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CP System II

CP System II
ManufacturerCapcom
TypeArcade system board
Release dateSeptember 10, 1993 (1993-09-10)
DiscontinuedDecember 22, 2003 (2003-12-22)
CPUMotorola 68000 (@ 16 MHz)
DisplayRaster (horizontal),
384×224 resolution,
4096 colors on screen,
16,777,216-color palette[1]
SoundSound CPU: Z80 (@ 8 MHz)
Q-Sound (@ 4 MHz)
Input8-way joystick, from 2 to 6 buttons
PredecessorCP System
SuccessorCP System III

The CP System II (CPシステムII, CP shisutemu 2), also known as Capcom Play System 2[2] or CPS-2 for short, is an arcade system board that was the successor to Capcom's CP System, CP System Dash and Capcom Power System Changer arcade hardware. It was first used in 1993 for Super Street Fighter II and was succeeded by the CP System III hardware in 1996, of which the CPS-2 would outlive by over four years. New releases for the system were produced until the end of 2003, ending with Hyper Street Fighter II. Technical support for the CPS-2 ended on February 28, 2019.[3]

Like its predecessor, games can be exchanged without altering the core hardware. The CP System II uses separate daughterboards enclosed in plastic cases to store both the games and the main board on, which are then put together so that the games can be played. Unlike its predecessor, however, games are encrypted, and must be decrypted via a decryption key stored on the main board's battery-backed memory to run them.

History

[edit]

Capcom announced the development of the CP System II (or CPS-2) in 1990. They had planned to complete and release the CP System II hardware in 18 months. They also originally had plans for the system to be capable of 3D graphics.[4]

The earlier Capcom system board, the original CP System (or CPS-1), while successful, was very vulnerable to bootleggers making unauthorized copies of games. In order to rectify the situation, Capcom took the CP System hardware (with QSound) with minimal changes and employed encryption on the program ROMs to prevent software piracy. Due to the encryption, the system was never bootlegged until unencrypted program data became available.[citation needed]

The CP System II consists of two separate parts; the A board, which connects to the JAMMA harness and contains components common between all CP System II games, and the B board, which contains the game itself. The relationship between the A and B board is very similar to that between a home video game console and cartridge. CP System II A and B boards are color-coded by region, and each board can only be used with its same-colored mate. The exception to this is that the blue and green boards can be used together.[citation needed]

The B boards hold battery-backed memory containing decryption keys needed for the games to run. As time passes, these batteries lose their charge and the games stop functioning, because the CPU cannot execute any code without the decryption keys. This is generally referred to as a "suicide battery". It is possible to bypass the original battery and swap it out with a new one[5] in-circuit, but this must be done before the original falls below 2V or the keys will be lost. Consequently, the board would just simply die, even if used legally it would not play after a finite amount of time unless a fee was paid to Capcom to replace it.

Due to the heavy encryption, it was believed for a long time that CP System II emulation was next to impossible. However, in January 2001, the CPS-2 Shock group[6] was able to obtain unencrypted program data by hacking into the hardware, which they distributed as XOR difference tables to produce the unencrypted data from the original ROM images, making emulation possible, as well as restoring cartridges that had been erased because of the suicide system.

In January 2007, the encryption method was fully reverse-engineered by Andreas Naive (Archived 2013-07-02 at the Wayback Machine[7]) and Nicola Salmoria. It has been determined that the encryption employs two four-round Feistel ciphers with a 64-bit key.[8][9] The algorithm was thereafter implemented in this state for all known CPS-2 games in MAME.

In April 2016, Eduardo Cruz, Artemio Urbina and Ian Court announced the successful reverse engineering of Capcom's CP System II security programming, enabling the clean "de-suicide" and restoration of any dead games without hardware modifications.[10][11]

Capcom ceased manufacturing the CP System II hardware on December 22, 2003, with Hyper Street Fighter II being the final game released for the hardware. Capcom ended most of the technical support for the hardware and its games on March 31, 2015.[12] Battery replacements ended on February 28, 2019,[3] ending all official support of the CP System II hardware and software.

