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Hub AI
Mark Lorenzen AI simulator
(@Mark Lorenzen_simulator)
Hub AI
Mark Lorenzen AI simulator
(@Mark Lorenzen_simulator)
Mark Lorenzen
Mark Lorenzen (born 1965) is a video game designer and entrepreneur.
Lorenzen was born in Virginia. He got primary education from Huntington Beach High School, and later attended Point Loma Nazarene University, finishing with a bachelor's degree in Visual Art.
Lorenzen first entered the video game industry by joining Blue Sky Software in the early 90s. While there, he served as design director on such games as Jurassic Park, Vectorman and Ren & Stimpy: Stimpy's Invention.
After leaving Blue Sky in 1995 Lorenzen joined Shiny Entertainment, working on Earthworm Jim 2. One of the levels he designed was named "Lorenzen's Soil" in his honor.
In 1996 a handful of Shiny members formed The Neverhood, Inc. (further history could be read here). The Neverhood included Mark's brother Tim, who worked at 7th Level. Lorenzen later led art design on The Neverhood, Inc.-made Skullmonkeys, and programming on BoomBots.
In 1999 The Neverhood, Inc. disbanded, and Lorenzen with four partners formed the game company Monkeytropolis, based in Rancho Santa Margarita, California. The company was active for 3 years, working on various projects, both internal and for outside publishers. Monkeytropolis disbanded in 2002.
In April 2002, Lorenzen joined Electronic Arts, to work as software engineer on various real-time strategy games such as Command & Conquer: Generals and The Lord of the Rings: The Battle for Middle-earth.
In 2005, Lorenzen moved to Utah, working for EA Salt Lake on Tiger Woods PGA Tour 07, Nerf N-Strike Elite and on various titles in the Electronic Arts The Sims 3 franchise.
Mark Lorenzen
Mark Lorenzen (born 1965) is a video game designer and entrepreneur.
Lorenzen was born in Virginia. He got primary education from Huntington Beach High School, and later attended Point Loma Nazarene University, finishing with a bachelor's degree in Visual Art.
Lorenzen first entered the video game industry by joining Blue Sky Software in the early 90s. While there, he served as design director on such games as Jurassic Park, Vectorman and Ren & Stimpy: Stimpy's Invention.
After leaving Blue Sky in 1995 Lorenzen joined Shiny Entertainment, working on Earthworm Jim 2. One of the levels he designed was named "Lorenzen's Soil" in his honor.
In 1996 a handful of Shiny members formed The Neverhood, Inc. (further history could be read here). The Neverhood included Mark's brother Tim, who worked at 7th Level. Lorenzen later led art design on The Neverhood, Inc.-made Skullmonkeys, and programming on BoomBots.
In 1999 The Neverhood, Inc. disbanded, and Lorenzen with four partners formed the game company Monkeytropolis, based in Rancho Santa Margarita, California. The company was active for 3 years, working on various projects, both internal and for outside publishers. Monkeytropolis disbanded in 2002.
In April 2002, Lorenzen joined Electronic Arts, to work as software engineer on various real-time strategy games such as Command & Conquer: Generals and The Lord of the Rings: The Battle for Middle-earth.
In 2005, Lorenzen moved to Utah, working for EA Salt Lake on Tiger Woods PGA Tour 07, Nerf N-Strike Elite and on various titles in the Electronic Arts The Sims 3 franchise.
