Master of Orion III
Master of Orion III
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Master of Orion III

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Master of Orion III

Master of Orion III is a 4X turn-based strategy game and the third in the Master of Orion series. Master of Orion III was developed by Quicksilver Software and published by Infogrames Interactive on February 25, 2003.

In the Master of Orion III game manual, the player discovers that the planet called Antares in Master of Orion II: Battle at Antares was actually a forward base, "ConJenn". Following the events of Master of Orion II, the Antarans retaliated and defeated the young races of the Orion Sector, enslaving all of the people on every planet, and destroying all research and military centers, effectively making any retaliation impossible.

A thousand years later, the Antarans mysteriously disappeared due to an outbreak of their "Harvester" bioweapons program, which wiped out 98% of the population living in the Antaran sector. Survivors were left primarily on only two planets: Antares itself, and the Antarans living on the planet Orion, ruling the Orion Sector from Master of Orion II. Other Antarans survived in various smaller colonies and outposts throughout the galaxy.

The Antarans on Orion overseeing the younger races from Master of Orion II concluded that without backup from their powerful empire, changes would be necessary. Anticipating rebellion, they arrogantly declared themselves the "New Orions" (as opposed to the true ancient ones), and allowed a new Senate to be convened, made up of younger races. Half a dozen races from the previous games launched a rebellion, but were beaten into near extinction (isolated colonies and refuges of these races would remain throughout the sector). Rumors would also abound of a legitimate heir to the Orion throne.

Meanwhile, a group of isolated Antarans engineered a new bioweapon known as "Harvester Zeta". One of their scientists brought a shipment of these sentient parasites to the Orion sector, where they were released upon a Human outpost, wreaking terrible damage. However, being sentient, the Harvesters began to pursue their own agenda, spreading and forming colonies like other races, and giving themselves a new name, the "Ithkul".

Master of Orion III is a turn-based strategy game with the goal of defeating the artificial intelligence (AI), or other players, in one of three ways. During each turn, the player makes all the decisions that will be performed during that turn, including exploration, colonization, diplomacy, trade, voting in the Senate, technological research, espionage, and the design, construction, and combat deployment of their space fleet. The player can leave most of those decisions to their planetary governors to handle, or they can make changes as they desire through a micromanagement system. All military incentive is responsibility of human player.

Victory conditions, set at the beginning of the game, include domination of the galaxy, leadership of the Senate, and discovery of the five Antaran X's. The easiest to achieve is leadership of the Senate where the periodic vote for leadership is based on the power of each voting member. The victory method with moderate difficulty is the discovery of the five Antaran X's through exploration and sending out of special high-priced exploration fleets. The most difficult method is galactic domination where the player must completely subjugate all other races in the galaxy.

Colonization is of individual planets located in the numerous star systems randomly generated at the beginning of each game. Each star system will have from one to eight planets and each planet is rated on a scale of habitability related to your race's physical requirements. Red 2 and Red 1 planets are the least habitable to your species, with Yellow 2 and 1 and Green 2 and 1 designating increasingly friendly environments up to the so-called 'Sweet Spot', which is a planet perfectly suited to the player's race or the conquered race(s) the player may be using to colonize. The factors that can affect habitability include temperature, toxicity, atmospheric density and composition, and gravity level. The various races of the game each have preferred planet types, from terrestrial races preferring the variations of the Earth/Mars-type terrestrial worlds, to the etherian races that prefer Jupiter-type gas giants. Worlds of any type can be colonized, however, as technological advancements will allow the terraforming of worlds to suit your race's requirements, with the most hostile planets requiring more initial settlers and the population's growth rate being greatly reduced. Planets are discovered through exploration and trade. By sending a starship to a given system the player discovers the basic information on and an assessment of the habitability of each planet in that system. Extras such as pre-spaceflight magnate civilizations, stranded leaders, rare resources, and other unusual and unique attributes can add additional bonuses or penalties to each world. Information on star systems and their worlds can also be gained through trade negotiations with the other races resulting in an exchange of intelligence.

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