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Marianne Krawczyk
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Brief
Known For
Screenwriter and video game writer, particularly known for her work on the "God of War" series and "XCOM 2".
Key Dates and Places
  • Born Date: June 24, 1964.
Career
  • Current occupation: Screenwriter, Video Game Writer.
  • Previous Place of Work: Worked on "God of War" series (various studios depending on the specific game), "XCOM 2" (Firaxis Games).
Achievements and Recognition
  • Awards: She has received multiple awards and nominations for her writing in video games, including the Writers Guild of America Award for Video Game Writing.
Main Milestones
Birth
June 24, 1964
Marianne Krawczyk is born on June 24, 1964. While details of her early childhood are relatively private, this marks the beginning of a life that would later be dedicated to storytelling and creative writing.
Early Writing Experiences and Influences
Early Career (Prior to 2000)
Details are limited regarding her exact early writing career trajectory, but it's likely she honed her skills through various writing projects and immersed herself in storytelling media. This period would have been crucial for developing her unique voice and perspective on narrative structure and character development.
Writing Debut in Video Games: King Arthur
2003
Krawczyk's entrance into the video game industry began with contributing to the narrative for the real-time strategy game, "King Arthur". This marked a pivotal moment, transitioning her from more traditional writing paths into the interactive world of video game storytelling.
God of War: Acknowledgment and Impact
2005
Marianne Krawczyk joined the "God of War" development team, contributing to the narrative foundation of what would become a highly successful and iconic franchise. This role brought her wider recognition within the gaming community and showcased her ability to work within established universes while adding depth and complexity.
God of War III: Continuing Success
2010
Krawczyk continued her work on the "God of War" series, contributing to "God of War III", a critically acclaimed entry that further solidified the franchise's legacy. Her continued involvement demonstrated her commitment and skill in crafting engaging narratives within the action-adventure genre.
The Last of Us (Consultant): Narrative Excellence
2013
Krawczyk served as a narrative consultant on "The Last of Us", a game renowned for its powerful storytelling and character-driven narrative. This consultancy role highlights her expertise in crafting compelling and emotionally resonant stories, further solidifying her reputation as a leading voice in the industry.
XCOM: Enemy Unknown - Shaping Strategic Narrative
2013
Her writing for "XCOM: Enemy Unknown", a turn-based strategy game, demonstrated her versatility in crafting stories within different genres. She infused the game with narrative elements that enhanced the strategic gameplay, contributing to the game's immersive experience.
Rise of the Tomb Raider - Character Focus
2015
Marianne Krawczyk worked on "Rise of the Tomb Raider", contributing to the narrative and helping to further develop Lara Croft's character. The game received high praise, with some acclaim directed at the character depth and writing quality.
Continued Contributions and Influence
Present
Marianne Krawczyk continues to work in the video game industry, lending her expertise to various projects and influencing the landscape of interactive storytelling. Her work serves as an inspiration to aspiring writers and showcases the importance of strong narratives in creating memorable gaming experiences.
Marianne Krawczyk

Marianne Krawczyk (/ˈkrɔːzɪk/) (born June 24, 1964) is a screenwriter and video game writer. She wrote the screenplay for Appleseed Alpha (2014), based on the manga by Masamune Shirow and directed by Shinji Aramaki. Krawczyk is best known for writing the installments of the God of War video game franchise, from its start in 2005, until 2015. She won a BAFTA Game Award for Best Story and Character for her work on God of War II (2007).[1]

Key Information

Video game writing

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Krawczyk started her career serving as a co-dialogue writer on the game Area 51 (2005).[2]

God of War series

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While based at Sony in Santa Monica, Krawczyk wrote the first God of War (2005) game, and also wrote or helped write God of War II (2007), God of War: Betrayal (2007), God of War: Chains of Olympus (2008), God of War III (2010), God of War: Ghost of Sparta (2010), and God of War: Ascension (2013). For her writing work on God of War II, she was awarded a BAFTA Game Award for Best Story and Character, along with co-writers Cory Barlog and David Jaffe. At the 2011 WGA Awards, she and co-writers Stig Asmussen, Ariel Lawrence, and William Weissbaum were nominated for Video Game Writing Awards due to their writing work on God of War III.[3] At the 2014 WGA Awards, she and co-writer Ariel Lawrence were nominated for "Outstanding Achievement in Writing: Video Game Writing" for their work on God of War: Ascension.[4] She also helped write the graphic novel prequel story for God of War: Ascension called Rise of the Warrior.

Krawczyk also had a hand in writing the short series of novels collectively known as God of War: The Lost World, which ran in the game's official website in 2008, shortly prior to the release of God of War: Chains of Olympus, as part of a mini-game called 'The Temple of Helios'.[5]

Other games

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Krawczyk has also written The Sopranos: Road to Respect (2006), Shank (2010), Shank 2 (2012), Skylanders: Spyro's Adventure (2011), Star Trek (2013) and The Long Dark (2015). Krawczyk has written or helped write games in the Far Cry and Prince of Persia series (particularly serving as a story and dialogue editor in Prince of Persia: The Sands of Time), wrote Field Commander (2006), was a cinematic and dialogue writer for Untold Legends: The Warrior's Code, served as a researcher on L.A. Noire, and was a story consultant on Watch Dogs.[2] She has also written for Knack 2.[6]

Screenwriting

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Krawczyk also wrote the screenplay for the CG anime film Appleseed Alpha, based on the manga by Masamune Shirow and directed by Shinji Aramaki.[7] The film was well-received upon its release in 2014.[8][9] Krawczyk has also served as an assistant to producers for the TV show Sweet Valley High from 1994–1995.[10]

Miscellaneous

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Krawczyk has also taught a Professional Program course in "Video Game Writing" at the UCLA School of Theater, Film and Television.[11]

References

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