Recent from talks
Klaberjass
Knowledge base stats:
Talk channels stats:
Members stats:
Klaberjass
Klaberjass (German: [ˈklaːbɐˌjas]) or Bela is a trick-taking ace–ten card game that is most popular in German communities. In its basic form it is a 9-card trick-and-draw game for two players using a 32-card piquet pack.
As in other point-trick games of the king–queen group, players can score points for the "marriage" (bela) of king and queen of trumps. The distinguishing feature of Klaberjass is that the jack (Jass) and nine (Manille) of trumps are elevated to the highest ranks and highest card point scores.
The game originates from the Low Countries and is recorded as early as 1730 as klaverjassen, "a type of card game in Holland". An early form was first described in an 1821 Dutch book under a name that translates as klaver Jas, Jas being Dutch for Jack. Klaberjass has spawned the jack–nine family of card games, which consists mostly of four-player elaborations of the original game. In addition to the Dutch and Swiss national card games Klaverjas and Jass, the group contains Belote, which is the most popular game in countries such as France, Bulgaria, Cyprus and Saudi Arabia. The related game of Frantsfuus or Tatteln is recorded as early as 1802 in Denmark.
According to David Parlett, this "popular and widespread two-hander has so many names, mostly variations on the same one, that it is hard to know which is best for universal recognition. Klaberjass is probably closest to the original." He lists the alternative names as "Clob, Clobby, Clobiosh, Klob, Kalabrisasz, Bela, Cinq Cents, Zensa". Other sources also list "Klabberjass, Senserln, Clobyosh, Kalabrias, Klab, Clabber, Clobber, Clubby". Another common name is Klabrias. This truly international game originates from the Low Countries and is particularly strong in Jewish communities. (For an earlier form see the history of jack–nine card games.) It can be interpreted as a two-handed variant of belote, and indeed three-handed belote can be played in exactly the same way. Conversely, tarabish, a game played in Nova Scotia, is a four-handed partnership game variant of this game. (Tarabish is played with 36 cards. This makes sense since in four-handed games it is normal to deal all cards, and thus the number of cards dealt to each player is the same as in the two-handed game.)
The game is played with a French-suited piquet deck, perhaps best known from the German game Skat. It consists of the ranks A 10 K Q J 9 8 7. In trumps, the jack (Jass) and the 9 (Manille) become the two highest ranking cards. So, trump is ranked J 9 A 10 K Q 8 7. The 7 of trumps (dix) also plays a special role.
The overall structure of the game is similar to that of piquet, but with more weight given to trick-play than to melding. It also differs from piquet in using trumps. The game begins by one player undertaking to make more points than the opponent. If that player wins, both players will score their points, otherwise only the opponent will score. Both players' hands are then completed to 9 cards. In the melding phase, players get a chance to quickly make a substantial number of points, but will automatically provide information to the opponent if they try to make use of that. In trick-play the cards have very unequal point values. Whenever otherwise allowed by the normal trick-play rules, players are obliged to win a trick with a trump.
Each player receives 6 cards in batches of 3, and another card is turned up to determine the preferred trump suit. Now players in turn get the chance to take the deal, i.e. bet to make more points than the opponent, with the preferred trump suit. If both pass, they in turn may choose to take the deal with a freely chosen trump suit. If both players pass again, the deal is aborted and the other player deals. Once this phase is completed successfully, both players' hands are completed to 9 cards.
In addition to the initial turn-up card, a second card is turned face up to give further information. If the trump suit is as determined by the (first) turn-up card, a player who holds the seven of trumps (dix) may exchange it with the (first) turn-up card. This must be done before melding.
Hub AI
Klaberjass AI simulator
(@Klaberjass_simulator)
Klaberjass
Klaberjass (German: [ˈklaːbɐˌjas]) or Bela is a trick-taking ace–ten card game that is most popular in German communities. In its basic form it is a 9-card trick-and-draw game for two players using a 32-card piquet pack.
As in other point-trick games of the king–queen group, players can score points for the "marriage" (bela) of king and queen of trumps. The distinguishing feature of Klaberjass is that the jack (Jass) and nine (Manille) of trumps are elevated to the highest ranks and highest card point scores.
The game originates from the Low Countries and is recorded as early as 1730 as klaverjassen, "a type of card game in Holland". An early form was first described in an 1821 Dutch book under a name that translates as klaver Jas, Jas being Dutch for Jack. Klaberjass has spawned the jack–nine family of card games, which consists mostly of four-player elaborations of the original game. In addition to the Dutch and Swiss national card games Klaverjas and Jass, the group contains Belote, which is the most popular game in countries such as France, Bulgaria, Cyprus and Saudi Arabia. The related game of Frantsfuus or Tatteln is recorded as early as 1802 in Denmark.
According to David Parlett, this "popular and widespread two-hander has so many names, mostly variations on the same one, that it is hard to know which is best for universal recognition. Klaberjass is probably closest to the original." He lists the alternative names as "Clob, Clobby, Clobiosh, Klob, Kalabrisasz, Bela, Cinq Cents, Zensa". Other sources also list "Klabberjass, Senserln, Clobyosh, Kalabrias, Klab, Clabber, Clobber, Clubby". Another common name is Klabrias. This truly international game originates from the Low Countries and is particularly strong in Jewish communities. (For an earlier form see the history of jack–nine card games.) It can be interpreted as a two-handed variant of belote, and indeed three-handed belote can be played in exactly the same way. Conversely, tarabish, a game played in Nova Scotia, is a four-handed partnership game variant of this game. (Tarabish is played with 36 cards. This makes sense since in four-handed games it is normal to deal all cards, and thus the number of cards dealt to each player is the same as in the two-handed game.)
The game is played with a French-suited piquet deck, perhaps best known from the German game Skat. It consists of the ranks A 10 K Q J 9 8 7. In trumps, the jack (Jass) and the 9 (Manille) become the two highest ranking cards. So, trump is ranked J 9 A 10 K Q 8 7. The 7 of trumps (dix) also plays a special role.
The overall structure of the game is similar to that of piquet, but with more weight given to trick-play than to melding. It also differs from piquet in using trumps. The game begins by one player undertaking to make more points than the opponent. If that player wins, both players will score their points, otherwise only the opponent will score. Both players' hands are then completed to 9 cards. In the melding phase, players get a chance to quickly make a substantial number of points, but will automatically provide information to the opponent if they try to make use of that. In trick-play the cards have very unequal point values. Whenever otherwise allowed by the normal trick-play rules, players are obliged to win a trick with a trump.
Each player receives 6 cards in batches of 3, and another card is turned up to determine the preferred trump suit. Now players in turn get the chance to take the deal, i.e. bet to make more points than the opponent, with the preferred trump suit. If both pass, they in turn may choose to take the deal with a freely chosen trump suit. If both players pass again, the deal is aborted and the other player deals. Once this phase is completed successfully, both players' hands are completed to 9 cards.
In addition to the initial turn-up card, a second card is turned face up to give further information. If the trump suit is as determined by the (first) turn-up card, a player who holds the seven of trumps (dix) may exchange it with the (first) turn-up card. This must be done before melding.