Region colors

[edit]
Region Case Version screen
Japan Green plastic White text
U.S.A. Blue plastic Red text
Euro/Etc./World Blue plastic Blue text
Asia Grey plastic Yellow text
Hispanic Orange plastic Green text
Brazil Orange plastic Magenta text
Oceania Blue plastic Orange text
Rental (any of above) Yellow plastic (Any of above)
(Any of above) Black metal "all-in-one" (Any of above)

Technical specifications

[edit]

List of games (42 games)

[edit]
English title Release date Developer Japanese title Genre
Super Street Fighter II: The New Challengers
Super Street Fighter II: Tournament Battle
September 9, 1993 Capcom Super Street Fighter II
(スーパーストリートファイターII)
Head-to-Head Fighting Game
Eco Fighters December 12, 1993 Capcom Ultimate Ecology
(アルティミットエコロジー)
Shoot 'em up
Dungeons & Dragons: Tower of Doom January 13, 1994 Capcom Dungeons & Dragons: Tower of Doom
(ダンジョンズ&ドラゴンズ タワーオブドゥーム)
Beat 'em up
Super Street Fighter II Turbo February 23, 1994 Capcom Super Street Fighter II X: Grand Master Challenge
(スーパーストリートファイターIIX)
Head-to-Head Fighting Game
Alien vs. Predator May 20, 1994 Capcom Alien VS Predator
(エイリアンVSプレデター)
Beat 'em up
Darkstalkers: The Night Warriors July 5, 1994 Capcom Vampire: The Night Warriors
(ヴァンパイア -The Night Warriors-)
Head-to-Head Fighting Game
Ring of Destruction: Slammasters II August 8, 1994 Capcom Super Muscle Bomber: The International Blowout
(スーパーマッスルボマー -THE INTERNATIONAL BLOWOUT-)
Head-to-Head Fighting Game
Armored Warriors September 16, 1994 Capcom Powered Gear: Strategic Variant Armor Equipment
(パワードギア -STRATEGIC VARIANT ARMOR EQUIPMENT-)
Beat 'em up
X-Men: Children of the Atom December 8, 1994 Capcom X-Men: Children of the Atom
((X-MEN Children of The Atom))
Head-to-Head Fighting Game
Night Warriors: Darkstalkers' Revenge March 2, 1995 Capcom Vampire Hunter: Darkstalkers' Revenge
(ヴァンパイアハンター -Darkstalkers' Revenge-)
Head-to-Head Fighting Game
Cyberbots: Full Metal Madness April 20, 1995 Capcom Cyberbots: Full Metal Madness
(サイバーボッツ -FULL METAL MADNESS-)
Head-to-Head Fighting Game
Street Fighter Alpha June 5, 1995 Capcom Street Fighter Zero
(ストリートファイターZERO)
Head-to-Head Fighting Game
Mega Man: The Power Battle September 22, 1995 Capcom Rockman: The Power Battle
(ロックマン ザ・パワーバトル)
Fighting game
Marvel Super Heroes October 24, 1995 Capcom Marvel Super Heroes Head-to-Head Fighting Game
19XX: The War Against Destiny December 7, 1995 Capcom 19XX The War Against Destiny Shoot 'em up
Dungeons & Dragons: Shadow over Mystara February 6, 1996 Capcom Dungeons & Dragons: Shadow over Mystara
(ダンジョンズ&ドラゴンズ シャドーオーバーミスタラ)
Beat 'em up
Street Fighter Alpha 2 February 27, 1996 Capcom Street Fighter Zero 2
(ストリートファイターZERO2)
Head-to-Head Fighting Game
Super Puzzle Fighter II Turbo May 29, 1996 Capcom Super Puzzle Fighter II X
(スーパーパズルファイターIIX)
Puzzle game
Mega Man 2: The Power Fighters July 8, 1996 Capcom Rockman 2: The Power Fighters
(ロックマン2 ザ・パワーファイターズ)
Fighting game
Street Fighter Alpha 2 Gold August 5, 1996 Capcom Street Fighter Zero 2 Alpha
(ストリートファイターZERO2 ALPHA)
Head-to-Head Fighting Game
Quiz Nanairo Dreams: Nijiirochō no Kiseki August 26, 1996 Capcom Quiz Nanairo Dreams: Nijiirochō no Kiseki
(クイズなないろDREAMS 虹色町の奇跡)
Quiz game
X-Men vs. Street Fighter September 9, 1996 Capcom X-Men vs. Street Fighter Head-to-Head Fighting Game
Battle Circuit March 19, 1997 Capcom Battle Circuit
(バトルサーキット)
Beat 'em up
Vampire Savior May 19, 1997 Capcom Vampire Savior: The Lord of Vampire
(ヴァンパイアセイヴァー -The Lord of Vampire-)
Head-to-Head Fighting Game
Marvel Super Heroes vs. Street Fighter June 20, 1997 Capcom Marvel Super Heroes vs. Street Fighter Head-to-Head Fighting Game
Capcom Sports Club July 22, 1997 Capcom Capcom Sports Club
(カプコンスポーツクラブ)
Sports game
Super Gem Fighter Mini Mix September 4, 1997 Capcom Pocket Fighter
(ポケットファイター)
Head-to-Head Fighting Game
Vampire Hunter 2: Darkstalkers' Revenge September 13, 1997 Capcom Vampire Hunter 2: Darkstalkers' Revenge
(ヴァンパイアハンター2 -Darkstalkers' Revenge-)
Head-to-Head Fighting Game
Vampire Savior 2: The Lord of Vampire September 13, 1997 Capcom Vampire Savior 2: The Lord of Vampire
(ヴァンパイアセイヴァー2 -The Lord of Vampire-)
Head-to-Head Fighting Game
Marvel vs. Capcom: Clash of Super Heroes January 12, 1998 Capcom Marvel vs. Capcom: Clash of Super Heroes Head-to-Head Fighting Game
Street Fighter Alpha 3 June 29, 1998 Capcom Street Fighter Zero 3
(ストリートファイターZERO3)
Head-to-Head Fighting Game
Giga Wing February 22, 1999 Takumi Giga Wing
(ギガウイング)
Shoot 'em up
Jyangokushi: Haō no Saihai May 27, 1999 Capcom Jyangokushi: Haō no Saihai
(雀國志 覇王の采牌)
Puzzle game
Dimahoo January 21, 2000 Eighting/Raizing Great Mahō Daisakusen
(グレート魔法大作戦)
Shoot 'em up
Mars Matrix: Hyper Solid Shooting April 12, 2000 Takumi Mars Matrix
(マーズマトリックス)
Shoot 'em up
1944: The Loop Master June 20, 2000 Eighting/Raizing 1944 The Loop Master Shoot 'em up
Mighty! Pang October 10, 2000 Mitchell Mighty Pang
(マイティ・パン)
Platformer
Progear January 17, 2001 Cave Progear no Arashi
(プロギアの嵐)
Shoot 'em up
Puzz Loop 2 February 5, 2001 Mitchell Puzz Loop 2
(パズループ2)
Puzzle game
Janpai Puzzle Chōkō August 20, 2001 Mitchell Janpai Puzzle Chōkō
(雀牌パズル 長江)
Puzzle game
Hyper Street Fighter II: The Anniversary Edition December 22, 2003 Capcom Hyper Street Fighter II
(ハイパーストリートファイターII)
Head-to-Head Fighting Game

