1990s with crossovers linking Barsoom to Burroughs' other universes, notably a 1994–1995 newspaper strip by Gray Morrow that depicted Tarzan transported to Mars for a joint adventure with John Carter against common threats, blending the ape-man's jungle prowess with Carter's sword-and-planet exploits across 16 weeks of syndication. These strips emphasized dynamic action sequences and exotic Martian landscapes, often prioritizing visual spectacle over strict fidelity to the source material, and helped sustain interest in Barsoom during periods of low novel reprints. Comic books expanded Barsoom's reach through longer-form narratives in the 1970s and beyond. launched John Carter, Warlord of Mars in June 1977, running for 28 issues until October 1979, with stories adapting and extending Burroughs' plots, including battles with Tharks and airship chases, scripted by and illustrated by and others; the series also produced three annuals featuring original tales like "Air Pirates of Mars." Independent publisher contributed with earlier works, including the 2012 miniseries Dejah Thoris and the White Apes of Mars, a four-issue story exploring the princess's archaeological expedition facing ancient horrors. In 2013, Dynamite published the crossover miniseries Lords of Mars, uniting John Carter and Tarzan against interstellar threats in a five-issue arc. In 2014, Dynamite Entertainment and Edgar Rice Burroughs, Inc. signed a comprehensive licensing agreement allowing the publication of new series as well as republications of stories from other publishers. Also in 2014, Edgar Rice Burroughs, Inc. began publishing the webcomic Warlord of Mars on their official website, written by Roy Thomas and illustrated by Rodolfo Pérez Garcia. That same year, Dynamite relaunched , a 14-issue series by and Abhishek Malsuni, authorized by the Burroughs estate, that delved into Carter's return to a war-torn Barsoom and his defense against interstellar invaders. Beyond comics, authorized print media has enriched the Barsoom universe through pastiches and anthologies. The Edgar Rice Burroughs estate has greenlit novels like Will Murray's Tarzan: Conqueror of Mars (2017), which sends the ape-man to Barsoom for a crossover quest involving John Carter against synthetic threats, maintaining the original's swashbuckling tone while expanding planetary lore. Murray continued this crossover tradition with Tarzan: Back to Mars (2023), depicting Tarzan returning to Barsoom alongside John Carter to thwart a Martian invasion of Earth. In contrast, an unauthorized crossover novel, Tarzan on Mars by Stuart J. Byrne under the pseudonym John Bloodstone, written in 1954, depicts Tarzan transported to the Barsoom setting but remained unpublished officially without estate approval, though it circulated clandestinely among fans via unofficial copies such as xeroxed manuscripts. Similarly, Geary Gravel's John Carter of Mars: Gods of the Forgotten (2021) continues Carter's saga with authorized adventures uncovering lost Martian deities, blending Burroughs' style with modern narrative depth. Short story anthologies, such as Under the Moons of Mars: New Adventures on Barsoom (2012, edited by Joe R. Lansdale), compile original tales by authors like Peter S. Beagle and Mike Resnick, exploring side characters like Tars Tarkas and untold corners of the red planet, authorized to extend the canon without altering core events. These works prioritize thematic continuity, focusing on themes of heroism and exploration in a resource-scarce world.

Film, Television, and Games

The most prominent film adaptation of the Barsoom series is the 2012 production John Carter, directed by in his live-action directorial debut. The film stars as John Carter, a Civil War veteran transported to Mars (Barsoom), where he becomes involved in an interplanetary conflict; it is primarily based on ' novel (1917), with elements drawn from subsequent books in the series. Despite positive critical reception for its and faithful adaptation of the source material's pulp adventure style, the film underperformed commercially, grossing $284 million worldwide against a $250 million budget, leading to significant financial losses for Disney. Efforts to adapt Barsoom for the screen date back to , when () acquired the rights and developed early concepts, including a proposed serial, but abandoned them due to technical challenges in depicting the fantastical Martian setting. Subsequent unproduced projects spanned decades: in the 1950s, considered an animated version but shelved it; Paramount explored a live-action script in the ; and in the 1990s, commissioned a screenplay titled The Chronicles of John Carter: ' by writers and Ted Elliott, dated March 12, 1990, which envisioned a more epic scope but ultimately went unrealized amid shifting studio priorities. In television, Barsoom has seen limited direct adaptations, with most references appearing as Easter eggs or homages rather than full series. The animated series Justice League (2001–2004) includes a subtle nod to the Barsoom novels in its pilot episode "Secret Origins" (aired November 17, 2001), where an alien spy impersonates Senator J. Allen Carter—a clear reference to John Carter—and his associate Ed Reiss, evoking author Edgar Rice Burroughs (E.R.B.). This three-part storyline, which introduces the League's formation amid an alien invasion, uses the names to layer sci-fi pulp history into the DC Universe narrative without depicting Barsoom itself. No full animated television series based on Barsoom was produced in the 1970s by or others, though conceptual pilots and proposals existed earlier; for instance, animator pitched an animated series in the , creating sample footage that highlighted the series' sword-and-planet action but failed to secure funding. As of 2025, a new animated series titled John Carter, Warlord of Mars is in development by , marking the first official televised animation of the property, with a sneak peek unveiled at . Barsoom adaptations in gaming emphasize interactive exploration of its dying world, swordplay, and interstellar intrigue. An early example of tabletop gaming adaptations is Warriors of Mars (TSR, 1974), a miniatures wargame rulebook by Gary Gygax and Brian Blume that provides rules for simulating land and aerial combat in the Barsoom universe, including battles between various Martian races and Earth visitors. cited Edgar Rice Burroughs' Barsoom series as a key influence for the creation of Dungeons & Dragons in Appendix N of the Advanced Dungeons & Dragons Dungeon Master's Guide. Tabletop role-playing games emerged in the late 1970s and 1980s, with John Carter, Warlord of Mars (Heritage Models, 1978) providing one of the earliest systems for simulating Barsoomian adventures, including rules for aerial ships and combats between Red Martians, Green Tharks, and Earth visitors. Similarly, Simulations Publications, Inc. (SPI) released John Carter: Warlord of Mars (1979), a hybrid with RPG elements that focused on tactical scenarios, such as city-state wars and beast hunts, influencing later designs. A more recent tabletop is the role-playing game by , released in 2019, which uses the 2d20 system to simulate adventures across Barsoom. Video game adaptations have been sparse but tied to promotional efforts. In the 1990s, no major Infogrames titles directly adapted Barsoom, though the era saw conceptual interest in pulp sci-fi gaming that echoed its themes. Post-2012 film, Disney launched tie-in mobile and online experiences, including John Carter: The Lost Symbol (2012), a browser-based puzzle-adventure app where players decode Martian artifacts to unlock film lore and concept art, available on and web platforms as a narrative companion to the movie's plot. In 2021, FNCPR Ltd. announced John Carter: Warlord of Mars as a first-person action-adventure , but as of November 2025, no further developments have been reported.

References

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