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Fourth, fifth, and sixth derivatives of position
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In physics, the fourth, fifth and sixth derivatives of position are defined as derivatives of the position vector with respect to time – with the first, second, and third derivatives being velocity, acceleration, and jerk, respectively. The higher-order derivatives are less common than the first three;[1][2] thus their names are not as standardized, though the concept of a minimum snap trajectory has been used in robotics.[3]
The fourth derivative is referred to as snap, leading the fifth and sixth derivatives to be "sometimes somewhat facetiously"[4] called crackle and pop, named after the Rice Krispies mascots of the same name.[5] The fourth derivative is also called jounce.[4]
Applications
[edit]Minimizing snap and jerk is useful in mechanical and civil engineering because it reduces vibrations and ensures smoother motion transitions. In civil engineering, railway tracks and roads are designed to limit snap, particularly around bends with varying radii of curvature. When snap is constant, the jerk changes linearly, producing a gradual increase in radial acceleration; when snap is zero, acceleration changes linearly. These profiles are often achieved using mathematical clothoid functions. The same principle is applied by roller coaster designers, who use smooth transitions in loops and helices to enhance ride comfort.[1]
In mechanical engineering, controlling snap and jerk is important in automotive design to prevent camfollowers from jumping off camshafts, and in manufacturing, where rapid acceleration changes in cutting tools can cause premature wear and uneven surface finishes.[1] Minimum-snap and minimum-jerk trajectories is also used in trajectory generation in robotics. Minimum-snap trajectories for quadrotors can reduce control effort,[6] while minimum-jerk trajectories for robotic manipulators produce predictable motions that improve control performance and facilitate human-robot interaction.
Fourth derivative (snap/jounce)
[edit]Snap,[7] or jounce,[2] is the fourth derivative of the position vector with respect to time, or the rate of change of the jerk with respect to time.[4] Equivalently, it is the second derivative of acceleration or the third derivative of velocity, and is defined by any of the following equivalent expressions: The following equations are used for constant snap:
where
- is constant snap,
- is initial jerk,
- is final jerk,
- is initial acceleration,
- is final acceleration,
- is initial velocity,
- is final velocity,
- is initial position,
- is final position,
- is time between initial and final states.
The notation (used by Visser[4]) is not to be confused with the displacement vector commonly denoted similarly.
The dimensions of snap are distance per fourth power of time [LT−4]. The corresponding SI unit is metre per second to the fourth power, m/s4, m⋅s−4.
Fifth derivative
[edit]The fifth derivative of the position vector with respect to time is sometimes referred to as crackle.[5] It is the rate of change of snap with respect to time.[5][4] Crackle is defined by any of the following equivalent expressions:
The following equations are used for constant crackle:
where
- : constant crackle,
- : initial snap,
- : final snap,
- : initial jerk,
- : final jerk,
- : initial acceleration,
- : final acceleration,
- : initial velocity,
- : final velocity,
- : initial position,
- : final position,
- : time between initial and final states.
The dimensions of crackle are [LT−5]. The corresponding SI unit is m/s5.
Sixth derivative
[edit]The sixth derivative of the position vector with respect to time is sometimes referred to as pop.[5] It is the rate of change of crackle with respect to time.[5][4] Pop is defined by any of the following equivalent expressions:
The following equations are used for constant pop:
where
- : constant pop,
- : initial crackle,
- : final crackle,
- : initial snap,
- : final snap,
- : initial jerk,
- : final jerk,
- : initial acceleration,
- : final acceleration,
- : initial velocity,
- : final velocity,
- : initial position,
- : final position,
- : time between initial and final states.
The dimensions of pop are [LT−6]. The corresponding SI unit is m/s6.
References
[edit]- ^ a b c Eager, David; Pendrill, Ann-Marie; Reistad, Nina (2016-10-13). "Beyond velocity and acceleration: jerk, snap and higher derivatives". European Journal of Physics. 37 (6) 065008. Bibcode:2016EJPh...37f5008E. doi:10.1088/0143-0807/37/6/065008. hdl:10453/56556. ISSN 0143-0807. S2CID 19486813.
- ^ a b c Gragert, Stephanie; Gibbs, Philip (November 1998). "What is the term used for the third derivative of position?". Usenet Physics and Relativity FAQ. Math Dept., University of California, Riverside. Retrieved 2015-10-24.
- ^ "MATLAB Documentation: minsnappolytraj".
- ^ a b c d e f g Visser, Matt (31 March 2004). "Jerk, snap and the cosmological equation of state". Classical and Quantum Gravity. 21 (11): 2603–2616. arXiv:gr-qc/0309109. Bibcode:2004CQGra..21.2603V. doi:10.1088/0264-9381/21/11/006. ISSN 0264-9381. S2CID 250859930.
Snap [the fourth time derivative] is also sometimes called jounce. The fifth and sixth time derivatives are sometimes somewhat facetiously referred to as crackle and pop.
- ^ a b c d e f Thompson, Peter M. (5 May 2011). "Snap, Crackle, and Pop" (PDF). AIAA Info. Hawthorne, California: Systems Technology. p. 1. Archived from the original on 26 June 2018. Retrieved 3 March 2017.
The common names for the first three derivatives are velocity, acceleration, and jerk. The not so common names for the next three derivatives are snap, crackle, and pop.
- ^ Mellinger, Daniel; Kumar, Vijay (2011). Minimum snap trajectory generation and control for quadrotors. 2011 IEEE International Conference on Robotics and Automation. Shanghai, China: IEEE. doi:10.1109/ICRA.2011.5980409.
- ^ Mellinger, Daniel; Kumar, Vijay (2011). "Minimum snap trajectory generation and control for quadrotors". 2011 IEEE International Conference on Robotics and Automation. pp. 2520–2525. doi:10.1109/ICRA.2011.5980409. ISBN 978-1-61284-386-5. S2CID 18169351.
