Jennell Jaquays
Jennell Jaquays
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TSR and Early Game Design Career Timeline

This timeline details Jaquays' entry into the professional gaming industry, particularly her significant contributions to TSR, the original publisher of Dungeons & Dragons.
Entry into the Gaming Industry
Late 1970s - Early 1980s
Jaquays broke into the gaming industry, initially freelancing and quickly gaining recognition for her distinct artistic style and innovative adventure design.
Publication of 'Caverns of Thracia'
1979
'Caverns of Thracia', originally published through Judges Guild, is considered one of Jaquays' most influential and memorable works. It showcased her signature dungeon design style, emphasizing complex, interconnected environments and challenging encounters.
Freelance Work for TSR
1980s
Jaquays began freelancing for TSR, contributing artwork and adventure modules to Dungeons & Dragons and other TSR properties. Her work helped to shape the visual identity of the games during this period.
Staff Designer at TSR
1986-1993
Jaquays joined TSR as a staff designer. During her time at TSR, she worked on numerous projects, including contributions to the 'AD&D' line and other game systems.