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Street Fighter Alpha 3
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Street Fighter Alpha 3
Street Fighter Alpha 3, released as Street Fighter Zero 3 in Japan, Asia, South America, and Oceania, is a 1998 fighting game developed and published by Capcom for arcades. It is the third and final installment in the Street Fighter Alpha series, and runs on the same CP System II hardware as previous Alpha games. Alpha 3 further expanded the playable fighter roster from Street Fighter Alpha 2 and added new features such as selectable fighting styles called "isms".
Alpha 3 has also been released on a variety of home platforms starting with the PlayStation version in 1998, which added an exclusive World Tour mode and brought back even more characters, with further versions on the Dreamcast, Sega Saturn, Game Boy Advance, and PlayStation Portable.
Street Fighter Alpha 3 discards the "Manual" and "Auto" modes from the previous Alpha games, and instead offers three different playing styles known as "isms" for the player to choose from. The standard playing style, A-ism (or Z-ism in Japan), is based on the previous Alpha games, in which the player has a three-level Super Combo gauge with access to several Super Combo moves. X-ism is a simple style based on Super Street Fighter II Turbo (the term "X-ism" being a reference to that game's Japanese title, Super Street Fighter II X), in which the player has a single-level Super Combo gauge and access to a single but powerful Super Combo move. The third style, V-ism (or "variable" style), is a unique style that allows the player to perform custom combos similar to the ones in Street Fighter Alpha 2, but cannot use Super Combos. In X-ism, the player cannot air-block nor perform Alpha Counters, and can only use one Super Combo move in its powerful Level 3 version. To activate V-ism's Custom Combo, the player must press both kick and punch buttons of the same strength. X-ism has the highest attack power but the least defense. A-ism has more attack power than V-ism and a similar level of defense. All three modes have variations of movesets for each character, adding considerable depth to the gameplay. In addition, there are hidden modes that add handicaps to the player as well as benefits (for example, Classic mode prevents the use of Super Combos, but also makes the character unable to be knocked in the air and juggled).
Alpha 3 also introduces a "Guard Power Gauge" which depletes each time the player blocks; if the gauge is completely depleted, then the player will remain vulnerable to an attack. The bar shrinks when broken and is refilled to its new maximum; it can be shrunk a number of times. While the character has the least defense of all modes in X-Ism, it also has the largest guard bar, and vice versa for V-ism with A-Zism being in the middle. Also, the guard bar varies between characters, with Zangief for example having a very large guard bar. The guard bar does not exist in Dramatic Battle matches, so no guard crushing is possible there.
I-ism is a customizable style exclusive to the Dreamcast version's World Tour and Saikyo Dojo modes and the PSP version's World Tour mode.
The controls for several actions have been modified from the previous Alpha games. For example, the level of a Super Combo move in A-ism is now determined by the strength of the attack button pressed (i.e. Medium Punch or Kick for a Level 2 Super Combo), rather than the number of buttons pushed; throwing is now done by pressing two punch or kick buttons simultaneously.
The game brings back all eighteen of the characters that appeared in Street Fighter Alpha 2. As with the previous Alpha titles, several characters were added to the game: Cammy, who was previously featured in the console-exclusive Street Fighter Alpha 2 Gold, E. Honda, Blanka, Balrog (who is an unlockable character), and Vega. New characters introduced in Alpha 3 include R. Mika, a Japanese female wrestler who idolizes Zangief; Karin Kanzuki, Sakura's rival who was first introduced in the Street Fighter manga Sakura Ganbaru! by Masahiko Nakahira; Cody from Final Fight, who has since become an escaped convict; and Juli (full name: Julia) and Juni, two of Shadaloo's "Dolls" who serve as Bison's brainwashed assassins and guards and who are unlockable characters, with Juli is revealed to be T. Hawk's long-lost lover.
The PlayStation version makes Balrog, Juli and Juni immediately playable and adds the remaining characters introduced in Super Street Fighter II: Dee Jay, Fei Long and T. Hawk, along with Guile from Street Fighter II, and Evil Ryu and Shin Akuma from Street Fighter Alpha 2, the latter three being unlockable. The Dreamcast and Saturn versions move Guile, Evil Ryu and Shin Akuma to the default roster (although the latter shares a slot with his regular counterpart and is playable via a special button combination). The more powerful version of M. Bison who is the true final boss of Alpha 3 with the special Shadaloo-ism meter, Final M. Bison, is also made playable in these Sega versions via a code.