External links
[edit]
The dictionary definition of jounce at Wiktionary
Fourth, fifth, and sixth derivatives of position
View on GrokipediaIntroduction
Context in kinematics
Kinematics is the branch of classical mechanics that studies the motion of points, objects, and systems of objects without considering the forces or other agents that cause the motion.[4] Within this framework, the position of an object is described as a function of time, , providing a geometric description of how the object's location varies over time./2:_Kinematics/2.1:_Basics_of_Kinematics) The successive time derivatives of position quantify the rates of change in motion: the first derivative is velocity, with units of meters per second (m/s), and the second derivative is acceleration, with units of meters per second squared (m/s²).[5] Higher-order derivatives extend this description to capture more abrupt variations, such as rapid changes in acceleration, which are critical in applications like high-speed transportation, robotics, and amusement rides where smoother or more precise motion control is essential.[1] Jerk, the third derivative of position with units m/s³, serves as the immediate precursor to these higher orders by measuring the rate of change of acceleration. These higher derivatives emerge prominently in the Taylor series expansion of the position function , which approximates the trajectory near a given time by incorporating terms up to the desired order of derivative; this approach is fundamental in trajectory planning for engineering systems to ensure minimal deviation and optimal smoothness.[6] In the SI system, with position in meters (m) and time in seconds (s), the fourth derivative accordingly has units of m/s⁴, reflecting the increasing complexity of describing infinitesimal changes in motion.Sequence of derivatives
The sequence of higher-order time derivatives of position in kinematics forms a chain where each derivative quantifies the rate of change of the preceding one, enabling descriptions of motion with progressively finer details on smoothness and continuity.[1] Starting from position as the zeroth derivative, this progression extends through velocity, acceleration, jerk, and beyond to capture variations in acceleration that occur in real-world systems like vehicle motion or mechanical linkages.[1] The derivatives up to the sixth order are summarized in the following table, including their conventional symbols, mathematical expressions, and SI units, which reflect the accumulating powers of inverse time in the denominator.[1]| Order | Common Name | Symbol | Expression | SI Units |
|---|---|---|---|---|
| 0 | Position | m | ||
| 1 | Velocity | m/s | ||
| 2 | Acceleration | m/s² | ||
| 3 | Jerk | m/s³ | ||
| 4 | Snap | m/s⁴ | ||
| 5 | Crackle | m/s⁵ | ||
| 6 | Pop | m/s⁶ |
Nomenclature and history
Origin of playful terms
The playful terms for the fourth, fifth, and sixth derivatives of position emerged as informal extensions of the nomenclature for lower-order derivatives, particularly building on the established term "jerk" for the third derivative. The term "jounce" for the fourth derivative has been employed in certain engineering and physics contexts, though it presents a drawback in sharing the initial letter "j" with "jerk," which can lead to confusion in symbolic notation.[7] These terms were proposed by physicist Philip Gibbs in a 1996 online article, with "snap" as an alternative for the fourth derivative, and "crackle" and "pop" analogously assigned to the fifth and sixth derivatives, drawing inspiration from onomatopoeic sound effects evoking the abruptness of rapidly changing motion.[7] These names, reminiscent of the Rice Krispies cereal mascots, emphasize their whimsical and non-standard character while aiding memorability in discussions of motion profiles.[1] Although appearing occasionally in engineering literature on topics like vibration and vehicle dynamics, these terms lack formal recognition in standard physics textbooks, where alternatives such as "rate of change of jerk" or direct mathematical notation (e.g., the time derivative of jerk) prevail in precise, academic settings.[7]Standardization efforts
There is currently no comprehensive international standard, such as from ISO or IUPAC, governing the nomenclature for the fourth, fifth, and sixth derivatives of position, leading to inconsistencies across disciplines. While the third derivative (jerk) is incorporated into specific engineering standards like ISO 18738-1 for measuring lift ride quality and ISO/TS 17929:2014 for amusement rides, these focus solely on jerk limits for passenger comfort and do not extend to higher-order terms.[8][9] Physics literature predominantly relies on abstract mathematical notation, such as , avoiding descriptive names to maintain generality.[1] In contrast, engineering fields often adopt informal terms like "jounce" for the fourth derivative, reflecting a preference for intuitive descriptors in practical applications like vehicle dynamics.[10] Proposals for standardization have emerged in specialized domains, particularly control theory and aerospace engineering, where higher derivatives are analyzed for system stability.[1] Efforts to formalize terminology aim to bridge the gap between mathematical abstraction and engineering practicality, but no unified proposal has gained traction beyond jerk.[10] Recent developments highlight growing use of descriptive terms in computational tools and robotics, driven by applications in trajectory optimization. Post-2015 documentation in MathWorks' Robotics System Toolbox incorporates "snap" for the fourth derivative in minimum snap trajectory generation, facilitating spline-based path planning for autonomous systems.[11] Recent preprints on trajectory planning for robotics utilize "snap" for the fourth derivative in optimization contexts.[12] These discussions underscore ongoing efforts to align nomenclature with algorithmic needs, though consensus remains elusive.[13]| Field | Fourth Derivative | Fifth Derivative | Sixth Derivative | Key Reference |
|---|---|---|---|---|
| Physics | (abstract) or snap | or crackle | or pop | Mathematical notation preferred; playful terms occasional.[1] |
| Engineering | Jounce or snap | Crackle | Pop | Descriptive terms in dynamics; jounce common in automotive.[10] |
| Computing/Robotics | Snap (e.g., minimum snap trajectories) | Higher-order constraints (unspecified) | Rarely named; focus on optimization | Terms integrated for AI path planning.[11][12] |