See also

[edit]

References

[edit]
  1. ^ a b c d e f g "System 16 - CP System II (CPS2) Hardware (Capcom)".
  2. ^ Piracy of Intellectual Property on Peer-to-peer Networks. U.S. Government Printing Office. September 26, 2002. p. 141. ISBN 978-0-16-069280-2.
  3. ^ a b "弊社製品のサービス対応終了に関するご案内". Capcom. November 12, 2018. Retrieved April 25, 2024.
  4. ^ "Cover Story: "This Is the Good Time" – Capcom's CPS system brings success to the firm... and offers direction for a troubled video market". RePlay. Vol. 15, no. 7. RePlay Publishing. April 1990. pp. 183–5.
  5. ^ "CPS-2 Shock".
  6. ^ "CPS-2 Shock".
  7. ^ "Notas de Andy". Archived from the original on July 2, 2013. Retrieved January 4, 2007.
  8. ^ MAME source - cps2crypt.cpp
  9. ^ Salmoria, Nicola (January 14, 2007). "Nicola's MAME Ramblings: CPS2 Getting Closer".
  10. ^ Cruz, Eduardo (April 30, 2016). "Arcade Hacker: Important Capcom CPS2 Announcement".
  11. ^ "CPS2 Board Security Successfully Reverse Engineered; Allows Dead Arcade Boards to be Easily Resurrected". May 10, 2016. Archived from the original on May 18, 2016. Retrieved May 22, 2016.
  12. ^ "弊社基板製品保守サービス業務終了のご案内". Capcom. September 30, 2014. Retrieved April 25, 2024.
  13. ^ a b c d e f "Mame/Cps2.c at master · mamedev/Mame · GitHub". GitHub. Archived from the original on November 5, 2015. Retrieved November 22, 2014.
  14. ^ "mamedev/mame". GitHub.
  15. ^ "HM514260AJ-8 - HM514260AJ8 - Quest Components, Inc. - Electronic Component Distributors - Resistor & Capacitor Distributors - Obsolete Electronic Components - Discrete Semiconductor Distributors - Integrated Circuit Distributors - Quest Components". Archived from the original on November 22, 2014.
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