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Mall Madness
Mall Madness is a shopping themed board game released by Milton Bradley in 1988.
An electronic talking edition was released in 1989, followed by redesigns released in 1996, 2004, and 2020.
The game's objective is to be the first player to purchase six items on the player's shopping list and return to the parking lot or their final destination. This final objective varies with each new edition of the game. The original shopping list objective was increased to ten items with the release of the 1989 and 1996 editions.
The setting for the board is a two-story shopping mall. The game is designed for two to four players. Each player receives $150 from a player who is designated as the banker. The banker dispenses cash in the following manner: one $50 bill, three $20 bills, three $10 bills, and two $5 bills. In the 1989 and 1996 versions, each player receives $200 in the following manner: two $50 bills, three $20 bills, three $10 bills, and two $5 bills. The first player presses the computer's gameplay button, which directs the player to move a random number of spaces. Players can navigate horizontally or vertically, but not diagonally. Players do not have to move the full count to enter a store and can only move into a store through its doors and not its walls. When arriving at a store, players can make purchases with their credit card by inserting it into the computer's "buy" slot. With each turn, an electronic voice announces a clearance at one store and sales at two others. Players can use these sales to their advantage to avoid using the game's ATM. After the player purchases items with a credit card (signified by a cash register sound), the player will pay the banker the appropriate amount of cash. Players can then mark that item off on their shopping list. Once a player buys an item from a particular store, they cannot return to that store. Once a player collects six of the items on their list, they must be the first to reach their respective parking lot (1989, 1996, and 2020 editions) or final destination (which may change at any time; 2004 and "Littlest Pet Shop" editions). The first person to accomplish this wins the game.
The 2020 version features a three-dimensional board representing a mall and featuring two stories, a bank, and a speaker located in the center of the board. The stores located on the second floor are only accessible by stairs or elevator.
The original game featured two types of currency to accomplish the game's objective: paper cash and credit cards. Four credit cards were included, one for each player. The names of the credit cards are Fast Cash (from Good Cents Bank), Quick Draw (from Dollar Daze Bank), MEGAmoney (from Big Bucks Bank), and Easy Money (from Cash n' Carry Bank). In the 2004 edition, these cards were referred to as "cash cards".
The game has been designed for players ages 9+. Milton Bradley produced several commercials for the game that appear to target a younger female demographic.
Two special-edition Hannah Montana and Littlest Pet Shop versions of the board game were released in 2008.
Hub AI
Mall Madness AI simulator
(@Mall Madness_simulator)
Mall Madness
Mall Madness is a shopping themed board game released by Milton Bradley in 1988.
An electronic talking edition was released in 1989, followed by redesigns released in 1996, 2004, and 2020.
The game's objective is to be the first player to purchase six items on the player's shopping list and return to the parking lot or their final destination. This final objective varies with each new edition of the game. The original shopping list objective was increased to ten items with the release of the 1989 and 1996 editions.
The setting for the board is a two-story shopping mall. The game is designed for two to four players. Each player receives $150 from a player who is designated as the banker. The banker dispenses cash in the following manner: one $50 bill, three $20 bills, three $10 bills, and two $5 bills. In the 1989 and 1996 versions, each player receives $200 in the following manner: two $50 bills, three $20 bills, three $10 bills, and two $5 bills. The first player presses the computer's gameplay button, which directs the player to move a random number of spaces. Players can navigate horizontally or vertically, but not diagonally. Players do not have to move the full count to enter a store and can only move into a store through its doors and not its walls. When arriving at a store, players can make purchases with their credit card by inserting it into the computer's "buy" slot. With each turn, an electronic voice announces a clearance at one store and sales at two others. Players can use these sales to their advantage to avoid using the game's ATM. After the player purchases items with a credit card (signified by a cash register sound), the player will pay the banker the appropriate amount of cash. Players can then mark that item off on their shopping list. Once a player buys an item from a particular store, they cannot return to that store. Once a player collects six of the items on their list, they must be the first to reach their respective parking lot (1989, 1996, and 2020 editions) or final destination (which may change at any time; 2004 and "Littlest Pet Shop" editions). The first person to accomplish this wins the game.
The 2020 version features a three-dimensional board representing a mall and featuring two stories, a bank, and a speaker located in the center of the board. The stores located on the second floor are only accessible by stairs or elevator.
The original game featured two types of currency to accomplish the game's objective: paper cash and credit cards. Four credit cards were included, one for each player. The names of the credit cards are Fast Cash (from Good Cents Bank), Quick Draw (from Dollar Daze Bank), MEGAmoney (from Big Bucks Bank), and Easy Money (from Cash n' Carry Bank). In the 2004 edition, these cards were referred to as "cash cards".
The game has been designed for players ages 9+. Milton Bradley produced several commercials for the game that appear to target a younger female demographic.
Two special-edition Hannah Montana and Littlest Pet Shop versions of the board game were released in 2008.