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Luanti

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Luanti

Luanti (also known by its former name Minetest) is a community-driven, free and open-source scripting voxel game engine based on Irrlicht Engine, and is available on various mobile and desktop devices, including GNU variants, and BSD descendants. Originally, Luanti was a voxel game created in October 2010 by Perttu Ahola (recognized as celeron55 or c55) to explore the mechanics of Minecraft. Over time, Luanti has evolved from the original Minetest game into a general game engine as developers have actively integrated new features.

Luanti's scripting system is organized into games and modules (commonly called "mods"). A game is a collection of mods that define the major content and overall behavior, while individual mods are Lua scripts that add or modify specific features. The community considers Luanti a game engine rather than a singular game, as it offers no playable content by itself.

Luanti also integrates a built-in browser which allows users to download games and mods from the external ContentDB website. The five most popular games by downloads are VoxeLibre, Minetest Game, Mineclonia, Backrooms Test, and NodeCore.

In October 2024, the project’s name was officially changed from Minetest to Luanti. The new name combines Lua (the scripting language) with the Finnish word luonti, meaning "creation".

Games are playable through worlds that are assembled by fixed 3D voxels aligned in a fixed position called nodes. Scenery is created by using nodes to represent various types of landscape or immobile objects, such as land, water, trees, and rocks. Conversely, objects are commonly used to create animated beings called mobs (or NPCs) which have the ability to walk, crawl, fly, and so on. Luanti allows users to create their own scenery and mobs, or they can use packages that have been created by other users; these content creators are referred to as modders or developers.

VoxeLibre is the primary example of a game which consists of real-world biomes with a variety of mobs that can spawn. It also has numerous game mechanics which allow for countless objectives such as building houses, farming, smelting, cooking, and so on.

On the other hand, Minetest Game (MTG) was designed without mobs or a clear game objective, since it was designed to be a modding base with sets of nodes and pre-generated biomes.

As players explore the world, new areas are procedurally generated using a map seed optionally specified by the player. A new game puts the player in the center of a map 62 thousand nodes across, so the player can travel 31 thousand nodes in any direction (sideways, up, or down) before reaching the invisible wall at the end of the world.

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