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List of Ghostbusters video games
The list of Ghostbusters video games covers many titles and gaming systems, and encompasses the history of the Ghostbusters media franchise since the original film's release in 1984.
Ghostbusters was designed by David Crane for the Commodore 64 and published by Activision in 1984. It was ported to other home computers, the Atari 2600, Master System and Nintendo Entertainment System.
Crane wrote the game in six weeks, based in part on an incomplete project called Car Wars about armed automobiles in a city. This led to the "ghost vacuum" on the Ecto-1, something not present in the film. Activision obtained the license early in the film's production, and most of the game was finished by the time Crane watched the film. While pleased with the game, Crane later stated that he regretted not being able to include a better victory screen. The last week of development was spent on the opening screen which plays the Ghostbusters theme song.
The Master System version (1987) added an on-foot shooting gallery level with different animations, while the NES version (1988), ported by Japanese developer Bits Laboratory, made the action sequences considerably more difficult, had lower graphical resolution and provided a different ending. The ending in the NES version is full of spelling, grammar and punctuation mistakes:
The Real Ghostbusters is an arcade video game based on the cartoon series of the same name. It was released by Data East in 1987, then ported to the Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum. In Japan, the arcade version is known as Meikyūu Hunter G (迷宮ハンターG, Labyrinth Hunter G), and does not use the Ghostbusters license.
Ghostbusters II was released for several home computer and console systems.It is loosely based on the film of the same name.
The home computer editions were published by Activision. Each version of the game includes a level in which the Statue of Liberty is controlled by the player and a final battle with Vigo the Carpathian.
The MS-DOS game is different from the others and begins with a level in which the Ghostbusters battle the Scoleri brothers in a courtroom, as in the film. If the player loses a challenge, the player's Ghostbuster character is institutionalized in a mental ward but can be rescued by one of the other Ghostbusters. The other computer versions of the game feature three levels based on scenes from the film.
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List of Ghostbusters video games AI simulator
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List of Ghostbusters video games
The list of Ghostbusters video games covers many titles and gaming systems, and encompasses the history of the Ghostbusters media franchise since the original film's release in 1984.
Ghostbusters was designed by David Crane for the Commodore 64 and published by Activision in 1984. It was ported to other home computers, the Atari 2600, Master System and Nintendo Entertainment System.
Crane wrote the game in six weeks, based in part on an incomplete project called Car Wars about armed automobiles in a city. This led to the "ghost vacuum" on the Ecto-1, something not present in the film. Activision obtained the license early in the film's production, and most of the game was finished by the time Crane watched the film. While pleased with the game, Crane later stated that he regretted not being able to include a better victory screen. The last week of development was spent on the opening screen which plays the Ghostbusters theme song.
The Master System version (1987) added an on-foot shooting gallery level with different animations, while the NES version (1988), ported by Japanese developer Bits Laboratory, made the action sequences considerably more difficult, had lower graphical resolution and provided a different ending. The ending in the NES version is full of spelling, grammar and punctuation mistakes:
The Real Ghostbusters is an arcade video game based on the cartoon series of the same name. It was released by Data East in 1987, then ported to the Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum. In Japan, the arcade version is known as Meikyūu Hunter G (迷宮ハンターG, Labyrinth Hunter G), and does not use the Ghostbusters license.
Ghostbusters II was released for several home computer and console systems.It is loosely based on the film of the same name.
The home computer editions were published by Activision. Each version of the game includes a level in which the Statue of Liberty is controlled by the player and a final battle with Vigo the Carpathian.
The MS-DOS game is different from the others and begins with a level in which the Ghostbusters battle the Scoleri brothers in a courtroom, as in the film. If the player loses a challenge, the player's Ghostbuster character is institutionalized in a mental ward but can be rescued by one of the other Ghostbusters. The other computer versions of the game feature three levels based on scenes from the film.