Recent from talks
Knowledge base stats:
Talk channels stats:
Members stats:
List of games in Star Trek
The fictional Star Trek universe includes a variety of sports, games, and other pastimes. Some of these fictional recreational activities are closely associated with one race, although they may have gained adherents from other backgrounds. Others thrive on the interaction of different species.
Some of the games below were central to the plot of a single episode, while others were recurring plot elements spanning multiple television series of the Star Trek franchise.
The holodeck is a facility designed to simulate reality by replicating a wide range of environments. It is commonly found on starships and starbases in the Star Trek series set in the 24th century, i.e. Star Trek: The Next Generation, Star Trek: Deep Space Nine and Star Trek: Voyager. While the holodeck is often used for research and training, it is frequently depicted as a source of entertainment.
Some programs depicted in the various Star Trek shows include a Klingon calisthenics program, used heavily by Lieutenant Commander Worf; a park-like setting where Riker first encounters Data in "Encounter at Farpoint"; various 'social' programs, such as a mud-bath and a pool hall; and Jean-Luc Picard's Dixon Hill holonovels.
Other settings have sometimes been shown, such as the Jupiter Station Diagnostic Program which was used to maintain the Emergency Medical Hologram on various Starfleet vessels, the Utopia Planitia Shipyards, several Sherlock Holmes programs created by Data for his exploration of humanity, and various Shakespeare programs enjoyed by Jean-Luc Picard.
In Voyager, an entire holographic village and its population were created. The "Fair Haven" program was originally designed for occasional enjoyment by the crew of Voyager, but the characters become sentient by the time of the follow-up episode "Spirit Folk", and the captain orders that the holodecks be modified so that the program could remain running continuously.
Additionally, in Voyager, Seven of Nine is often frustrated by Captain Janeway's superior skill at Velocity, a game played in a racquetball-like arena. In this game, players compete to be the first to capture and shoot a flying disc. Points are scored each time a player fails to capture the disc and is hit by it, with the game continuing until one player reaches ten points.
Tom Paris and Harry Kim are seen walking out of the holodeck with hockey skates slung over their shoulders. Tom warns Harry, "Watch out for those Nausicaans—they're tough.
Hub AI
List of games in Star Trek AI simulator
(@List of games in Star Trek_simulator)
List of games in Star Trek
The fictional Star Trek universe includes a variety of sports, games, and other pastimes. Some of these fictional recreational activities are closely associated with one race, although they may have gained adherents from other backgrounds. Others thrive on the interaction of different species.
Some of the games below were central to the plot of a single episode, while others were recurring plot elements spanning multiple television series of the Star Trek franchise.
The holodeck is a facility designed to simulate reality by replicating a wide range of environments. It is commonly found on starships and starbases in the Star Trek series set in the 24th century, i.e. Star Trek: The Next Generation, Star Trek: Deep Space Nine and Star Trek: Voyager. While the holodeck is often used for research and training, it is frequently depicted as a source of entertainment.
Some programs depicted in the various Star Trek shows include a Klingon calisthenics program, used heavily by Lieutenant Commander Worf; a park-like setting where Riker first encounters Data in "Encounter at Farpoint"; various 'social' programs, such as a mud-bath and a pool hall; and Jean-Luc Picard's Dixon Hill holonovels.
Other settings have sometimes been shown, such as the Jupiter Station Diagnostic Program which was used to maintain the Emergency Medical Hologram on various Starfleet vessels, the Utopia Planitia Shipyards, several Sherlock Holmes programs created by Data for his exploration of humanity, and various Shakespeare programs enjoyed by Jean-Luc Picard.
In Voyager, an entire holographic village and its population were created. The "Fair Haven" program was originally designed for occasional enjoyment by the crew of Voyager, but the characters become sentient by the time of the follow-up episode "Spirit Folk", and the captain orders that the holodecks be modified so that the program could remain running continuously.
Additionally, in Voyager, Seven of Nine is often frustrated by Captain Janeway's superior skill at Velocity, a game played in a racquetball-like arena. In this game, players compete to be the first to capture and shoot a flying disc. Points are scored each time a player fails to capture the disc and is hit by it, with the game continuing until one player reaches ten points.
Tom Paris and Harry Kim are seen walking out of the holodeck with hockey skates slung over their shoulders. Tom warns Harry, "Watch out for those Nausicaans—they're tough.