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Street Fighter Alpha 3 AI simulator
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Street Fighter Alpha 3
Street Fighter Alpha 3, released as Street Fighter Zero 3 in Japan, Asia, South America, and Oceania, is a 1998 fighting game developed and published by Capcom for arcades. It is the third and final installment in the Street Fighter Alpha series, and runs on the same CP System II hardware as previous Alpha games. Alpha 3 further expanded the playable fighter roster from Street Fighter Alpha 2 and added new features such as selectable fighting styles called "isms".
Alpha 3 has also been released on a variety of home platforms starting with the PlayStation version in 1998, which added an exclusive World Tour mode and brought back even more characters, with further versions on the Dreamcast, Sega Saturn, Game Boy Advance, and PlayStation Portable.
Street Fighter Alpha 3 discards the "Manual" and "Auto" modes from the previous Alpha games, and instead offers three different playing styles known as "isms" for the player to choose from. The standard playing style, A-ism (or Z-ism in Japan), is based on the previous Alpha games, in which the player has a three-level Super Combo gauge with access to several Super Combo moves. X-ism is a simple style based on Super Street Fighter II Turbo (the term "X-ism" being a reference to that game's Japanese title, Super Street Fighter II X), in which the player has a single-level Super Combo gauge and access to a single but powerful Super Combo move. The third style, V-ism (or "variable" style), is a unique style that allows the player to perform custom combos similar to the ones in Street Fighter Alpha 2, but cannot use Super Combos. In X-ism, the player cannot air-block nor perform Alpha Counters, and can only use one Super Combo move in its powerful Level 3 version. To activate V-ism's Custom Combo, the player must press both kick and punch buttons of the same strength. X-ism has the highest attack power but the least defense. A-ism has more attack power than V-ism and a similar level of defense. All three modes have variations of movesets for each character, adding considerable depth to the gameplay. In addition, there are hidden modes that add handicaps to the player as well as benefits (for example, Classic mode prevents the use of Super Combos, but also makes the character unable to be knocked in the air and juggled).
Alpha 3 also introduces a "Guard Power Gauge" which depletes each time the player blocks; if the gauge is completely depleted, then the player will remain vulnerable to an attack. The bar shrinks when broken and is refilled to its new maximum; it can be shrunk a number of times. While the character has the least defense of all modes in X-Ism, it also has the largest guard bar, and vice versa for V-ism with A-Zism being in the middle. Also, the guard bar varies between characters, with Zangief for example having a very large guard bar. The guard bar does not exist in Dramatic Battle matches, so no guard crushing is possible there.
I-ism is a customizable style exclusive to the Dreamcast version's World Tour and Saikyo Dojo modes and the PSP version's World Tour mode.
The controls for several actions have been modified from the previous Alpha games. For example, the level of a Super Combo move in A-ism is now determined by the strength of the attack button pressed (i.e. Medium Punch or Kick for a Level 2 Super Combo), rather than the number of buttons pushed; throwing is now done by pressing two punch or kick buttons simultaneously.
The game brings back all eighteen of the characters that appeared in Street Fighter Alpha 2. As with the previous Alpha titles, several characters were added to the game: Cammy, who was previously featured in the console-exclusive Street Fighter Alpha 2 Gold, E. Honda, Blanka, Balrog (who is an unlockable character), and Vega. New characters introduced in Alpha 3 include R. Mika, a Japanese female wrestler who idolizes Zangief; Karin Kanzuki, Sakura's rival who was first introduced in the Street Fighter manga Sakura Ganbaru! by Masahiko Nakahira; Cody from Final Fight, who has since become an escaped convict; and Juli (full name: Julia) and Juni, two of Shadaloo's "Dolls" who serve as Bison's brainwashed assassins and guards and who are unlockable characters, with Juli is revealed to be T. Hawk's long-lost lover.
The PlayStation version makes Balrog, Juli and Juni immediately playable and adds the remaining characters introduced in Super Street Fighter II: Dee Jay, Fei Long and T. Hawk, along with Guile from Street Fighter II, and Evil Ryu and Shin Akuma from Street Fighter Alpha 2, the latter three being unlockable. The Dreamcast and Saturn versions move Guile, Evil Ryu and Shin Akuma to the default roster (although the latter shares a slot with his regular counterpart and is playable via a special button combination). The more powerful version of M. Bison who is the true final boss of Alpha 3 with the special Shadaloo-ism meter, Final M. Bison, is also made playable in these Sega versions via a code.